• 제목/요약/키워드: Image Expression

검색결과 1,345건 처리시간 0.021초

영화에서 의상의 스타일링, 색채, 재질감이 캐릭터 표현에 미치는 영향에 대한 연구 -영화 <내 아내의 모든것>, <결혼전야>를 중심으로- (A Study on the Effects of Costume Styling, Color and Texture on Character Expression in Movies - Focusing on the Movie and -)

  • 김소진
    • 패션비즈니스
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    • 제23권4호
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    • pp.53-67
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    • 2019
  • This study investigated the effects of costume styling, color and texture on character expression in the movies "All About My Wife" and "Marriage Blue". As a study method, the main scenes were captured from the DVD image and the costumes of the main characters were analyzed to examine how the costumes express the personality change according to the story development of the characters. The characters in "All About My Wife" and "Marriage Blue" were studied to see how their personality changes as the story develops and how the costume supports the personality change of those characters. It was checked that costume contributes to effectively deliver the emotion of the characters to audience. In the movies, costume plays an important role in completing the character, and styling, color, and texture of the costume are one of the important means of expression. In a movie, costumes, styling, color, and texture contribute towards development of each character's character. And these elements act synergistically by acting simultaneously rather than independently, thus defining the image of the costume and playing a role in building characters. Movie directors persuade the audience by expressing their intentions in various ways. Among them, movie costume is one of the most effective expression tools. The styling, color, and texture of the clothes are practical and effective methodology that will create a character, so I hope that the field of film art will be researched extensively in the future.

MZ세대의 제페토와 로블록스 패션 아이템 구매의사결정과정에 관한 연구 - 자아 표현을 중심으로 - (A Study on Fashion Item Purchase Decision-Making Process of ZEPETO and Roblox of MZ Generation - Focused on Self-expression -)

  • 이서원;김나윤;전다빈;한예림;신은정
    • 한국의류산업학회지
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    • 제24권4호
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    • pp.418-430
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    • 2022
  • This study aims to analyze consumers' purchase decision-making process of buying avatar fashion items on the Metaverse platform. Drawing on the connection between the self-expression tendency of the MZ generation and that of avatars in the Metaverse, this study uses a qualitative research method to analyze how consumers express their self-image through the appearance of their avatars. Unlike previous studies on the clothing purchase decision-making process, this study shows that purchasing and consumption behavior involve the following six stages: recognizing desire, collecting information, evaluating alternatives, making purchases, evaluating the consumption, and post-purchase action-taking. In the first stage of the purchase decision-making process, consumers' desire arises with self-image expression and confirmation. In the second stage, consumers have a high tendency to shop in the best item category. In the alternative evaluation stage, consumers tend to seek items that match their highest standard while considering their personal preferences. In the fourth stage, when making actual purchases, unplanned purchase behavior often occurs along with an active practice of alternative evaluation. In the fifth stage, the evaluation of the consumption shows that consumers achieve satisfaction by applying a style to their avatars that they are unable to try in the real world. In the last stage, consumers often use their purchases to communicate their various styles with other online consumers. Therefore, we conclude that the online purchase decision-making process differs from the offline process as it is divided into six stages.

비젼에 의한 감성인식 (Emotion Recognition by Vision System)

  • 이상윤;오재흥;주영훈;심귀보
    • 한국지능시스템학회:학술대회논문집
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    • 한국퍼지및지능시스템학회 2001년도 추계학술대회 학술발표 논문집
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    • pp.203-207
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    • 2001
  • In this Paper, we propose the neural network based emotion recognition method for intelligently recognizing the human's emotion using CCD color image. To do this, we first acquire the color image from the CCD camera, and then propose the method for recognizing the expression to be represented the structural correlation of man's feature Points(eyebrows, eye, nose, mouse) It is central technology that the Process of extract, separate and recognize correct data in the image. for representation is expressed by structural corelation of human's feature Points In the Proposed method, human's emotion is divided into four emotion (surprise, anger, happiness, sadness). Had separated complexion area using color-difference of color space by method that have separated background and human's face toughly to change such as external illumination in this paper. For this, we propose an algorithm to extract four feature Points from the face image acquired by the color CCD camera and find normalization face picture and some feature vectors from those. And then we apply back-prapagation algorithm to the secondary feature vector. Finally, we show the Practical application possibility of the proposed method.

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신경회로망을 이용한 2D 얼굴근육 파라메터의 자동인식 (Automatic Estimation of 2D Facial Muscle Parameter Using Neural Network)

  • 김동수;남기환;한준희;배철수;권오흥;나상동
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 1999년도 하계종합학술대회 논문집
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    • pp.1029-1032
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    • 1999
  • Muscle based face image synthesis is one of the most realistic approach to realize life-like agent in computer. Facial muscle model is composed of facial tissue elements and muscles. In this model, forces are calculated effecting facial tissue element by contraction of each muscle strength, so the combination of each muscle parameter decide a specific facial expression. Now each muscle parameter is decided on trial and error procedure comparing the sample photograph and generated image using our Muscle-Editor to generate a specific face image. In this paper, we propose the strategy of automatic estimation of facial muscle parameters from 2D marker movement using neural network. This also 3D motion estimation from 2D point or flow information in captered image under restriction of physics based face model.

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이미지 자동배치를 위한 얼굴 방향성 검출 (Detection of Facial Direction for Automatic Image Arrangement)

  • 동지연;박지숙;이환용
    • Journal of Information Technology Applications and Management
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    • 제10권4호
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    • pp.135-147
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    • 2003
  • With the development of multimedia and optical technologies, application systems with facial features hare been increased the interests of researchers, recently. The previous research efforts in face processing mainly use the frontal images in order to recognize human face visually and to extract the facial expression. However, applications, such as image database systems which support queries based on the facial direction and image arrangement systems which place facial images automatically on digital albums, deal with the directional characteristics of a face. In this paper, we propose a method to detect facial directions by using facial features. In the proposed method, the facial trapezoid is defined by detecting points for eyes and a lower lip. Then, the facial direction formula, which calculates the right and left facial direction, is defined by the statistical data about the ratio of the right and left area in facial trapezoids. The proposed method can give an accurate estimate of horizontal rotation of a face within an error tolerance of $\pm1.31$ degree and takes an average execution time of 3.16 sec.

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브랜드 이미지 상승을 위한 쇼윈도우 디스플레이에 관한 연구 - 여성의류 매장 중심으로 - (A Study on the Show Window Display for a Improving the Brand Image - Focusing on the Career Woman's Dress Shop -)

  • 오승희;한영호
    • 한국실내디자인학회:학술대회논문집
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    • 한국실내디자인학회 2005년도 춘계학술발표대회 논문집
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    • pp.110-115
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    • 2005
  • Show window display is a technique of arranging goods for sales promotion, namely, motivating and inducing customers to purchase products. It is not simply exhibiting articles but a technical expression of values retained in exhibited articles and an integrated visual art comprehending color, lighting effect, the customers' angle of vision, differentiation from neighboring stores, harmony with properties, assistive roles of relevant goods, and entire messages provided by these elements. Show window display plays the role of a medium that expresses brand images and attracts consumers. Through the medium, the company's brand image is recognized and the recognition determines the trend of brand sales. Brand images planted to consumers seldom change, and wrong recognition affects not only the brand image but also the company image. The present study purposed to suggest show window display employing brand images different from traditional show window display, to examine the effects of brand images on consumers' intention to purchase, and to propose display design.

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오브제 관점에서 본 움직이는 이미지의 개념적 확장성과 영상분석 가이드라인 연구 (A Research on Conceptual Expandability and the Guidelines on Video Analysis of Moving Images from the Perspectives of Objects)

  • 임상국;김치용
    • 한국멀티미디어학회논문지
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    • 제19권9호
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    • pp.1738-1746
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    • 2016
  • This study is on moving images among the various media created by the screen-based image media in the multimedia age. Moving images shown in the image media are reinterpreted in various forms and are necessary to have a conceptual definition as expression media to meet the changes. Therefore, the study identified the conceptual definition of moving images from the perspective of objects, and subdivided them into the visual cognitive area to satisfy the recent characteristics of visual media. It also suggested the guidelines required for analyzing the image media based on the results of the case analysis of 8 different works.

대학생이 선호하는 거실의 실내 디자인 특성에 관한 연구 - 거실의 실내 색채, 이미지, 스타일을 중심으로 - (A Study on Preference of University Students for Interior Design Characteristics of Living Room - Focused on Color, Image and Style in Interior Design of Living Room -)

  • 정윤혜;신화경
    • 한국실내디자인학회논문집
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    • 제17권6호
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    • pp.207-215
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    • 2008
  • Modern people come to have high standard and variety need for the oneself expression these days. This phenomenon also, appears in the house space clearly. There are design characteristics in an element expressing a lifestyle and personality in the house space and a living room is the space that is important at time to do a design characteristics plan. Therefore, this study is going to analyze the design characteristics of the apartment house which is a representative house type these days. Concretely, there are design characteristics that a color, an Image, a style. This study used questionary survey from June 10, 2008 to July 9. The color analyzed a color and tone through a color palette of PCIS and the living room image used SD(semantic differential method) method by a concrete analysis method. The result of the analysis were as follows; 1) Various colors and tone were prefer in a house future than the house where lived in. 2) It was done prefer to 'comfort' image for the future living room image in the future but 'provocative' image and 'splendid' were not done a choice 3) A 'modern style' was done prefer to of with a house living room style in the future.

의상 이미지의 응용 기호론적 연구(I)-엘자 스키아파렐리의 3가지 의상 이미지에 관하여- (A Study on the Semiotic Application about the Image Vestmental)

  • 최인순
    • 복식
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    • 제38권
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    • pp.101-122
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    • 1998
  • The purpose of this study is to define the fundamentals of one symbolic concept, so calles vestment-sign, based on the logical relationship of sign system about the trichotomy by charles S. Peice's sign concept for the communication system of meaning in the non-linguistic image domain. To prove the argument of vestment-sign, I selected 3 type of vestment language by styliste, Elsa Schiaparel-li. The third image vestmental chosen here, titled“Larme-Illusion(1938)”,printed by Salvad-or Dali will produce one symbolic proposition as a logical result which is generated and developed through the interpretation of other images. First of all the text, which is manifested by Elsa Schiaparelli's first image vestmental, tit-led“Notation Musical(1937)”and is symbolized as one category in the representation of the form, is regarded symbolic and metaphorical from a standpoint that the title and the meaning is connected to the form. The second image vestment, titled“Ruches Noirs(1938)”represents externally splendid feminity man-ifested by the symbolic and metaphorical expression. And the purity of sensitivity aiming to humanity in the detail of the poetic feeling of naturalism makes us imagine the battle fild of furious sensitivity. Like as the result of the battle, the third image stimulated our eyesight with the“absence”of dressing function. The proposition of the text,《Death》which the third image delivers, constructs sign system to bring up a meaning with the disappearance of physical“signifier”. This establishment of the symbolic concept presents the etymological authority of symbol generation called“Design”.

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멀티미디어 매체에서 이미지의 상호작용성에 관한 연구 (A Study on Interactions of Image in Multimedia Medium)

  • 양환석;정혜원
    • 한국콘텐츠학회논문지
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    • 제5권2호
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    • pp.157-164
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    • 2005
  • 시각 커뮤니케이션에서의 영상의 역할은 정보화의 진전에 따라 더욱 증대해 가고 있다. 물론 그것은 정보의 직접적, 구체적 재현이라는 기능에만 있는 것이 아니라 영상에 의한 이미지 표현의 무한한 가능성을 추구하는 것이다. 이것은 또한 앞으로의 영상 커뮤니케이션의 방향이기도하다. 그러므로 본 논문에서는 고도화된 현대사회에서 쏟아져 나오는 영상 이미지들을 커뮤니케이션 수단으로 본다면 시각정보의 이미지를 지각하는 사용자 정보처리에 대한 시각기호의 방법론의 의미작용 과정을 인지함으로써 수용자와의 상호작용에 있어 커뮤니케이션의 기능 향상을 훌륭히 수행해 나갈 수 있다는 관점으로 성립된다는 것이다.

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