• Title/Summary/Keyword: Idle Resource

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An Integrated Access Control for Sharing of E-Science Grid Resources (유휴 멀티 e-Science 그리드 자원 공유를 위한 통합 자원 접근 제어)

  • Jung, Im-Y.;Jung, Eun-Jin;Yeom, Heon-Y.
    • Journal of KIISE:Computer Systems and Theory
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    • v.35 no.9_10
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    • pp.452-465
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    • 2008
  • This paper proposes a light-weight, seamless integrated access control for global e-Science resource sharing. E-Science, based on Grid Computing, was designed to help scientists to remotely control and process the Grid resources such as high-end equipments and remote machines. As many researchers engage in the e-Science Grids, the researchers in a grid often have to wait for or give up use of the Grid resources, even when there are idle resources in other Grids. In this case, provided that proper compensation is given, Grid resource sharing is helpful both for the researchers and the Grids which provide their resources. But, sharing Grid resources globally is not simple, as each e-Science Grid is especially designed for resource sharing in its Virtual Organization(VO) and already has its unique access control policy for its resources. This paper proposes a new integrated access control for e-Science Grid resource sharing. The access control is light-weight without any priori service level agreement(SLA)s among the Grids which share their resources and seamless because the users can use the resources shared as the ones belonging to their Grids without their additional registration to the other Grids.

A Resource Scheduling Based on Iterative Sorting for Long-Distance Airborne Tactical Communication in Hub Network (허브 네트워크에서의 장거리 공중 전술 통신을 위한 반복 정렬 기반의 자원 스케줄링 기법)

  • Lee, Kyunghoon;Lee, Dong Hun;Lee, Dae-Hong;Jung, Sung-Jin;Choi, Hyung-Jin
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.39C no.12
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    • pp.1250-1260
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    • 2014
  • In this paper, a novel resource scheduling, which is used for hub network based long distance airborne tactical communication, is proposed. Recently, some countries of the world has concentrated on developing data rate and networking performance of CDL, striving to keep pace with modern warfare, which is changed into NCW. And our government has also developed the next generation high capacity CDL. In hub network, a typical communication structure of CDL, hybrid FDMA/TDMA can be considered to exchange high rate data among multiple UAVs simultaneously, within limited bandwidth. However, due to different RTT and traffic size of UAV, idle time resource and unnecessary packet transmission delay can occur. And these losses can reduce entire efficiency of hub network in long distance communication. Therefore, in this paper, we propose RTT and data traffic size based UAV scheduling, which selects time/frequency resource of UAVs by using iterative sorting algorithm. The simulation results verified that the proposed scheme improves data rate and packet delay performance in low complexity.

The Optimization Mechanism of CPU/GPU Computing Resource for Minimization of Performance Interference and Calculation Efficiency in Volunteer Computing Environment (볼런티어 컴퓨팅 환경에서 성능간섭 최소화와 연산 효율성 증대를 위한 CPU/GPU 컴퓨팅 자원 최적화 기법)

  • Bak, Bong Woo;Song, Chung Geon;Yu, Heon Chang
    • KIPS Transactions on Computer and Communication Systems
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    • v.6 no.12
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    • pp.479-486
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    • 2017
  • Volunteer computing is a new computing paradigm that performs operations on idle resources of many nodes. The operation method of the client application for the execution of the volunteer computing is determined by the setting information of the user. Ideal operation requires optimized settings for system features and operating methods of other applications. In this paper, we analyze the usage ratio of CPU and GPU periodically, and develop a manager that dynamically applies optimized options. Through our proposed mechanism, the performance of the task computing is higher than that of the existing Volunteer Computing, and the performance interference is minimized. It is expected that volunteers will be able to provide higher computing resources for Volunteer Computing Project.

Implementing Efficient Segment Routing in SDN (SDN 환경에서 효율적인 세그먼트 라우팅 구현)

  • Kim, Young-il;Kwon, aewook
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2021.05a
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    • pp.94-96
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    • 2021
  • Software-Defined Networking (SDN), which has emerged to overcome the limitations of existing network architectures, makes routing management simpler and more efficient through a central controller. SR (Segment Routing) is a flexible and scalable way of doing source routing, and defines the information path of the network through a list of segments arranged in the packet header. In an SDN environment, the performance of each router is almost the same, but packets tend to be concentrated on routes that are frequently used depending on routing algorithms. Routers in that path have a relatively high frequency of failure and are more likely to become bottlenecks. In this paper, we propose a routing algorithm that allows the router, which is a resource in the network, to evenly process packets in the SDN with SR, so that the administrator can utilize the resources in the network without idle routers, and at the same time facilitate the management of the router.

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Performance Analysis of Enhanced MAC Protocol to Improve Utilization in Multimedia Service (멀티미디어 서비스 이용률 향상을 위한 진보된 MAC 프로토콜 성능분석)

  • Park, Byung-Joo;Yoo, Hwan-Souk;Kim, Sang-Ha
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.9 no.5
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    • pp.15-21
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    • 2009
  • An Ethernet passive optical network (EPON) is an economical and efficient access network that received significant research attention in recent year. A MAC protocol of the PON, the next generation access network, is based primarily on TDMA (Time Division Multiple Access). In this paper, we addressed the problems of a dynamic bandwidth allocation (DBA) in Fairness and QoS Performance. We augmented the advanced bandwidth allocation algorithms to support efficient resource utilization by reducing the unused remaining bandwidth made by idle state ONUs. Our new proposed advanced bandwidth allocation algorithm can allocate effectively and fairly the bandwidths between end-users.

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Method of Knowledge Sharing Based on Multiple Ontology on the Distributed Web Environment (분산 웹 환경에서 다중 온톨로지를 기반으로 한 지식공유방식)

  • 김희수;배상현
    • Journal of Internet Computing and Services
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    • v.2 no.1
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    • pp.13-21
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    • 2001
  • This paper studies on Multiple Ontology to share and reuse know1edge stored in every system under the Distributed Web Environment using idle resource connected the Internet. Multiple Ontology is to convert to be able know1edge sharing between ontologies constructed by one and the other. This study focuses on as follows; To compose the Distributed Web Ontology multiple system, Construction Method of the Distributed Web Environment and Composition of Multiple Ontology for Know1edge sharing and reuse. System Composed by using the jini technology has constructed extension of heterogeneous systems and effective web computing environment. Also, through 'distribution operation, practical know1edge exchange among Multiple Ontologies under the Distributed Web Environment has been processed excellently.

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Global Internet Computing Environment based on Java (자바를 기반으로 한 글로벌 인터넷 컴퓨팅 환경)

  • Kim, Hui-Cheol;Sin, Pil-Seop;Park, Yeong-Jin;Lee, Yong-Du
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.9
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    • pp.2320-2331
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    • 1999
  • Over the Internet, in order to utilize a collection of idle computers as a parallel computing platform, we propose a new scheme called GICE(Global Internet Computing Environment). GICE is motivated to obtain high programmability, efficient support for heterogeneous computing resources, system scalability, and finally high performance. The programming model of GICE is based on a single address space. GICE is featured with a Java based programming environment, a dynamic resource management scheme, and efficient parallel task scheduling and execution mechanisms. Based on a prototype implementation of GICE, we address the concept, feasibility, complexity and performance of Internet computing.

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A Context-aware Task Offloading Scheme in Collaborative Vehicular Edge Computing Systems

  • Jin, Zilong;Zhang, Chengbo;Zhao, Guanzhe;Jin, Yuanfeng;Zhang, Lejun
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.15 no.2
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    • pp.383-403
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    • 2021
  • With the development of mobile edge computing (MEC), some late-model application technologies, such as self-driving, augmented reality (AR) and traffic perception, emerge as the times require. Nevertheless, the high-latency and low-reliability of the traditional cloud computing solutions are difficult to meet the requirement of growing smart cars (SCs) with computing-intensive applications. Hence, this paper studies an efficient offloading decision and resource allocation scheme in collaborative vehicular edge computing networks with multiple SCs and multiple MEC servers to reduce latency. To solve this problem with effect, we propose a context-aware offloading strategy based on differential evolution algorithm (DE) by considering vehicle mobility, roadside units (RSUs) coverage, vehicle priority. On this basis, an autoregressive integrated moving average (ARIMA) model is employed to predict idle computing resources according to the base station traffic in different periods. Simulation results demonstrate that the practical performance of the context-aware vehicular task offloading (CAVTO) optimization scheme could reduce the system delay significantly.

Analysis on the Active/Inactive Status of Computational Resources for Improving the Performance of the GPU (GPU 성능 저하 해결을 위한 내부 자원 활용/비활용 상태 분석)

  • Choi, Hongjun;Son, Dongoh;Kim, Jongmyon;Kim, Cheolhong
    • The Journal of the Korea Contents Association
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    • v.15 no.7
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    • pp.1-11
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    • 2015
  • In recent high performance computing system, GPGPU has been widely used to process general-purpose applications as well as graphics applications, since GPU can provide optimized computational resources for massive parallel processing. Unfortunately, GPGPU doesn't exploit computational resources on GPU in executing general-purpose applications fully, because the applications cannot be optimized to GPU architecture. Therefore, we provide GPU research guideline to improve the performance of computing systems using GPGPU. To accomplish this, we analyze the negative factors on GPU performance. In this paper, in order to clearly classify the cause of the negative factors on GPU performance, GPU core status are defined into 5 status: fully active status, partial active status, idle status, memory stall status and GPU core stall status. All status except fully active status cause performance degradation. We evaluate the ratio of each GPU core status depending on the characteristics of benchmarks to find specific reasons which degrade the performance of GPU. According to our simulation results, partial active status, idle status, memory stall status and GPU core stall status are induced by computational resource underutilization problem, low parallelism, high memory requests, and structural hazard, respectively.

An Effective Employment and Execution Performance Improvement Method of Mobile Web Widget Resources Based on the OMTP BONDI (OMTP BONDI 기반 모바일 웹 위젯 리소스의 효율적 운용 및 구동 성능 개선 기법 연구)

  • Bang, Ji-Woong;Kim, Dae-Won
    • Journal of Korea Multimedia Society
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    • v.14 no.2
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    • pp.153-170
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    • 2011
  • OMTP (Open Mobile Terminal Platform) is a global forum made by telecommunications providers to promote user-oriented mobile services and data business. Devised by OMTP, BONDI is a browser-based application or a mobile web run-time platform to help widgets make good use of functions of mobile devices in a secure way. BONDI enables applications programmed with web standard technologies such as HTML, JavaScript, CSS, and AJAX to reach the internal functions of mobile devices. Since BONDI, which is not just a simple network application, can reach the internal resources of devices in standard ways, it enables the application and widgets to be developed regardless of tile OS or platform. Web browser-based widgets are vulnerable to the network environment, and their exeeution speed can be slowed as the operations of the widgets or applications become heavy. However, those web widgets will be continuously used thanks to the user-friendly simple interface and the faster speed in using web resources more than the native widgets inside the device. This study suggested a method to effectively operate and manage the resource of OMTP BONDI web widget and then provided an improved result based on a running performance evaluation experiment. The experiment was carried to improve the entire operating time by enhancing the module-loading speed. In this regard, only indispensable modules were allowed to be loaded while the BONDI widget was underway. For the purpose, the widget resource list, able to make the operating speed of the BONDI widget faster, was redefined while a widget cache was employed. In addition, the widget box, a management tool for removed widgets, was devised to store temporarily idle widgets.