• Title/Summary/Keyword: Image Viewer System

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Semi-Fragile Image Watermarking for Authentication Using Wavelet Packet Transform Based on The Subband Energy (부대역 에너지 기반 웨이블릿 패킷 변환을 이용한 인증을 위한 세미 프레자일 영상 워터마킹)

  • Park, Sang-Ju;Kwon, Tae-Hyeon
    • The KIPS Transactions:PartB
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    • v.12B no.4 s.100
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    • pp.421-428
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    • 2005
  • A new method of Semi-fragile image watermarking which ensures the integrity of the contents of digital image is presented. Proposed watermarking scheme embeds watermark in the form of quantization noise on the wavelet transform coefficients in a specific mid frequency subbands selected from a wavelet packet decomposition based on energy distribution of wavelet transform coefficients. By controlling the strength of embedded watermark using HVS (Human Visual System) characteristic, it is imperceptible by a human viewer while robust against non-malicious attack such as compression for storage and/or transmission. When an attack is applied on the original image, it is highly probable that wavelet transform coefficients not only at the exact attack positions but also the neighboring ones are modified. Therefore, proposed authentication method utilizes whether both current coefficient and its neighbors are damaged. together. So it can efficiently detect and accurately localize attacks inflicted on the content of original image. Decision threshold for authentication can be user controlled for different application areas as needed.

The Image Summarization Algorithm for Reviewing the Virtual Reality Experience (가상현실 경험을 복습시켜주는 사진 정리 알고리즘)

  • Kwak, Eun-Joo;Cho, Yong-Joo;Cho, Hyun-Sang;Park, Kyoung-Shin
    • The KIPS Transactions:PartB
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    • v.15B no.3
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    • pp.211-218
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    • 2008
  • In this paper, we proposed a new image summarization algorithm designed for automatically summarizing user's snapshot photos taken in a virtual environment based on user's context information and educational contents, and then presenting a summarized photos shortly after user's virtual reality experience. While other image summarization algorithms used date, location, and keyword to effectively summarize a large amount of photos, this algorithm is intended to improve users' memory retention by recalling their interests and important educational contents. This paper first describes some criteria of extracting the meaningful images to improve learning effects and the identification rate calculations, followed by the system architecture that integrates the virtual environment and the viewer interface. It will also discuss a user study to model the algorithm's optimal identification rate and then future research directions.

Large-view-volume Multi-view Ball-lens Display using Optical Module Array (광학 모듈 어레이를 이용한 넓은 시야 부피의 다시점 볼 렌즈 디스플레이)

  • Gunhee Lee;Daerak Heo;Jeonghyuk Park;Minwoo Jung;Joonku Hahn
    • Journal of Broadcast Engineering
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    • v.28 no.1
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    • pp.79-89
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    • 2023
  • A multi-view display is regarded as the most practical technology to provide a three-dimensional effect to a viewer because it can provide an appropriate viewpoint according to the observer's position. But, most multi-view displays with flat shapes have a disadvantage in that a viewer watches 3D images only within a limited front viewing angle. In this paper, we proposed a spherical display using a ball lens with spherical symmetry that provides perfect parallax by extending the viewing zone to 360 degrees. In the proposed system, each projection lens is designed to be packaged into a small modular array, and the module array is arranged in a spherical shape around a ball lens to provide vertical and horizontal parallax. Through the applied optical module, the image is formed in the center of the ball lens, and 3D contents are clearly imaged with the size of about 0.65 times the diameter of the ball lens when the viewer watches them within the viewing window. Therefore, the feasibility of a 360-degree full parallax display that overcomes the spherical aberration of a ball lens and provides a wide field of view is confirmed experimentally.

Automatic Depth-of-Field Control for Stereoscopic Visualization (입체영상 가시화를 위한 자동 피사계 심도 조절기법)

  • Kang, Dong-Soo;Kim, Yang-Wook;Park, Jun;Shin, Byeong-Seok
    • Journal of Korea Multimedia Society
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    • v.12 no.4
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    • pp.502-511
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    • 2009
  • In order to simulate a depth-of-field effect in real world, there have been several researches in computer graphics field. It can represent an out-of-focused scene by calculating focal plane. When a point in a 3D coordinate lies on further or nearer than focal plane, the point is presented as a blurred circle on image plane according to the characteristic of the aperture and the lens. We can generate a realistic image by simulating the effect because it provides an out-of-focused scene like human eye dose. In this paper, we propose a method to calculate a disparity value of a viewer using a customized stereoscopic eye-tracking system and a GPU-based depth-of-field control method. They enable us to generate more realistic images reducing side effects such as dizziness. Since stereoscopic imaging system compels the users to fix their focal position, they usually feel discomfort during watching the stereoscopic images. The proposed method can reduce the side effect of stereoscopic display system and generate more immersive images.

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The Study of Mapping Coordination S/W Based on the Internet Shopping Mall for Silver Apparel

  • Lee, Yoong-Joo;Chung, Sham-Ho
    • Journal of Fashion Business
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    • v.13 no.6
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    • pp.20-30
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    • 2009
  • The purpose of this study is to develop the effective customized elderly fashion marketing process based on the web site, where older customer will be able to choose various fabrics and to try them out. This aims to establish new prototype of internet shopping mall for customized elderly fashion clothing. In this study, new method of product presentation on the online shopping mall is proposed to offer product information through 3D virtual reality. With the online shopping mall(SATC Mall) as a showcase, we presented virtual mapping system so that it enable the customers to select the fabrics and to see exactly how chosen fabric will look when applied to image of clothing. As an initial test of the application of simulation to measure 3D visualization of product, mapping software Vision Easy Map Pro Version 6.0(NedGraphics) Vision Easy Map Viewer Version 5.0(NedGraphics) were chosen and applied. By using this mapping system, the fabric change of the apparel product could be made on the internet shopping web site. However, this approach has been successful applied for presenting and customizing garment products. Future research will focus on the integration of mapping coordination into SATC Mall.

The Implementation of Vital Sign Information Parsing Module using TMO(Time Triggered and Message Triggered Method) (TMO를 이용한 생체정보 수신모듈 구현)

  • Cho, Eui-Joo;Kim, Chun-Suk;Kim, Gwang-Gun
    • The Journal of the Korea institute of electronic communication sciences
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    • v.3 no.4
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    • pp.247-253
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    • 2008
  • The TMO may contain two types of methods, time-triggered methods(also called the spontaneous methods of SpMs) which are clearly separated from the conventional service methods (SvMs). The SpM executions are triggered upon design time whereas the SvM executions are triggered by service request message from clients. In this paper, we describes the application environment as the patient monitor telemedicine system with TMO structure. Vital sign information web viewer systems is also the standard protocol for medical image and transfer. In order to embrace new technologies as telemedicine service, it is important to develope the standard protocol between different systems in the hospital, as well as the communication with external hospital systems.

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Shape Recognition of a BGA Ball using Ring Illumination (링 조명에 의한 BGA 볼의 3차원 형상 인식)

  • Kim, Jong Hyeong;Nguyen, Chanh D.Tr.
    • Journal of Institute of Control, Robotics and Systems
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    • v.19 no.11
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    • pp.960-967
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    • 2013
  • Shape recognition of solder ball bumps in a BGA (Ball Grid Array) is an important issue in flip chip bonding technology. In particular, the semiconductor industry has required faster and more accurate inspection of micron-size solder bumps in flip chip bonding as the density of balls has increased dramatically. The difficulty of this issue comes from specular reflection on the metal ball. Shape recognition of a metal ball is a very realproblem for computer vision systems. Specular reflection of the metal ball appears, disappears, or changes its image abruptly due to tiny movementson behalf of the viewer. This paper presents a practical shape recognition method for three dimensional (3-D) inspection of a BGA using a 5-step ring illumination device. When the ring light illuminates the balls, distinctive specularity images of the balls, which are referred to as "iso-slope contours" in this paper, are shown. By using a mathematical reflectance model, we can drive the 3-D shape information of the ball in aquantitative manner. The experimental results show the usefulness of the method for industrial application in terms of time and accuracy.

Implementation of Mobile Medicine Image Viewer System Based on Embedded (임베디드 기반의 모바일 의료영상 검색시스템 구현)

  • Kim Hyeong-Gyun;Kim Yong-Ho;Lee Sang-Beom;Bae Yong-Guen
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2006.05a
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    • pp.913-916
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    • 2006
  • 의료시스템은 모든 것이 병원 네트워크를 중심으로 의료 서비스가 제공되어 진다. 하지만 자연재해, 천재지변과 같은 갑작스런 환자 발생으로 인한 응급 이동 사항, 혹은 진료자의 외진 및 환자 방문시에는 일반 데스크탑 PC에서 이루어지는 상태의 의료 서비스가 아닌 휴대하기 간편하고 언제 어디서나 의료서비스를 받을 수 있는 Personal Digital Assistant (PDA)와 같은 휴대용 기기에서의 의료시스템이 필요하다. PDA는 휴대가 용이하며 유선 네트워크 시스템에 구애받지 않는 무선 모바일 장비로서 무선 통신이 가능한 곳이라면 언제 어디서라도 환자에 대한 의료 정보를 조회할 수 있다. 또한 PDA의 통신 기술로서 병원과의 실시간 통신이 가능하여 응급 환자에 대해 빠른 진료를 제공 할 수 있다. 이와 더불어 임베디드기기 프로세서의 발달로 인하여 연산처리 기술도 많은 향상을 가져왔고 이로 인하여 기존의 PDA에서의 문제였던 DICOM영상의 조회 및 처리속도에도 많은 향상을 가져왔다. 이에 본 연구에서는 의료영상 표준인 DICOM표준을 따르며 이동성이라는 장점을 통하여 언제 어디서나 손쉽게 진료자가 환자의 의료정보 및 의료 영상을 조회할 수 있도록 하는 PDA용 모바일 의료영상 조회 시스템을 PXA255 기반의 Embedded Linux 상에서 QT/C++을 사용하여 구현하였다.

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A Defect Inspection Method in TFT-LCD Panel Using LS-SVM (LS-SVM을 이용한 TFT-LCD 패널 내의 결함 검사 방법)

  • Choi, Ho-Hyung;Lee, Gun-Hee;Kim, Ja-Geun;Joo, Young-Bok;Choi, Byung-Jae;Park, Kil-Houm;Yun, Byoung-Ju
    • Journal of the Korean Institute of Intelligent Systems
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    • v.19 no.6
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    • pp.852-859
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    • 2009
  • Normally, to extract the defect in TFT-LCD inspection system, the image is obtained by using line scan camera or area scan camera which is achieved by CCD or CMOS sensor. Because of the limited dynamic range of CCD or CMOS sensor as well as the effect of the illumination, these images are frequently degraded and the important features are hard to decern by a human viewer. In order to overcome this problem, the feature vectors in the image are obtained by using the average intensity difference between defect and background based on the weber's law and the standard deviation of the background region. The defect detection method uses non-linear SVM (Supports Vector Machine) method using the extracted feature vectors. The experiment results show that the proposed method yields better performance of defect classification methods over conveniently method.

Implementation of Machine Learning-Based Art Work Recommendation Service in Embedded System Environments (임베디드 시스템 환경에서의 머신러닝 기반 미술 작품 추천 서비스 구현)

  • Cheon, Mi-Hyeon;Lee, Donghwa
    • Journal of Digital Convergence
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    • v.17 no.10
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    • pp.265-271
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    • 2019
  • The number of galleries across the country is increasing as interest in cultural life increases due to the increase in national income. However, museum satisfaction is relatively low compared to other services. In this paper, we propose a service that provides preference information based on machine learning in embedded system environment in order to increase museum satisfaction. The proposed algorithm implements an embedded system using Raspberry Pi. Machine learning was used to find works similar to the viewer's favorite works, and several models were compared to select models applicable to embedded systems. By using the preference information, it is possible to effectively organize the gallery exhibition contents to increase the exhibition satisfaction and the re-visit rate of the museum.