• 제목/요약/키워드: Image abstraction

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3D City Model Construction using Low Altitude Aerial Photography (저고도 항공사진을 이용한 3차원 도시 모형 구축)

  • Jung, Sung-Heuk
    • Proceedings of the Korean Society of Surveying, Geodesy, Photogrammetry, and Cartography Conference
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    • 2010.04a
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    • pp.249-250
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    • 2010
  • The study aims to propose a method that shall rapidly acquire 3D spatial information of the frequently changing city areas by using the low altitude aerial images taken by the UAV. The artificial 3D model of the artificial structures was constructed using the aerial image data photographed at the test area, calibration data of the non-metric camera and the results of the ground control point survey. Also, the digital surface model was created for areas that were changed due to a number of civil works. Through the above studies, the possibilities of constructing a 3D virtual city model, renewal of 3D GIS database, abstraction of changed information in geographic features and on-demand updating of the digital map were suggested.

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3D Face Creation Model Design Using 2D Image (2D 이미지를 이용한 3D 얼굴생성 모델 설계)

  • Youn, Jae-Hong;Lee, Hyun-Chul;Hur, Gi-Tak
    • Proceedings of the Korea Information Processing Society Conference
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    • 2002.04a
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    • pp.171-174
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    • 2002
  • 전 세계적으로 3D 캐릭터는 애니메이션분야에서도 새로운 분야로 특화되고 있다. 특정한 응용 분야에 정확성을 지닌 얼굴 형태와 기능을 표현하는 수학적 추상화(Abstraction) 개념인 Face모델은 다른 분야 보다 훨씬 어렵고 복잡하지만 그 특성상 사용자의 관심이 더욱 높아져 가고 있다. 본 논문에서는 한 장의 2D 이미지를 이용하여 실물과 유사한 3D 얼굴 생성 모델을 설계하고, 이를 이용하여 자연스러운 얼굴의 표정 생성을 위한 애니메이션 방법을 설계하였다.

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Accelerating Flow based Image Abstraction by using mobile GPU (모바일 GPU를 활용한 플로우 기반 영상 추상화 기법의 가속)

  • Jeon, Se-Weon;Kim, Jin-Woo;Han, Tack-Don
    • Proceedings of the Korea Information Processing Society Conference
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    • 2014.11a
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    • pp.108-111
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    • 2014
  • 본 논문에서는 스마트폰에 탑재되는 모바일 GPU 를 활용하여 만화 형식의 영상을 생성하는 과정을 가속하는 방법을 제시하였다. 또한 모바일 GPU 에 적합한 벡터 데이터 타입과 벡터 명령어의 사용 및 워크 그룹 크기에 의한 영향을 고려한 최적화를 적용하였다. 제안하는 모바일 GPU 가속 기법의 검증을 위해 OpenCL API 를 이용하여 구현하였다 실험 결과를 통해 제안하는 기법이 모바일 CPU 기반의 처리 방법 보다 800% 이상의 성능 향상을 있음을 확인하였다.

Realistic 3D tree growth simulation from one image (한 장의 영상을 이용한 사실적 나무 생장표현)

  • Kim, Jae-Hwan;Jeong, Il-Kwon
    • Proceedings of the Korean Information Science Society Conference
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    • 2012.06c
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    • pp.362-363
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    • 2012
  • 본 논문에서는 한 장의 실제 나무 영상이 주어졌을 시, 사실적인 3차원 나무 모델링(modeling) 및 자가생장(self-growth) 표현을 위한 방법을 소개하도록 한다. 스켈레톤기반의 간략화(skeleton-based abstraction)를 이용하여 동일한 나무 몸통(trunk)을 갖는 다양한 나무 모델생성과 함께 나무의 다면체구조(manifold structure)를 고려한 지오데식 커널(geodesic kernel)을 이용하여 나무의 자가생장을 표현한다. 나무의 자가생장은 사전 정의된 나무 굵기, 전체 크기, 그리고 가지증식 순서정보와 같은 상대적 성장정보(allometric information)를 동시 이용하여 상대적인 나무 생장(allometric tree growth)을 표현하도록한다. 한편, 보여지지않는 나무 가지와 잎들에 대해선, 나무구조는 로컬하게 자기유사성(local self-similarity)을 갖는다라는 고전적인 절차적(conventional procedural) 가정을 이용하여 자동적으로 생성토록한다. 실제영상을 이용한 몇몇들의 실험을 통해 보다 효과적으로 나무 모델 및 생장 표현이 가능함을 보여주도록한다.

Research on Storytelling Elements in Augmented Reality Cinema through the Process of Image Abstraction: A Case Study of 'AR Campus Diary'

  • Tae-Eun, Kim
    • International Journal of Advanced Culture Technology
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    • v.12 no.1
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    • pp.262-269
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    • 2024
  • The "AR Campus Diary" project innovates in the realm of art through integrating augmented reality (AR) with interactive storytelling, fostering personal and interpersonal development through artistic expression. This artistic endeavor metaphorically represents the growth and fruition of individual stories, facilitated by a series of progressive art activities that emphasize continual interaction between self and others. Set against the backdrop of a university campus, the project employs AR markers designed to unfold stories in phases through a dedicated application, allowing participants to experience and influence the narrative uniquely. Diverging from traditional film editing techniques, "AR Diary" offers viewers the autonomy to navigate through story segments of their choosing, marking a departure from conventional cinematic storytelling by leveraging marker-based plot progression. This project not only showcases the fusion of technology and art but also pioneers a participatory form of art education based on engagement and play.

A Study on Imagery Terms of Korean Cultural Identity - Focused on Papers of Fashion and Architectural Design in the 1990s- (한국의 문화정체성을 표현한 이미지어에 대한 고찰 -1990년대 복식과 건축디자인관련 논문을 중심으로 -)

  • 김영인;김지선;김지영;김혜수;박연주
    • Archives of design research
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    • v.15 no.3
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    • pp.15-28
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    • 2002
  • The purpose of this research is to identify the concrete imagery terms that characterize Korean cultural identity and to express Korean feelings and images through those words. We classified the selected imagery terms into the elements of design, the principles of design, abstraction, expression and function. As a result, new aspects of the Korean Image are as follows. 1, It recognized that the colors representing the Korean image are not only achromatic but also splendid. 2. Noble images with common images have taken up a large part of Korean traditional image. 3. Pleasant images as well as sad images should be presented as a new perspective to express Korean cultural identity. 4. Indirect image rather than direct image appears frequently, while positive/active image appears frequently. Since this image accounts for a large portion of Korean present image it cannot be overlooked as Korean traditional Image. 5. Korean traditional architecture is expressed as functional and rational. Up until now, representative imagery terms about Korean cultural identity appear to be positive and active and we know that Korean feelings and images are implying more variety to the image generally recognized at this time. Therefore, if today's various information technology, and values are compared and the continuity and changes of designs are appropriately combined above Korean cultural identity with these results, this will provide an essential direction for the development of global Korean designs.

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Training Network Design Based on Convolution Neural Network for Object Classification in few class problem (소 부류 객체 분류를 위한 CNN기반 학습망 설계)

  • Lim, Su-chang;Kim, Seung-Hyun;Kim, Yeon-Ho;Kim, Do-yeon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.21 no.1
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    • pp.144-150
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    • 2017
  • Recently, deep learning is used for intelligent processing and accuracy improvement of data. It is formed calculation model composed of multi data processing layer that train the data representation through an abstraction of the various levels. A category of deep learning, convolution neural network is utilized in various research fields, which are human pose estimation, face recognition, image classification, speech recognition. When using the deep layer and lots of class, CNN that show a good performance on image classification obtain higher classification rate but occur the overfitting problem, when using a few data. So, we design the training network based on convolution neural network and trained our image data set for object classification in few class problem. The experiment show the higher classification rate of 7.06% in average than the previous networks designed to classify the object in 1000 class problem.

Efficient Non-photorealistic Rendering Technique in Single Images and Video (영상 동영상에서의 효율적인 비사실적 렌더링)

  • Son, Tae-Il;Park, Kyoung-Ju
    • Journal of Korea Multimedia Society
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    • v.15 no.8
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    • pp.977-985
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    • 2012
  • The purpose of this study was to present a non-photorealistic rendering technique that is efficient in single images and moving images. In case of single images, they could be processed in a real-time base by realizing flow-based DoG filter and bilateral filter, which have been frequently used in the single image NPR technique recently, in the CUDA environment. In case of moving images, the investigator presented not the existing method of NPR moving images which generating images by applying the single image NPR technique to every frame, but the method of using the single image NPR technique in the first frame and stylizing it, and then of using the motion vector-based pixel mapping in the second frame on and copying the bright values of pixels that move on the frame into the location of next frame's motion vector, thus reducing unnecessary volume of calculation and maintaining the consistency between frames. In this study, the performance of this method was proved via an experiment.

A Study on the Concept of a Cave in Terunobu Fujimori's Architecture (후지모리 테루노부 건축의 동굴 개념에 대한 고찰)

  • Kim, Hyon-Sob
    • Journal of architectural history
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    • v.23 no.4
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    • pp.7-17
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    • 2014
  • This paper aims at researching the cave concept of the Japanese architect Terunobu Fujimori and the result could be summarised as follows. First, a cave is Fujimori's only theme related to the interior space. He set some design guidelines for practice concerning openings of the wall and finishing materials of the interior, following the two major characteristics of a cave: 'comfortability' and 'homogeneity in material'. And 'fire' was also the premise in the cave as a 'spirit' of the space. Second, Fujimori applied the concrete guidelines to Tanpopo House (1994~95), which had in fact borne the ideas. Yakisugi House (2005~07) that took the cave as its design theme showed the transition of his cave concept, from closedness to openness. Third, though his cave concept might deserve the criticism that it is inclined to 'image' rather than 'essence', it illustrates that he seeks after an archetype of human dwelling before the purity of the original space was tarnished with rationality and abstraction. And the cave idea allows the seemingly contradictory 'sachlich' and 'surrealistic' features to coexist. Summing up, Fujimori's cave concept proves that his architecture is a rejection of the Cartesian modernist ideal and the contemporary architects' desire for dematerialisation. In a fundamental level, however, it is a result of his strategic choice induced by his own primary principle that his building must not be similar to any styles in history or any other architects' works in the world.

Assessment and Reliability Validation of Lane Departure Assistance System Based on DGPS-GIS Using Camera Vision (카메라영상에 의한 DGPS-GIS기반 차선변경 지원시스템의 평가 및 신뢰성 검증)

  • Moon, Sangchan;Lee, Soon-Geul;Kim, Minwoo;Joo, Dani
    • Transactions of the Korean Society of Automotive Engineers
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    • v.22 no.6
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    • pp.49-58
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    • 2014
  • This paper proposes a new assessment and reliability validation method of Lane Departure Assistance System based on DGPS-GIS by measuring lanes with camera vision. Assessment of lane departure is performed with yaw speed measurement and determination method for false alarm of ISO 17361 and performance validation is executed after generating departure warning boundary line by considering deviation error of LDAS using DGPS. Distance between the wheel and the lane is obtained through line abstraction using Hough transformation of the lane image with camera vision. Evaluation validation is obtained by comparing this value with the distance obtained with LDAS. The experimental result shows that the error of the extracted distance of the LDAS is within 5 cm. Also it proves performance of LDAS based on DGPS-GIS and assures effectiveness of the proposed validation method for system reliability using camera vision.