• Title/Summary/Keyword: IT 융합 프로젝트

Search Result 199, Processing Time 0.022 seconds

Educational Effects of an Instructional Model for Engineering-Centered Convergence Project (공학중심의 융합프로젝트 교수학습모형의 교육적 효과)

  • Choi, Ji Eun;Jin, Sung-Hee;Kim, Hale
    • Journal of Engineering Education Research
    • /
    • v.21 no.1
    • /
    • pp.3-13
    • /
    • 2018
  • The purpose of this study is to propose a teaching and learning model that can effectively manage convergence education, which is one of the concerns of university education, at the level of course. The pre-collaborative instructional design stage is to prepare the operation of the convergence project course. It shares the common goal and establishes a team of relevant professors to set up the actual convergence project topic and establishes cooperation relationships with industry or community as needed. In the convergence project activity, students will be able to understand the learning objectives, learning activities, evaluation methods, and explain the subject of the convergence project by proceeding with the whole orientation. Students organize teams of interest and conduct learning and design activities on convergence technologies and present their results. In the educational improvement activities, professors will share the lesson process and results and discuss improvements through the improvement seminar. As a result of analyzing the effectiveness of the proposed convergence project based teaching and learning model, the convergence project experience has improved the cooperative self - efficacy for the learners and the results were confirmed that students perceived to achieve the expected learning goal and satisfied with their experience.

New Perspectives on Living Space Design Trend beyond Eastern & Western Traditional Culture - For Important key which is "My space" of contemporary people who give comfort - (새로운 관점으로 본 동·서양 문화를 초월한 리빙 공간 디자인 트렌드 - 위안을 주는 현대인들의 "My space" 프로젝트를 중심으로 -)

  • Lee, Seul;Choi, Kyung Ran
    • Korea Science and Art Forum
    • /
    • v.20
    • /
    • pp.327-337
    • /
    • 2015
  • There is growing tendency to find rest in one's own space for senses of isolation and loneliness were felt as excluded from the contemporary society. It is necessary for a private space to be reproduced as a place of consolation and cure beyond rest. This study is dealing with project research works, which are exhibited in 2014 Home Table Deco Fair with the theme of for individual rest and consolation. This study, based on the investigation of Korean lifestyle and trend, considered design, in the living space of modern people with Korean-style design, and in the perspective of color, quality of material, and aesthetic sense, and suggests that design convergence of the east and the west. This study can contribute to recreate meaning and principles of design based on Korean aesthetics and culture according to the needs of the present age.

Development and usability evaluation of a Collaborative Mind map Authoring Tool (협업을 위한 공동 작업용 마인드맵 도구 개발 및 사용성 평가)

  • Sin, Eun Joo;Choi, Ja-Ryoung;Im, Su Jie;Lim, Ji Su;Choi, Yu Jin;Lim, Soon Bum
    • The Journal of the Convergence on Culture Technology
    • /
    • v.4 no.1
    • /
    • pp.187-192
    • /
    • 2018
  • Mind map is a very useful technique for brainstorming. Therefore, it can be effectively used for collaboration as a creative group conception. However, existing mind map software is not possible to collaborate because it is difficult to share mind map or discuss among members. In this study, we developed a mind map system that can support collaborative work as well as individual authoring and editing. This can incorporate individual mind maps of members into mind map of team, share and discuss them, and modify the mind map. This is convenient because it does not require a separate program installation, and verifies usability to support the process of collaborative process through usability evaluation.

Suggestion of RE and TDD-based V&V Development Process for Scientific Software Implementation (과학용 소프트웨어 구현을 위한 RE와 TDD기반 V&V 개발 프로세스 제안)

  • Lee, Jae-Hong;Kim, Duksu;Kim, Seung-Hee
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.21 no.2
    • /
    • pp.79-88
    • /
    • 2021
  • Scientific software requires a development process different from conventional application software due to its unique characteristics, such as expert-level deep domain knowledge requirements. In this study, we proposed a V & V development process based on RE (Reverse Engineering) and TDD (Test-Driven Development) for software development for science. We also configured a virtual scenario for the actual project, applied it, checked the procedure, and refined it. The development process of this study, suggested for the purpose of developing scientific software, will contribute to the development and application of the software that can provide high quality and high reliability. And This study is expected to serve as an opportunity for the development of scientific software and the spread of research.

The Future and Prospects of NFT Art : On the basis of Actor-Network Theory (NFT 아트의 미래와 전망 : 행위자네트워크 이론을 중심으로)

  • Cheon, Mi Lim;Kim, Hong Kyu
    • The Journal of the Convergence on Culture Technology
    • /
    • v.8 no.4
    • /
    • pp.397-405
    • /
    • 2022
  • NFT art is a new art formed based on NFT technology. This is attracting great attention in the existing art world and art market. Therefore, it is required to analyze whether NFT art can establish itself as a new area of art. Therefore, the formation and development process of NFT art is analyzed from the perspective of Actor-Network Theory of Science and Technology and Studies, and the case of NFT artist 'beeple' is a representative example. It also discusses the artistic value of NFT art and its relationship with traditional art networks based on the aesthetics of science and technology researcher Graham Harman. In particular, it analyzes the future and genre sustainability of NFT art through the case of NFT project "Cryptopunks" and "PUNKISM" advocating a new art genre. By analyzing NFT art with ANT, I would like to raise a technical, aesthetic, and philosophical questions and propose a positive prospect as a new art genre.

A study on intelligent services using 3D modeling (3차원 모델링을 적용한 지능형 서비스에 관한 연구)

  • Eunji Kim;Lee ByongKwon
    • Journal of Digital Policy
    • /
    • v.2 no.2
    • /
    • pp.1-6
    • /
    • 2023
  • This thesis was developed so that users can access tourism services more easily by utilizing Unity based on the metaverse. The core function and environment of the program were created using Unity, a game production tool, to create a virtual space. In the virtual space, it is implemented so that the tourist service can be used from various angles and positions through NPCs to which control and camera viewpoints are applied. This project is a content that allows you to visit tourist attractions in a virtual world without going to the site by using virtual reality technology. The background and goal of the project is to make it into a game form using a UI frame and fuse it into a simple game form to add fun elements to enable virtual reality tourist experience applying game for tourist attraction publicity.

An Empirical Study on the Impact of China's One Belt and One Road Initiative on Asian Countries and North Korean Economy in the Aspect of Digital Transformation of the 4th Industrial Revolution (4차 산업혁명의 디지털 트랜스포메이션 측면에서 중국의 일대일로 구상이 아시아 국가와 북한 경제에 미치는 영향의 실증 연구)

  • Park, Chul-Soo
    • Knowledge Management Research
    • /
    • v.21 no.4
    • /
    • pp.59-88
    • /
    • 2020
  • This study is to examine the influence of Asian countries on the economic field, and to explain the characteristics and purposes of China's Belt and Road Initiative using data analysis. The purpose of this study is to identify and analyze the influence and characteristics of China's One-to-One Road Initiative on the economic sector by examining trade and investment in Asian countries adjacent to China. In particular, the One-to-One Road initiative is proceeding in a way that connects China and neighboring countries. It is to understand the dependence of the Asian countries in China on the Chinese economy. In addition, it is intended to derive implications by grasping and evaluating what the level is based on data. This study also attempts to grasp the influence and ripple effects of the one-on-one strategy on the Chinese economy and the North Korean economy, where dependence is deepening. Recently, the strategy for Asian countries through a one-to-one initiative in China has been restructured in the framework of the construction of the "21st century Maritime Silk Road" and emphasizes the cooperation mechanism led by the country. In progress of the one Belt and One Road, Chinese ICT companies are remarkable. This study looked at the influence of China's digital one Belt and One Road on Asian countries.

Analyzing the Impact of Species on Urban Development Using Meta Population Model (메타개체군 이론을 활용한 도시개발에 따른 생물 종 영향 평가 활용 가능성 분석)

  • Eun Sub Kim;Young Won Mo;Tae Yoon Park;Yoonho Jeon;Jiyoung Choi;Dong Kun Lee
    • Journal of Environmental Impact Assessment
    • /
    • v.32 no.2
    • /
    • pp.61-71
    • /
    • 2023
  • As differences in the impact of each species on a spatial scale occur, analysis at the landscape scale is necessary to evaluate the impact of a development project. In previous studies, the Incidence Function Model (IFM) based on meta population theory was used to analyze the impact of species on the environment that changes according to urban development. However, since the model was required at least 10 occupied areas, it is difficult to use it for species that are difficult to monitor such as endangered species. Therefore, we proposed the Incidence Function Model (IFM) using species distribution model to fill the species data. In addition, we reviewed whether the developed model can be used in environmental impact assessment. As a result of the analysis, the minimum occupancy of Prionailurus bengalensis on urban development decreased to 56.5% and the possibility of survival to 28.7%. We confirmed that It rapidly decreased from the reference points of 230 and 70habitats through analysis of the meta-population capacity according to the decrease in the number of habitats. These results can be assessing the environment impact of each species on habitat loss. And it can support decision-making on the minimum number and area of habitat for species protection. This study is expected to be used as basic data for environment impact assessment on before and after development projects and mitigation measures plans, thereby increasing the effectiveness of reduction plans.

A Reservation based Network Resource Provisioning Testbed Using the Integrated Resource Management System (통합자원관리시스템을 이용한 예약 기반의 네트워크 자원 할당 테스트베드 망)

  • Lim, Huhn-Kuk;Moon, Jeong-Hoon;Kong, Jong-Uk;Han, Jang-Soo;Cha, Young-Wook
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.36 no.12B
    • /
    • pp.1450-1458
    • /
    • 2011
  • The HPcN (Hybrid & high Performance Convergence Network) in research networks means environment which can provide both computing resource such as supercomputer, cluster and network resource to application researchers in the field of medical, bio, aerospace and e-science. The most representative research network in Korea, KREONET has been developing following technologies through the HERO (Hybrid Networking project for research oriented infrastructure) from 200S. First, we have constructed and deployed a control plane technology which can provide a connection oriented network dynamically. Second, the integrated resource management system technology has been developing for reservation and allocation of both computing and network resources, whenever users want to utilize them. In this paper, a testbed network is presented, which is possible to reserve and allocate network resource using the integrated resource management system. We reserve network resource through GNSI (Grid Network Service Interface) messages between GRS (Global Resource Scheduler) and NRM (Network Resource Manager) and allocate network resource through GUNI (Grid User Network Interface) messages between the NRM (network resource manager) and routers, based on reservation information provided from a user on the web portal. It is confirmed that GUNI interface messages are delivered from the NRM to each router at the starting of reservation time and traffic is transmitted through LSP allocated by the NRM.

Contents Analysis of Basic Software Education of Non-majors Students for Problem Solving Ability Improvement - Focus on SW-oriented University in Korea - (문제해결력 향상을 위한 비전공자 소프트웨어 기초교육 내용 분석 - 국내 SW중심대학 중심으로 -)

  • Jang, Eunsill;Kim, Jaehyoun
    • Journal of Internet Computing and Services
    • /
    • v.20 no.4
    • /
    • pp.81-90
    • /
    • 2019
  • Since 2015, the government has been striving to strengthen the software capabilities required for future talent through software-oriented university in Korea. In the university selected as a software-oriented university, basic software education is given to all departments such as humanities, social science, engineering, natural science, arts and the sports within the university in order to foster convergent human resources with different knowledge and software literacy. In this paper, we analyze the contents of basic software education for twenty universities selected as software-oriented universities. As a result of analysis, most of the basic software education which is carried out to the students of the non-majors students was aimed at improvement of problem solving ability centered on computational thinking for future society and improvement of convergence ability based on computer science. It uses block-based educational programming language and text-based advanced programming language to adjust the difficulty of programming contents and contents reflecting characteristics of each major. Problem-based learning, project-based learning, and discussion method were used as the teaching and learning methods for problem solving. In the future, this paper will help to establish the systematic direction for basic software education of non-majors students.