• Title/Summary/Keyword: I3A Framework

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A Study on Comparison of Functional Performance Test of Hibernate and iBatis with Lightweight Container Architecture (경량 컨테이너 구조 환경에서 하이버네이트와 아이바티스의 기능별 수행 속도 비교 연구)

  • Lee, Myeong-Ho
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.12 no.10
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    • pp.4600-4605
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    • 2011
  • The purpose of this paper is to compare performance test of Hibernate 3.2 and iBatis 2.3 in the identical platform environment of Spring Framework 2.5 and to analyze their strengths and weaknesses. Currently Spring Framework is mostly used and well known lightweight container architecture. Both Hibernate and iBatis are mostly used instruments of ORM which is a method to enhance productivity of database. Therefore, this paper aim to design and implement pilot system based on Spring Framework 2.5 using Hibernate 3.2 and iBatis 2.3 and compare performance speed of CRUD which can be served as performance evaluation index for future projects.

A Framework for Constructing Interactive Tiled Display Applications (인터랙티브 타일드 디스플레이 응용프로그램 개발을 위한 프레임워크)

  • Cho, Yong-Joo;Kim, Seok-Hwan
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.1
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    • pp.37-44
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    • 2009
  • This paper describes a new tiled display framework called, iTDF (Interactive Tiled Display Framework), that is designed to support rapid construction of the interactive digital 3D contents running on top of the cluster-based tiled display. This framework allows synchronizing the rendering slaves, sharing software's state over the network, the features, such as, launching multiple applications on a cluster-based computers, moving and resizing windows, synchronization of rendering slaves, distributed shared memory, and unified input interface. This paper analyzes the requirements of the framework and describes the design and implementation of the framework. A couple desktop-based applications are ported with the new iTDF and to find out the usefulness and usability of the framework.

A Study on Comparison of Development Productivity of Hibernate 3.2 and iBatis 2.3 Based Lightweight Container Architecture (경량 컨테이너 구조 환경에서 하이버네이트 3.2와 아이바티스 2.3의 개발 생산성 비교 연구)

  • Lee, Myeong-Ho
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.12 no.4
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    • pp.1919-1926
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    • 2011
  • This paper proposes an object-oriented software development guidance and an evaluation index for the productivity related to Hibernate 3.2 and iBatis 2.3 in same platform of Spring framework 2.5. Currently in production until the lightweight container architecture, known most commonly used architecture framework is Spring framework. Also intended to increase the productivity of database techniques are ORM. Hibernate and iBatis is an ORM tool is currently being used. In this study, Spring framework 2.5 is based on the framework of the same Hibernate 3.2 and iBatis 2.3 to design and implement the pilot system. In addition, comparison and standardization of software development productivity assessment is to provide guidance.

Design and Implementation of Mobile Office Ticket Reservation System Based Smartphone (스마트폰 기반의 모바일 오피스 티켓 예매 시스템의 설계 및 구현)

  • Lee, Myeong-Ho
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.12 no.5
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    • pp.2396-2401
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    • 2011
  • This paper aims to design and realize android smartphone mobile office ticket reservation system based Spring Framework 2.5 and iBatis 2.3 ORM solution. Currently being used as lightweight container architecture Spring Framework is well-known structure. Also intended to increase the productivity of database techniques are ORM. With the current ORM mapper is widely used in production are iBatis as a tool. Lightweight container architecture in this study, best known as the Spring Framework 2.5 and iBatis 2.3 ORM solution environment based on the android smartphone mobile ticket reservation system implementation after analyzing the mobile webapp development productivity with the objective is to provide guidance.

A Persistence Framework Based SQL (SQL 기반 퍼시스턴스 프레임워크)

  • Cho, Dongil-Il;Rhew, Sung-Yul
    • The KIPS Transactions:PartD
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    • v.15D no.4
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    • pp.549-556
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    • 2008
  • Web-based Enterprise Intranet System is developed Object-oriented programming language and data management is constructed using RDBMS. Between Object-oriented programming language and RDBMS bring about "Object-Relational Impedance Mismatch" due to heterogeneous paradigm. To solve this kinds of problems commonly use the ORM Framework that it is converting data between incompatible type systems in databases and object-oriented programming languages, uses complex mapping metadata. It causes difficult to develop and maintain because of inflexible in changes. This paper proposed persistence framework that solve the existing complexity of ORM framework and has more flexible in evolution of database table. This persistence framework is unnecessary meta information that connecting with entity of database table and the objects, it offers users convenience of maintenance and it allows far more flexible and affordable systems to be built because of automatically code generation. The result of testing based on the proposed persistence framework with Hibernate, iBATIS, It is similar response time with iBATIS and it has more about three times faster than Hibernate. But iBATIS has problems of mass data processing.

Possible framework for East Asia Observatory (EAO) and Subaru partnership

  • Im, Myungshin
    • The Bulletin of The Korean Astronomical Society
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    • v.44 no.1
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    • pp.57.3-57.3
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    • 2019
  • Recently, there have been discussions among national observatories in East Asia about the possibility of EAO and the Subaru observatory forming a partnership. The official EAO-Subaru partnership can make the powerful wide-field observation capabilities of Subaru available to Korean astronomers through EAO, and also can serve as an excellent platform to gather astronomers in East Asia together for flourishing regional collaboration activities. A working group has been formed to outline the framework of the EAO-Subaru partnership, and the working group report has been prepared. In this talk, I will explain the proposed partnership framework in the working group report. Inputs are very welcome from KAS members about the proposed framework.

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The Structures of Dehydrated Fully $Ca^{2+}$-Exchanged Zeolite A and of Its iodine Sorption Complex (칼슘 이온으로 완전히 치환된 제올라이트 A의 탈수 구조와 칼슘 치환 제올라이트 A에 요오드가 흡착된 착물 구조)

  • Jang, Se-Bok;Han, Yong-Wook;Kim, Duk-Soo;Kim, Yang
    • Korean Journal of Crystallography
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    • v.1 no.2
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    • pp.76-83
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    • 1990
  • The structures of dehydrated fully Ca2+ _exchanged zeolite A (a: 12.2a3(2) A and of its iodine sorption complex (a=12.258(2) A) have been determined by single-crystal X-ray diffraction methods in the cubic space group. Pm3m at 21(1)℃.the structures were refined to final R(weighted) indices of 0.081 with 206 reflections and 0.084 with 173 reflections, respectively for which I>3 w (I). In each structure. six divalent cations are located on three different theefold axes associated with 6-ring oxygens. Dehydrated Ca2+_A sorbs ca. 6.0 diiodine molecules per unit cell at 80℃(vapor pressure of I: is ca. 14.3 Torr). Each iodine molecule makes a close approach. along its ahs to framework oxygen atom with I-I distance of 2.71(2) A, I-O distance of 3.32(3) k. and I-I-0=180℃. The result indicates that diiodine molecule forms charge transfer complex with framework oxygen.

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Design and Implementation for Android Game Framework Using the Linked Observer Pattern (Linked Observer 패턴을 적용한 안드로이드 게임 프레임워크 설계 및 구현)

  • Seo, Moon-Seog
    • Journal of Information Technology Services
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    • v.12 no.3
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    • pp.421-432
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    • 2013
  • The changes in the game platform is appeared since the advent of smart-phones. Apple's iOS or Google's Android platform is gradually expanding their territories in the mobile game area. Android's platform fragmentation and the absence of game development framework act as barriers for game developments. In the development of game applications on the smart-phone, the standardized development procedures under game framework can achieve the productivity improvement. In this paper, we propose a new design pattern suitable for the design of a framework for new areas of application through the expansion of existing framework. The design and implementation of the Android game development framework is presented by taking advantage of existing design patterns and a proposed pattern. Also we propose the standardized development procedure of game applications under the proposed framework.

I3A Framework of Defense Network Centric Based C2 Facilities (국방 NC 기반 C2 시설 I3A Framework)

  • Kim, Young-Dong;Lee, Tae-Gong;Park, Bum-Shik
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.39C no.8
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    • pp.615-625
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    • 2014
  • Ministry of National Defense, MND, established a "Master Plan of Military Facility" in 2010 based on the defense reform to prepare for future war. It was a plan for consolidating small military facilities into battalion units, reflecting on and preparing for the needs of various changes in defense environment as well as balanced growth of ROK Army, Navy, and Air Force. However, to move forward with "Military Facility Master Plan," current design criteria for military facilities need to be revised to be enacted due to numerous calculation errors in facility footprints because of the absence of a sound facility criteria. Because the future war environment will be changed from Platform basis to Network Centric Warfare basis, Command & Control capability of C4I systems is getting more important. Therefore, Successful mission accomplishment can be secured by convergence of facility and military Information Technology(IT). So, MND should quickly prepare for the operational guidance, design criteria and policy that are suitable for Network Centric Warfare accomplishment, and implement infrastructure of IT and installation of C2 facility in conjunction with consolidation movement of military facilities. In this paper, we propose the defense I3A framework in order to solve this problem.

A Hierarchical RAM Simulation Model Framework (계층적 RAM 시뮬레이션 모델 프레임워크)

  • Kim, Hye-Lyeong;Choi, Sang-Yeong
    • Journal of the Korea Institute of Military Science and Technology
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    • v.13 no.1
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    • pp.41-49
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    • 2010
  • In this paper, we propose a hierarchical RAM simulation model framework which are used to analyze the RAM specifications on the concept refinement phase. The hierarchical RAM simulation model framework consists of RAM simulation models, class library and each model's input and output data lists. The hierarchical RAM simulation models are co-operated with 3 kinds of model - type I, II, III. Type I, II models are used to analyze the target operational availability and Type III is used to establish the initial RAM specifications. Each model's input and output data lists are defined by considering each model's purpose of RAM analysis. The class library is arranged with each model's classes for implementing the hierarchical simulation models. The proposed framework may be applied for executing the RAM activities effectively.