• Title/Summary/Keyword: Image Wall

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A Study on the Adaptation of 'YURAGI theory' of Wall Covering (크로스벽재에 대한 'YURAGI이론' 적용가능성에 관한 고찰연구)

  • Park Chan-Don;Kim Byeong-Joo
    • Journal of the Korean housing association
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    • v.16 no.4
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    • pp.57-64
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    • 2005
  • The purpose of this paper is to find out and to show that the probability of the adaption of YURAGI theory of wall covering in interior design. By using personal computer, visible image of wall covering is inputted to a computer program as 'bmp' file, Windows bitmap file format, for Fourier transform. The evaluation indexes such as 'Map', 'YURAGI coefficient', 'Rest error', and 'Linearity' are defined to display the analytical result. The result of this study is shown by visual image and numerical value. As a result of this paper, we can understand that the psychological evaluations about wall coverings are different according to the YURAGI coefficient which came out by fluctuation analysis method as YURAGI theory. So, now we are able to know that the adaptation of YURAGI theory is very useful at psychological evaluation about wall covering.

Numerical Analysis of Cavitating Flow around Two-dimensional Wedge-shaped Submerged Bodies under the Wall Effect (벽면효과를 받는 2차원 쐐기형 몰수체의 공동 유동에 대한 수치해석)

  • Kim, Ji-Hye;Ahn, Byoung-Kwon
    • Journal of the Society of Naval Architects of Korea
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    • v.54 no.4
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    • pp.321-328
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    • 2017
  • In practice, cavitation phenomena occur in unbounded flows. However, the wall effect is unavoidable during experiments at a closed section such as a cavitation tunnel. Especially, supercavity generated behind a cavitator is relatively large and thick, so that geometric and dynamic characteristics of the cavity are affected by the tunnel wall. In order to apply experimental results into the unbounded flow field, physical correlations are necessary. In this paper, we proposed an image method based on a potential flow to simulate the wall effect. Considering two-dimensional wedge-shaped bodies, configurations and drag characteristics of the cavity were examined according to the distance ratio to the wall surface. The results were compared and verified with existing theoretical and experimental results.

Ground Deformation Evaluation during Vertical Shaft Construction through Digital Image Analysis

  • Woo, Sang-Kyun;Woo, Sang Inn;Kim, Joonyoung;Chu, Inyeop
    • KEPCO Journal on Electric Power and Energy
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    • v.7 no.2
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    • pp.285-293
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    • 2021
  • The construction of underground structures such as power supply lines, communication lines, utility tunnels has significantly increased worldwide for improving urban aesthetics ensuring citizen safety, and efficient use of underground space. Those underground structures are usually constructed along with vertical cylindrical shafts to facilitate their construction and maintenance. When constructing a vertical shaft through the open-cut method, the walls are mostly designed to be flexible, allowing a certain level of displacement. The earth pressure applied to the flexible walls acts as an external force and its accurate estimation is essential for reasonable and economical structure design. The earth pressure applied to the flexible wall is closely interrelated to the displacement of the surrounding ground. This study simulated stepwise excavation for constructing a cylindrical vertical shaft through a centrifugal model experiment. One quadrant of the axisymmetric vertical shaft and the ground were modeled, and ground excavation was simulated by shrinking the vertical shaft. The deformation occurring on the entire ground during the excavation was continuously evaluated through digital image analysis. The digital image analysis evaluated complex ground deformation which varied with wall displacement, distance from the wall, and ground depth. When the ground deformation data accumulate through the method used in this study, they can be used for developing shaft wall models in future for analyzing the earth pressure acting on them.

Analysis of Velocity Potential around Pulsating Bubble near Free or Rigid Surfaces Based on Image Method (이미지 방법을 이용한 자유 및 강체 표면 옆의 맥동하는 버블 주위 속도 포텐셜 해석)

  • Lee, Sangryun;Choi, Gulgi;Kim, Jongchul;Ryu, Seunghwa
    • Journal of Ocean Engineering and Technology
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    • v.32 no.1
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    • pp.28-35
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    • 2018
  • An analytical method for predicting the velocity potential around a pulsating bubble close to a free or rigid wall was established using an image method. Because the velocity potential should satisfy two boundary conditions at the bubble surface and rigid wall, we investigated the velocity in the normal direction at the two boundaries by adding the image bubbles. The potential was analyzed by decomposing the bubble motion as two independent motions, pulsation and translation, and we found that when the number of image bubbles was greater than ten, the two boundary conditions were satisfied for the translation term. By adding many image bubbles after the approximation of the pulsation term, we also confirmed that the boundary condition at the wall was satisfied.

A Study on the Analysis of Outer Wall Design Changing & Characteristic of Housing Works of Frank Lloyd Wright (F. L. 라이트 주택작품의 외벽 디자인 변화와 특성 분석)

  • Hwang, Yong-Woon
    • Korean Institute of Interior Design Journal
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    • v.25 no.6
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    • pp.32-39
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    • 2016
  • The purpose of this study is create a comparative analysis of the characteristics of various materials which were used on the outer wall of F.L.Wright's works. The research results will be summarized as follows: 1) Wright thought that the outer wall was not just a physical object which divides the space of a house but it includes the image of the total exterior form, as well as, the economical factors of the age. 2) He tried to sublimate architectural image of his own style with the change of time because he recognized difficulties and limitations of traditional materials and economic feasibility. 3) He used nature-friendly material like wood and brick which were used in various methods of his natural architectural concept. 4) Some of Wright's early works were acculturated by classical architectural components such as the column to emphasize verticality of architectural form. The columns play a division role in the face of the outer wall creating a dynamic image and this also controls the amount of light that enters inside the house.

A Study on the Improvement of PIV Performance (PIV의 성능개선에 관한 연구)

  • 이영호;김춘식;최장운
    • Journal of Advanced Marine Engineering and Technology
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    • v.18 no.3
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    • pp.34-42
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    • 1994
  • The present study is aimed to improve the PIV performance by suggesting a two-frame particle identification technique and by introducing estimation method of wall pressure distribution from the velocity data. Adopted image processing system consists of one commercial image board slit into a personal computer, 2-D sheet light generator, flow picture recording apparatus and related particle identification software. A revised particle tracking method essential to PIV performance is obtained by particle centroid correlation pairing (CCP) and its effectiveness is ascertained by comparison with multi-frame identification.

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EVALUATION OF THE MAXILLARY SINUS AND ADJACENT STRUCTURES ON THE ORTHOPANTOMOGRAPH ACCORDING TO THE HEAD POSITIONS (머리의 위치변화에 따른 파노라마방사선 사진상에서의 상악동 및 인접조직의 평가)

  • Lee Jin-Kyung;Kim Jae-Duk
    • Journal of Korean Academy of Oral and Maxillofacial Radiology
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    • v.22 no.2
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    • pp.315-327
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    • 1992
  • The purpose of this study was to evaluate the utilization of the orthopantomograph as a diagnostic aid to observe maxillary sinus and adjacent structures. For achieving this goal. the lead plates were attached to the five walls of the maxillary sinus of a human dry skull. The dry skull was placed in fourteen different positions; standard. 20mm forward. 20mm backward. 10 degree upward. 10 degree downward. 20mm lateral. forward & upward, forward & downward. forward & lateral. backward & upward. backward & downward, backward & lateral. upward & lateral. downward & lateral position. The obtained results were as follows: 1. The image of the medial wall was observed very differently according to the head positions. 2. The image of the anterior wall was observed at medial third to half of the maxillary sinus in each head position. 3. the image of the posterior wall was always observed at lateral third of the maxillary sinus in all head positions and more obviously in the downward-lateral position. 4. The image of the superior wall was observed at the inferior third to half of the orbit in each head position. 5. The image of the inferior wall was always observed at the inferior third of maxillary sinus in all head positions and observed more obviously in the standard and downward-lateral positions. 6. The images of the zygomatic process. zygomatic arch and zygomaticotemporal suture were observed very well in the downward-lateral position.

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Research on the Correlation Between the Alienation Effect and Immersion of Breaking the Fourth Wall in Games

  • Qi Yi;Jeanhun Chung
    • International journal of advanced smart convergence
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    • v.12 no.4
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    • pp.328-333
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    • 2023
  • Breaking the fourth wall is a very popular concept right now, and depictions of breaking the barrier between virtuality and reality are often used in game advertising. In VR games, game manufacturers describe the experience after breaking the fourth wall as an experiencer who will be completely immersed in the virtual world, as if they are actually living in the virtual world. At the same time, research in the field of traditional drama also shows that breaking the fourth wall can also bring a sense of alienation to the player, allowing the experiencer to clearly realize that he and the character are in a completely different world, and to conduct aesthetic criticism of related works of art.So why there are two completely different feelings after breaking the fourth wall will be the content of this article. This article will focus on the theoretical analysis of the relationship between two different cognitions and two completely different cognitions after breaking the fourth wall. Finally, it will be analyzed from three directions: game perspective, game art style, and different world views of the game. Finally, it was concluded that when players break the fourth wall in the game, these three factors will cause the experiencer to have two completely different cognitions.

Study on the Influence of the Fourth Wall on the Player's Gaming Experience in Side-Scrolling Games

  • Qi Yi;Jeanhun Chung
    • International Journal of Internet, Broadcasting and Communication
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    • v.15 no.2
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    • pp.118-123
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    • 2023
  • With the continuous development of emerging technologies represented by VR technology, many game developers are declaring that they are constantly trying to break the "fourth wall" and break the boundaries between virtual and reality to create game immersion for players. new game. But for many gamers, a strong sense of immersion is not the focus of their pursuit. The sense of control and safe exploration during the game is also the game experience that many gamers are pursuing. Moreover, there is ambiguity in the definition of the concept of breaking the fourth wall in the field of academic theory. The purpose of breaking the fourth wall was to separate the real world from the virtual world, to remind the audience that the actors and the audience are in two different worlds, and to trigger the audience's thinking about drama and deeper philosophy. But in the current game, it has become a blurring of the boundary between virtual and reality, pulling players into the virtual world, and focusing on the immersive experience. In this paper, we will first sort out the concept of "breaking the fourth wall", and then conduct a comparative analysis of horizontal scroll games and VR games, and conclude that the "fourth wall" has an impact on players Great conclusion.

Inside Wall Frame Detection Method Based on Single Image (단일이미지에 기반한 내벽구조 검출 방법)

  • Jeong, Do-Wook;Jung, Sung-Gi;Choi, Hyung-Il
    • Journal of Internet Computing and Services
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    • v.18 no.1
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    • pp.43-50
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    • 2017
  • In this paper, we are proposing improved vanishing points detection and segments labeling methods for inside wall frame detection from indoor image of a piece of having a colour RGB. A lot of research related to recognizing the frame of artificial structures from the image is being performed due to increase in demand for AR technology. But detect the inside wall frame in indoor images have many objects that caused the occlusion is still a difficult issue. Inner wall frame detection methods are usually segment labeling methods and detect vanishing point methods are used together. In order to improve the vanishing point detection method we proposed using inner wall orthogonality which forms the cube. Also we proposed labeling method using tree based learning and superpixel based segmentation method for labelingthe segments in indoor images. Finally, in experiments have shown improved results about inside wall frame detection according to our methods.