• Title/Summary/Keyword: Image parallax

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3D Stereoscopic Augmented Reality with a Monocular Camera (단안카메라 기반 삼차원 입체영상 증강현실)

  • Rho, Seungmin;Lee, Jinwoo;Hwang, Jae-In;Kim, Junho
    • Journal of the Korea Computer Graphics Society
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    • v.22 no.3
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    • pp.11-20
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    • 2016
  • This paper introduces an effective method for generating 3D stereoscopic images that gives immersive 3D experiences to viewers using mobile-based binocular HMDs. Most of previous AR systems with monocular cameras have a common limitation that the same real-world images are provided to the viewer's eyes without parallax. In this paper, based on the assumption that viewers focus on the marker in the scenario of marker based AR, we recovery the binocular disparity about a camera image and a virtual object using the pose information of the marker. The basic idea is to generate the binocular disparity for real-world images and a virtual object, where the images are placed on the 2D plane in 3D defined by the pose information of the marker. For non-marker areas in the images, we apply blur effects to reduce the visual discomfort by decreasing their sharpness. Our user studies show that the proposed method for 3D stereoscopic image provides high depth feeling to viewers compared to the previous binocular AR systems. The results show that our system provides high depth feelings, high sense of reality, and visual comfort, compared to the previous binocular AR systems.

A Feasibility Study for Mapping Using The KOMPSAT-2 Stereo Imagery (아리랑위성 2호 입체영상을 이용한 지도제작 가능성 연구)

  • Lee, Kwang-Jae;Kim, Youn-Soo;Seo, Hyun-Duck
    • Journal of the Korean Association of Geographic Information Studies
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    • v.15 no.1
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    • pp.197-210
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    • 2012
  • The KOrea Multi-Purpose SATellite(KOMPSAT)-2 has a capability to provide a cross-track stereo imagery using two different orbits for generating various spatial information. However, in order to fully realize the potential of the KOMPSAT-2 stereo imagery in terms of mapping, various tests are necessary. The purpose of this study is to evaluate the possibility of mapping using the KOMPSAT-2 stereo imagery. For this, digital plotting was conducted based on the stereoscopic images. Also the Digital Elevation Model(DEM) and an ortho-image were generated using digital plotting results. An accuracy of digital plotting, DEM, and ortho-image were evaluated by comparing with the existing data. Consequently, we found that horizontal and vertical error of the modeling results based on the Rational Polynomial Coefficient(RPC) was less than 1.5 meters compared with the Global Positioning System(GPS) survey results. The maximum difference of vertical direction between the plotted results in this study and the existing digital map on the scale of 1/5,000 was more than 5 meters according as the topographical characteristics. Although there were some irregular parallax on the images, we realized that it was possible to interpret and plot at least seventy percent of the layer which was required the digital map on the scale of 1/5,000. Also an accuracy of DEM, which was generated based on the digital plotting, was compared with the existing LiDAR DEM. We found that the ortho-images, which were generated using the extracted DEM in this study, sufficiently satisfied with the requirement of the geometric accuracy for an ortho-image map on the scale of 1/5,000.

Geospatial Data Display Technique for Non-Glasses Stereoscopic Monitor (무안경식 입체 모니터를 이용한 지형공간 데이터의 디스플레이 기법)

  • Lee, Seun-Geun;Lee, Dong-Cheon
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.26 no.6
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    • pp.599-609
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    • 2008
  • Development of computer and electronic technology leads innovative progress in spatial informatics and successful commercialization. Geospatial information technology plays an important role in decision making in various applications. However, information display media are two-dimensional plane that limits visual perception. Understanding human visual processing mechanism to percept stereo vision makes possible to implement three-dimensional stereo image display. This paper proposes on-the-fly stereo image generation methods that are involved with various exterior and camera parameters including exposure station, viewing direction, image size, overlap and focal length. Collinearity equations and parameters related with stereo viewing conditions were solved to generate realisitc stereo imagery. In addition stereo flying simulation scenery was generated with different viewing locations and directions. The stereo viewing is based on the parallax principle of two veiwing locations. This study implemented anaglyphic stereogram, polarization and lenticular stereo display methods. Existing display technology has limitation to provide visual information of three-dimensional and dynamic nature of the real world because the 3D spatial information is projected into 2D plane. Therefore, stereo display methods developed in this study improves geospatial information and applications of GIS by realistic stereo visualization.

Display System on a Tabletop for Two Viewers (2방향 관찰면 테이블형 디스플레이 시스템)

  • Yoon, Ki-Hyuk;Kim, Sung-Kyu
    • Korean Journal of Optics and Photonics
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    • v.23 no.6
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    • pp.255-263
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    • 2012
  • In this paper, we designed a tabletop display which enables two viewers each to see a different image simultaneously within his/her defined viewing zone. In order to construct the designed viewing zones, we found the basic design conditions for a parallax barrier with a commercial LCD panel. As the viewing zones for two viewers are formed with only two view-point design, the interval between the center positions of each viewing zone and the width of each viewing zone are small compared to designed values. We analyzed the primary cases, introduced two modified design methods to enlarge the interval and the width of the viewing zones, and simulated their characteristics. As designed with six unit view-point and each viewing zone of each viewer is formed with a merged view-point, we found that adequate interval and width of viewing zones can be made, and we verified it in comparison with the tabletop display module that we fabricated.

The Integration of Segmentation Based Environment Models from Multiple Images (다중 영상으로부터 생성된 분할 기반 환경 모델들의 통합)

  • 류승택;윤경현
    • Journal of Korea Multimedia Society
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    • v.6 no.7
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    • pp.1286-1301
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    • 2003
  • This paper introduces segmentation based environment modeling method and integration method using multiple environment map for constructing the realtime image-based panoramic navigation system. The segmentation-based environment modeling method is easy to implement on the environment map and can be used for environment modeling by extracting the depth value by the segmentation of the environment map. However, an environment model that is constructed using a single environment map has the problem of a blurring effect caused by the fixed resolution, and the stretching effect of the 3D model caused when information that does not exist on the environment map occurs due to the occlusion. In this paper, we suggest environment models integration method using multiple environment map to resolve the above problem. This method can express parallax effect and expand the environment model to express wide range of environment. The segmentation-based environment modeling method using multiple environment map can build a detail model with optimal resolution.

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Adversarial Framework for Joint Light Field Super-resolution and Deblurring (라이트필드 초해상도와 블러 제거의 동시 수행을 위한 적대적 신경망 모델)

  • Lumentut, Jonathan Samuel;Baek, Hyungsun;Park, In Kyu
    • Journal of Broadcast Engineering
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    • v.25 no.5
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    • pp.672-684
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    • 2020
  • Restoring a low resolution and motion blurred light field has become essential due to the growing works on parallax-based image processing. These tasks are known as light-field enhancement process. Unfortunately, only a few state-of-the-art methods are introduced to solve the multiple problems jointly. In this work, we design a framework that jointly solves light field spatial super-resolution and motion deblurring tasks. Particularly, we generate a straight-forward neural network that is trained under low-resolution and 6-degree-of-freedom (6-DOF) motion-blurred light field dataset. Furthermore, we propose the strategy of local region optimization on the adversarial network to boost the performance. We evaluate our method through both quantitative and qualitative measurements and exhibit superior performance compared to the state-of-the-art methods.

Comparison of the Size of objects in the Virtual Reality Space and real space (가상현실 공간상에서 물체의 크기와 실제 크기간의 비교연구)

  • Kim, Yun-Jung
    • Cartoon and Animation Studies
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    • s.49
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    • pp.383-398
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    • 2017
  • Virtual Reality contents are being used as media in various fields. In order for the virtual reality contents to be realistic, the scale of the objects in the virtual reality must be the same as the actual size, and the user must feel the same size. However, even if the size of the character in the virtual reality space is made equal to the size in comparison with the size of the character in the reality, the distortion of the size can occur when the user looks at the object in the image with the HMD. In this paper, I investigate the requirements related to size in virtual reality, and try to find out what difference these requirements have in virtual reality and how the difference affects users. Experiments and surveys to compare the size of objects in virtual reality space and the size of objects in real space were conducted to investigate how scale distortion occurs at distant and near places. I hope that this paper will be a useful research for virtual reality developers.

A Method of Frame Synchronization for Stereoscopic 3D Video (스테레오스코픽 3D 동영상을 위한 동기화 방법)

  • Park, Youngsoo;Kim, Dohoon;Hur, Namho
    • Journal of Broadcast Engineering
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    • v.18 no.6
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    • pp.850-858
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    • 2013
  • In this paper, we propose a method of frame synchronization for stereoscopic 3D video to solve the viewing problem caused by synchronization errors between a left video and a right video using the temporal frame difference image depending on the movement of objects. Firstly, we compute two temporal frame difference images from the left video and the right video which are corrected the vertical parallax between two videos using rectification, and calculate two horizontal projection profiles of two temporal frame difference images. Then, we find a pair of synchronized frames of the two videos by measuring the mean of absolute difference (MAD) of two horizontal projection profiles. Experimental results show that the proposed method can be used for stereoscopic 3D video, and is robust against Gaussian noise and video compression by H.264/AVC.

3D-Based Monitoring System and Cloud Computing for Panoramic Video Service (3차원 기반의 모니터링 시스템과 클라우드 컴퓨팅을 이용한 파노라믹 비디오 서비스)

  • Cho, Yongwoo;Seok, Joo Myoung;Suh, Doug Young
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.39B no.9
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    • pp.590-597
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    • 2014
  • This paper proposes multi-camera system that relies on 3D views for panoramic video and distribution method about panoramic video generation algorithm by using cloud computing. The proposed monitoring system monitors the projected 3D model view, instead of individual 2D views, to detect image distortions. This can minimize compensation errors caused by parallax, thereby improving the quality of the resulting panoramic video. Panoramic video generation algorithm can be divided into registration part and compositing part. Therefore we propose off-loading method of these parts with cloud computing for panoramic video service.

Visual Comfort Enhancement of Auto-stereoscopic 3D Display using the Characteristic of Disparity Distribution (시차 분포 특성을 이용한 오토스테레오스코픽 3차원 디스플레이 시청 피로도 개선 방법)

  • Kim, Donghyun;Sohn, Kwanghoon
    • Journal of the Institute of Electronics and Information Engineers
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    • v.53 no.3
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    • pp.107-113
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    • 2016
  • Visual discomfort is a common problem in three-dimensional videos. Among the methods to overcome visual discomfort presented in current research, disparity adjustment methods provide little guidance in determining the condition for disparity control. We propose a diaprity adjustment based on the characteristics of disparity distribution on visual comfort, where the visual comfort level is used as the adjustment paramter, in parallax barrier type auto-stereoscopic 3D display. In this paper, we use the horizontal image shift method for disparity adjustment to enhance visual comfort. The speeded-up robust feature is used to estimate the disparity distribution of 3D sequences, and the required amount for disparity control is chosen based on the pre-defined characteristics of disparity distribution on visual comfort. To evaluate the performance of the proposed method, we used a 3D equipment. Subjective tests were conducted at the fixed optimal viewing distance. The results show that comfortable videos were generated based on the proposed disparity adjustment method.