• Title/Summary/Keyword: Ice hockey

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Coordination Pattern of Upper Limb of Sweep Shot Movement in Ice Hockey (아이스하키 스위프 샷(Sweep shot) 동작의 상지의 협응 형태)

  • Choi, Ji-Young;Lee, Eui-Lin
    • Korean Journal of Applied Biomechanics
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    • v.17 no.4
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    • pp.169-179
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    • 2007
  • The purpose of this study was to investigate the relations between the segments of the body and to qualitatively analyze coordination pattern of joints and segments during Sweep Shot movement in Ice Hockey, by utilizing coordination variables was angle vs. angle plots. By the utilization the three dimensional anatomical angle cinematography, the angles of individual joint and segment according to sweep shot in ice hockey. The subjects of this study were five professional ice hockey players. The reflective makers were attached on anatomical boundary line of body. For the movement analysis three dimensional cinematographical method(APAS) was used and for the calculation of the kinematic variables a self developed program was used with the LabVIEW 6.1 graphical programming(Johnson, 1999) program. By using Eular's equations the three dimensional anatomical Cardan angles of the joint and ice hockey stick were defined. The three dimensional anatomical angular displacement and coordination pattern of trunk and Upper limb(shoulder-elbow, elbow-wrist linked system) showed important role of sweep shot in ice hockey. As the result of this paper, for the successful movement of sweep shot in ice hockey, it is most important role of coordination pattern of trunk-shoulder, shoulder-elbow and elbow-wrist. specially turnk movememt as a proximal segment. Coordination pattern of Upper Limb(upperarm-forearm-hand) of Sweep Shot movement in Ice Hockey that utilizes coordination variables seems to be one of useful research direction to understand basic control mechanisms of Ice hockey sweep shooting linked system skill. this study result showed flexion-extension, adduction-abduction and internal-external rotation of trunk are important role of power and shooting direction coordination pattern of upper Limb of Sweep Shot movement in Ice Hockey.

Ice Hockey Research Data Platform from Official Records Data and Verification

  • Jin, Seung-kyo;Jang, Ji-hyun;Kim, Hye-young;Kim, Sun-tae
    • International Journal of Knowledge Content Development & Technology
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    • v.9 no.4
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    • pp.31-45
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    • 2019
  • In this study, a database was established by analyzing the record data research produced in ice hockey sports. The deployed data verification with Ice hockey reference service was demonstrated with ice hockey officials and players. This research utilized the data stored in the KNSU Datanest data repository and developed PDF parsers for batch processing of records. Among the types of records, the game summary, team roster, team statistics, and player statistics files were collected, and tables were extracted from the records. PDF records were converted to text in CSV format which are converted to DataFrame and loaded into the database. Out of the total 22 types of records, 4 types were constructed with OO data parsed as element values. Data verification has found no problems with the quality of the data deployed, showing a high satisfaction with providing 66 factors against the 30 factors provided by the service previously used.

Shoulder Arthrokinematics of Collegiate Ice Hockey Athletes Based on the 3D-2D Model Registration Technique

  • Jeong, Hee Seong;Song, Junbom;Lee, Inje;Kim, Doosup;Lee, Sae Yong
    • Korean Journal of Applied Biomechanics
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    • v.31 no.3
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    • pp.155-161
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    • 2021
  • Objective: There is a lack of studies using the 3D-2D image registration techniques on the mechanism of a shoulder injury for ice hockey players. This study aimed to analyze in vivo 3D glenohumeral joint arthrokinematics in collegiate ice hockey athletes and compare shoulder scaption with or without a hockey stick using the 3D-2D image registration technique. Method: We recruited 12 male elite ice hockey players (age, 19.88 ± 0.65 years). For arthrokinematic analysis of the common shoulder abduction movements of the injury pathogenesis of ice hockey players, participants abducted their dominant arm along the scapular plane and then grabbed a stick using the same motion under C-arm fluoroscopy with 16 frames per second. Computed tomography (CT) scans of the shoulder complex were obtained with a 0.6-mm slice pitch. Data from the humerus translation distances, scapula upward rotation, anterior-posterior tilt, internal to external rotation angles, and scapulohumeral rhythm (SHR) ratio on glenohumeral (GH) joint kinematics were outputted using a MATLAB customized code. Results: The humeral translation in the stick hand compared to the bare hand moved more anterior and more superior until the abduction angle reached 40°. When the GH joint in the stick hand was at the maximal abduction of the scapula, the scapula was externally rotated 2~5° relative to 0°. The SHR ratio relative to the abduction along the scapular plane at 40° indicated a statistically significant difference between the two groups (p < 0.05). Conclusion: With arm loading with the stick, the humeral and scapular kinematics showed a significant correlation in the initial section of the SHR. Although these correlations might be difficult in clinical settings, ice hockey athletes can lead to the movement difference of the scapulohumeral joints with inherent instability.

Three dimensional Kinematic Analysis of Sweep Shot in Ice Hockey (아이스하키 스위프 샷(Sweep shot) 동작의 3차원 운동학적 분석)

  • Choi, Ji-Young;Moon, Gon-Sung
    • Korean Journal of Applied Biomechanics
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    • v.16 no.4
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    • pp.49-59
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    • 2006
  • The purpose of this study was to investigate the relations between the segments of the body, the three dimensional anatomical angle according to sweep shot in ice hockey. The subjects of this study were five professional ice hockey players. The reflective makers were attached on anatomical boundary line of body. For the movement analysis three dimensional cinematographical method(APAS) was used and for the calculation of the kinematic variables a self developed program was used with the LabVIEW 6.1 graphical programming(Johnson, 1999) program. By using Eular's equations the three dimensional anatomical Cardan angles of the joint and ice hockey stick were defined. 1. In three dimensional linear velocity of blade the Y axis showed maximum linear velocity almost impact, the X axis(horizontal direction) and the Z axis(vertical direction) maximum linear velocity of blade did not show at impact but after impact this will resulted influence upon hitting puck. 2. The resultant linear velocity of each segment of right arm showed maximum resultant linear velocity at impact. It could be suggest that the right arm swing patterns is kind of push-like movement. therefore the upper arm is the most important role in the right arm swing. 3. The three dimensional anatomical angular displacement of trunk in flexion-extension showed flexion all around the wrist shot. The angular displacement of trunk in internal-external rotation showed internal rotation angle at the backswing top and and increased the angle after the impact. while there is no significant adduction-abduction. 4. The three dimensional anatomical angular displacement of trunk showed most important role in wrist shot. and is follwed by shoulder joints, in addition the movement of elbow/wrist joints showed least to the shot. this study result showed upperlimb of left is more important role than upperlimb of right.

Jersey Design and Pattern Making for Disable Players of Ice Sledge Hockey

  • Park, Sanghee;Um, Sungheum;Park, Jinhee
    • Journal of Fashion Business
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    • v.20 no.3
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    • pp.43-53
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    • 2016
  • As the quality of life has improved with development of science and technology, desire for better quality of life of disable people has also increased. Currently, prejudiced views of disabled people in South Korea are changing, but sports for all disabled people is not revitalized and social support is also inadequate. In developed countries, administration and systems for sports among people with disabilities are provided at the consumer level, and many companies willingly provide support to disabled athletes. However, in South Korea, low awareness of sports for disabled people is companied by minimal support companies. In order for South Korea to advance, support for the disable sports players is needed, especially sports-wear that fits their body conditions and differences game playing from ordinary sports players. This study specifically focused on the ice sledge hockey players, taking into account the complaints on their jersey and their special conditions through motion analysis while sleds. For the easy use of the hockey, armhole depth and sleeve breadth was reduced and sleeve hem was designed for flexibility of sleeve such that it does not slide down. Also, because only the front of the Jersey is tucked in the pants, the side vent was designed to be deep such that the back hem is prevented from being pulled. Sportswear pattern making for the players with disabilities required to account for distinct body characteristics, as compared to the ordinary players. Thus, studies that develops sports-wear design for those with disabilities contributes to the qualitative development of sports for people with disabilities.

Factors Contributing to Winning in Ice Hockey: Analysis of 2017 Ice Hockey World Championship (2017 International Ice Hockey Federation World Championship의 승리 결정요인 분석)

  • Lee, Jusung;Kim, Hyeyoung;Kim, Chaeeun;Pathak, Prabhat;Moon, Jeheon
    • 한국체육학회지인문사회과학편
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    • v.57 no.4
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    • pp.387-394
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    • 2018
  • The purpose of this study is to provide information regarding the strategies by identifying the main variables that determines the winning team based on the records of all games of the 2017 IIHF World Championship Top league. 64 matches were analyzed for the study. 6 variables were analyzed which included ratio of saves, shots on goal, penalties in minutes, time for power play, power play goals, and face off wins. Logistic regression analysis (LRA), multiple regression analysis (MRA), and principal component analysis (PCA) were implemented to examine the relationship between win and loss. In case of LRA, shots on goal (p<.001), face-off wins (p<.001) had significantly positive relation to winning of game whereas, penalties in minutes (p<.01) and time on power play (p<.01) had significantly negative. Using MRA, win percentage was calculated which had significant positive correlation to ratio of saves (p<.01) and face-off wins (p<.001) whereas, a significant negative with penalties in minutes (p<.001). For PCA, the winning team consisted of penalty, attack, and defense factors whereas, losing teams consisted only the attack and defense factors.

Kinematic analysis of Ire hockey slap shot (아이스 하키 슬랩 샷(slap shot)의 운동학적 분석)

  • Moon, Gon-Sung;Park, Chong-Rul
    • Korean Journal of Applied Biomechanics
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    • v.13 no.2
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    • pp.13-28
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    • 2003
  • The purpose of this study was to analyze the kinematic characteristics of Ice hockey slap shot. The subjects of this study were four professional ice hockey players. The reflective markers were attached on the anatomical boundary line of body and the subjects were asked to perform the shot. Ariel Performance Analysis System was used to capture and digitize the shooting image, the data were analyzed by LabView 6i. The results were as fellows. 1. The period of the back swing phase was $0.542{\pm}0.062sec$, the down swing phase was $0.28{\pm}0.056sec$ and the total swing time was $0.825{\pm}0.017sec$ 2. The maximum linear velocity of the stick blade for x direction was shown after 7% of impact, for y, z direction were shown before 2%, 8% of Impact. 3. The maximum velocity of each segment for the left arm was $2.35{\pm}0.05m/s$ in the upper arm, $3.56{\pm}0.34m/s$ in the forearm, $4.75{\pm}0.67m/s$ in the hand. 4. The maximum velocity of each segment for the right arm was $4.67{\pm}0.43m/s$ in the upper arm, $7.22{\pm}0.69m/s$ in the forearm, $9.42{\pm}0.89m/s$ in the hand. 5. The angle of left elbow was generally flexed from the ready stance to the impact and was $82.26{\pm}3.45^{\circ}$ the moment of Impact. 6. The angle of the left shoulder was increased ut the down swing phase and was $78.74{\pm}4.78^{\circ}$ on the moment of impact. 7. The angle of the right shoulder was decreased in the down swing phase and increased before the impact. and the angle was $51.28{\pm}3.54^{\circ}$ on the moment of impact.

A Study on Ice Hockey Training Assistance System (아이스하키 슈팅훈련 보조 시스템에 관한 연구)

  • Lee, Gyubin;Lee, Seunghyeon;You, Yunjung;Seon, Dayoung;You, Wonsang
    • Proceedings of the Korea Information Processing Society Conference
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    • 2021.05a
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    • pp.90-92
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    • 2021
  • 본 연구에서는 아마추어 또는 운동선수의 아이스하키 슈팅 훈련을 지원하는 IoT 시스템을 제안한다. 고성능 레이더 센서를 이용하여 퍽의 최대속도를 정밀하게 측정하고, 블루투스로 스마트폰에 전송된 퍽 속도 정보를 안드로이드 앱에서 간편하게 확인할 수 있으며, 측정 기록이 데이터베이스에 저장된다. 본 논문은 아이스하키 훈련을 보조하는 지능적인 코칭 시스템 개발을 위한 예비 연구로서, 실험결과는 레이더 센서 기술과 모바일 앱 기술을 통해 스포츠 훈련 보조 시스템 구현의 가능성을 보여준다.

A Design and Implementation of Object Recognition based Interactive Game Contents using Kinect Sensor and Unity 3D Engine (키넥트 센서와 유니티 3D 엔진기반의 객체 인식 기법을 적용한 체험형 게임 콘텐츠 설계 및 구현)

  • Jung, Se-hoon;Lee, Ju-hwan;Jo, Kyeong-Ho;Park, Jae-Seong;Sim, Chun Bo
    • Journal of Korea Multimedia Society
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    • v.21 no.12
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    • pp.1493-1503
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    • 2018
  • We propose an object recognition system and experiential game contents using Kinect to maximize object recognition rate by utilizing underwater robots. we implement an ice hockey game based on object-aware interactive contents to validate the excellence of the proposed system. The object recognition system, which is a preprocessor module, is composed based on Kinect and OpenCV. Network sockets are utilized for object recognition communications between C/S. The problem of existing research, degradation of object recognition at long distance, is solved by combining the system development method suggested in the study. As a result of the performance evaluation, the underwater robot object recognized all target objects (90.49%) with 80% of accuracy from a 2m distance, revealing 42.46% of F-Measure. From a 2.5m distance, it recognized 82.87% of the target objects with 60.5% of accuracy, showing 34.96% of F-Measure. Finally, it recognized 98.50% of target objects with 59.4% of accuracy from a 3m distance, showing 37.04% of F-measure.