• Title/Summary/Keyword: ICT literacy Education

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Study on Curriculum Model for Media Education Expert -Basis on Online University- (미디어 교육 전문가 양성을 위한 교육과정 모델 연구 -온라인 대학을 중심으로-)

  • Lee, Sung-Kyun;Yoon, Young-Doo
    • The Journal of the Korea Contents Association
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    • v.10 no.1
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    • pp.468-476
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    • 2010
  • Since the Media law recently passed, the media's influence has further enhanced than before. However, in reality, systematic media education can't catch up a trend of the fast growing media culture development. The new paradigm is much needed in getting rid of utilizing previous ICT training tool but rather using a creative and critical new role model. This study, media education in schools outside the school, as well as to the proper education of the active and systematic media education system as a way to create a top integrated media that is responsible for training new teachers to offer courses to train professionals. To change fragmentary and unsystematic media education system having been implemented to more professional, systematic and concrete, it is proposed that 3 systematic courses media literacy course, media story telling course and media production course should be implemented.

Implementation and Analysis about Technology Knowledge Education Program for Pre-service Teacher based on the TPACK Model (TPACK 모형에 기반한 예비 교사의 테크놀로지 지식 교육 프로그램 적용과 분석)

  • Choe, Hyun-Jong;Lee, Tae-Wuk
    • Journal of the Korea Society of Computer and Information
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    • v.20 no.2
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    • pp.231-239
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    • 2015
  • This study aimed to design and apply the technological pedagogical and content knowledge(TPACK) model to pre-service education program, and to analyze its results for attending student's questionnaire. At first, a lecture that designed to elevate one's technological knowledge was studied and implemented. To perform this study, TPACK survey instruments were distributed to pre-service teacher group A who took the designed lecture and group B who took ordinary ICT literacy lecture. The results showed that TK, TCK, TPK, and TPACK improved significantly in group A, and significant positive corelation shows among 7 subcategories of TPACK. Based on the result of this study, we suggested that pre-service teacher education should consider the combination of pre-service education program and technology knowledge in TPACK model.

Audio Generative AI Usage Pattern Analysis by the Exploratory Study on the Participatory Assessment Process

  • Hanjin Lee;Yeeun Lee
    • Journal of the Korea Society of Computer and Information
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    • v.29 no.4
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    • pp.47-54
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    • 2024
  • The importance of cultural arts education utilizing digital tools is increasing in terms of enhancing tech literacy, self-expression, and developing convergent capabilities. The creation process and evaluation of innovative multi-modal AI, provides expanded creative audio-visual experiences in users. In particular, the process of creating music with AI provides innovative experiences in all areas, from musical ideas to improving lyrics, editing and variations. In this study, we attempted to empirically analyze the process of performing tasks using an Audio and Music Generative AI platform and discussing with fellow learners. As a result, 12 services and 10 types of evaluation criteria were collected through voluntary participation, and divided into usage patterns and purposes. The academic, technological, and policy implications were presented for AI-powered liberal arts education with learners' perspectives.

The study of potentiality and constraints of the one board computer to teach computational thinking in school (Computational Thinking의 학교 현장 적용을 고려한 원보드컴퓨터의 가능성과 제한점에 관한 연구)

  • Kim, SugHee;Yu, HeonChang
    • The Journal of Korean Association of Computer Education
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    • v.17 no.6
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    • pp.9-20
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    • 2014
  • With the change of global awareness of Computing education and introspection about Computer education focused on ICT literacy, efforts are being made to reflect computational thinking in the new curriculum. But if computational thinking would be possible at school, it require tremendous cost to prepare computers for school. In this study, we investigate potentiality and constraints of the one board computer to teach computational thinking in school. We study fundamental performance, application of physical computing and programming education, maintenance of the computers, power consumption of the one board computers which is raspberry pi, beagle bone black, and pcduino3. The result of the study show that one board computer can substitute desktop of the school unless tasks related to require massive data storage and processing. We draw a conclusion that Pcduino3 is well-suited for computational thinking education.

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A Study on the Understanding Level of Elementary Teachers about the "Comprehension of Information Processing" Field (정보처리 이해 영역에 대한 초등학교 교사의 이해도에 관한 연구)

  • Choi, Mi Seon;Jeong, InKee
    • The Journal of Korean Association of Computer Education
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    • v.11 no.5
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    • pp.1-8
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    • 2008
  • Computers are played an important tole of knowledge-information society in 21C. Computer education have made successful progresses since the 7th curricula have one class of ICT per week. However, public schools have instructed computer literacy education teaching only how to use application software. To give useful knowledges students could use for several decades, we need to have them to concentrate on education to information logical thinking power rather than simple manipulation of application softwares. However, teachers don't understand well about the "Understanding of Information Processing". In this paper, we carried out a survey that how much teachers understand about the information processing comprehension among the information and communication technology guide. We also state problems and propose improvement plan.

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Development and Application of the e-PAS System for an Efficient e-PBL Teaching and Learning (효율적인 e-PBL 교수학습을 위한 e-PAS 시스템 개발 및 적용)

  • Joo, Kil-Hong
    • Journal of The Korean Association of Information Education
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    • v.13 no.4
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    • pp.451-459
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    • 2009
  • With the development of the Information and Communication Technology(ICT), this society is changing rapidly to information based society. Also, the amount of new information and knowledge are increased quickly. Today, the traditional teaching-learning method based on teaching and learning of simple knowledge is not supported to problem solving any more. Because the learning and practice of ICT is affected not only personal growth but also the right to live. Due to this reason, it is important to teach and study using PBL(Problem Based Learning) in future. This paper proposes on-line based e-PBL which is combined e-learning with PBL. The e-PBL will be able to overcome the problem of traditional teaching-learnign method. Therefore, this paper developed the e-PBL teaching model for information literacy education of computer in elementary schools and inspected its effectiveness and validity. In addition, this paper built and utilized the e-PBL on-line learning support system including e-Mentoring which was defined as e-PAS system. It is effective for learners to improve the ability of self-leading, the accomplishment and satisfaction of studying.

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Analysis of Differences in Self-directed Learning According to Longitudinal Pattern of Information Retrieval Ability and Frequency (정보검색 능력과 빈도의 종단적 패턴에 따른 자기주도학습 능력 차이분석)

  • Shim, Jaekwoun
    • Journal of The Korean Association of Information Education
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    • v.23 no.6
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    • pp.551-560
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    • 2019
  • In the advanced information age, learning is an activity in which learners access information resources through computers and Internet to acquire and evaluate information on their own. The emergence of an online learning platform based on the fourth industrial revolution technology is developing into an environment in which elementary and secondary learners learn and study based on constructivism learning theory. In the online learning environment, the researches on the information retrieval ability of the elementary and secondary learners and the self-directed learning ability were found to be highly related. However, it is necessary to analyze the relation between information retrieval ability and self-directed learning ability through a cross-sectional study that is limited to specific curriculum and contents and expands the longitudinal research. In this study, the panel data of the Seoul Education Longitudinal Study collected over 8 years are used to find the difference in self-directed learning ability according to the longitudinal pattern of information retrieval ability and frequency.

A Study on Curriculum for Problem Solving Field in the Computer Science of Elementary School (초등학교 컴퓨터과학 교육과정 '문제 해결' 영역 개선에 관한 연구)

  • Jeong, InKee
    • The Journal of Korean Association of Computer Education
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    • v.10 no.2
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    • pp.17-26
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    • 2007
  • Since 2001, we have taught computer in elementary school to become the advanced country of IT in the 21C. However, it is criticized that the contents of information literacy curriculum are weak because they are not the computer science but mainly the computer skills. In 2005, "ICT Education Guide Revision" is published. Thereafter, the curriculum has systematic frame because of the addition of the contents of computer science. However, the curriculum for improving the ability of problem solving which is one of the abilities of human in the information society is somewhat defective. Therefore, in this paper I analysed the curriculums of problem solving field in elementary school level of some countries and proposed the revised curriculum of problem solving field of elementary computer science course.

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Factors Influencing the Online Learning Behaviors of Middle School Students in South Korea (한국 중학생의 온라인 학습 행동에 영향을 미치는 요인)

  • Na, Kyoungsik;Jeong, Yongsun
    • Journal of Korean Library and Information Science Society
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    • v.53 no.3
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    • pp.263-285
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    • 2022
  • This study presented the factor analysis on constructing the new factors affecting the middle school students' online learning behaviors from the questionnaires employed among middle school students. A total of 204 students participated and the data were collected in South Korea. The sample of middle school ninth-grade students was selected and used through purposive sampling. Findings from the factor analysis provided evidence for the eight-factor solution for the 35-items accounting for 66.15% of the shared variance. A wide range of factors has been considered to identify students' online learning behaviors. The appropriate experience and use of e-learning in the middle school period is also important as it will be a critical stepstone for future education. This research provides information that has been taken into account for advancing online learning to enhance the quality of e-learning systems for middle school students. The study results provided eight new factors affecting the middle school students' online learning behaviors; that is 1) communication using social media as a learning tool, 2) intention to share information using ICT, 3) addiction of technology, 4) adoption of technology, 5) seeking information using ICT, 6) use of social media learning, 7) information search using ICT, and 8) immersion of technology. This study confirmed that middle school students prefer communication using social media as a learning tool, and value intention to share information using ICT for the most part. The data obtained based on factor analysis can highlight the online learning behaviors towards a mixture of social media learning and ICT to ensure a new educational platform for the future of e-learning. This research expects to be useful for both middle schools of online learning to better understand students' online learning behaviors and design online learning environments and information professionals to better assist students who particularly need digital literacy.

Empirical Research on the Interaction between Visual Art Creation and Artificial Intelligence Collaboration (시각예술 창작과 인공지능 협업의 상호작용에 관한 실증연구)

  • Hyeonjin Kim;Yeongjo Kim;Donghyeon Yun;Hanjin Lee
    • The Journal of the Convergence on Culture Technology
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    • v.10 no.1
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    • pp.517-524
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    • 2024
  • Generative AI, exemplified by models like ChatGPT, has revolutionized human-machine interactions in the 21st century. As these advancements permeate various sectors, their intersection with the arts is both promising and challenging. Despite the arts' historical resistance to AI replacement, recent developments have sparked active research in AI's role in artistry. This study delves into the potential of AI in visual arts education, highlighting the necessity of swift adaptation amidst the Fourth Industrial Revolution. This research, conducted at a 4-year global higher education institution located in Gyeongbuk, involved 70 participants who took part in a creative convergence module course project. The study aimed to examine the influence of AI collaboration in visual arts, analyzing distinctions across majors, grades, and genders. The results indicate that creative activities with AI positively influence students' creativity and digital media literacy. Based on these findings, there is a need to further develop effective educational strategies and directions that incorporate AI.