• 제목/요약/키워드: Hyper-Reality

검색결과 55건 처리시간 0.036초

아나모르포즈(anamorphose)지각현상에 의한 공간 표현 연구 (A Study on the Expression by Anamorphose Phenomenon)

  • 이정윤;김개천
    • 한국실내디자인학회논문집
    • /
    • 제23권4호
    • /
    • pp.63-71
    • /
    • 2014
  • Anamorphosis is highly favored in modern days as the atmosphere of pursuing unusual manners is growing while transformation and distortion of images are freely available. This research is to understand the affect of these distorted images on space designs and the close connection between anamorphosis and visual perceptions, and to identify the new perceptual phenomenon created through it, and the methods of expressing those. Four expressional methods were defined through the process of studying Anamorphosis based on its definition by Niceron, examining artworks such as paintings and photographs, and case-studying example spaces of visual perception experiments. Expressing anamorphosis through visual perceptions are broadly categorized to directional, dimensional, flatness, and optical. The analysis of 10 case projects suggests that the experimental spaces offer joys of finding and interpreting metaphorical forms and meanings caused by the four characteristic categories above. Also, they artificially show the boundaries between reality and virtual spaces in 2-dimensional or 3-dimensional spaces, and form hyper-boundaries, new experience, and an internal mechanism that is vague and chaotic. Therefore, this research concludes that anamorphosis which is a distorted perspective, is not only a simple measure to overcome perspectival errors, but is an existence suitable to the current era, that will extend its potential and value in spatial design.

미래 육군의 초연결 신개념 무기체계 (Future Army Super-Connected New Concept Weapon System)

  • 이경록;정민섭;박상혁
    • 문화기술의 융합
    • /
    • 제6권4호
    • /
    • pp.663-667
    • /
    • 2020
  • 2050년이 되면 현재 거론되고 있는 제4차 산업혁명의 기술들이 고도로 성숙되어 인류 문명의 전환기를 맞게 될 것이다. 이 중에서 가장 획기적인 기술은 인공지능, 로봇, 가상현실, 초연결 네트워크 등일 것이다. 이 기술들은 인간의 삶 뿐 아니라 전장의 모습도 크게 변모시킬 것이다. 따라서 2050년 육군은 이러한 기술을 융·복합시킨 초지능·초연결 기반의 신개념 무기체계를 개발하는데 모든 역량을 집중해야 한다.

비대면 서비스 강화를 위한 전략적 탐색: R 호텔 키오스크 도입 사례연구 (Strategic Search for Reinforcement of Untact-Service : A Case Study on the Installation of R Hotel Kiosk System)

  • 정태웅;안갑수;박재완
    • 디지털산업정보학회논문지
    • /
    • 제17권2호
    • /
    • pp.73-83
    • /
    • 2021
  • The development of technology based on digital technology has made 'hyper connectivity' between different services a reality, and an example of this is the reinforcement of non-face-to-face services. The non-face-to-face service is a service provided by service providers and customers using information and communication and technology without direct contact. Recently, it has expanded to the hotel industry, which is highly dependent on human resources, centering on the restaurant business. Therefore, this study attempted to identify the case of the "R" hotel in the Gangwon region, which is introducing and operating a kiosk, and to confirm the matters to be considered, the system operation method, and expected effects, etc. for hotels that intend to operate it in the future. It is difficult to affirm that the introduction of KIOSK directly reduced labor costs or increased service efficiency, but it seems meaningful that it has improved the convenience of users. In future research, practical research is needed on the impact of the system on management activities in relation to the introduction of KIOSK.

TV 광고에 있어서 Gerard Genette 이론적 서사의 시간성 -시간의 순서(Temporal Order)를 중심으로- (A Study on Commercial Film Narrative based on the theory of Gerard Genette -Focused on Temporal Order-)

  • 안상혁
    • 디자인학연구
    • /
    • 제18권1호
    • /
    • pp.245-252
    • /
    • 2005
  • 이 연구는 소설이나 영화의 서사적 시간성을 밝히는데 이론적 토대를 제공해 주고 있는 '제랄드 쥬네트(Gerard Genette)'의 이론을 통해 TV광고의 시간적 서사와 그 의미구조를 살펴보기 위한 시도이다. 광고는 그 광고가 지시하는 상품에 최고, 최대의 교환가치를 부여하기 위해 신화적인 초실재적 기호로 스스로를 변환시키고자 노력한다. 이런 과정에서 TV광고의 서사도 새로운 유혹의 메카니즘으로 보여지도록 서사적 시간의 순서를 뒤집고 뒤섞는다. 그렇게 하는 이유는 어떤 미학적 효과를 얻기 위해서이다. 광고는 상품가치를 극대화하기 위해 미학적 효과를 채용한다. 포스트모더니즘의 영향으로 TV광고는 기호내용보다는 기호표 현 중심으로 한 보여줌의 미학으로 전개됨에 따라 이미지의 과잉 현상을 낳는다. 특별한 미학적 효과를 위해 시간적으로 변형된 TV광고는 새롭고 세련된 화면을 제공하지만 모호한 이미지들로 인해 해석의 불확정성을 낳기도 한다. 하지만 이런 양상은 대중들이 광고메시지를 만드는데 능동적으로 참여하게 하는 여지를 제공해 준다는 점에서 의미가 있다.

  • PDF

전통시장 서제 중심의 디스플레이 연구 및 전용서체 개발 (A Study on the Display and Exclusive Font Development in Traditional Markets)

  • 김초아;장윤정;김용철
    • 한국콘텐츠학회논문지
    • /
    • 제18권2호
    • /
    • pp.280-289
    • /
    • 2018
  • 전통시장은 지역주민의 전통문화와 정서가 담긴 곳으로 단순히 상품의 거래의 공간이 아닌 문화공간, 지역 경제, 커뮤니티 등 우리 삶의 중심에 있어 왔다. 그러나 시설의 노후화 등으로 대형마트, 백화점등에 소비자를 지속적으로 빼앗기고 있는 실정이다. 내부 시설을 포함 디스플레이에 대한 인식이 낮아 겉모습에 비해 개발이 매우 저조한 실정이며 특히 제품명, 가격표, 원산지 등을 표기한 표지판은 시장 내 들어서면 가장 먼저 눈에 띔에도 불구하고 개선이 되어 있지 않은 실정이며 이러한 전통시장 서체에 대한 개선이 필요한 실정이다. 전통시장 내 사용되는 서체를 조사 분석을 진행해 차후에 더 나아가 전통시장만의 전용 서체를 만들어 시장 서체의 통일성을 갖추고 차별화 된 아이덴티티를 구축하여 전통시장 전용 서체를 개발하고자 한다.

현대 남성 패션에 표현된 트롱프뢰유 (Trompe l'oeil in contemporary men's fashion)

  • 장정임;이연희
    • 복식문화연구
    • /
    • 제26권5호
    • /
    • pp.764-776
    • /
    • 2018
  • The purpose of this study is to serve as a reference for creative fashion design by analyzing the types and aesthetic characteristics of trompe l'oeil in contemporary men's fashion. This research is an empirical study that utilizes both qualitative and quantitative methods to analyze fashion design cases and research articles such as academic papers and professional books. The study covers four major men's collections: Paris, Milan, New York, and London. The period being analyzed is from 2005 Spring/Summer, which is widely regarded as a turning point at which men's collections began rapidly, to 2019 Spring/Summer. The study analyzes 471 photos from domestic and international websites, with the following results. Types of trompe l'oeil in contemporary male fashion are classified into four types: (1) the deconstruction of clothing forms or creation methods, (2) optical illusions that create the effect of multiple layers of clothing on a single article of clothing and the reproduction of apparel details and clothing using 2D printing or embroideries, (3) realistic patterns on garments to create a camouflage effect, and (4) articles of clothing containing body images such as the chest, trunk, or internal human anatomy. These aesthetic characteristics in men's fashion design using types of trompe l'oeil are playful, deconstructive, and decorative features based on hyper-reality. This study aims to acknowledge trompe l'oeil as being widely used in contemporary men's fashion as a type of formative art, playing a crucial role in creative fashion design.

패션일러스트레이션에서의 포토몽타주 표현방법과 효과 (A Photomontage Expression and an Effect in Fashion Illustration)

  • 권지영;유영선
    • 복식
    • /
    • 제54권8호
    • /
    • pp.49-58
    • /
    • 2004
  • The purpose of this study is to develop a photomontage expression in order to express a characteristic personality and creativity of artists of effectively in fashion illustration. The results of this study were as follows : 1) Because of a fashion and a human body were the major subjects in fashion illustration, human body transformation and composition between a human body and heterogeneous objects by photomontage appeared with a lot of works. 2) Photomontage appeared with a parody in a truth recurrence differ from a visual art, a parody seemed to be a humor with recurrence image of the original and it appeared with the general public image and it is effective in message delivery. 3) It was a stopped screen. but photomontage was expressed through overlapping and reiteration was characteristic, and it appeared with movement. a direction, a speed and rhythm effectively. 4) One screen of general chapter was only to express limited meaning, but after screen of a lot of chapter, it was able to express that was borrowed and reconstructive with a lot of contents or different contents are more than before. 5) It is changed, and composited images have a multiple point of time, and it extend a space-time limit, visual limit and an expression enabled a multidimensional space-time. Moreover, photomontage neglects unique sincerity and fact of a photo by development and utilization of computer graphic. and it can get a screen effect to spread in the virtual world as abstraction and hyper-reality. Therefore, if various photomontage expression apply to fashion illustration works, it can overcome a limit of a visual expression. and it is able to become an important way for expanding a filed of expression and enhancement of a practical function gradually in fashion illustration

2D 그래픽스를 활용한 패션 일러스트레이션의 시각적 표현 양상 (A Visual Expression in Fashion Illustration using 2D Graphics)

  • 최정화
    • 복식문화연구
    • /
    • 제13권4호
    • /
    • pp.550-563
    • /
    • 2005
  • These days, photoshop and illustrator program can make a fashion illustration express easily and speedily, And they can also express a feeling and sensitivity of fashion illustrator by a tool and effect more than a manual work's media. The purpose of this study was to analyze a visual expression and characteristics in fashion illustration using 2D graphics. The method of this study was to analyze the fashion illustration books using 2D graphics. The visual expressions in fashion illustration using 2D graphics were as follows: Fashion illustration was based on a sketch or photography, and used a composition, drawing, mapping, painting, and manual work's re-touching. Characteristics of visual expression were as follows: First, a image composition was showed discontinuity and heterogeneity of image, new context and composition, and allowance of reality. Second, image transform was showed image overlap, body transformation by image recomposition, and deformed transformation by vector drawing. Third, hyper-real was showed precise touching, mechanical and neutral image, omission of background and focus of an object's characteristic and information. Fourth, following a realistic expression was showed simplified color, shading, dominant view point of fashion illustrator by omission, and daily lift style. Fifth, following a pictorial expression was showed non-fixed and irregular line, natural painting, and drawing and painting by conventional pictorial media. In conclusion, a photoshop and illustrator in 2D graphics will serve as a new media far fashion illustration with a manual work. And they will not only intensify a capacity as a commercial role of fashion illustration but also present a positive motive for students learning a fashion illustration.

  • PDF

시계열 분석 모델을 이용한 조선 산업 주요물가의 예측에 관한 연구 (A Study on the Prediction of Major Prices in the Shipbuilding Industry Using Time Series Analysis Model)

  • 함주혁
    • 대한조선학회논문집
    • /
    • 제58권5호
    • /
    • pp.281-293
    • /
    • 2021
  • Oil and steel prices, which are major pricescosts in the shipbuilding industry, were predicted. Firstly, the error of the moving average line (N=3-5) was examined, and in all three error analyses, the moving average line (N=3) was small. Secondly, in the linear prediction of data through existing theory, oil prices rise slightly, and steel prices rise sharply, but in reality, linear prediction using existing data was not satisfactory. Thirdly, we identified the limitations of linear prediction methods and confirmed that oil and steel price prediction was somewhat similar to actual moving average line prediction methods. Due to the high volatility of major price flows, large errors were inevitable in the forecast section. Through the time series analysis method at the end of this paper, we were able to achieve not bad results in all analysis items relative to artificial intelligence (Prophet). Predictive data through predictive analysis using eight predictive models are expected to serve as a good research foundation for developing unique tools or establishing evaluation systems in the future. This study compares the basic settings of artificial intelligence programs with the results of core price prediction in the shipbuilding industry through time series prediction theory, and further studies the various hyper-parameters and event effects of Prophet in the future, leaving room for improvement of predictability.

스큐어모피즘을 적용한 패션 에듀테크 XR 콘텐츠 연구 (Research on Fashion Edutech XR Content Applying Skeuomorphism)

  • 김향자
    • 한국의류산업학회지
    • /
    • 제25권5호
    • /
    • pp.560-567
    • /
    • 2023
  • This study aims to rediscover the industrial value of a borderless service in the hyper-connected era by producing fashion content at the forefront of the cultural industry as XR content and contributing to developing fashion content for edutech. The research method employed design aesthetic theory, while the empirical proposal utilized scientific knowledge information to build a framework for 3D convergence content. The characteristics of fashion content exhibitions that apply the neumorphism technique are as follows: The first is a virtual space that produces clothing culture by type. Africa, where dyeing and crafts are developed, selects a product-oriented exhibition type; Asia, where weaving and textiles are excellent, selects a random movement type; and Europe, where the evolution of clothing design over time is evident, selects a guided movement type to create a three-dimensional fashion edutech. The goal was to produce content. The second is creative reproducibility, which combines a new fashion design that embraces the aura of the original with a trendy sense. The realistic folk costume style of the original allowed for its implementation in the AR exhibition space using historical traditional style techniques such as weaving and textiles. The third is building organic, modular content. By designing and then saving/editing/arranging the basic VP zone for each style, learners and instructors can freely edit the content for each fashion class topic and create various presentations to ensure that it functions as non-face-to-face edutech content around the world.