• Title/Summary/Keyword: IMITATION

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Current Concept of Biomimicry - Ecological Approach for Sustainable Development - (생태모방의 현재적 개념 - 지속가능한 발전을 위한 생태적 접근 -)

  • Bae, Haejin;Park, Eun Jin;Lee, Eunok
    • Korean Journal of Environment and Ecology
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    • v.33 no.1
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    • pp.116-123
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    • 2019
  • This study focused on defining concepts such as biology push (biology-based biomimicry) and technology pull (technology problem-based biomimicry) in the multidisciplinary field of ecological imitation and analyzing the status of related research and technology at the domestic and international levels. From an ecological point of view, biomimicry is defined as ecological mimicry in which ideas obtained through classification and investigation of principles of biology and ecology are applied to the concepts of engineering and technology. We also defined the biology push as the ecological imitation based on biological characteristics starting from an ecological viewpoint and technology pull as the ecological imitation based on technical problems starting from technical needs. Although biomimicry studies often focus on the technology development by finding stable and eco-friendly source materials from biological and ecological characteristics, we wanted to emphasize the unlimited potential of research of biomimicry that can begin with an idea based on biological and ecological characteristics. This study presents the need to develop the research and technology further based on the biological and ecological viewpoints that can contribute to future sustainable development.

The Association of Auditive and Visual Meanings in (영화 <이미테이션 게임>에 나타난 청각적·시각적 의미의 연합)

  • Ahn, Soo Hwan
    • The Journal of the Korea Contents Association
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    • v.21 no.7
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    • pp.83-92
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    • 2021
  • The goal of this paper is to explore the relationship between visual and auditive meanings of the film "The Imitation Game"(2013) which is directed by Morten Tyldum, and with music composed by Alexandre Desplat. The author accepted Zwikowski's idea of analyzing how film music and visual information created a chemical and meaningful signal for the audience. Lawrence Zbikowski has used Conceptual Integration Networks (CIN), devised by Golles Fauconnier and Mark Turner, to analyze latent meanings which was produced by the association of visual and auditive meanings. Therefore, The author applied the CIN analyzing methodology to the research combination of music and imagery in "The Imitaion Game." Desplat, the composer, has used aeolian instead of tonality to represent the main character. The aeolian melodic line was changed to create a similar atmosphere of imagery and narratives. The irregular time and minor chord was associated with unstable emotion and familiar intervals, while the major chord was associated with stable feelings. Desplat also applied instrumental diversity and extreme changes of dynamic to create positive or negative cognition. The author, therefore, found how the meanings of auditive materials and visual information combined and emphasized encoded messages in the film.

Users' Perception based on Input Control Method of Hedonic Intelligent Products - Focused on an Intelligent Pinwheel - (쾌락적 지능형제품의 입력 제어 방식에 따른 사용자 인식 - 지능형 바람개비 사례를 중심으로 -)

  • Lee, Bo Ram;Kwak, Sonya S.
    • Design Convergence Study
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    • v.16 no.4
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    • pp.115-126
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    • 2017
  • The intelligent product is a product in which interactive technologies are applied to an existing common product, called a mother product. This study focuses on interaction design of a hedonic intelligent product and investigates an efficient method of input control of hedonic intelligent products. The hedonic intelligent product is a product in which the hedonic attributes such as play and pleasure are added to the mother product. Utilitarian intelligent products enhance practical functions of mother products. The utilitarian intelligent product finds user behavior in the mother product to improve functional elements for a user experience design. On the other hand, hedonic intelligent products find various emotional values that impart hedonistic attributes and apply them to design. The input method studied through the case study is classified into the imitation input method and the transformation input method derived from the mother product. Based on this, two independent variables of intelligent pinwheels were designed, and its usability evaluation was conducted under the same output condition to investigate a more effective input method. As a result, the transformation input method was rated higher in originality than the imitation input method. This result implies that users had new experiences from the transformation input method, which leads to a higher intention of paying for new experiences.

무분별한 사회복지사 배출 이대로는 안 된다

  • Park, Yong-Deuk
    • Social Workers
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    • no.6 s.38
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    • pp.18-22
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    • 2005
  • '전 국민의 1인 사회복지사 자격증 시대' 사회복지사 자격증취득과 관련된 각종 스팸메일과 현 자격취득 과정을 고려해 볼 때 아마 이러한 시대가 곧 다가오지 않을까 싶다. 사회보지사의 역할이 가중되는 사회적 흐름상에서 이러한 관심은 긍정적이나, 무분별하게 검증 없는 과정을 통해 쉽게 사회복지사라는 꼬리를 달고 사회 속으로 내던져지고 있다. 자칭 '전문가'로서 인식되어 지기를 바라는 우리 사회복지계의 노력은 점점 무색해지고, 어쩌면 Imitation Social Worker가 우리의 자리를 점점 더 조여 들어 올 수도 있을 것이다. 물론 이런 사회보지사 자격제도의 허점은 거슬러 올라 미흡한 사회복지사업법에서 찾아 볼 수 있고, 하루빨리 법 개정을 시행해야하는 중요한 과제를 안고 있다.

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Efficient Watercolor Painting on Mobile Devices

  • Oh, Junkyu;Maeng, SeungRol;Park, Jinho
    • International Journal of Contents
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    • v.8 no.4
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    • pp.36-41
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    • 2012
  • We present a novel watercolor painting drawing system which can work even on low powered computing machine such as tablet PC. Most digital watercolor systems are generated to perform on desktop, not low powered mobile computing system such as iPad. Our system can be utilized for art education besides professional painters. Our system is not a naïve imitation of real watercolor painting, but handles with properties of watercolor such as diffusion, boundary salience, and mixing of water and pigment.

Composition of Subjective Evaluation Scale for Traffic Noise (청감실험을 통한 교통소음의 소음평가척도 구성)

  • 서형균;류종관;전진용
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2003.11a
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    • pp.521-526
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    • 2003
  • In this study the traffic noises were investigated for the subjective allowing limitation ion and the testified classes, 7 point scale was selected to evaluate the annoyance level with vocabularies. As a result, 'relatively annoying' is the most suitable expression for the allowing 1imitation, and the sound pressure levels for the traffic was 44.4㏈.

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One Aspect of Library Science in Korea with World Trends of Librarianship (세계적 추세에서 본 한국도서관학의 일측면에 대한 논고)

  • Kim Se-ick
    • Journal of the Korean Society for Library and Information Science
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    • v.1
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    • pp.103-132
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    • 1970
  • Last twenty years since the introduction of library science as a new scholarship to Korea are considered as a period of imitation and wander. We are supposed to try relevant changes in library education to settle it down and to keep up with world trends in Korea. This paper discusses development and status quo of curricula in foreign countries and tries to show a guide for the library science field in Korea. The writer makes recommendations for the improvement of curricula for Korean library schools.

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A Study for Imitation stone quality improvement for Mix-proportions of design (Based on Product spot of 'D' business of industry) (배합설계법에 의한 인조석 품질 개선 연구 (D업체의 생산 현장을 중심으로))

  • 박주식;김길동;강경식
    • Journal of the Korea Safety Management & Science
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    • v.2 no.3
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    • pp.141-150
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    • 2000
  • This study aim is analysis device development for design of experiment with calcium chloride relation used a hardener to search cause of product crack, product reliability improvement building data-base program for computer system of mixture rate, product improvement, and new product development.

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A Study on Domestic Sports Shoes Design-With Emphasis on Domestic and Overseas Design Comparison Analysis- (국내 SPORTS 신발DESIGN어 관한 연구 -국내.외 DESIGN 비교분석 중심으로-)

  • 하용호;김판수
    • Proceedings of the Korea Society of Design Studies Conference
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    • 1999.10a
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    • pp.72-73
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    • 1999
  • 한국의 신발산업은 1920년경부터 국내시장의 수요를 충족시키기 위해서 검정고무신을 만들기 시작한 것을 효시로 고무수입이 용이한 부산을 중심으로 1950년아 대형 제조업체가 설립되었고 1900년대부터는 OEM방식에 의한 수출용 ORDER가 급속도로 수주되면서 가히 신발왕국으로 20여년간을 군림해왔다. (중략)

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A Study on the benchmarking by successful Social Enterprises (사회적기업의 성공사례로 본 벤치마킹에 관한 연구)

  • Park, Sang-Jin;Lee, Won-Haeng
    • Journal of Industrial Convergence
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    • v.8 no.2
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    • pp.41-60
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    • 2010
  • Unlike ordinary business. it prioritizes employment over profit. So it is important to Identify the know-how of prosperous social enterprises and apply it to other cases for social enterprises to survive and be competitive. Bench-marking is not just imitation but recreation process. So it is the best management tool for distribution of successful examples.

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