• Title/Summary/Keyword: Image Texture

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A Study of the Make-up Aesthetic Characteristics in Techno-Cyber Fashion (테크노-사이버 패션에서의 메이크업의 미적 특성)

  • Chung Kwi-Sook;Cho Kyoung-Hee
    • Journal of the Korean Society of Costume
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    • v.54 no.7
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    • pp.63-78
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    • 2004
  • The purpose of this study examines the characteristics of the Techno-Cyber fashion in modern fashion, and especially, how the make-up in the Techno-Cyber fashion is expressed artistically, and finally how much the make-up has its aesthetic value and significance. This study has its meaning in studying the relationship between the Techno-Cyber fashion and the make-up. Further more, the study has its significance in that it is possible to consider the interaction of the make-up by the fashion trend. The way of the study is to analyze its features that are shown in the documents of the inside and outside of the country. the study precedent, the technical journal, and the fashion picture. And also the study refers to the related contents in the searching for internet. The aesthetic characteristics of the expressed make-up is shown with the various aesthetic styles, as follows : First, the future-oriented characteristics is shown as the expression of the metallic make-up that emphasizes the glitter and glossy texture, and of the transparent make-up that emphasizes the simplicity of the body. Second, the surrealistic characteristics is expressed to the collage make-up that expresses the unexpected character with the introduction of the special materials and the position changing and the graphic make-up that destroys the standardized form. Third, the anti-cultural characteristics is expressed to the Cyber-Punk make-up that expresses the destructive and challenging image. Finally, the compromise characteristics is shown in the Ethno make-up combined the concept of the ethnic with the high technology and the Androgynous make-up which destroys the bounds of the sex.

A Study on the Method of Expressing Plasticity in the 20th Century Fashion Design - Focused on the Using Techniques of Object- (20세기 패션 디자인의 조형성 표현방법 연구 -오브제 사용기법을 중심으로-)

  • Kim, Ji-Hui;Yu, Tae-Sun
    • Fashion & Textile Research Journal
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    • v.5 no.1
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    • pp.17-24
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    • 2003
  • Objet, which showed up with the art of 20C, is now an important element giving a creative idea to fashion designers in modern times. The purpose of the study is to review how the objet technique was paid attention and recreated in the fashion, through the analysis of works, and the formative features of each technique for fashion, in order to identify the connection of arts and fashion, and the position of fashion as art. The techniques using object appeared in the 20th century fashion are as follows: First, papier-colle, which is adding printed materials onto the surface, is such a technique that adds cut-feeling materials to impose a new texture, or arrange again the cloth-cuts to create a different clothing from the existing one, which went to the extension of materials in the fashion. Second, collage of daily materials expresses directly and emotionally through direct presentation of the objets. Especially, collage of patch-work is reproduced into a new fabric depending on the objet used, giving a standing over the form. Third, ready-made which presents the material meaning only of the objet expands the range of objets which could be used in the fashion by introducing the daily materials having a meaning itself as a fashion. Forth, an attempt to approach to the objets of popular image by designed techniques come out in modern fashion as a graffiti look or a typography look, making the clothing itself an objet to transmit a message directly to the masses. Introduction of various objets and development of expression technique brought out the diversification of materials, and enrichment and extension of expression sphere, which resultingly spreaded the freedom of expression and progressed into the art sphere, making a direct motif to solidify its standing as a formative art.

Application of Fashion Design to Mobile-Phone Game Character's Dress Design (모바일폰 게임 캐릭터 의상 디자인을 위한 패션 디자인 활용연구)

  • Lee, Min-Sun
    • Journal of the Korean Society of Costume
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    • v.57 no.3 s.112
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    • pp.63-77
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    • 2007
  • The purpose of this study is to apply fashion design to developing dress design of mobile-phone game characters. As for the research methodology, first, market research has been carried out to extract main images from dress designs of game characters and to understand their socio-cultural meanings. Second, the fashion design, which ran be compared to the extracted images of game characters were selected. Third, analyses were done to find out the gap between the game character's dress designs and the fashion designs. The main images of game characters are revealed as erotic, romantic, heroic, grotesque. These images have been formed by psychological and socio-cultural effects such as stimulation, empathy, compensation, increase of female game player. The differences between the game character's dresses and the fashion designs are as follows; With regard to style, game dresses have silhouette distinguished from background, but fashion collection have blurred silhouette. In the aspect of color, while strong colors are mainly used in game dress, neutral rotors are preferred in fashion collection. As for texture, the expression of 'textures in game character's dress is so far limited due to the insufficient level of the concerned technology. However, the fashion design applying drape of fabrics are well-developed. Mobile-phone game players want reality in game design. Therefore, the effort to overcome the gaps between game dress and fashion design can contribute to the growth of game character design.

Object Detection and Classification Using Extended Descriptors for Video Surveillance Applications (비디오 감시 응용에서 확장된 기술자를 이용한 물체 검출과 분류)

  • Islam, Mohammad Khairul;Jahan, Farah;Min, Jae-Hong;Baek, Joong-Hwan
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.48 no.4
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    • pp.12-20
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    • 2011
  • In this paper, we propose an efficient object detection and classification algorithm for video surveillance applications. Previous researches mainly concentrated either on object detection or classification using particular type of feature e.g., Scale Invariant Feature Transform (SIFT) or Speeded Up Robust Feature (SURF) etc. In this paper we propose an algorithm that mutually performs object detection and classification. We combinedly use heterogeneous types of features such as texture and color distribution from local patches to increase object detection and classification rates. We perform object detection using spatial clustering on interest points, and use Bag of Words model and Naive Bayes classifier respectively for image representation and classification. Experimental results show that our combined feature is better than the individual local descriptor in object classification rate.

An Improved Face Detection Method Using a Hybrid of Hausdorff and LBP Distance (Hausdorff와 LBP 거리의 융합을 이용한 개선된 얼굴검출)

  • Park, Seong-Chun;Koo, Ja-Young
    • Journal of the Korea Society of Computer and Information
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    • v.15 no.11
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    • pp.67-73
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    • 2010
  • In this paper, a new face detection method that is more accurate than the conventional methods is proposed. This method utilizes a hybrid of Hausdorff distance based on the geometric similarity between the two sets of points and the LBP distance based on the distribution of local micro texture of an image. The parameters for normalization and the optimal blending factor of the two different metrics were calculated from training sample images. Popularly used face database was used to show that the proposed method is more effective and robust to the variation of the pose, illumination, and back ground than the methods based on the Hausdorff distance or LBP distance. In the particular case, the average error distance between the detected and the true face location was reduced to 47.9% of the result of LBP method, and 22.8% of the result of Hausdorff method.

Steganalysis of Content-Adaptive Steganography using Markov Features for DCT Coefficients (DCT 계수의 마코프 특징을 이용한 내용 적응적 스테가노그래피의 스테그분석)

  • Park, Tae Hee;Han, Jong Goo;Eom, Il Kyu
    • Journal of the Institute of Electronics and Information Engineers
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    • v.52 no.8
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    • pp.97-105
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    • 2015
  • Content-adaptive steganography methods embed secret messages in hard-to-model regions of covers such as complicated texture or noisy area. Content-adaptive steganalysis methods often need high dimensional features to capture more subtle relationships of local dependencies among adjacent pixels. However, these methods require many computational complexity and depend on the location of hidden message and the exploited distortion metrics. In this paper, we propose an improved steganalysis method for content-adaptive steganography to enhance detection rate with small number features. We first show that the features form the difference between DCT coefficients are useful for analyzing the content-adaptive steganography methods, and present feature extraction mehtod using first-order Markov probability for the the difference between DCT coefficients. The extracted features are used as input of ensemble classifier. Experimental results show that the proposed method outperforms previous schemes in terms of detection rates and accuracy in spite of a small number features in various content-adaptive stego images.

A Double Z-buffer Antialiasing Method for Voxelized Implicit Surfaces (복셀로 표현된 임플리시트 곡면을 위한 시프트(shifted) 더블 Z-버퍼 앤티 앨리어싱)

  • 김학란;박화진
    • Journal of Korea Multimedia Society
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    • v.7 no.1
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    • pp.44-53
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    • 2004
  • This paper aims at presenting high quality at low resolution apply by a new antialiasing method for voxelized implicit surfaces. Implicit surfaces create a unique type of 3D-modeling. Some use of implicit surfaces are scientific and medical visualization, animation, medical simulation and interactive modeling. One of previous antialiasing methods for implicit surfaces presented by raytracing or texture mapping is making use of a stochastic sampling. But this method requires more calculation time and costs which is caused by complicated and difficult implicit functions. In the meanwhile, voxelized implicit surfaces generally use high resolution for good quality images but it costs to generate. In order to this problem, this paper suggests a shifted double Z-buffer which is very simple, more efficient and easy. Tn addition, there are applied box-filter and tent-filter to the double Z-buffer antialiasing method for better images. For results this method generate high quality image and it is easy to apply to various filters and is able to extend to multi Z-buffer.

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A Development of The Remote Robot Control System with Virtual Reality Interface System (가상현실과 결합된 로봇제어 시스템의 구현방법)

  • 김우경;김훈표;현웅근
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2003.10a
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    • pp.320-324
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    • 2003
  • Recently, Virtual reality parts is applied in various fields of industry. In this paper we got under control motion of reality robot from interface manipulation in the virtual world. This paper created virtual robot using of 3D Graphic Tool. And we reappeared a similar image with reality robot put on texture the use of components of Direct 3D Graphic. Also a reality robot and a virtual robot is controlled by joystick. The developed robot consists of robot controller with vision system and host PC program. The robot and camera can move with 2 degree of freedom by independent remote controlling a user friendly designed joystick. An environment is recognized by the vision system and ultra sonic sensors. The visual mage and command data translated through 900MHz and 447MHz RF controller, respectively. If user send robot control command the use of simulator to control the reality robot, the transmitter/recever got under control until 500miter outdoor at the rate of 4800bps a second in Hlaf Duplex method via radio frequency module useing 447MHz frequency.

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Region-Based Reconstruction Method for Resolution Enhancement of Low-Resolution Facial Image (저해상도 얼굴 영상의 해상도 개선을 위한 영역 기반 복원 방법)

  • Park, Jeong-Seon
    • Journal of KIISE:Software and Applications
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    • v.34 no.5
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    • pp.476-486
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    • 2007
  • This paper proposes a resolution enhancement method which can reconstruct high-resolution facial images from single-frame, low-resolution facial images. The proposed method is derived from example-based reconstruction methods and the morphable face model. In order to improve the performance of the example-based reconstruction, we propose the region-based reconstruction method which can maintain the characteristics of local facial regions. Also, in order to use the capability of the morphable face model to face resolution enhancement problems, we define the extended morphable face model in which an extended face is composed of a low-resolution face, its interpolated high-resolution face, and the high-resolution equivalent, and then an extended face is separated by an extended shape vector and an extended texture vector. The encouraging results show that the proposed methods can be used to improve the performance of face recognition systems, particularly to enhance the resolution of facial images captured from visual surveillance systems.

Study on Landslide using GIS and Remote Sensing at the Kangneung Area(II)-Landslide Susceptibility Mapping and Cross-Validation using the Probability Technique (GIS 및 원격탐사를 이용한 2002년 강릉지역 태풍 루사로 인한 산사태 연구(II)-확률기법을 이용한 강릉지역 산사태 취약성도 작성 및 교차 검증)

  • Lee Saro;Lee Moung-Jin;Won Joong-Sun
    • Economic and Environmental Geology
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    • v.37 no.5
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    • pp.521-532
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    • 2004
  • The aim of this study is to evaluate the susceptibility of landslides at Kangneung area, Korea, using a Geographic Information System (GIS) and remote sensing. Landslide locations were identified from interpretation of satellite image and field surveys. The topographic, soil, forest, geologic, lineament and land cover data were collected, processed and constructed into a spatial database using GIS and remote sensing data. Using frequency ratio model which is one of the probability model, the relationships between landslides and related factors such as slope, aspect, curvature and type of topography, texture, material, drainage and effective thickness of soil, type, age, diameter and density of wood, lithology, distance from lineament and land cover were calculated as frequency ratios. Then, the frequency ratio were summed to calculate a landslide susceptibility indexes and the landslide susceptibility maps were generated using the indexes. The results of the analysis were verified and cross-validated using actual landslide location data. The verification results showed satisfactory agreement between the susceptibility map and the existing data on landslide locations.