• Title/Summary/Keyword: IT 니즈

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Suggestion of smart Dressing Table design for one person household -Focusing on single women in their 20s (1인 가구를 위한 스마트 화장대 디자인 제안 - 20대 독신 여성을 중심으로)

  • Kim, Da-Yeon;Lee, Dong-Min
    • Journal of the Korea Convergence Society
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    • v.9 no.2
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    • pp.165-170
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    • 2018
  • The purpose of this study is to recognize the necessity of smart furniture for single - person households and to suggest final design. It is assumed that smart furniture that meets the demand can be released in the future. To this end, we intend to solve the needs of the smart technology of the subject through in-depth interviews and persona establishment through demand research. Currently, the number of single-person households is expected to increase steadily and become the most important form of household composition in the future. In the future, it will be analyzed based on the in-depth interview after the target selection for the target needs research. Then, after insights are gathered through in-depth interviews, we apply the applicable smart technology to create the expected scenarios and draw conclusions about how smart furniture will function in the future.

Study on Customized Theme Travel Guide Services through the Platform (플랫폼을 통한 맞춤형 테마 여행 가이드 서비스 연구)

  • Kim, Seung-In;Lee, Kaha
    • Journal of the Korea Convergence Society
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    • v.10 no.8
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    • pp.97-103
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    • 2019
  • The purpose of this study is to identify the needs of domestic and overseas tourists in the growing travel industry and platform industry and propose a customized matching platform service. A survey was conducted on a total of 106 people from domestic teenagers to 60s or more and case studies with domestic travel related and expert matching application. According to this survey, It was possible to identify the inconveniences and necessary needs during the trip. As the aging society is on the way, It propose a local guide matching platform service that can cover not only 20s and 30s but also 40s ~ 60s, which will be a competitive platform service in the age of 100 years. However, since this study have studied a somewhat comprehensive age range from 20 to 60 years or older, future studies will require intensive research on subjects aged 40 to 60 years or older.

Development of personalized clothing recommendation service based on artificial intelligence (인공지능 기반 개인 맞춤형 의류 추천 서비스 개발)

  • Kim, Hyoung Suk;Lee, Jong Hyuck;Lee, Hyun Dong
    • Smart Media Journal
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    • v.10 no.1
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    • pp.116-123
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    • 2021
  • Due to the rapid growth of the online fashion market and the resulting expansion of online choices, there is a problem that the seller cannot directly respond to a large number of consumers individually, although consumers are increasingly demanding for more personalized recommendation services. Images are being tagged as a way to meet consumer's personalization needs, but when people tagging, tagging is very subjective for each person, and artificial intelligence tagging has very limited words and does not meet the needs of users. To solve this problem, we designed an algorithm that recognizes the shape, attribute, and emotional information of the product included in the image with AI, and codes this information to represent all the information that the image has with a combination of codes. Through this algorithm, it became possible by acquiring a variety of information possessed by the image in real time, such as the sensibility of the fashion image and the TPO information expressed by the fashion image, which was not possible until now. Based on this information, it is possible to go beyond the stage of analyzing the tastes of consumers and make hyper-personalized clothing recommendations that combine the tastes of consumers with information about trends and TPOs.

A Study on the Development of a Dog Fashion Show Program Using Metaverse (메타버스를 활용한 반려견 패션쇼 프로그램 개발 연구)

  • Jin-Beom, Pyeon;Hee-Eun, SunWoo;Yun-Seo, Hong;Jung-Yi, Kim
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.23 no.1
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    • pp.101-107
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    • 2023
  • The purpose of this study is to research and develop the concepts and functions of the Metabus dog fashion show. Currently, as the pet-related industry grows rapidly, the pet fashion industry is also naturally growing. However, unlike the fast-growing fashion industry, it was not enough to meet the needs of dog owners. Therefore, this study attempted to develop a metaverse dog fashion show by supplementing the problems that arise when purchasing existing pet clothes through metaverse. As a research method, first, a survey was conducted on the rise in the actual pet-related industry and the social trends of metaverse and virtual fashion shows. Second, the existing dog clothing purchase characteristics were examined through user demand analysis, and user needs were derived. Third, the appropriate form of content was established, and a new content consumption environment called metaverse was analyzed and derived. Finally, functions were derived and developed to give users satisfaction. In the future, it is necessary to study a clear payment system in connection with the actual dog clothing business based on this.

Detection of User Behavior Using Real-Time User Joints and YOLOv3 (실시간 사용자 관절과 YOLOv3를 이용한 사용자 행동 검출)

  • Oh, Ye-Jun;Kim, Sang-Joon;Choi, Hee-Jo;Park, Goo-Man
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2021.06a
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    • pp.228-231
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    • 2021
  • 인물의 행동 및 이동을 인식하는 것은 다양한 분야에서 활용될 수 있다. 사람의 행동을 파악하여 니즈를 예상하고 맞춤형 콘텐츠를 제공하거나 행동을 예측하여 범죄나 폭력을 예방하는 등 여러 방면으로 활용 가능하다. 그러나 이동과 현재 위치 정보만으로 인물의 행동을 예측하기에는 한계가 있다. 본 논문에서는 실시간으로 사람의 이동과 행동을 인식하기 위해 Kinect v2가 제공하는 관절 정보와 YOLOv3를 이용하여 실시간으로 사람의 행동을 인식하는 시스템을 제작하였다.

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A Study on the Extended User Experience of 3D Object Shared Training Content (사용자 경험을 위한 3D Object 공유형 교육컨텐츠 연구)

  • Seok-Hun Kim;Hyun-Jin Yeo;Hong-Dae Kim
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2023.07a
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    • pp.733-734
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    • 2023
  • 코로나 펜데믹 이후 다시 대면활동이 활성화되고 있지만 이미 학습한 비대면 활동은 10대들의 대안적인 활동, 소통, 협업의 공간으로 메타버스가 주목을 받으며 초,중 대학에 이르는 교육영역에 대한 논의와 연구가 활발해지고 있다. 특히 고가의 장비나 사용하기 위험한 교육 교보재를 메타버스 공간에 같이 공유하여 오프라인에서 쉽게 접할 수 없는 확장된 사용자 경험을 제공하기 위한 니즈가 있다. 이에 교육 공간으로서의 메타버스 활용을 뛰어넘어 고가 및 위험성이 있는 제한된 교육경험을 제공할 수 있어야 한다.

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An Empirical Study on Curriculum Development in Colleges Using Job Analysis (직무분석을 활용한 전문대학 교육과정 개발에 관한 실증적 연구)

  • Park, Ju-Hyeon;Byeon, Sang-Seok;Lee, Ae-Gyeong;Song, Yun-Sin;Lee, Geun-U
    • Korean Business Review
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    • v.23 no.1
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    • pp.45-68
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    • 2010
  • Current oversupply of college graduates is the need in the industry, but the absolute lack of manpower and the company's dissatisfaction with graduates of the retraining costs borne by businesses increases with the overall gap between university education and industry is causing a scene. Particularly job-oriented vocational training colleges for the purpose of sahoegak areas of professional knowledge, teaching theory, research, and cultivate talent, and social development of countries required to cultivate professional personnel for the purpose were established. However, the purpose of today's college founded largely on these off, which reflects the needs of industry through the development of the curriculum of colleges established in the original intent and purpose of the on demand came to be intellectually and socially. Reflect the needs of industrial on-site training is the development "of industrial units for each job through the job analysis is required in college to acquire job skills training to be a list of subjects and the importance of each subject and analyzed the incidence and Curriculum Development Reflected in and through which industry and the job comes from the college curriculum to eliminate the gap between research. Research-oriented job analysis methods commonly used in curriculum development, DACUM technique was used, through which subjects daebipyo skills, selection of the companies surveyed set of job model, job creation and the job description and job specification we analyze it using a group of experts to evaluate the interview and questionnaire via WEB to evaluate the results of the educational process.

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Development Process for User Needs-based Chatbot: Focusing on Design Thinking Methodology (사용자 니즈 기반의 챗봇 개발 프로세스: 디자인 사고방법론을 중심으로)

  • Kim, Museong;Seo, Bong-Goon;Park, Do-Hyung
    • Journal of Intelligence and Information Systems
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    • v.25 no.3
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    • pp.221-238
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    • 2019
  • Recently, companies and public institutions have been actively introducing chatbot services in the field of customer counseling and response. The introduction of the chatbot service not only brings labor cost savings to companies and organizations, but also enables rapid communication with customers. Advances in data analytics and artificial intelligence are driving the growth of these chatbot services. The current chatbot can understand users' questions and offer the most appropriate answers to questions through machine learning and deep learning. The advancement of chatbot core technologies such as NLP, NLU, and NLG has made it possible to understand words, understand paragraphs, understand meanings, and understand emotions. For this reason, the value of chatbots continues to rise. However, technology-oriented chatbots can be inconsistent with what users want inherently, so chatbots need to be addressed in the area of the user experience, not just in the area of technology. The Fourth Industrial Revolution represents the importance of the User Experience as well as the advancement of artificial intelligence, big data, cloud, and IoT technologies. The development of IT technology and the importance of user experience have provided people with a variety of environments and changed lifestyles. This means that experiences in interactions with people, services(products) and the environment become very important. Therefore, it is time to develop a user needs-based services(products) that can provide new experiences and values to people. This study proposes a chatbot development process based on user needs by applying the design thinking approach, a representative methodology in the field of user experience, to chatbot development. The process proposed in this study consists of four steps. The first step is 'setting up knowledge domain' to set up the chatbot's expertise. Accumulating the information corresponding to the configured domain and deriving the insight is the second step, 'Knowledge accumulation and Insight identification'. The third step is 'Opportunity Development and Prototyping'. It is going to start full-scale development at this stage. Finally, the 'User Feedback' step is to receive feedback from users on the developed prototype. This creates a "user needs-based service (product)" that meets the process's objectives. Beginning with the fact gathering through user observation, Perform the process of abstraction to derive insights and explore opportunities. Next, it is expected to develop a chatbot that meets the user's needs through the process of materializing to structure the desired information and providing the function that fits the user's mental model. In this study, we present the actual construction examples for the domestic cosmetics market to confirm the effectiveness of the proposed process. The reason why it chose the domestic cosmetics market as its case is because it shows strong characteristics of users' experiences, so it can quickly understand responses from users. This study has a theoretical implication in that it proposed a new chatbot development process by incorporating the design thinking methodology into the chatbot development process. This research is different from the existing chatbot development research in that it focuses on user experience, not technology. It also has practical implications in that companies or institutions propose realistic methods that can be applied immediately. In particular, the process proposed in this study can be accessed and utilized by anyone, since 'user needs-based chatbots' can be developed even if they are not experts. This study suggests that further studies are needed because only one field of study was conducted. In addition to the cosmetics market, additional research should be conducted in various fields in which the user experience appears, such as the smart phone and the automotive market. Through this, it will be able to be reborn as a general process necessary for 'development of chatbots centered on user experience, not technology centered'.

A Study on Charging for Internet Portal Service and Bundling Service (인터넷포탈의 유료화와 묶음상품 연구)

  • Kim, Wan-Ju;Shim, Sang-Ryul
    • 한국IT서비스학회:학술대회논문집
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    • 2002.11a
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    • pp.7-15
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    • 2002
  • 인터넷포탈의 유료화는 인터넷포탈이 가지고 있는 취약한 수익모델을 개선하기 위하여 반드시 달성하여야 할 과제라고 할 수 있다. 인터넷포탈이 서비스를 유료화 하는 과정에서 인터넷포탈의 경쟁환경적 특성에 따라 수익모델을 발전시켜가는 방식으로서 묶음상품을 이용하는 원리와 그 가능성을 검증하고자 하였다. 국내 인터넷포탈은 이미 이용자의 니즈에 부합하는 다양한 형태의 묶음상품을 제공하고 있음을 확인할 수 있었으며, 인터넷포탈의 묶음상품 전략이 인터넷포탈의 경쟁력을 높일 수 있는 강력한 수단 또는 새로운 수익모델을 창출해 나가는 자기발전의 방식으로 활용될 수 있음을 관련문헌에 대한 연구와 국내사례를 통해 살펴보았다.

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A study on Taxonomy of Ubiquitous Service Models - Focused on GIS Industry (유비쿼터스 서비스 모델 및 분류체계에 관한 연구 -GIS(Geographic Information System) 산업을 중심으로)

  • Cho, In-Su;Park, Hee-Jun;Won, Jong-Tae
    • 한국IT서비스학회:학술대회논문집
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    • 2009.05a
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    • pp.8-12
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    • 2009
  • 본 연구는 유비쿼터스 환경에서의 체계적 서비스를 도출하기 위한 분류체계를 제안하고 이를 유비쿼터스 기반 GIS 서비스에 적용시켜 그 결과를 분석하고 시사점을 도출한다. 이를 위해 기술적 특성과 고객 니즈의 특성을 포함한 유비쿼터스 환경과 서비스 속성을 조사한다. 또한 기존의 제시되었던 u-서비스 분류체계를 분석하고 GIS 산업의 가치사슬과 기술 및 서비스 동향을 조사하여 새로운 유비쿼터스 서비스 분류 체계를 개발하는데 활용한다. 개발된 유비쿼터스 서비스 분류체계를 검증하기 위해 유비쿼터스 기반 GIS 서비스의 도입 사례를 조사하여 적용해본다. 적용 결과를 통해 분류 체계의 적합성을 검증하고 향후 GIS 서비스 도입 시 고려해야 할 사항과 발전방안을 제시한다.

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