Browse > Article
http://dx.doi.org/10.7230/KOSCAS.2017.49.383

Comparison of the Size of objects in the Virtual Reality Space and real space  

Kim, Yun-Jung (한림대학교 디지털미디어콘텐츠전공)
Publication Information
Cartoon and Animation Studies / v., no., 2017 , pp. 383-398 More about this Journal
Abstract
Virtual Reality contents are being used as media in various fields. In order for the virtual reality contents to be realistic, the scale of the objects in the virtual reality must be the same as the actual size, and the user must feel the same size. However, even if the size of the character in the virtual reality space is made equal to the size in comparison with the size of the character in the reality, the distortion of the size can occur when the user looks at the object in the image with the HMD. In this paper, I investigate the requirements related to size in virtual reality, and try to find out what difference these requirements have in virtual reality and how the difference affects users. Experiments and surveys to compare the size of objects in virtual reality space and the size of objects in real space were conducted to investigate how scale distortion occurs at distant and near places. I hope that this paper will be a useful research for virtual reality developers.
Keywords
Virtual Reality; Stereoscopic Vision; Binocular Parallax; Convergence; Eye lens focal length;
Citations & Related Records
연도 인용수 순위
  • Reference
1 Jason Jerald, The VR Book : Human-Centered Design for Virtual Reality, Association for Computing Machinery and Morgan & Claypool, 2016.
2 E. Bruce Goldstein, Sensation and perception, Wadsworth Publishing Company, 2013.
3 이상원, 애니메이션 Movement 연출에 따른 지각반응 연구: 타이밍 기법과 프레임 제작방식, 대상물의 상호작용 효과를 중심으로, 홍익대학교 박사학위논문(2002, 06).
4 전국진, 3D 입체영상 촬영을 위한 장면깊이에 최적화된 폭주면 설계, 중앙대학교 첨단영상대학원 석사학위논문(2012, 02).
5 정미현, 3D영상의 부분 시차 보상을 위한 포스트 프로덕션 과정 연구, 광운대학교 정보콘텐츠대학원 석사학위논문(2013, 06).
6 http://address83.tistory.com/213 2017.08.14.
7 http://biz.newdaily.co.kr/news/article.html?no=10069639, 2017.08.13.
8 http://cafe.naver.com/oculusvr/14203, 2017.08.13.
9 https://en.wikipedia.org/wiki/Binocular_disparity, 2017.08.12.
10 강석현, 홍현기. 양안시차를 이용한 3D 입체영상 장치의 시청에 있어 성인 및 아동의 동공간거리가 미치는 영향, 한국안광학회지 제 16권 제 3호 통권 44호(2011, 09), pp9-305.