• Title/Summary/Keyword: Icon evaluation

Search Result 26, Processing Time 0.033 seconds

A Study on the evaluation method of the design (인지패닉 상황에서의 디자인 사용성 평가 방법에 관한 연구)

  • 최인환
    • Archives of design research
    • /
    • v.15 no.1
    • /
    • pp.225-233
    • /
    • 2002
  • People's thinking and aging ways, which are spread in the abnormal situation called the reoognition panic, are different from those in the normal situation. So the design which is applied to this situation have the different points to be considered. The design in the abnormal situation is as important as that in the normal situation. This study is to evaluate the basic usability of the icons which are applied to this situation. The basic data about the recognition course, icon and metaphor have been collected and analyzed, and then the experiments based on this have been planned. The proprieties and conclusions about the ways have been generalized through accomplishing and analyzing the planned experiments. The most important meaning of this study is to suggest the examples of the usability estimating ways of the design works in the abnormal situation where the recognition panic may happen with high frequency. I hope that this study will be used for checking and improving in advance the difficulties of using the design which may happen in the real situation, by using actively the similar ways to this experiment.

  • PDF

Study of GUI design convergence guideline for the users of aged generation (고령화 세대의 스마트폰 사용자를 위한 GUI 디자인 융복합 가이드라인 연구)

  • Jeon, In-Kyu;Chung, Jean-Hun
    • Journal of Digital Convergence
    • /
    • v.13 no.7
    • /
    • pp.323-331
    • /
    • 2015
  • 21st Century is getting into Super aging society worldwide basis. Among those population, silver(aged) generation users' physical condition, such as sight, hearing and body, is getting older, especially sight ability which processes 80% of input data, it requires us studying new smartphone GUI designs convergence for the elderly. In light of this social phenomenon, this study suggests smartphone GUI designs convergence guideline for the silver generation through the research of text, icon which are basic elements of smartphone GUI with proper visual attributes. I had inferred UX designs, expert group and evaluation categories from existing papers, related books and designed some displays for the survey. I also offered this guideline with the deep survey of 101 people over 65 years old.

Selection of Auditory Icons in Ship Bridge Alarm Management System Using the Sensibility Evaluation (감성평가를 이용한 선교알람관리시스템의 청각아이콘 평가)

  • Oh, Seungbin;Jang, Jun-Hyuk;Park, Jin Hyoung;Kim, Hongtae
    • Journal of Navigation and Port Research
    • /
    • v.37 no.4
    • /
    • pp.401-407
    • /
    • 2013
  • In parallel with the development of ship equipment, bridge systems have been improved, but marine accidents due to human error have not been reduced. Recently, research in nautical bridge equipment has focused on suitable ergonomic designs in order to reduce these errors due to human factors. In a bridge of a ship, there are numerous auditory signals that deliver important information clearly to the sailors. However, only a few studies have been conducted related to the human recognition of these auditory signals. There are three types of auditory signals: voice alarms, abstract sounds, and auditory icons. This study was conducted in order to design more appropriate auditory icons using a sensibility evaluation method. The auditory icons were rated to have five warning situations (engine failure, fire, steering failure, low power, and collision) using the Semantic Differential Method. It is expected that the results of this study will be used as basic data for auditory displays inside bridges and for integrated bridge alarm systems.

A Study on User Satisfacation of Kiosk UI Design Elements on University Campus (대학 캠퍼스 키오스크 UI 디자인 요소의 사용자 만족도에 관한 연구)

  • Cai, XiaoJun.;Oh, Yong Kyun
    • Journal of Korea Multimedia Society
    • /
    • v.24 no.10
    • /
    • pp.1369-1379
    • /
    • 2021
  • The post-corona era is having a major impact on university campus life, and campus cultural life has undergone drastic changes. In the process of adapting to this change. The existing face-to-face learning method is converted to non-face-to-face learning, and kiosks representing campus self-service are increasingly used. Subsequently, in order to match the characteristics of public places such as university campuses and provide better self-service, there are no related studies considering UI design elements of kiosks and characteristics of kiosks. This study conducted a survey on Chinese university students considering the characteristics and usability of university campus kiosks through user interface design elements in terms of design by considering previous studies. The purpose of this study is to examine the relationship between color, icon, typography, which are elements of kiosk interface design, and convenience, reliability, and usability, which are characteristics of a kiosk. In this study, the design elements and characteristics of the unmanned self-service system kiosk UI used by students at four universities in Korea and China were set as the scope of the study, and related documents were organized and surveyed in Korea and China. Case analysis and comparison method Through the kiosk usage characteristics of 4 universities were derived. The usability evaluation criteria use the five evaluation criteria suggested by the authority JacobNidsn. The usability evaluation criteria use the five evaluation criteria suggested by the authority JacobNidsn. The survey and analysis of this study were conducted for students who had experience using kiosks at two universities in China, and kiosk UI design elements were organized through survey and analysis of a total of 200 people.

Evaluation of Groundwater Flow Analysis Using Rainfall-Recharge Estimation Methods

  • Choi, Yun-Yeong;Sim, Chang-Seok;Bae, Sang-Keun
    • Journal of Environmental Science International
    • /
    • v.16 no.5
    • /
    • pp.561-569
    • /
    • 2007
  • This study used SCS-CN method to estimate the real recharge of the study area which is one of the most reasonable techniques to estimate groundwater recharge when there is no available runoff data in a watershed. From the results of tile real recharge analysis for the study area using SCS-CN method, it was analyzed that the year 1994 when the drought was severe shotted the lowest recharge of 106.3mm with recharge rate of 12.4%, and the highest recharge of 285.6mm with recharge rate of 21.8% occurred in 1990. Yearly average recharge of 213.2mm was obtained, and tile average recharge rate was 16.9%/year. KOG-FLOW model which has powerful post process functions consists of setting environments for input parameters in Korean language, and help function is added to each input data. Detailed information for each parameter is displayed when the icon is placed on the input parameters, and geologic boundaries or initial head data for each layer can be set easily on work sheet. The relative errors (R. E.) for each model's observed values and calculated values are $0.156{\sim}0.432$ in case of KOG-FLOW, and $0.451{\sim}1.175$ in case of WINFLOW, therefore it is known that KOG-FLOW model developed in this study produced results compared to observed head values.

Exploring the Attractive Factors of App Icons

  • Ho, Chun-Heng;Hou, Kai-Chun
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • v.9 no.6
    • /
    • pp.2251-2270
    • /
    • 2015
  • More than 1 billion mobile apps (smartphone applications) have been released worldwide. Competition among developers of apps that are available in app stores has intensified because of increasing demand. App icons with an appealing design can instantly increase attention. Miryoku Engineering methods were used and combined with the Kansei interface model to examine the relationship between attractive icons and users. The evaluation grid method (EGM) is a qualitative method that was used to evaluate the icons, and Quantification Theory Type I is a quantitative method that was used to analyze the influence of design elements in icons. Eight attractive factors of app icons were determined using EGM, and six specific factors were identified using questionnaires. The quantitative results indicated that user cognition and emotion were influenced by the various design elements. The impact on the attractive factors of a single design element differed among users with diverse backgrounds. App icons were assessed on the basis of aesthetics to identify attractive factors and thereby assist designers in understanding and implementing design elements and improving the overall visual appeal of their apps. The result of this investigation is crucial to the presentation of app icons in online app stores.

Evaluation of Eco-Hydrological Changes in the Geum River Considering Dam Operations : II. Hydraulic Fish Habitat Condition Analysis (댐 운영을 고려한 금강의 생태.수문학적 변화 평가 : II. 수리학적 어류서식처 조건 분석)

  • Park, Sang-Young;Kim, Jeong-Kon;Ko, Ick-Hwan
    • Journal of Korea Water Resources Association
    • /
    • v.42 no.5
    • /
    • pp.407-414
    • /
    • 2009
  • A quantitative analysis was conducted to study the impacts of artificial flow alteration on fish habitate condition change in the Geum River downstream the Daechung Multi-purpose Dam (DMD). River Analysis Package (RAP) was employed for the analysis and three fish species of black shiner, long nose barbel and Korean shinner were selected as icon species. The results of the analysis showed enhaced fish habitat conditions during low flow seasons in spring and fall after DMD construction, while the impact of the Youngdam Multipurpose Dam located upstream the DMD was insignificant. This result could be attributed to the fact that the increased flow during dry seasons helped create preferable habitat conditions for the fish species tested in this study.

An Evaluation of Website Information Architecture for Old Adults: Focused on Organization and Labeling System (고령층을 위한 웹 사이트 정보 구조 평가: 조직화 체계와 레이블링 체계를 중심으로)

  • Seo, Jiwoong;Kim, Heesop
    • Journal of the Korean Society for information Management
    • /
    • v.33 no.1
    • /
    • pp.181-196
    • /
    • 2016
  • The objective of this study is to evaluate the organization system and the labeling system of information architecture of a website for the elderly. To achieve this aims, we selected a representative website, i.e., Naver, and the participants were conducted given three types of search tasks using their own information literacy skills and they were answered to the questionnaire and an additional interview, if necessary. A total of 74 valid data were collected through the experiment, and we analyzed the data using SPSS Ver. 20. It revealed that Naver received a positive evaluation in the organization system aspect, particularly its systematic subject categorization and chronological browsing mechanisms. Old adults were preferred the icon-based labeling than the text-based labeling system, and showed a significant difference among their academic backgrounds.

A Study on the Elements of Interface Design of Audio-based Social Networking Service (오디오 기반 SNS의 인터페이스 디자인 요소 연구)

  • Kim, Yeon-Soo;Choe, Jong-Hoon
    • Journal of the Korea Convergence Society
    • /
    • v.13 no.2
    • /
    • pp.143-150
    • /
    • 2022
  • Audio-based SNS also needs a visual guide to reach the contents desired by the users. Therefore, this study investigates visual interface design elements that influence the experience of using audio contents in audio-based SNS. Prior researches have identified that the generally acknowledged interface design elements are important for the usability of audio contents. Through the analysis of the currently launched audio-based SNS, the influence of general interface elements were again confirmed, and via the analysis of other audio content services, a new interface evaluation element was explored. Accordingly, with five general interface evaluation elements-layout, color, icon, typography, graphic image, multimedia elements are newly defined and proposed as crucial factors in evaluating the UI of audio-based SNS.

How Does the Internet Audience Participate in Cyber Spare and Constitute Cyber Culture? (인터넷 수용자의 참여방식과 문화적 생산 -<여인천하> 게시판 분석-)

  • Joo, Chang-Yun
    • Korean journal of communication and information
    • /
    • v.19
    • /
    • pp.265-294
    • /
    • 2002
  • The purpose of this study is to explore the way in which the internet audience constitutes cyber culture by analysing a bulletin board system(BBS) on a historical drama, 'The World of Women'(SBS). Research findings show that the internee audience participates in a cyber space by five manners; personal participation(18.9%), critique of broadcaster's policy(11.3%), participation in a television drama community(42.1%), co-authorship(6.4%), evaluation and interpretation(21.3%). Through these kinds of participant activities, the internee audience tends to constitute a new cyber culture. Firstly, the audience seems to read 'The World of Women' by a specific way. It is the interest of a Um court lady that is characteristic on BBS of 'The World of Women'. Secondly, the internet audience constructs a new community of meaning by means of using emoticon(emotion and icon), deconstructing grammar, and remaking new signs. Thirdly, the internet audience argues their power over drama production, in other words, their ownership over the drama. Fouthly, the audience actively protests and criticise the policy of the broadcaster, especially charged service. Finally, the internet audience is likely to enjoy writing itself as a fun.

  • PDF