• Title/Summary/Keyword: Image Creation

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A Study of Digital Convergence And Integration Contents Utilizing Ink Painting Technique (수묵화 기법을 활용한 디지털 융복합 콘텐츠연구)

  • Guo, Dawei;Chung, Jeanhun
    • Journal of Digital Convergence
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    • v.17 no.9
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    • pp.391-397
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    • 2019
  • Ink painting is an important art creation method in oriental culture. Although ink painting lacks of sense of reality compared to western painting, it contains its unique drawing skills, which is of great significance to the inheritance and development of Oriental culture. Animation or game utilizing by ink painting technique are derivative contents from ink painting. This paper will through research the brief history of 3D ink contents works and traditional drawing skills to research existing ink works' art characters and the general production method. Also describe the extensibility of 3D ink animation contents. There has extremely high research value of new convergence contents as mobile game, VR / AR etc. And according to those research ink style image contents can be assumed get further development in the future.

A Study on Design of Maximally Flat 2-D FIR Circular Filter (최대 평탄특성을 위한 2-D FIR Circular 필터 설계에 관한 연구)

  • Seo, Hyun-Soo;Bae, Sang-Bum;Kim, Nam-Ho
    • Proceedings of the Korea Institute of Convergence Signal Processing
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    • 2005.11a
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    • pp.159-162
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    • 2005
  • Recently, due to rapid developments of wireless communication and digital TV, modern society needs to process of aquisition, storage and transmission of much information. So the importance of signal processing is increasing and various digital filters are used in the two-dimensional signal such as image. And kinds of these digital filters are IIR(infinite impulse response) filter and FIR(finite impulse response) filter. And FIR filter which has the phase linearity, the easiness of creation and stability is applied to many fields. In design of this FIR filter, flatness property is a important factor in pass-band and stop-band. In this paper, we designed a 2-D Circular FIR filter using the Bernstein polynomial, it is presented flatness property in pass-band and stop-band. And we simulated the designed filter with noisy test image and compared the results with existing methods.

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A study on the possibilites of Journalism as a cartoon (만화의 시사저널리즘으로서의 가능성 연구(Yellow Journalism으로서의 MAD를 중심으로))

  • 오유미;정성환
    • Archives of design research
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    • v.16 no.3
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    • pp.41-50
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    • 2003
  • Cartoons as one of visual art forms seek the essence of an, which is creation. They also have great ripple effects as popular art and culture. Cartoons as a communication tool by means of visual image give a better understanding thanks to its function of combining messages and animation. That is why cartoons have a unique place in journalism as the function of delivering facts through messages and pictures. MAD, a cartoon magazine for current issues, reveals and harshly criticize social contradictions, thereby eliciting readers'positive response. To effectively utilize cartoons, an approach in phases should be taken. First, different genres should be compared and embraced. And then, when the genre of cartoons enters the stage of expansion or growth, cartoons will become a new visual information medium from the perspective of communication in society and from the perspective of journalism, and literature, design and art in academia.

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Face Detection for Automatic Avatar Creation by using Deformable Template and GA

  • Park, Tae-Young;Lee, Ja-Yong;Kang, Hoon
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.1534-1538
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    • 2005
  • In this paper, we propose a method to detect contours of a face, eyes, and a mouth of a person in the color image in order to make an avatar automatically. First, we use the HSI color model to exclude the effect of various light conditions, and find skin regions in the input image by using the skin color defined on HS-plane. And then, we use deformable templates and genetic algorithm (GA) to detect contours of a face, eyes, and a mouth. Deformable templates consist of B-spline curves and control point vectors. Those represent various shapes of a face, eyes and a mouth. GA is a very useful search algorithm based on the principals of natural selection and genetics. Second, the avatar is automatically created by using GA-detected contours and Fuzzy C-Means clustering (FCM). FCM is used to reduce the number of face colors. In result, we could create avatars which look like handmade caricatures representing user's identity. Our approach differs from those generated by existing methods.

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The Influence of Modernism on Independent Games - From an Analysis of - (모더니즘이 독립 게임에 미친 영향 - 인디게임<더 바인딩 오브 아이작> 분석 -)

  • Guo, Dawei;Chung, Jeanhun
    • Journal of Digital Convergence
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    • v.15 no.6
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    • pp.385-390
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    • 2017
  • With improvements in science and technology, independent game which through individuals or small groups development mode has become one of new art creation. In these constantly emerging works, there are contents include trend of modernism thought. In this article, independent game < The Binding of Isaac > is used as an example, by analyzing that game's script, art style and animation sequence, and comparing with westward modernism literature, modernism art and modernism movie's characteristics and manifestation, we try to find how modernism thought influences the independent game design, and conclude modernism game's characteristics. Through those deep influences, we prove that the progress of productivity can also stimulate mass culture to develop in a certain extent.

A Study on the Characteristic Analysis of Housing Complex planning by Regional Characteristic (지역성을 고려한 주거단지계획의 특성분석을 위한 사래연구 -대구광역시 'U 대회 선수촌 단지'를 중심으로 -)

  • Seo Ji-Eun;Park Eui-Jeong
    • Journal of the Korean housing association
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    • v.17 no.3
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    • pp.31-40
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    • 2006
  • The purpose of this study is to grasp the present state of a outdoor space planning and to analysis plan characteristics in based on regional characteristics in Housing complex plan. The analysis result of this study is as follows : first, we know that the right of regional characteristics is appearing variously every research workers. also an analysis about regional characteristics that should be considered in housing complex plan was insufficient. Second, regional characteristics can be classified into 5 factors. These are classified as a context of location, city link, life atmosphere, needs of locals and creation of image. Third, it has originality against other housing complex to graft items connected with 'U contest' on outdoor space planning. Also, it has affirmatively effected on image of Buk-gu and recognition of Dong beyn-dong and Seo beyn-dong. It is get out of the uniform design by a planning based on land and surrounding environment in arrangement and forms. Also residents have the satisfaction and pride in arrangement considering the climate of a region and security of the green space.

Automatic Classification of SMD Packages using Neural Network (신경회로망을 이용한 SMD 패키지의 자동 분류)

  • Youn, SeungGeun;Lee, Youn Ae;Park, Tae Hyung
    • Journal of Institute of Control, Robotics and Systems
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    • v.21 no.3
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    • pp.276-282
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    • 2015
  • This paper proposes a SMD (surface mounting device) classification method for the PCB assembly inspection machines. The package types of SMD components should be classified to create the job program of the inspection machine. In order to reduce the creation time of job program, we developed the automatic classification algorithm for the SMD packages. We identified the chip-type packages by color and edge distribution of the images. The input images are transformed into the HSI color model, and the binarized histroms are extracted for H and S spaces. Also the edges are extracted from the binarized image, and quantized histograms are obtained for horizontal and vertical direction. The neural network is then applied to classify the package types from the histogram inputs. The experimental results are presented to verify the usefulness of the proposed method.

A Study on the Influence of Digital Space on 'Becoming' Real Space (디지털공간의 현실공간의 '생성(becoming)'에 미치는 영향에 관한 연구)

  • Yoon, Jae-Eun
    • Korean Institute of Interior Design Journal
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    • v.16 no.5
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    • pp.126-133
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    • 2007
  • This study is intended to set the concept of becoming meaning of digital space through digital technology and to study the influence of digital space on becoming of real space through derived keyword. The results of this study are summarized as follows. First, the digital concept is created in the process that the virtual space is changed into the real space with a priority given to form, space and time. Digital expression concept and image concept the structural becoming, and idea concept and creative concept creates the time becoming. Second, the concept of digital becoming exposes a physical visibility through the digital's virtual image, and non-space spatiality through the space simulation. It also continuously reveals a consecutive time and non-consecutive time through a statable progress, incremental progress, and dynamic progress. Third, as the influence of digital on becoming of real space, the digital visibly not only expresses the new and difficult becoming problem through conceptual virtuality, but also can review the real space's space concept with virtuality in the digital non-area. Digital's durability expresses the new space's existence by physically combining with the existing space through the virtual form creation.

A study for DVD authoring with IEEE 1394 (IEEE 1394를 이용한 DVD Authoring에 관한 연구)

  • Lee Heun-Jung;Yoon Young-Doo
    • Proceedings of the Korea Contents Association Conference
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    • 2005.05a
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    • pp.165-171
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    • 2005
  • we can define the procedure of Authoring that it makes area cord and the reproduction prevent menu programmed into MPEG II video stream , Audio which is AC-3 audio stream and subtitle under its own category. And it makes process an attribute, an order and an operation, gives the last disk image (DVD). There are various types of Authoring tools in the market so that authoring tools can enable, encourage, and assist users ('authors') in the selection of tools that produce simple title and video production and editing suites. In this paper, we will compare and analyze authoring process in which image and sound are captured into DVD creation with IEEE 1394port with regard to Window system using generally with Desktop PC and the Macintosh of the PC on the system of Windows and OSX.

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The Effects of Demographic Factors on Children's wear Brand Preference and Their Reasons, and Brand Evaluation (paper no.3)

  • Koo, In-Sook
    • Journal of Fashion Business
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    • v.15 no.3
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    • pp.32-50
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    • 2011
  • This study is designed to analyze the effects of demographic factors on children's wear brand preference and their reasons, and brand evaluations. A total of 355 usable data was collected from housewives in three metropolitan cities (Seoul, Daejeon, and Sungnam) in Korea. An ANOVA and crossing analysis were used to determine the strength(percentage) among several dependent variables. Also, regression analysis was used to examine the effects of demographic factors on each factor and component related to fashion brand evaluation. Overall, ANOVA and crossing analysis results showed that the visual attributions (variables) of clothing marked significantly higher scores than others (functional attributions). This result is noteworthy because it is opposite of common stereotypes and prejudices that selectors who first recognize visual information (aesthetic attributions) as a clothing buying criteria should be unsatisfied with them after wearing. Therefore, this research suggests that the chief reason in determining the outcome of success or failure in fashion industry depends on their trend productions with fashion image creation by reflecting the exclusive trends based on consumer's taste and wants.