• Title/Summary/Keyword: I-Designer

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An Usability Evaluation of the Pattern Making Software for Virtual Cloth of 3D Character: A Case Study of "Looks Tailor X" (3D 캐릭터 가상의상 제작을 위한 패턴제작 소프트웨어의 사용성 평가 : "Looks Tailor X"을 사례로)

  • Kim, Sook-Jin
    • Journal of the Korean Home Economics Association
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    • v.47 no.2
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    • pp.111-123
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    • 2009
  • This study is to explore the usability of a pattern making software 'Looks tailor X' developed recently by the Digital Fashion in line with the cloth simulation software 'DressingSim'. When the software engineers develop software for clothes and clothing simulations, most often they lose touch of real-world craftsmanship of pattern making. As such, the software evaluation of the functionality and the usability is a crucial step in the field of virtual clothing. We carried out a detailed evaluation of the software via the process of making some basic types of pattern including tight skirts, pants, jackets, and one-piece dress. In this paper, we documented a step-by-step scenarios of making clothes using the Looks tailor X, and listed both the advantages and limitations of the software from the perspective of an enduser, i.e., a professional fashion designer. We also briefed suggestions on the refinement of the future software in the field.

A Study on the Analysis of Interior Coordination Trend by Semiology - oriented Process - Focused on the Analysis of determinant Theme of Exhibition - (기호체계에 의한 인테리어코디네이션 트렌드 분석 - 박람회 테마전시를 중심으로 -)

  • Yoo, Yeon-Sook;Lee, Seon-Min
    • Korean Institute of Interior Design Journal
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    • v.20 no.1
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    • pp.51-60
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    • 2011
  • Analysis of trend by various information is systematically approached by strategy differentiating in Interior Design. At the present, trend is approached by intuitive viewpoint without systematic strategy and analysis system about interior coordination activity. And, it is not still established specific systematic architecture of the interior coordination by logical and academical approach. This Study set the goal at overall understanding about the Trend that shifting fast and offering objective data. Therefore, I approached the semiology-oriented process as the most suitable academical system on analysis of interior coordination trend. Object target of analysis was investigated to three domestic and overseas exhibitions announced from 2007 to 2008. These analysis was based on the context and text from the life style and the major determinant theme of the age of each exhibition. Also, it was arranged color, material and texture by the related expression system with topics and theme keywords. And it'll be considered as utilizing the code of specific application in interior coordination which is from the investigating about exhibition. Therefore, this study will be expected to help in meaning transmission and methodology establishment by more beneficial objective system, when designer work the interior coordination practically through the establishment of systematic viewpoint about interior coordination.

A study on optimal of block facility layout using Hybrid GA (Hybrid GA를 이용한 최적의 블록단위 설비배치에 관한 연구)

  • 이용욱;석상문;이철영
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2000.11a
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    • pp.131-142
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    • 2000
  • Facility layout is the early stage of system design that requires a mid-term or long-term plan. Since improper facility layout might incur substantial logistics cost including material handling and re-installment costs, due consideration must be given to decisions on facility layout. Facility layout is concerned with low to arrange equipment necessary for production in a given space. Its objective is to minimize the sum of all the products of each equipment's amount of flow multiplied by distance. Facility layout also is related to the issue of NP-complete, i.e., calculated amounts exponentially increase with the increase of the number of equipment. This study discusses Hybrid GA developed, as an algorithm for facility layout, to solve the above-mentioned problems. The algorithm, which is designed to efficiently place equipment, automatically produces a horizontal passageway by the block, if a designer provides the width and length of the space to be handled. In addition, this study demonstrates the validity of the Algorithm by comparing with existing algorithms that have been developed. We present a Hybrid GA approach to the facility layout problem that improves on existing work in terms of solution quality and method. Experimental results show that the proposed algorithm is able to produce better solution quality and more practical layouts than the ones obtained by applying existing algorithms.

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A Visual Effect according to Pants Style and Geometric Pattern - Using a 3D Virtual Garment System - (가상착의 시스템을 이용한 팬츠 스타일과 기하학 무늬의 특성에 따른 시각적 효과)

  • Park, Woo Mee
    • Fashion & Textile Research Journal
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    • v.15 no.4
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    • pp.504-513
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    • 2013
  • This study evaluates the difference of visual effect according to pant style and geometric pattern. The researcher made 28 stimuli-combination of four pant Stiles (classic, baggy, skinny, and bell-bottom) and seven geometric pattern (large vertical stripe, small vertical stripe, large horizontal stripe, small horizontal stripe, large check, small check, and hound's tooth check). The test involved 96 female college students. The stimuli were made with the i-Designer computer program. The panels tested the computer screen images of all manikins wearing pants. A 7-point scale was used to evaluate each image. For the data analysis, ANOVA and Duncan-test were applied along with an SPSS program. The results of this study are as follows. Three factors (lower-body compensation, abdomen highlight, and length compensation) influenced the visual effect pant styles and geometric patterns. The skinny style and large vertical stripe evaluated positively in elongated height and leg length and a slimmer overall body. It was shown that the vertical stripe pattern was evaluated as more positive than the horizontal stripe pattern in the visual effect; particularly, the results showed distinct aspects in the classic pants style. The mutual influence of the visual effect (according to pants style and geometric pattern) were indicated as two factors of lower-body compensation and length compensation. A more positive visual effects resulted in a higher mutual influence on pant style and geometric pattern.

Mechanical Properties and Garment Formability on Breathable Fabrics for Sports-wear Garment (스포츠 의류용 투습직물의 역학특성과 의류형성성능 특성)

  • Kim, Hyun Ah
    • Fashion & Textile Research Journal
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    • v.19 no.5
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    • pp.626-634
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    • 2017
  • This study investigated garment formability of the 73 breathable fabrics for sports-wear garment and their fabric mechanical properties were measured using KES-FB and FAST systems. Predicted garment formability from the mechanical properties measured using KES-FB and FAST systems was compared and discussed with fabric structural parameters. In addition, virtual 3D simulation silhouette by I-designer CAD system wear appearance by simulation using 3D CAD system. And compared with FAST finger chart by mechanical properties of FAST system. The correlation coefficients of extensibility and shear modulus between KES-FB and FAST systems were high, however, bending rigidity and compressibility showed relatively low correlation coefficients. The correlation coefficient of garment formability of breathable fabrics between KES-FB and FAST systems was 0.82. It revealed that garment formability can be predicted from fabric mechanical properties by KES-FB and FAST systems. The garment formability of nylon breathable fabric was higher than that of PET one, and the garment formability of laminated breathable fabric showed the highest value compared to coated, dot and hot melt laminated breathable fabrics. It revealed that garment formability of breathable fabrics for sports-wear can be predicted from fabric mechanical properties and garment formability was dependent on the materials, finishing method and fabric structural parameters.

A Study on Alessandro Mendini's Idea of Redesign with Special Reference to His 'Proust' armchair (알레산드로 멘디니(Alessandro Mendini)이 재디자인(Redesign)연구)

  • 김혜자
    • Korean Institute of Interior Design Journal
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    • no.14
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    • pp.107-113
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    • 1998
  • This stud tires to present a general picture about Alessandro Mendini's unique idea of redesign. One of Italian post-war redical architect and designer mendini gives us a special opportunity to appreciate the social cultural and political context where the post-war Italian design lies. Also known as "banal design" Mendin's design revolutionized the way in which we practice utilize and think about design itself. It is my opinion that the idea of his redesign can be best understood when we consider the social contest of Italian design. Unlike that of other European countries post-war Italian design gave special emphasis on how design can or should be more than a simple activity of making aesthetic or industrial products. In terms of these possibilities Mendini was never optimistic : today we are completely controlled by dehumanized mass production and it is impossible for design to take a special role for a social change Then Mendini's pessimism is bound up with the spirit of this age widely known as postmodernism. Even though Mendini himself never characterized his design as postmodern it is not difficult to identify various postmodern elements in his idea and practice of redesign. Thus in the final section of this study I shall investigate the postmodern elements in this design and furthermore such an idea as what makes Mendini postmodern.

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A Study on the Change & Flow of Shop Interior Planning & Design -Focus on Retail Stores in Great Cities in U.S.A- (상업공간에 대한 실내디자인 및 계획의 변화와 흐름에 관한 연구 -미국 대도시의 RETAIL STORE를 중심으로-)

  • 박태욱;이현경
    • Korean Institute of Interior Design Journal
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    • no.10
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    • pp.77-81
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    • 1997
  • The study is for interior design and planning of new c conceptual modern shop(called "Value Conscious Store") t through the history of retail store, and its process is based on m most great cites in USA. The Value Conscious Store has c come into existence for consumer and retailer who have had v various lifestyles and characters. From analysis of new l lifestyle consumer to retailer's strategy. we could find i interesting design solutions and, forecast next concerns for d designing store. Store has been designed up-scaled and opened to give pleasure and comfort and made by a theme to m make unique and strong impact for customers. Also it uses M Multi-Media for excitment, and is designed as exhibition of m museum to lead constomers to new culture and trend. From t these interior trends will go on to next generation with new c concepts : environment and nature, senses and sensibility. T These words will be the new solution for creative and s successful store design by the designer who has environm mentally conscious and social responsibility in his mind. his mind.

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Design Optimization of an Ozone Contactor Using Ozone Contactor Model (OCM) Software

  • Kim, Doo-Il;Lee, Chae-Young;Joe, Woo-Hyeun;Lee, Seock-Heon
    • Environmental Engineering Research
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    • v.14 no.4
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    • pp.244-249
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    • 2009
  • Designing an ozone contactor is complicated because the residual ozone, log C. parvum inactivation, and bromate formation should be optimized with fluctuating water quality. OCM software was developed to assist a plant designer or an operator to fulfill the sophisticated optimization required in the design or operation of a new or an existing plant. In this article, numerical simulations were carried out using the OCM software for the design of a new ozone contactor under diverse design factors (i.e., three pHs, three temperatures, low and high dispersion numbers, and four and ten cells with complete mixing) with kinetic parameters obtained from the sand-filter effluent of a water treatment plant treating water from the Paldang impoundment. The results of the simulation suggested that a high residual ozone concentration at low pH and low temperature would be challenging, and PFR-like hydrodynamics could lower the residual ozone concentration. The inactivation of C. parvum oocysts increased at a lower pH. A lower dispersion number and more cell division increased the inactivation efficiency. Bromate was instantaneously formed during the initial ozonation stage. The effluent concentration was much lower than the regulatory levels imposed by the USEPA because of the low bromide level in raw water.

Development of an Environmental Friendly Design Program for HVAC Overhead Transmission Lines (HVAC 가공 송전선로 환경친화설계프로그램 개발)

  • Yang, Kwang-H.;Ju, Mun-N.;Myung, Sung-H.;Shin, Koo-Y.;Lee, Sung-D.;Lee, Dong-I.
    • Proceedings of the KIEE Conference
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    • 2002.07a
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    • pp.469-471
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    • 2002
  • HVAC transmission lines must be designed to satisfy environmental regulations. Therefore it is necessary to pre-evaluate environmental problems for transmission line designer using prediction program. In this study, environment design software, TLCALC 2001 for transmission lines was developed as a comprehensive window program. It has 6 modules that are audible noise, radio noise, television noise, magnetic field, electric field and conductor surface gradient TLCALC 2001 solved a few problems in use of the existing foreign tools and took several advantages. Experienced designers can get the results of calculation within about 15 minutes. Because the use of TLCALC 2001 is easy and practical, this program will be usefully applied to the environmental friendly design and construction of HVAC transmission lines. In the future, it is expected that public complaints and social environmental cost will be reduced by the use of TLCALC 2001.

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Images Differences of Design Variations in One-Piece Dress Using a 3D Virtual Clothing System (3차원 가상착의 시스템을 활용한 원피스드레스의 디자인 변화에 따른 이미지 차이)

  • Uh, Mi-Kyung
    • Journal of the Korea Fashion and Costume Design Association
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    • v.14 no.2
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    • pp.101-111
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    • 2012
  • The purpose of this study is to evaluate the differences of visual image on variations in the length and princess line, in a silhouette of a one-piece dress with the application of the 3D Virtual Clothing System known as i-designer. Eight sample were examined: 2 variations of the length and 2 variations of the princess line, 2 variations of the form of a silhouette. The data was obtained from 66 fashion design majors. The data was assessed by a t-test and a multi-way ANOVA and factor analysis. The results were as follows; The visual image according to the design variables, four factors were selected; the attractiveness factor, the activeness factor, the practicality factor, the elegance factor. In these factors, the attractiveness factor is estimated by the most important factor. As a result of analyzing the effect of the interaction in the visual image according to the design variables, the influence of the main effect was found to be great in each factor. In the activeness factor, a significant difference was noted in the two-way interaction between the length and the princess line, the length and the silhouette. In the elegance factor, a significant difference was noted in the two-way interaction between the length and the silhouette. However, the influence on three-way interaction among the length, the princess line, and the silhouette was not significant.

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