• Title/Summary/Keyword: IT Coding Education

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Content Recommendation Techniques for Personalized Software Education (개인화된 소프트웨어 교육을 위한 콘텐츠 추천 기법)

  • Kim, Wan-Seop
    • Journal of Digital Convergence
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    • v.17 no.8
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    • pp.95-104
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    • 2019
  • Recently, software education has been emphasized as a key element of the fourth industrial revolution. Many universities are strengthening the software education for all students according to the needs of the times. The use of online content is an effective way to introduce SW education for all students. However, the provision of uniform online contents has limitations in that it does not consider individual characteristics(major, sw interest, comprehension, interests, etc.) of students. In this study, we propose a recommendation method that utilizes the directional similarity between contents in the boolean view history data environment. We propose a new item-based recommendation formula that uses the confidence value of association rule analysis as the similarity level and apply it to the data of domestic paid contents site. Experimental results show that the recommendation accuracy is improved than when using the traditional collaborative recommendation using cosine or jaccard for similarity measurements.

An Analysis of Students' Experiences Using the Block Coding Platform KNIME in a Science-AI Convergence Class at a Science Core High School (과학중점학교 학생의 블록코딩 플랫폼 KNIME을 활용한 과학-AI 융합 수업 경험 분석)

  • Uijeong Hong;Eunhye Shin;Jinseop Jang;Seungchul Chae
    • Journal of The Korean Association For Science Education
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    • v.44 no.2
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    • pp.141-153
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    • 2024
  • The 2022 revised science curriculum aims to develop the ability to solve scientific problems arising in daily life and society based on convergent thinking stimulated through participation in research activities using artificial intelligence (AI). Therefore, we developed a science-AI convergence education program that combines the science curriculum with artificial intelligence and employed it in convergence classes for high school students. The aim of the science-AI convergence class was for students to qualitatively understand the movement of a damped pendulum and build an AI model to predict the position of the pendulum using the block coding platform KNIME. Individual in-depth interviews were conducted to understand and interpret the learners' experiences. Based on Giorgi's phenomenological research methodology, we described the learners' learning processes and changes, challenges and limitations of the class. The students collected data and built the AI model. They expected to be able to predict the surrounding phenomena based on their experimental results and perceived the convergence class positively. On the other hand, they still perceived an with the unfamiliarity of platform, difficulty in understanding the principle of AI, and limitations of the teaching method that they had to follow, as well as limitations of the course content. Based on this, we discussed the strengths and limitations of the science-AI convergence class and made suggestions for science-AI convergence education. This study is expected to provide implications for developing science-AI convergence curricula and implementing them in the field.

Analysis of Computing Thinking Patterns revealed in Gifted Information Classroom Teaching based on a GoGo Bumper Car Project (고고범퍼카 프로젝트 기반의 정보영재반 수업에서 나타나는 컴퓨팅 사고 패턴 분석)

  • Jun, Youngcook
    • The Journal of Korean Association of Computer Education
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    • v.20 no.1
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    • pp.49-62
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    • 2017
  • This paper aims to deeply investigate the interactive patterns between a robot teacher and a participating gifted student who assembled GoGo Bumper car and controlled it with GoGo Monitor commands. Two days of classroom activities for the GoGo Bumper car project were videotaped between July 29 and 30 in 2013. Extra video-based recall interviews were also conducted three times between Nov 2013 and Jan 2014. The qualitative analysis of video data, GoGo Monitor codes and interview data revealed several unfolding patterns of computational thinking. The participating student while interacting with a robot teacher often contemplated and coded on his own ways as he worked with GoGo board testing and assembling a GoGo Bumper car. The overall process of coding and testing his own ideas by finding out relevant commands and arranging them attuned to his computational strategies seems to be cyclic.

Software Education Class Model using Generative AI - Focusing on ChatGPT (생성형 AI를 활용한 소프트웨어교육 수업모델 연구 - ChatGPT를 중심으로)

  • Myung-suk Lee
    • Journal of Practical Engineering Education
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    • v.16 no.3_spc
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    • pp.275-282
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    • 2024
  • This study studied a teaching model for software education using generative AI. The purpose of the study is to use ChatGPT as an instructor's assistant in programming classes for non-major students by using ChatGPT in software education. In addition, we designed ChatGPT to enable individual learning for learners and provide immediate feedback when students need it. The research method was conducted using ChatGPT as an assistant for non-computer majors taking a liberal arts Python class. In addition, we confirmed whether ChatGPT has the potential as an assistant in programming education for non-major students. Students actively used ChatGPT for writing assignments, correcting errors, writing coding, and acquiring knowledge, and confirmed various advantages, such as being able to focus on understanding the program rather than spending a lot of time resolving errors. We were able to see the potential for ChatGPT to increase students' learning efficiency, and we were able to see that more research is needed on its use in education. In the future, research will be conducted on the development, supplementation, and evaluation methods of educational models using ChatGPT.

A Study on the Virtual Remote Input-Output Model for IoT Simulation Learning (IoT 시뮬레이션 학습을 위한 가상 리모트 입출력 모델에 관한 연구)

  • Seo, Hyeon-Ho;Kim, Jae-Woong;Kim, Dong-Hyun;Park, Seong-Hyun
    • Journal of the Korea Convergence Society
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    • v.12 no.10
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    • pp.45-53
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    • 2021
  • In our technology-driven world, various methods for teaching in an educational venue or in a simulated environment have been suggested especially for computer and coding education. In particular, IoT related education has been made possible owing to the industrial developments that have occurred in various fields since the Fourth Industrial Revolution. The proposed model allows various IoT systems to be indirectly built; it provides an inexpensive learning method by applying a simulation system in a 3D environment. The model is implemented on Virtual Remote IO based on the Arduino platform, thereby reducing the cost of building an education system. In addition various education-related content can be provided to learners through such an indirectly developed system. Test code was written to check the consistency of an operation between the real system and the virtual system.

A Study on the Education of 5GL Program Tool at College (대학에서 국산 5세대 프로그램 저작도구의 교육에 대한 연구)

  • Park Daewoo
    • Journal of the Korea Society of Computer and Information
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    • v.9 no.4 s.32
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    • pp.41-48
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    • 2004
  • At Ubiquitous ages I am teaching of the Fifth Generation Languages Program Tool which was producted by Korea at college, and it develop software program for Internet Electronic Commerce Information. In this paper I have researched the problems from education in Operating System and the Use of Tool that Korean 5GL Program Tool was better than Foreign Program Tool on functions and peculiarity, merits and demerits. I have a research and analysis of students response about the Using of Tool, Coding(Script), Application Programming in college education whose have had existing Foreign Tool. Also. I propose that the alternative plans which analyze out opinions from teaching professors and program developers.

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A Study on Instructional Design and Effectiveness for Solving Real Life Problems based on Design Thinking (디자인 사고 기반 실생활 문제 해결을 위한 수업 설계 및 효과성 연구)

  • Bo Kyung Park
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.1
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    • pp.471-478
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    • 2023
  • Teaching and learning research is essential to prepare for the era of the 4th industrial revolution. We must strengthen the creative educational capabilities of prospective teachers by improving the curriculum and teaching-learning model of teacher training colleges. Future education should foster creative thinking based on communication and collaboration. In this study, we improved the future teaching and learning model and applied it to actual classes. In addition, we verified the effectiveness by conducting pre- and post-surveys on the capabilities of future creative teachers. The survey consists of common satisfaction questions and questions about future creative teacher capabilities. As a result of the analysis, we confirmed that the capacity of future creative teachers increased.

Claim-Evidence Approach for the Opportunity of Scientific Argumentation

  • Park, Young-Shin
    • Journal of The Korean Association For Science Education
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    • v.26 no.5
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    • pp.620-636
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    • 2006
  • The purpose of this study was to analyze one science teacher's understanding of student argumentation and his explicit teaching strategies for implementing it in the classroom. One middle school science teacher, Mr. Field, and his students of 54 participated in this study. Data were collected through three semi-structured interviews, 60 hours of classroom observations, and two times of students' lab reports for eight weeks. Coding categories were developed describing the teacher's understanding of scientific argumentation and a description of the main teaching strategy, the Claim-Evidence Approach, was introduced. Toulmin's approach was employed to analyze student discourse as responses to see how much of this discourse was argumentative. The results indicated that Mr. Field defined scientific inquiry as the abilities of procedural skills through experimentation and of reasoning skills through argumentation. The Claim-Evidence Approach provided students with opportunities to develop their own claims based on their readings, design the investigation for evidence, and differentiate pieces of evidence from data to support their claims and refute others. During this approach, the teacher's role of scaffolding was critical to shift students' less extensive argumentation to more extensive argumentation through his prompts and questions. The different level of teacher's involvement, his explicit teaching strategy, and the students' scientific knowledge influenced the students' ability to develop and improve argumentation.

The Application of the Scratch2.0 and the Sensor Board to the Programming Education of Elementary School (초등학교 프로그래밍 교육을 위한 스크래치2.0과 센서보드 활용)

  • Moon, Waeshik
    • Journal of The Korean Association of Information Education
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    • v.19 no.1
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    • pp.149-158
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    • 2015
  • Programming education plays a very effective role in comprehensively learning problem analysis ability, logical thinking ability, procedural problem solving method, and imaginary problem solving method. Until recently, however, it is not applied to the elementary and the middle school in Korea, which is very different from the other IT centerd countries such as the U.S., etc., where coding class is actively implemented. Fortunately, Korean government recognized this reality and decided to implement programming education as a regular subject in the elementary school from 2017. In this situation, many researchers' programming education model research is urgently required for the students to learn in the elementary and the middle school. This research developed and suggested 17 sessions of programing education model connected with scratch language and sensor board, which is hardware, to be applied to the class of the 5th and 6th graders. As the result of implementing the joint class of 5th and 6th graders during the after-school class based on programming education process suggested to verify the suitability for elementary school programing education, satisfactory achievement was attained by the assessed students. The researcher plans to develop an optimum model proper for the elementary school students' intellectual capacity by more improving programming education model.

Artificial intelligence, machine learning, and deep learning in women's health nursing

  • Jeong, Geum Hee
    • Women's Health Nursing
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    • v.26 no.1
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    • pp.5-9
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    • 2020
  • Artificial intelligence (AI), which includes machine learning and deep learning has been introduced to nursing care in recent years. The present study reviews the following topics: the concepts of AI, machine learning, and deep learning; examples of AI-based nursing research; the necessity of education on AI in nursing schools; and the areas of nursing care where AI is useful. AI refers to an intelligent system consisting not of a human, but a machine. Machine learning refers to computers' ability to learn without being explicitly programmed. Deep learning is a subset of machine learning that uses artificial neural networks consisting of multiple hidden layers. It is suggested that the educational curriculum should include big data, the concept of AI, algorithms and models of machine learning, the model of deep learning, and coding practice. The standard curriculum should be organized by the nursing society. An example of an area of nursing care where AI is useful is prenatal nursing interventions based on pregnant women's nursing records and AI-based prediction of the risk of delivery according to pregnant women's age. Nurses should be able to cope with the rapidly developing environment of nursing care influenced by AI and should understand how to apply AI in their field. It is time for Korean nurses to take steps to become familiar with AI in their research, education, and practice.