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Detection and Analysis of the Liver Region and Hepatoma in CT Images Using Shape-based Interpolation and Quantization Method (형태기반 보간법과 양자화 기법을 이용한 CT 영상에서의 간 영역과 간암 추출 및 분석)

  • Kim, Kwang-Baek
    • Journal of the Korean Institute of Intelligent Systems
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    • v.17 no.3
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    • pp.380-389
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    • 2007
  • In Korea, undoubtedly, the cancer is one of the most common reasons of death, and hepatoma is the second highest fatal cancer regardless of the gender only next to the stomach cancer In the middle and prime-aged between 40 and 60 years, the incidence of hepatoma is the highest in the world, and the death rate due to hepatoma is the highest among OECD countries. In this paper, we propose a novel method for automatic identification of hepatoma from a contrast enhanced CT images, which is used in an expert system that helps medical specialists. First, consecutive $40{\sim}50$ contrail enhanced CT images are photographed by every 5mm from the upper part of the chest, and using position information on the rib, we classify the internal area including only internal organs and the external one that consists of the rib, subcutaneous fat layers, and the background from the CT images. Then, the region of the liver is extracted from the classified internal area by using information on the intensity, the distribution of brightness, and using the regions extracted from consecutive images, we restore information on the 5 mm space occurred between the consecutive two slides tty applying a shape-based interpolation method. Lastly, using the characteristics such as the brightness and the morphology, we are able to extract the regions of hepatoma. The expert system based on our method is sufficiently competitive when it is compared with the diagnoses by specialists in the diagnostic radiology.

Six Color Separation Using Additional Colorants and Quantitative Granularity Metric for Photography Quality (고화질 색 재현을 위한 추가적인 잉크와 정량적인 낟알 무의 측정자를 이용한 6색 분리)

  • Son Chang-Hwan;Cho Yang-Ho;Kwon Oh-Seol;Ha Yeong-Ho
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.42 no.4 s.304
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    • pp.49-59
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    • 2005
  • This paper proposed a six-color separation using additional colorants and quantitative granularity metric to reduce color difference and graininess. In the conventional method, light magenta and light cyan are used in the bright region instead of magenta and cyan. However, the hue value of liBht magenta and light cyan is different from the one of magenta and cyan in CIELAB space, so that this makes the colorimetric reproduction more or less inaccurate. To improve this inaccuracy, the proposed method uses yellow and light magenta colorants as the additional colorants. In the bright region, magenta is replaced with light magenta and yellow, while cyan is replaced with light cyan and light magenta. This selection reduces hue difference because it creates the color of similar hue to magenta and cyan. In addition, smooth image can be simultaneously obtained by the less dot visibility of additional colorants. In the middle region, magenta is replaced with light magenta and magenta, while cyan is replaced with light cyan and cyan. The use of two colorants having a different concentration makes the dot Pattern coarse. To reflect this Phenomenon, quantitative granularity metric is used. In the dark region, only magenta and cyan colorant is used as usual. Through experiments, it is shown that the proposed method improves both colorimetric and smooth tone reproductions.

Numerical Investigation of Blackbody Design for Spaceborne Image Sensor Non-uniformity Characteristic Calibration (우주용 영상센서 출력특성 교정용 흑체 설계의 해석적 유효성 검토)

  • Kim, Hye-In;Choi, Pil-Gyeong;Jo, Mun-Shin;Oh, Hyun-Ung
    • Journal of Aerospace System Engineering
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    • v.14 no.3
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    • pp.42-50
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    • 2020
  • For calibration of the non-uniformity characteristics of the space-borne infrared (IR) sensor, a black body system shall provide estimated representative surface temperature at various reference temperatures by using the limited number of temperature sensors. The black body system proposed in this study has an I/F flange integrated on the rear side of the black body for installation of the heat pipe to transfer the residual heat after the black body heat-up. This design allows for obtaining a circular symmetric thermal contour of black body with low surface temperature gradient, leading to much easier representative temperature estimation. Additionally, this provides mechanically stable thermal I/F under launch and on-orbit environmental loads, as well as allowing a fail safe design by using the two heat pipes. Also, a highly accurate temperature estimation is possible even if the temperature sensors are attached on the surface on the rear side of the black body. The effectiveness of the thermal design of the proposed black body has been verified through the on-orbit thermal analysis. Based on the results, the representative surface temperature was estimated according to the number and position of the temperature sensors.

A Study on the Effect of Artificial Cutting Slot on the Fragmentation and Vibration Propagation in the Full-scaled Concrete Block Blasting (콘크리트 블록 발파 실험을 통한 인공 슬롯 자유면이 진동전파 및 파쇄효과에 미치는 영향에 관한 연구)

  • Oh, Se-Wook;Min, Gyeong-Jo;Park, Se-Woong;Park, Hoon;Noh, You-Song;Suk, Chul-Gi;Cho, Sang-Ho
    • Tunnel and Underground Space
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    • v.28 no.6
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    • pp.692-705
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    • 2018
  • Ground vibration is one of the remarkable issues in tunnel blasting. In recent studies, to improve the fragmentation with reduction of ground vibration in tunnel blasting, a vibration-controlled blasting method with artificial cutting slot near the center-cut holes has been suggested. This study examines the effect of the different arrangement of artificial cut-slot on the vibration reduction and fragmentation by performing the full-scaled concrete block blast experiments and the numerical simulations with 3D-DFPA. The results show that the existence of artificial slot contributes to the improvement of vibration reduction, blast fragmentation and the efficiency of the cutting slot blast. It can be explained that the artificial slot play a free surface role and should decrease the burden between the cut holes. Crater volumes of the blasted concrete blocks were measured by 3-dimensional digital image analysis and compared with the ideal standard crater volume which can be calculated by theoretical standard blast design method. As a result, the ratio of burden and hole diameter which should achieve the standard crater in the cut-hole blasting were suggested.

FBX Format Animation Generation System Combined with Joint Estimation Network using RGB Images (RGB 이미지를 이용한 관절 추정 네트워크와 결합된 FBX 형식 애니메이션 생성 시스템)

  • Lee, Yujin;Kim, Sangjoon;Park, Gooman
    • Journal of Broadcast Engineering
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    • v.26 no.5
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    • pp.519-532
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    • 2021
  • Recently, in various fields such as games, movies, and animation, content that uses motion capture to build body models and create characters to express in 3D space is increasing. Studies are underway to generate animations using RGB-D cameras to compensate for problems such as the cost of cinematography in how to place joints by attaching markers, but the problem of pose estimation accuracy or equipment cost still exists. Therefore, in this paper, we propose a system that inputs RGB images into a joint estimation network and converts the results into 3D data to create FBX format animations in order to reduce the equipment cost required for animation creation and increase joint estimation accuracy. First, the two-dimensional joint is estimated for the RGB image, and the three-dimensional coordinates of the joint are estimated using this value. The result is converted to a quaternion, rotated, and an animation in FBX format is created. To measure the accuracy of the proposed method, the system operation was verified by comparing the error between the animation generated based on the 3D position of the marker by attaching a marker to the body and the animation generated by the proposed system.

The Effects of Multi Joint-Joint Position Sense Training Using Functional Task on Joint Position Sense, Balance, Walking Ability in Patients With Post-Stroke Hemiplegia (기능적 과제를 통한 다관절 관절위치감각 훈련이 뇌졸중 환자의 관절위치감각, 균형, 보행능력에 미치는 효과)

  • Ko, Kyoung-hee;Choi, Jong-duk;Kim, Mi-sun
    • Physical Therapy Korea
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    • v.22 no.3
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    • pp.33-40
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    • 2015
  • The purpose of this study was to investigate the effect of multi joint-joint position sense (MJ-JPS) training on joint position sense, balance, and gait ability in stroke patients. A total of 18 stroke patients participated in the study. The subjects were allocated randomly into two groups: an experimental group and a control group. Participants in the experimental group received MJ-JPS training (10 min) and conventional treatment (20 min), but participants in the control group only received conventional treatment (30 min). Both groups received training for five times per week for six weeks. MJ-JPS is a training method used to increase proprioception in the lower extremities; as such, it is used, to position the lower extremities in a given space. MJ-JPS measurement was captured via video using a Image J program to calculate the error distance. Balance ability was measured using Timed Up and Go (TUG) and the Berg Balance Scale (BBS). Gait ability was measured with a 10 m walking test (10MWT) and by climbing four flights of stairs. The Shapiro-Wilk test was used to assess normalization. Within-group differences were analyzed using the paired t-test. Between-group differences were analyzed using the independent t-test. The experimental group showed a significant decrease in error distance (MJ-JPS) compared to the control group (p<.05). Both groups showed a significant difference in their BBS and 10MWT results (p<.05). The experimental group showed a significant decrease in their TUG and climbing results (p<.05), but the control group results for those two tasks were not found to be significant (p>.05). There was significant difference in MJ-JPS and by climbing four flights of stairs on variation of pre and post test in between groups (p<.05), but TUG and BBS and 10MWT was no significantly (p>.05). We suggest that the MJ-JPS training proposed in this study be used as an intervention to help improve the functional activity of the lower extremities in stroke patients.

Fingerprint Recognition Algorithm using Clique (클릭 구조를 이용한 지문 인식 알고리즘)

  • Ahn, Do-Sung;Kim, Hak-Il
    • Journal of the Korean Institute of Telematics and Electronics S
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    • v.36S no.2
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    • pp.69-80
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    • 1999
  • Recently, social requirements of personal identification techniques are rapidly expanding in a number of new application ares. Especially fingerprint recognition is the most important technology. Fingerprint recognition technologies are well established, proven, cost and legally accepted. Therefore, it has more spot lighted among the any other biometrics technologies. In this paper we propose a new on-line fingerprint recognition algorithm for non-inked type live scanner to fit their increasing of security level under the computing environment. Fingerprint recognition system consists of two distinct structural blocks: feature extraction and feature matching. The main topic in this paper focuses on the feature matching using the fingerprint minutiae (ridge ending and bifurcation). Minutiae matching is composed in the alignment stage and matching stage. Success of optimizing the alignment stage is the key of real-time (on-line) fingerprint recognition. Proposed alignment algorithm using clique shows the strength in the search space optimization and partially incomplete image. We make our own database to get the generality. Using the traditional statistical discriminant analysis, 0.05% false acceptance rate (FAR) at 8.83% false rejection rate (FRR) in 1.55 second average matching speed on a Pentium system have been achieved. This makes it possible to construct high performance fingerprint recognition system.

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Type of Political Influences of UCC (UCC의 정치적 영향 유형)

  • Jang, Seong-Ho
    • The Journal of the Korea Contents Association
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    • v.10 no.3
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    • pp.294-300
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    • 2010
  • With the development of media technology, UCC actively working through the medium of the Net, the Internet space, which can influence politics instead of TV is drawing attention as the new leading media. As the one-sided media influence of TV is dwindling in the times of the Internet, the hegemony of the media is rapidly changing into UCC marked by two-way interaction. Especially, UCC has the characteristic that it has changed the people performing a role as the receptor of the media into the agent of enormous political influence as well as the freshness specific to its contents. This study was intended to investigate the types of diverse political influences of UCC in political practice as well as daily politics with a focus on the fact that it can newly project the world led by the media and their changes and exercise strong power in changing the society. Therefore, it attempted to investigate the political influence and ripple effect that UCC can exert by attempting to analyze what political influence UCC can exercise at diverse political situations including election. As a result, UCC led to four situations such as incentive-exploding type, issue-leading type, dispersion-switching type, direction-obeying type. This can be said to lead to the positive effect at the political field, such as implementing direct democracy through digital technology.

Region Selective Transmission Method of MMT based 3D Point Cloud Content (MMT 기반 3차원 포인트 클라우드 콘텐츠의 영역 선별적 전송 방안)

  • Kim, Doohwan;Kim, Junsik;Kim, Kyuheon
    • Journal of Broadcast Engineering
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    • v.25 no.1
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    • pp.25-35
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    • 2020
  • Recently, the development of image processing technology, as well as hardware performance, has been continuing the research on 3D point processing technology that provides users with free viewing angle and stereoscopic effect in various fields. Point cloud technology, which is a type of representation of 3D point, has attracted attention in various fields because it can acquired/expressed point precisely. However, since Hundreds of thousands, millions of point are required to represent one 3D point cloud content, there is a disadvantage that a larger amount of storage space is required than a conventional 2D content. For this reason, the MPEG (Moving Picture Experts Group), an international standardization organization, is continuing to research how to efficiently compress, store, and transmit 3D point cloud content to users. In this paper, a V-PCC bitstream generated by a V-PCC (Video-based Point Cloud Compression) encoder proposed by the MPEG-I (Immersive) group is composed of an MPU (Media Processing Unit) defined by the MMT. In addition, by extending the signaling message defined in the MMT standard, a parameter for a segmented transmission method of the 3D point cloud content by area and quality parameters considering the characteristic of the 3D point cloud content, so that the quality parameters can be selectively determined according to the user's request. Finally, in this paper, we verify the result through design/implementation of the verification platform based on the proposed technology.

A Study on Marketing Revitalization Plan of Performing Arts Theatre Using Realistic Contents (실감콘텐츠를 활용한 공연장 마케팅 방안 연구)

  • Lim, Young-June;Lee, Young-Suk
    • Journal of Digital Contents Society
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    • v.19 no.2
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    • pp.309-318
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    • 2018
  • We proposed a marketing plan for the performing arts venue using realistic contents(VR, AR, and MR). The venue is a place where the audience can experience the performance directly. The marketing plan of the performance venue is as follows. Firstly, it is a marketing strategy that utilizes an arrangement of venue seats. It is possible to predict for watching a performance at angle and sight in performance venue seats that audience want through VR. This allows the theatre seats to be experienced in advance with the VR contents inducing the reservation of the seats with a high sense of immersion. Secondly, it is a marketing using PR and AD of performing arts through MR in the space with a large transient population. It is possible to promote dynamic promotion utilizing the sense of the presence of performing arts compared with existing static promotion means. Thirdly, it is a marketing strategy that utilizes actor characters in performance. The audience could be interested in the performing arts in advance via a preview of the AR contents of the pamphlet. Fourthly, it is a way to communicate with customers directly by establishing a VR social network to manage venue members. This will help attract an audience to revitalize the theatre venue.