• Title/Summary/Keyword: Image and sound

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The Influence of Acoustic Information Type on Landscape Preference (청각적 정보의 유형이 경관선호도에 미치는 영향)

  • 서주환;성미성
    • Journal of the Korean Institute of Landscape Architecture
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    • v.29 no.5
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    • pp.28-36
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    • 2001
  • The purpose of this study is to research the influence of soundscape in the preference of landscape. Specifically, standards type of communication are applied to the landscape such as positive scenery and negative scenery. The spatial image was analyzed by the variables of Kaplan\`s information process model. The level of visual preferences was measured by a type of acoustic information and visual information in the landscape, and this data was analyzed by multiple regression. The results of this study can be summarized as follows; The value of landscape preference was maximum value in Type I and minimum value in Type II from all fluent of coherence, mystery, and legibility to, except complexity, and it was not different from preference. These results clearly show the influence of sounds effecting decision of landscape preference. It was different by the type of acoustic information and visual information in landscape. The results of ANOVA among types of acoustic information were differences of mean between positive sound, no sound and negative sound from coherence, mystery, and legibility to, except complexity. These variables may be the major factors which must be considered in planning and designing as the functional basis for quantitative analysis.

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DIGITAL IMAGE PROCESSING AND CLINICAL APPLICATION OF VIDEODENSITOMETER (실험적으로 제작한 Videodensitometer의 디지털 영상처리와 임상적 적용에 관한 연구)

  • Park Kwan-Soo;Lee Sang-Rae
    • Journal of Korean Academy of Oral and Maxillofacial Radiology
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    • v.22 no.2
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    • pp.273-282
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    • 1992
  • The purpose of this study was to propose the utility which was evaluated the digital image processing and clinical application of the videodensitomery. The experiments were performed with IBM-PC/16bit-AT compatible, video camera(CCdtr55, Sony Co., Japan), an color monitor(MultiSync 3D, NEC, Japan) providing the resolution of 512×480 and 64 levels of gray. Sylvia Image Capture Board for the ADC(analog to digital converter) was used, composed of digitized image from digital signal and the radiographic density was measured by 256 level of gray. The periapical radiograph(Ektaspeed EP-21, Kodak Co., U. S. A) which was radiographed dried human mandible by exposure condition of 70 kVp and 48 impulses, was used for primary X-ray detector. And them evaluated for digitzed image by low and high pass filtering, correlations between aluminum equivalent values and the thickness of aluminum step wedge, aluminum equivalent values of sound enamel, dentin, and alveolar bone, the range of diffuse density for gray level ranging from 0 to 255. The obtained results were as follows: 1. The edge between aluminum steps of digitized image were somewhat blurred by low pass filtering, but edge enhancement could be resulted by high pass filtering. Expecially, edge enhancement between distal root of lower left 2nd molar and alveolar lamina dura was observed. 2. The correlation between aluminum equivalent values and the thickness of aluminum step wedge was intimated, yielding the coefficient of correlation r=0.9997(p<0.00l), the regression line was described by Y=0.9699X+0.456, and coefficient of variation amounting to 1.5%. 3. The aluminum equivalent values of sound enamel, dentin, and alvolar bone were 15.41㎜, 12.48㎜, 10.35㎜, respectively. 4. The range of diffuse density for gray level ranging from 0 to 255 was wider enough than that of photodenstiometer to be within the range of 1-4.9.

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The Creation of Dental Radiology Multimedia Electronic Textbook (멀티미디어기술을 이용한 치과방사선학 전자 교과서 제작에 관한 연구)

  • Kim Eun-Kyung;Cha Sang-Yun;Han Won-Jeong;Hong Byeong-Hee
    • Imaging Science in Dentistry
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    • v.30 no.1
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    • pp.55-62
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    • 2000
  • Purpose: This study was performed to develop the electronic textbook (CD-rom title) about preclinical practice of oral and maxillofacial radiology, using multimedia technology with interactive environment. Materials and Methods: After comparing the three authoring methods of multimedia, i.e. programming language, multimedia authoring tool and web authoring tool, we determined the web authoring tool as an authoring method of our electronic textbook. Intel Pentium II 350 MHz IBM-compatible personal computer with 128 Megabyte RAM, Umax Powerlook flatbed scanner with transparency unit, Olympus Camedia l400L digital camera, ESS 1686 sound card, Sony 8 mm Handycam, PC Vision 97 pro capture board, Namo web editor 3.0, Photoshop 3.0, ThumbNailer, RealPlayer 7 basic and RealProducer G2 were used for creating the text document, diagram, figure, X-ray image, video and sound files. We made use of javascripts for tree menu structure, moving text bar, link button and spread list menu and image map etc. After creating all files and hyperlinking them, we burned out the CD-rom title with all of the above multimedia data, Netscape communicator and plug in program as a prototype. Results and Conclusions : We developed the dental radiology electronic textbook which has 9 chapters and consists of 155 text documents, 26 figures, 150 X-ray image files, 20 video files, 20 sound files and 50 questions with answers. We expect that this CD-rom title can be used at the intranet and internet environments and continuous updates will be performed easily.

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Convolutional Neural Network Based Image Processing System

  • Kim, Hankil;Kim, Jinyoung;Jung, Hoekyung
    • Journal of information and communication convergence engineering
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    • v.16 no.3
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    • pp.160-165
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    • 2018
  • This paper designed and developed the image processing system of integrating feature extraction and matching by using convolutional neural network (CNN), rather than relying on the simple method of processing feature extraction and matching separately in the image processing of conventional image recognition system. To implement it, the proposed system enables CNN to operate and analyze the performance of conventional image processing system. This system extracts the features of an image using CNN and then learns them by the neural network. The proposed system showed 84% accuracy of recognition. The proposed system is a model of recognizing learned images by deep learning. Therefore, it can run in batch and work easily under any platform (including embedded platform) that can read all kinds of files anytime. Also, it does not require the implementing of feature extraction algorithm and matching algorithm therefore it can save time and it is efficient. As a result, it can be widely used as an image recognition program.

Integrated Analysis of Visual Story Telling and Original Sound Track of 'Alladin' Animation ('알라딘' 애니메이션에서 비주얼 스토리텔링과 오리지널 사운드 트랙 융합 분석)

  • Jang, So Eun;Lou, Liang;Kim, Jae Ho
    • Korea Science and Art Forum
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    • v.24
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    • pp.375-388
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    • 2016
  • Integrated analysis of OST and VST of animation Alladin is carried out in this study. The OST is classified into 4 stages (Introduction, Bridge Passage, Climax, and Ending) and their OST and VST characteristics are found for each step. Especially, high dynamic characteristics of OST elements (sound, tonality, tempo, major range, intensity, and instrumentation) and VST elements (image structure, camera shot, camera movement) are found in the Climax stage. Full Shot is highly used up to 47.9% and this helps to show that the two characters become one in the completion stage of love. This is common factor shown in the previous analysis of OST "Beauty and the Beast". It is also found that specific musical instruments are matched to specific characters in "Beauty and the Beast" and high/low position or up/down movement of the object in the screen are matched to specific musical instruments in 'Alladin'.

A Study on Audio-Visual Interactive Art interacting with Sound -Focused on 21C Boogie Woogie (사운드에 반응하는 시청각적인 인터랙티브 아트에 관한 연구)

  • Son, Jin-Seok;Yang, Jee-Hyun;Kim, Kyu-Jung
    • Cartoon and Animation Studies
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    • s.35
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    • pp.329-346
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    • 2014
  • Art is the product from the combination of politics, economy, and social and cultural aspects. Recent development of digital media has affected on the expansion of visual expression in art. Digital media allow artists to use sound and physical interaction as well as image as an plastic element for making a work of art. Also, digital media help artists create an interactive, synaesthetic and visual perceptive environment by combining viewers' physical interaction with the reconstruction of image, sound, light, and among other plastic elements. This research was focused on the analysis of the relationship between images in art work and the viewer and data visualization using sound from the perspective of visual perception. This research also aimed to develop an interactive art by visualizing physical data with sound generating from outer stimulus or the viewer. Physical data generating from outer sound can be analyzed in various aspects. For example, Sound data can be analyzed and sampled within pitch, volume, frequency, and etc. This researcher implemented a new form of media art through the visual experiment of LED light triggered by sound frequency generating from viewers' voice or outer physical stimulus. Also, this researcher explored the possibility of various visual image expression generating from the viewer's reaction to illusionary characteristics of light(LED), which can be transformed within external physical data in real time. As the result, this researcher used a motif from Piet Mondrian's Broadway Boogie Woogie in order to implement a visual perceptive interactive work reacting with sound. Mondrian tried to approach at the essence of visual object by eliminating unnecessary representation elements and simplifying them in painting and making them into abstraction consisting of color, vertical and horizontal lines. This researcher utilized Modrian's simplified visual composition as a representation metaphor in oder to transform external sound stimulus into the element of light(LED), and implemented an environment inducing viewers' participation, which is a dynamic composition maximizing a synaesthetic expression, differing from Modrian's static composition.

Ultrasound Imaging Improvement using Higher Harmonics of Impluse Sound (고조파음원에 의한 초음파영상의 해상도 개선)

  • Chang, Jee-Won;Yang, Jeong-Won;Kim, Dong-Hyun
    • Journal of the Korean Society of Fisheries and Ocean Technology
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    • v.29 no.4
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    • pp.292-300
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    • 1993
  • Acoustical imaging has made brilliant progress in the medical science field, and has also made much progress in the nondestructive testing and under water acoustics applications since doctor Dussik brother has studied about possibilities of making images of brain by recording variations in the intensity of ultrasonic beam from head in 1937. In this paper an acoustical image is reconstructed with the power spectra analysed by impulse ultrasound wave generated by electrodynamic transducer(EDT). The EDT generates the impulse ultrasound of 77KHz in center frequency and 120KHz in bandwidth at -20dB by 1200V exciter in this experiment. The impulse ultrasound has the dominant frequency components of 47KHz, 177KHz, 110KHz and 155KHz. The U shape object is adopted in making an acoustical image. The resulted spectral acoustical images are different from the optical view of the U shape object. However the image reconstructed from 110KHz spectrum is very similar to the original optical shape of the object. Even KHz level impulse sound of 70$\mu$sec pulse width is found to be useful in reconstructing acoustical imaging improvement.

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Effects of Indirect Forest Experience on Human Psychology (간접적 산림체험이 인체의 심리에 미치는 효과)

  • Jeon, Jin young;Shin, Chang Seob
    • Korean Journal of Environment and Ecology
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    • v.31 no.4
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    • pp.420-427
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    • 2017
  • The purpose of this study was to investigate the indirect effects of forest using the forest healing factors such as landscape and hearing factors on mood improvement. The experiment was conducted for about 2 months from October 5, 2016 to November 30, 2016 targeting 30 healthy college students ($23.6{\pm}1.7$ years old). After making 3 factors(image factor, sound factor and image+sound factor) using scenery and sound of both forest and urban space, participants undergone the test in a room. And the effects of these 3 factors on the mood improvement were compared and analyzed using SPSS 18.0 program. Profile of Mood State test (POMS) and Semantic Differential method (SD) were used to measure mood improvement as a psychological test. As a result, indirect forest stimulation showed effects of suppressing tension, fatigue, anger, confusion, depression, and enhancement of vitality. No significant difference was observed in the comparison between forest stimuli. However, Compared with the urban stimuli, the stimulation of the forests has the effect of enhancing pleasant, natural feeling and calmness.

Improvement of 3D Sound Using Psychoacoustic Characteristics (인간의 청각 특성을 이용한 입체음향의 방향감 개선)

  • Koo, Kyo-Sik;Cha, Hyung-Tai
    • The Journal of the Acoustical Society of Korea
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    • v.30 no.5
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    • pp.255-264
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    • 2011
  • The Head Related Transfer Function (HRTF) means a process related to acoustic transmission from 3d space to the listener's ear. In other words, it contains the information that human can perceive locations of sound sources. So, we make virtual 3d sound using HRTF, despite it doesn't actually exist. But, it can deteriorate some three-dimensional effect by the confusion between front and back directions due to the non-individual HRTF depending on each listener. In this paper, we proposed the new algorithm to reduce the confusion of sound image localization using human's acoustic characteristics. The frequency spectrum and global masking threshold of 3d sounds using HRTF are used to calculate the psychoacoustical differences among each directions. And perceptible cues in each critical band are boosted to create effective 3d sound. As a result, we can make the improved 3d sound, and the performances are much better than conventional methods.

Psychological Reduction Effect of Road Traffic Noise Perception by the Visual Information of Landscape components (조경요소의 영상을 이용한 도로교통소음 인지도의 심리적인 저감효과에 대한 연구)

  • Kook, Chan;Jang, Gil-Soo;Shin, Yong-kyu
    • KIEAE Journal
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    • v.3 no.2
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    • pp.33-36
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    • 2003
  • The influence of the visual information on the sound perception would be considerable. Furthermore, if the sound perception ranges in noisiness or annoyance beyond the loudness, it will depend much more on the shape of the visual information. This paper aims to estimate the influence of the several kinds of visual information on the perception of road traffic noise by means of the psycho-acoustic test method. The findings of present study on the influence of visual information on subjective noise perception are summarized as follows: Presenting visual images of mild and comfortable scenery reduced the noise perception reaction at the less noisy environments not exceeding 65 dB(A). At highly noisy environments exceeding 65 dB(A), however, the noise perception can be reduced by strong image of waterfall. Even eliminating the road traffic image may be helpful. Visual image of waterfall reduced the noise perception at all levels. It is inferred that the road traffic noise perception can be effectively ameliorated by presenting strong and real landscape images at any noisy environment.