• Title/Summary/Keyword: IP Multicast

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Performance Analysis of 6to4 and NAT-PT Transition Mechanism (6to4와 NAT-PT전이 메커니즘의 성능 분석)

  • 이수진;김재은;강현국
    • Proceedings of the Korean Information Science Society Conference
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    • 2002.10e
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    • pp.379-381
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    • 2002
  • 인터넷이 급속도로 발전함에 따라 현재 사용하고 있는 IPv4 주소는 인터넷 초기 시절 무분별한 클래스 단위의 할당으로 주소가 고갈되고 있는 상태이며 인터넷 라우팅 시스템은 과부하 상태에 있다. 이에 따라 IPv4의 여러 문제점들에 대한 해결책을 연구하고 있으며 기존의 TCP/IP 프로토콜에 대한 수정 보완 작업 및 IPv4를 대체하는 방안으로 mobile IP, QoS, Security, multicast 등의 많은 프로토콜들이 추가되고 주소 공간 문제 등을 해결할 수 있는 IPv6 가 이슈화되고 있다. 그러나 가까운 시일 내에 모든 시스템들이 IPv4로부터 IPv6로 전이되는 것은 불가능하기 때문에 전반적이 IPv6 시스템이 구성될 때 까지 IPv4와 IPv6가 동시에 존재하게 되며 이들간의 통신을 위해서 IPv4/IPv6 전이 메커니즘은 필수 사항이다 따라서 본 논문에서는 현재까지 제안된 IP6 전이 메커니즘들 중 NAT-PT와 6to4 전이 메커니즘의 성능을 비교 분석하였다.

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Sharing of DLNA Media Contents among Inter-homes based on DHCP or Private IP using Homeserver (동적 사설 IP 기반의 다중 홈간 DLNA 미디어 컨텐츠 공유)

  • Oh, Yeon-Joo;Lee, Hoon-Ki;Kim, Jung-Tae;Paik, Eui-Hyun
    • The KIPS Transactions:PartC
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    • v.13C no.6 s.109
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    • pp.709-716
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    • 2006
  • According to the increase of various AV media devices and contents in the digital home, the DLNA becomes to play an important role as the interoperability standard between then Since this guideline only focuses on the interoperability among home networked devices, media players, and media contents existing inside of the homenetwork, there is no retrieval and transmission method for sharing multimedia contents located over several homes via Internet. Additionally, this guideline lets device-detection and notification messages to be transmitted using W multicast methods, and current Internet environment cannot guarantee consistent IP multicast services, it has the limitation that it cannot retrieve and control DLNA devices in other digital homes remotely via the Internet. Therefore, in this paper, we propose the IHM(Inter-Home Media) proxy system and its operating mechanism to provide a way of sharing media contents distributed over multiple DLNA-based homes, through analyzing these limitations and building up a sharing method for A/V media contents distributed over the DLNA homes based on the dynamic or private IP networks. Our method removes the limitation on the user locations through sharing distributed media contents, and also makes cost-downs for storing media contents, from the view point of individual residents.

A Performance Analysis of IP Multicasting using Resource Reservation over ATM Networks (ATM 망에서 자원 예약 방식을 이용한 IP 멀티캐스팅의 성능 분석)

  • 봉은철;김동일;최영진;양기원;오창석
    • The KIPS Transactions:PartC
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    • v.8C no.1
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    • pp.41-50
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    • 2001
  • With growth of Internet, real time multimedia application services require guarantee of QoS (Quality of Service). However, the existing Internet based on best-effort service is not enough to support those services, so MARS model to support IP multicast over ATM networks and RSVP to provide heterogeneous QoS by resource reservation scheme are proposed. As a simulation result, it is proved that processing delay of MARS is increased and success of resource reservation is decreased as a number of QoS change request of a receiver is increased. Therefore, it is important to provide heterogeneous QoS that distribute a load of MARS caused by convergence of messages and efficiently manage the resource of network as to find out scale of receivers and frequency of QoS change request.

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Internet Audio Broadcasting Technology Using MPEG-2 AAC Streaming (MPEG-2 AAC 스트리밍을 이용한 인터넷 오디오 방송기술)

  • 이태진;홍진우
    • The Journal of the Acoustical Society of Korea
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    • v.21 no.2
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    • pp.93-101
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    • 2002
  • This paper presents the Internet audio broadcasting technology based on the streaming technology. In this paper, we choose the MPEG-2 AAC for multimedia data, and for the streaming of this data we use RTP/RTCP protocol. We use RTSP protocol for the control of streaming data and TCP/IP for the exchange of information between server and client. By using all of these protocols and MPEBG-2 AAC, we explain the implementation method for the unicast/multicast streaming server/client system. Our system was tested by ETRI intranet, which is connected by 2000 researchers. Experimental result show that our system can be process the packet loss and jitter by retransmission and variable length buffer. Multicast streaming server can be used for the audio broadcasting service inside the company, unicast streaming server can be used for the AOD (Audio On Demand) service.

Wired/Wireless Combination Network Plan for Realtime Wiress Multimedia Application Service (Realtime Wiress Multimedia Application service를 위한 유/무선 통합 네트워크 설계)

  • Eon, Ki-Boo;Lee, Mung-Hoon;Yoe, Hyun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • v.9 no.1
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    • pp.109-112
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    • 2005
  • As the degree of use of network is increasing the need for building the basic of the stable network service is being needed a lot. Also the engineers require the traffic control for the best application and management and bandwidth management urgently. To solve these problems, there were no other ways of increasing the bandwidth of lines until now. However, this solution has the limit that the cost is too high and the traffic problem is growing continuously. On this study, it is suggested that through the planning the wired /wireless combination network design offering the service of QoS, Multicast, Mobile, realtime multimedia traffic delay without packet loss will be dealth with.

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An Analysis of Impact of Processing Delay in Many­to­many Application Layer Multicast Protocols (다대다 응용 계층 멀티캐스트 프로토콜에서의 처리 지연 시간 영향 분석)

  • 김성훈;강경란;이동만
    • Proceedings of the Korean Information Science Society Conference
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    • 2003.10c
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    • pp.289-291
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    • 2003
  • IP멀티캐스트가 현재 보편적 서비스로 사용되지 못하는 한계로 인하여 그 대안으로 응용 계층 멀티캐스트 기법들이 제안되고 있다. 기존의 응용 계층 멀티캐스트의 성능 분석 기준으로 네트워크 자원의 효율적 사용면을 고려하여 스트레스, 스트레치와 전송 트리 관리 비용등이 사용되었다. 그러나, 응용 계층 멀티캐스트는 데이터의 전송이 참가자인 종단 시스템에 의해 이루어지고, 종단 시스템은 범용 장비로서 데이터 전달에 최적화된 성능을 갖지 못한다. 따라서, 데이터 전달을 위해 종단 시스템에서의 처리 지연이 발생하고 이로 인한 종단간 데이터 전송 지연에 영향을 끼치게 된다. 본 논문에서는 종단 시스템에서의 데이터 전달을 위한 전달 지연 시간을 모델링 하고, 대표적 다대다 응용 계층 멀티캐스트 기법인 End­system Multicast와 NICE에 대하여 종단 시스템에서 발생하는 처리 지연 시간이 전체 참가자간의 데이터 전송 지연 시간에 미치는 영향을 분석한 결과를 기술한다.

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Adaptive Forward Error Correction Scheme for Real-Time Communication in Satellite IP Networks

  • Cho, Sung-Rae
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.4 no.6
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    • pp.1116-1132
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    • 2010
  • In this paper, a new forward error correction (FEC) protocol is proposed for point-to-multipoint satellite links. Link-layer error control protocols in point-to-multipoint satellite links impose several problems such as unreliability and receiver-heterogeneity. To resolve the problem of heterogeneous error rates at different receivers, the proposed scheme exploits multiple multicast channels to which each receiver tunes. The more channels a receiver tunes to, the more powerful error correcting capability it achieves. Based on its own channel condition, each receiver tunes to as many channels as it needs, which prevents from receiving unwanted parities. Furthermore, each receiver saves the decoding time, processing overhead, and processing energy. Performance evaluation shows that the proposed scheme guarantees the target PER while saving energy. The proposed technique is highly adaptive to the channel variation with respect to the throughput efficiency, and provides scalable PER and throughput efficiency.

Buffering Mechanism based on Mobile Host in Mobile Multicast (Mobile Multicast상에서 모바일 호스트 기반 버퍼링 기법)

  • 홍은경;김기완;이승원;정기동
    • Proceedings of the Korean Information Science Society Conference
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    • 2002.10e
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    • pp.364-366
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    • 2002
  • 무선 환경에서 모바일 호스트는 네트웍 사이를 이동할 때에 핸드오프를 수행해야 한다. 본 논문에서는 이동 컴퓨팅 환경의 IP 멀티캐스트 전송 기법에서 핸드오프 중에 발생하는 패킷 손실을 줄이기 위한 버퍼링 기법을 제안하였다. 기존에 제시된 방법들은 모바일 노드의 핸드오프 동안 전송되어지는 패킷들을 이동 전에 서비스 해주는 FA가 버퍼링 하여핸드 오프 후에 전달해주거나, 핸드 오프 동안 이동 전ㆍ후의 FA 모두에게 멀티캐스트 하도록 하고 있다. 본 논문에서는 기존의 방법과는 달리 모바일 호스트가 네트웍들의 오버랩영역으로 이동하게 되면 버퍼링 수행 여부를 결정하고, 판단 결과에 따라 직접 버퍼링을 수행함으로써 핸드 오프 시 발생 할 수 있는 패킷 손실을 줄이도록 하고 있다. 이는 버퍼링 된 패킷의 포워딩 시간을 최소로 할 뿐 아니라 불필요한 버퍼링을 방지 할 수 있다.

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An Improved Handoff Technique for Multimedia Services in mobile environment (모바일 환경에서 멀티미디어 서비스를 위해 개선된 핸드오프 기법)

  • Kim Jeong-Won
    • Journal of the Korea Society of Computer and Information
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    • v.10 no.3 s.35
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    • pp.219-227
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    • 2005
  • Since multicast in the mobile environments is based on packet transmission and independent addressing, this paper propose an improved scheme about how to manage the multicasting group and to set the communication path in the mobile environment by applying two-level addressing mode, which is similar to mobile IP, for location-independent address setting. And we propose the smooth handoff scheme that minimizes the handoff delay for mobile multimedia services. Performance analysis by the modified NS-2 network simulator has showed that the proposed scheme is better than other techniques in terms of handoff delay and transmitted packets' throughput.

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A Delay-guaranteed Overlay Network for P2P Streaming Service (P2P 스트리밍 서비스를 위한 지연시간 보장 오버레이 네트워크)

  • Park, Seung-Chul
    • Journal of Information Technology Services
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    • v.9 no.3
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    • pp.83-93
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    • 2010
  • P2P streaming technology has advantages of scalability and availability comparing to the popular IP multicast. This paper proposes an approach to apply the P2P streaming technology to the delay-sensitive multimedia multicast applications. In order for the P2P streaming to be applied to the delay-sensitive applications, prior construction of delay-guaranteed overlay network is necessarily required. Moreover, the delay-guaranteed overlay network should be able to be kept even when the hand-overs occur owing to the departures of the intermediate P2P peers. This paper proposes a delay-guaranteed overlay network construction method by using the bandwidth and end-to-end delay based admission control and the backup peer based hand-over control mechanism.