• Title/Summary/Keyword: Hypermedia

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A Methodology for Designing Contents-Oriented Hypermedia (컨텐츠 지향적 하이퍼미디어 설계 방법론)

  • Suh, Woo-Jong;Lee, Hee-Seok
    • Asia pacific journal of information systems
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    • v.10 no.1
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    • pp.81-106
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    • 2000
  • Recently there have been many efforts to develop hypermedia systems. Hypermedia applications can be categorized into process-oriented or contents-oriented. However, it is not a trivial task to build contents-oriented hypermedia in a systematic fashion. The contents-oriented hypermedia systems are developed primarily for the applications of marketing or information services. This paper proposes a methodology for a contents-oriented hypermedia system. Hypermedia contents are typically structured in the form of hierarchies. An index node can be used in order to give an effective access to this hierarchical structure. The proposed methodology employs three types of nodes(contents, index and function) and various navigation mechanisms, and helps design contents-oriented hypermedia systematically. Furthermore, various design techniques are proposed for maintaining contents-oriented hypermedia systems that have an evolutionary feature. Two real-life cases are illustrated to demonstrate the applicability of the methodology.

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A Study on the Urban Public Design which Introduced the Concept of Hypermedia (도시 공공디자인에서 하이퍼미디어에 관한 연구)

  • Yang, Jin-A;Lee, Young-Soo
    • Korean Institute of Interior Design Journal
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    • v.22 no.1
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    • pp.231-238
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    • 2013
  • As the technical medium evolves, the method of accepting information is changing. The technical medium also appears in various ways through the combination with art. This study aims to conduct research on how hypermedia, appearing from this, will reveal itself in the urban public design in terms of its expression mode. First, this study looks at the characteristics for expression representation of hypermedia art through theoretical considerations on the hypermedia. Second, this study identifies how hypermedia art is introduced in the urban public design through art cases. Third, this study reveals the characteristics depending on the expression mode of hypermedia art shown in the urban public design based on the analyzed cases. As a result, first, hypermedia appeared in various image lighting expression modes that use 'light' in the urban public design and interacted with the public. Second, hypermedia reacted to 'motion' and was the expression mode of using bodies in the urban public design and using peripheral devices and external environment and characterized by having complex patterns of multi-layered structure through multi-media. It also applied sight, hearing, and touch partially or integratedly to attract synesthesia from the public and checked mutual interaction rapidly in an improvised way. Third, such a complex digital technology was the network expression mode beyond space and time by medium of urban public design and characterized by the new experience of virtual space expansion through the world wide network and the communication mode of participation. With such a role change of media and combination with art, hypermedia has been achieving varied extended representations. It is considered to change our monotonous urban environment, restore our relationship with the public, and open a new field of communication. Accordingly, the significance of this study can be identified through how it aimed to display the expression method of hypermedia which caused its extension in the field of urban public design as well as through the derivation of relevant characteristics.

Hypermedia Models for CALS Environment (CALS환경에서의 하이퍼미디어 모델 적용에 관한 연구)

  • 임만택
    • The Journal of Society for e-Business Studies
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    • v.1 no.1
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    • pp.159-171
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    • 1996
  • Nowadays, multimedia and Hypermedia become hot topics in information industry. Due to high capacity of media storage and fast communication network, it is possible to exchange text data as well as image, moving picture and voice. Especially to apply hypermedia under CALS standard environment, the relation between international standard and CALS standard needs to be considered. This study introduces conceptual background and processing model of HyTime (Hypermedia Time-based Structuring Language) which is a specification of hypermedia exchange, Hyper ODA (Hyper Open Document Architecture) which is a major multimedia communication basis, MMCF (Multimedia Communication Forum), AHM(Amsterdam Hypermedia Model), and DSRM(DAVIC System Reference Model) reference model which helps determination of hypermedia communication specification Although they are international standard, provisional standard or non-standard, it discusses the Possibility of adopting them as CALS standard. Hence, this paper chooses the best recommend for CALS among these models.

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Research trends in hypertext information retrieval (하이퍼텍스트 정보검색에 관한 연구동향)

  • 이영자
    • Journal of Korean Library and Information Science Society
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    • v.21
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    • pp.57-86
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    • 1994
  • The purpose of the study is to understand the research trends in the hypertext information retrieval. Around 30 related papers were investigated, from which three distinctive streams of research trends are grasped: 1) a trend of incorporating the traditional retrieval models, especially the query-based searching model into the hypermedia system. 2) a trend of a n.0, pplying the hypermedia system as an interface to the OPAC system, 3) a trend of incorporating the artificial intelligence techniques into the hypermedia techniques. The research on the hypermedia is going on, and the research directions will be increasingly intend to incorporate the traditional retrieval models and artificial intelligence techniques into the hypermedia system.

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The Study of the Educational Hypermedia Editor (교육용 하이퍼미디어 자료 편집기에 관한 연구)

  • Lee, Gi-Hm
    • Journal of The Korean Association of Information Education
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    • v.1 no.1
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    • pp.92-101
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    • 1997
  • There has been increasing demand of hypermedia as computing and educational environment change. Most authoring tools developed recently have various built-in functions., but they are not enough to create hypermedia program or easy to learn. Even though teachers might try to develop hypermedia program with existing authoring tools, they usually come to face with the difficulties of creating new nodes, adding new data, or keeping user's activity records. Therefore, this study investigated to present a prototype of Educational Hypermedia Editor that can be conveniently used in hypermedia programs. According to the theories of courseware design, instructional design, learning theory, and hypertext and hyperemia, design strategies for the study were selected. Based on the analysis of the characteristics of domestic authoring tools as well as foreign authoring tools, the Educational Hypermedia Editor that has authoring and executing mode was designed and developed. Because the Educational Hypermedia Editor was designed for information retrieval CAI(Computer Assisted Instruction) materials, it is expected that the Educational Hypermedia Editor will be extensively used in the urea of social science classes, investigation studies, and information processing studies.

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The Effects of Hypermedia Structure and Cognitive Style on Learning Performance in Elementary Schools (하이퍼미디어 학습 프로그램 구조와 학습자 인식양식이 초등학생 학업성취에 미치는 효과)

  • Kim, Sung-Wan;Hwang, Kyung-Hyun
    • The Journal of Korean Association of Computer Education
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    • v.7 no.3
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    • pp.57-66
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    • 2004
  • The purpose of this study is to determine the relationship among the hypermedia structure(hierarchical and network), learner's cognitive style(field-independent and field-dependent), and learning performance in the elementary school. 128 students(4th graders) having field-independent and field-dependent cognitive style were randomly allocated into hierarchical and network structures of hypermedia learning program. There was not significant interaction between hypermedia structure and cognitive style in learning performance. The students in the hierarchical hypermedia structure showed higher learning performance than ones in the network hypermedia structure. Field-independent students significantly got higher results than field-dependent ones. It is concluded that instructional designers should consider hypermedia structure, learner's cognitive style, and learning outcomes when they plan and design hypermedia learning program.

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User-interface design of a hypermedia system for effective searching and browsing (효율적인 탐색과 브라우징을 지원하는 하이퍼미디어 시스템의 사용자 인터페이스 설계)

  • 고영곤;최윤철
    • Journal of the Ergonomics Society of Korea
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    • v.12 no.1
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    • pp.75-86
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    • 1993
  • Hypermedia systems allow the retrieval and representation of multimedia in- formation such as text, graphics, image and voice/sound using navigation and browsing mechanisms. In this study we developed a hypermedia system which provides hierarchical group, local map and cluster view for effective navigation in hyperspace. The system also supports hot link, reference link, move-to link and multiple link to browse the multimedia information space effectively. This system has been designed to integrate the navigation, browsing and searching function of the hypermedia system in hyman factor perspective and provides the user-friendly user interface mechanism.

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Development of User Model for an Educational Adaptive Hypermedia System (교육용 적응적 하이퍼미디어 시스템의 사용자 모형 개발)

  • Yu, Jeong-Su
    • Journal of The Korean Association of Information Education
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    • v.8 no.4
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    • pp.547-554
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    • 2004
  • Education is the largest application area of adaptive hypermedia systems. The user modeling is considered a very important part of the field of adpative hypermedia systems. In this paper we present the developed user model which provides different educational contents using a neural network. The user model has been verified on hypermedia for learning about basic web concepts, multimedia and HTML. This paper reports the results of simulation. Our simulation shows that the user model exactly can provide contextual different links for different students.

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Design and Implementation of a Hypermedia System for Hypermedia Presentation (하이퍼미디어 프리젼테이션을 위한 하이퍼미디어 시스템의 설계 및 구현)

  • Park, Jong-Hoon;Choi, Ki-Ho
    • The Journal of the Acoustical Society of Korea
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    • v.14 no.1
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    • pp.90-107
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    • 1995
  • In this paper, we propose the time relation model among the media with the concept of time and space on hypermedia system. This model classifies time proceeding relations in the node and among media connected with the link which is extended to internal link (while a current node remains, a destination node of internal link proceeds) and external link(a current node is replaced by a destination node of external link). Using this model, hypermedia system for hypermedia presentation is designed and implemented. This hypermedia system provides editing tools and controllers to created and edit nodes with time relation information, link tool to construct associative relations among nodes and navigation tool to control context flows.

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Combination of an adaptive hypermedia system and an external application using a message hooking mechanism (메시지 후킹 메커니즘을 이용한 적응형 하이퍼미디어 시스템과 외부 응용 프로그램의 결합)

  • Jung, Hyosook;Park, Seongbin
    • The Journal of Korean Association of Computer Education
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    • v.8 no.4
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    • pp.107-114
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    • 2005
  • While a user is using an adaptive hypermedia system, the user can also use an external application. If the user accesses the information which is related to the contents provided by the adaptive hypermedia system, it can affect a user profile that contains the information about the knowledge or interests of the user. However, the adaptive hypermedia system understands user's behavior based on whether a page is accessed or not and it is difficult for the system to recognize user's behavior that can occur outside the adaptive hypermedia system. In this paper, we propose an approach that can detect user's behavior using a message hooking mechanism so that both user's behavior inside an adaptive hypermedia system and behaviors that occur outside the system can be reflected in a user profile. We analyze user events using a hooking mechanism and update a user profile using an XML parser.

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