• Title/Summary/Keyword: IT코딩 교육

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Analysis of Computing Thinking Patterns revealed in Gifted Information Classroom Teaching based on a GoGo Bumper Car Project (고고범퍼카 프로젝트 기반의 정보영재반 수업에서 나타나는 컴퓨팅 사고 패턴 분석)

  • Jun, Youngcook
    • The Journal of Korean Association of Computer Education
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    • v.20 no.1
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    • pp.49-62
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    • 2017
  • This paper aims to deeply investigate the interactive patterns between a robot teacher and a participating gifted student who assembled GoGo Bumper car and controlled it with GoGo Monitor commands. Two days of classroom activities for the GoGo Bumper car project were videotaped between July 29 and 30 in 2013. Extra video-based recall interviews were also conducted three times between Nov 2013 and Jan 2014. The qualitative analysis of video data, GoGo Monitor codes and interview data revealed several unfolding patterns of computational thinking. The participating student while interacting with a robot teacher often contemplated and coded on his own ways as he worked with GoGo board testing and assembling a GoGo Bumper car. The overall process of coding and testing his own ideas by finding out relevant commands and arranging them attuned to his computational strategies seems to be cyclic.

Multimedia Contents System based on Repurposing and Transcoding (리퍼포징과 트랜스코딩에 기반한 멀티미디어 콘텐츠 시스템)

  • Lee, Hyun-Lee;Kim, Hye-Suk;Kim, Kyoung-Soo;Ceong, Hee-Taek
    • Journal of Digital Contents Society
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    • v.11 no.2
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    • pp.145-152
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    • 2010
  • The study of application using multimedia contents have been worked out a lot. But those trial can be hardly to be applied because each social study curriculum has a little difference which is a peculiar properties in social study. So we try to find the most efficient study method making multimedia contents system with computer graphic design and animation and sound and movie. This study introduce the method of image transcoding in real time based on repurposing structure to make better use of a multimedia contents system. We assume that developed multimedia contents system could be a big help to increase study efficiency through graphic, sound, movie as well as to encourage student's motive and interest. It is mostly possible to use for creative, self-controlled and social study material which is used to study the subject with conversational and repetitive way. So we hope this study will be a good guide line of developing various contents in multimedia contents.

Needs Assessment for an Adaptive e-Learning System Applying Rossett's Model (Rossett 모형을 적용한 적응형 이러닝 시스템을 위한 요구 분석)

  • Lee, Jaemu
    • The Journal of the Korea Contents Association
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    • v.14 no.6
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    • pp.529-538
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    • 2014
  • This study was conducted as an need analysis through close and open semi-structured surveys, in order to identify the adaptive elements of the adaptive e-learning system. The study was conducted on students majoring computer education in teacher's college. In terms of the process of the need analysis, Rossett Model was applied. For the research method, responses on the open questionnaire were analyzed. In terms of the analysis method, coding was used to extract the theme of the content, and through the constant comparison method, categorizing took place. As the element that offers adaption in the adaptive learning system, it escapes from the existing learning style, and recognized the importance of providing adaptability for different elements such as the learner's level, learning objectives, and learning contents. Especially, An instructional model was identified as an important element that helps reach rationality as well as efficiently conduct the learning objectives.

A Study on the Direction Future of Cataloging Education (차세대 목록 교육의 방향성에 관한 연구)

  • Cho, Jane
    • Journal of Korean Library and Information Science Society
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    • v.41 no.2
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    • pp.127-145
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    • 2010
  • Outsourcing, importing of publishing metadata and revitalizing copy cataloging have reduced importance of traditional cataloging. Request of interoperability between other communities and business integration of related system also have changed the meaning of library catalog. Furthermore, newly declared principle and rules are totally different to existing AACR, MARC, measures to cataloging education for next generation seems to be urgently needed. In this study, firstly put together a series of discussion about future cataloging and new role of cataloging librarian, and secondly basis on it, suggest direction of cataloging education course which divided two sectors. One is for students who are undergraduated, and another is for current cataloger at working level. In basic training, it should contain principle of knowledge organization and diverse resources and its relationship, encoding scheme and its practice. The other hand, in re-education training, it should include that re-recognition about new concept of bibliographic world, changing vocabulary and encoding scheme, furthermore metadata scheme about diverse resources which library have accepted, and its integration.

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A Courseware for the Learning of Visual Basic on the Web (초등학생을 위한 비주얼베이식 교육 시스템 개발)

  • Jin, Hyun-Sik;Park, Phan-Woo
    • Journal of The Korean Association of Information Education
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    • v.7 no.3
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    • pp.299-308
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    • 2003
  • Programming education in the area of ICT instruction is usually considered as contributing to the improvement of one's analytical power, logic in thinking, and procedural problem-solving capabilities. However, it is hard to get access to adequate web coursewares in suit with their intellectual level of development of Korean elementary students. Most of the existing coursewares, if any, are dealing with high level and theory-oriented contents, and accordingly are quite difficult for the elementary students to understand them. In addition, it is very difficult to practice them on the Web. Drawing upon some ideas on the theories of Web-based design and learning, this study tries to develop and materialize a fresh learning courseware for Visual Basic. The Web courseware thus developed allows students to learn the basics of visual basic programming as well as the basic grammar. It also provides students with an environment that enables students to code and run programs on the Web.

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A Study on the Independent Operation of Information Education through Autonomous Subjects in Elementary Schools (초등학교에서 자율과목 편성을 통한 정보교육 독립 운영 방안)

  • Ahn, Sung Hun
    • Journal of Creative Information Culture
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    • v.7 no.1
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    • pp.43-52
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    • 2021
  • In this paper, the necessity of independent operation of information curriculum was suggested by analyzing the changes and problems of elementary school information curriculum. Also, a plan was suggested to organize autonomous subjects for autonomous activities so that information education can be independently operated in elementary schools. Autonomous activity is an extension of the concept of creative experience activities, and refers to an educational activity time in which autonomous courses or various educational activities can be freely operated by reflecting the needs of students and parents or the characteristics of the school. It means a subject that you choose to run or do not have to choose. In the case of running an independent curriculum using the discretionary time of the principal, such as voluntary activities, the "safe life" of the 1st and 2nd graders in the 2015 elementary school curriculum and the 7th junior high school curriculum operate elective courses in subject discretionary activities. One can be found. Therefore, if information education in elementary schools can be organized and operated as autonomous subjects, at least students who want to learn artificial intelligence, coding, and big data will have an opportunity to learn in public education.

A Study on the Effects of Teachers' School Library Use and Their Perceptions of the Library's Roles on Cooperative Reading Education Intention in Elementary Schools (초등학교 교사의 학교도서관 이용 경험과 역할 인식이 협력 독서교육 의도에 미치는 영향)

  • Sully Yun;Giyeong Kim
    • Journal of the Korean Society for information Management
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    • v.41 no.1
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    • pp.163-187
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    • 2024
  • This study examines the teachers' perception of the school library's role and the teacher-librarian expertise that enables collaborative reading education in elementary schools. Furthermore, it develops strategies that the school library and teacher-librarians should undertake for collaborative reading education. The questionnaire was developed to survey 176 teachers in 9 elementary schools in Gyeonggi-do. As a result, the teacher's perception of the school library's role and event role perception would positively impact the expected effects of collaborative reading education intention. This study is meaningful in that suggestions are offered for collaborative reading education and where teacher-librarian expertise is placed.

Content Recommendation Techniques for Personalized Software Education (개인화된 소프트웨어 교육을 위한 콘텐츠 추천 기법)

  • Kim, Wan-Seop
    • Journal of Digital Convergence
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    • v.17 no.8
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    • pp.95-104
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    • 2019
  • Recently, software education has been emphasized as a key element of the fourth industrial revolution. Many universities are strengthening the software education for all students according to the needs of the times. The use of online content is an effective way to introduce SW education for all students. However, the provision of uniform online contents has limitations in that it does not consider individual characteristics(major, sw interest, comprehension, interests, etc.) of students. In this study, we propose a recommendation method that utilizes the directional similarity between contents in the boolean view history data environment. We propose a new item-based recommendation formula that uses the confidence value of association rule analysis as the similarity level and apply it to the data of domestic paid contents site. Experimental results show that the recommendation accuracy is improved than when using the traditional collaborative recommendation using cosine or jaccard for similarity measurements.

An Analysis of Teacher Training Programs focusing on the Reflect Qualities of teachers in Gifted Education (영재교육 담당교사의 자질 반영을 중심으로 한 교사 연수 프로그램 분석)

  • Cho, Kyu-Seong;Chung, Duk-Ho;Park, Kyeong-Jin;Kim, Hee-Jin;Park, Seon-Ok
    • Journal of Gifted/Talented Education
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    • v.24 no.4
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    • pp.543-559
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    • 2014
  • The purpose of this study was to analyze the teacher training programs focusing on reflect qualities of teachers in gifted education. A total of 20 teacher training programs were collected from the office of education, the teacher training center of university and the remote training center. These teacher training programs were analyzed using a semantic network analysis. The analysis showed that 'curriculum', 'teaching and learning' and 'development of curriculum' were emphasized in teacher training programs. Therefore, teacher training programs are operated with an emphasis on teacher's professional qualities. The analysis also revealed that many of the teacher training programs were dealt with professional and teaching faculty's qualities more than affective qualities. Therefore, it is necessary to reorganize the teacher training programs to be diversified and balanced. Furthermore, in order to improve teacher's quality equally, we suggest a systematic training program should be pot in place.

A Study on Education Methods to Develope Application Programs Based on Paper Prototyping (페이퍼 프로토타입 기반의 응용 프로그램 개발 교육방안 연구)

  • Choi, Jin-Yong;Sohn, Won-Sung
    • Journal of The Korean Association of Information Education
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    • v.14 no.1
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    • pp.69-77
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    • 2010
  • As the knowledge and information society has emerged, paradigm of school education has moved to improvement of creativity and problem-solving skills of a learner. However, up to the present, ICT education in schools has shown distorted features, which are focusing on the use of application programs, out of its original purpose. This study also allows digital technology to be displayed in analog ways by applying the paper prototyping technique, which can be substituted for the programming phase that elementary school students feel difficulty to handle with. In addition, It enables practical and useful ideas to be designed, constructed and evaluated as a system, based on User Centered Design (UCD), which encourages users actively to participate in the development, rather than focus on developer. To verify the effects of education, we evaluated and analyzed concept models of a learner before and after the application development activity by applying the mental model theory. The framework suggested in this study can be applied to courseware of programming in elementary schools.

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