• Title/Summary/Keyword: Hyper Connected Society

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Efficient ID-Based Authentication and Key Exchange Protocol (효율적인 ID 기반 인증 및 키 교환 프로토콜)

  • Eom, Jieun;Seo, Minhye;Park, Jong Hwan;Lee, Dong Hoon
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.26 no.6
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    • pp.1387-1399
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    • 2016
  • In a hyper-connected society realized through IoT-enabled technology, a large amount of data is collected by various devices and is processed to provide new services to users. While communicating through a network, it is essential for devices to execute mutual authentication since users' privacy can be infringed by malicious attackers. ID-based signature enables authentication and key exchange with a unique ID of a device. However, most of the previous ID-based signature schemes based on RSA require an additional step to share parameters for key exchange so that they are not suitable for resource-constrained devices in terms of efficiency. In this paper, we design an efficient ID-based signature and thereby propose an efficient ID-based authentication and key exchange protocol in which sessions for both an authentication and a key exchange are executed simultaneously. In addition, we prove the security of our scheme under the RSA onewayness problem and analyze the efficiency by comparing with the previous schemes.

A Study on Risk Assessments and Protection Improvement for Electric Power Infrastructures against High-altitude Electromagnetic Pulse (전력기반시설의 고 고도 핵 전자기파에 대한 위험성 검토 및 방호 개선방안 연구)

  • Chung, Yeon-Choon
    • Convergence Security Journal
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    • v.19 no.3
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    • pp.43-50
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    • 2019
  • In a hyper-connected society, electric power infrastructures and information and communication infrastructures are the core of critical national infrastructures. However, electric power infrastructure is very deadly to high-frequency nuclear electromagnetic pulse (HEMP) threats recently issued by North Korea, so the resilience through rapid recovery after attack is directly related to the survivability of our country. Therefore, electric power infrastructure should take precedence over any other key infrastructure, with preemptive protection measures and fast recovery plans. In this paper, the characteristics of the HEMP threats was examined, and the risks and effective major protection measures of the electric power infrastructures are discussed. In the future, it is expected that it will be able to help establish the direction of enactment and revision of legal schems related to the 'high power EMP infringement prevention' for Korea's electric power infrastructures.

Analysis of the Public's Intention to Use the Government's Artificial Intelligence (AI)-based Services: Focusing on Public Values and Extended Technology Acceptance Model (정부의 인공지능(AI) 기반 서비스에 대한 국민의 사용 의향 분석: 공공가치와 확장된 기술수용모형을 중심으로)

  • Han, MyungSeong
    • The Journal of the Korea Contents Association
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    • v.21 no.8
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    • pp.388-402
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    • 2021
  • This study utilizes the theoretical framework of Extended Technology Acceptance Model to understand the governmental factors that affect the people's intention to use AI services. With the result of the analysis, as the expected impact of AI on fields related to effectiveness and accountability becomes higher, the intention of using AI service also got higher. In addition, the easier usability of e-government, the more active disclosure of their personal information, and the higher expectations for a hyper-connected society, their intention to use AI services became higher as well.

Development of an AI Education Program Converging with Korean Language Subject (국어 교과 융합 AI 교육 프로그램 개발)

  • Shin, Jineson;Jo, Miheon
    • 한국정보교육학회:학술대회논문집
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    • 2021.08a
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    • pp.289-294
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    • 2021
  • With the development of artificial intelligence, a wave of the 4th industrial revolution is taking place around the world. With the technologies such as big data and Internet of Things-based artificial intelligence, we are heading to a hyper-connected society where everything converges into one. Accordingly as educational talents in the era of artificial intelligence, we are pursuing the cultivation of creative convergence-type talents and emotional creative talents. With human creativity and emotion at the center, we should be able to collaborate with artificial intelligence and create new things by converging knowledge in various fields. By developing a program that combines humanities-oriented Korean language with engineering-oriented artificial intelligence, this research attempted to help students experience solving problems creatively by combining humanistic knowledge with engineering thinking skills. The educational program consists of two kinds of contents(i.e., "Books with AI" and "A Play with AI") and 15 classes that provide students with opportunities to solve humanities problems with artificial intelligence.

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Improvement Plan to Expand the Role of Expert Data Combination Agency (결합전문기관의 역할 확대를 위한 개선방안)

  • GiBum Kim;Hun-Yeong Kwon
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.33 no.1
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    • pp.99-116
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    • 2023
  • The importance of data in the era of the 4th industrial revolution, a hyper-connected society based on information technology such as data and AI, is increasing, and the government is actively enacting and revising laws to revitalize the data economy. It is necessary to prevent and improve problems that may set an obstacle to the revitalization of the data industry or setting the wrong direction, such as possibility of conflict between the regulatory law(Personal Information Protection Act) and the Data Activation Act, differences in position by type of specialized agencies, performance scope of Data Specialist Organization and Expert Data Combination Agency, etc. In regard, I would like to analyze the role, current situation, and use cases of Expert Data Combination Agency, listen to field opinions, and derive and introduce measures to expand the role of Expert Data Combination Agency and improve them to vitalize the data economy

Research on Fashion Edutech XR Content Applying Skeuomorphism (스큐어모피즘을 적용한 패션 에듀테크 XR 콘텐츠 연구)

  • Hyang-Ja, Kim
    • Fashion & Textile Research Journal
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    • v.25 no.5
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    • pp.560-567
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    • 2023
  • This study aims to rediscover the industrial value of a borderless service in the hyper-connected era by producing fashion content at the forefront of the cultural industry as XR content and contributing to developing fashion content for edutech. The research method employed design aesthetic theory, while the empirical proposal utilized scientific knowledge information to build a framework for 3D convergence content. The characteristics of fashion content exhibitions that apply the neumorphism technique are as follows: The first is a virtual space that produces clothing culture by type. Africa, where dyeing and crafts are developed, selects a product-oriented exhibition type; Asia, where weaving and textiles are excellent, selects a random movement type; and Europe, where the evolution of clothing design over time is evident, selects a guided movement type to create a three-dimensional fashion edutech. The goal was to produce content. The second is creative reproducibility, which combines a new fashion design that embraces the aura of the original with a trendy sense. The realistic folk costume style of the original allowed for its implementation in the AR exhibition space using historical traditional style techniques such as weaving and textiles. The third is building organic, modular content. By designing and then saving/editing/arranging the basic VP zone for each style, learners and instructors can freely edit the content for each fashion class topic and create various presentations to ensure that it functions as non-face-to-face edutech content around the world.

Cinematic Circulation of Meta-verse and Meta-physics (메타버스와 메타피직스의 영화적 순환)

  • Shim, Kwang-hyun
    • Trans-
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    • v.12
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    • pp.81-106
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    • 2022
  • The possibility of metaverse system to be a catalyst for hyper-connected society will be dependent on the speed of connected technological development and its social utilization in the same manner as AI technology. Putting these technical realization processes in brackets, this paper focus on some philosophical-political issues in connection with cognitive-ecological changes in the future cinema which will be influenced by the complexive techno-socio couples of accelerated development of metaverse system. Generally speaking, essence of metaverse system seems to be the degree of immersion by technical accuracy, but is not true. In perspective of cognitive-ecology, flow degree of a picture or photograph is relied not on 'accuracy of representation' but on its message's contextual link-up. In this aspect, real potentiality of metaverse system shall be understood in the context of cognitive-ecological changes of human brain's multi-intelligence networking abilities(intersection of augmentation-simulation and outside-inside) which will be activated in the new structure of natural-social-technological coupling of metaverse system. These cognitive-ecological potentialities have been partially actualized in the cinematic process of tripod mimesis for the longest time, [real contradiction/conflicts (Mimesis-1) -->fictional solutions of cinema (Mimesis-2) --> selective interpretation of spectator's wish fulfillment (Mimesis-3) --> real change (Mimesis-1')]. Therefore metaverse's real potentiality must be considered to be dependent on the possibility of deepening and extending of cinematic circulation between real seperation/problems and ideal connection/solutions. In this context, advanced metaverse system can be compared as a modern technical version of ideal circulation of physics and metaphysics

An Exploratory Study on Smart Wearable and Game Service Design for U-Silver Generation: U-Hospital Solution for the Induction of Interest to Carry Out Personalized Exercise Prescription (U-실버세대를 위한 스마트 웨어러블 및 연동 게임의 서비스 디자인 방안 탐색: 개인 맞춤형 운동처방 실행을 위한 흥미 유도 목적의 U-Hospital 솔루션)

  • Park, Su Youn;Lee, Joo Hyeon
    • Science of Emotion and Sensibility
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    • v.22 no.1
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    • pp.23-34
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    • 2019
  • The U-Healthcare era has evolved with the development of the Internet of things (IoT) in the early stages of being connected as a society. Already, many changes such as increased well-being and the extension of human life are becoming evident across cultures. Korea entered the growing group of aging societies in 2017, and its silver industry is expected to grow rapidly by adopting the IoT of a super-connected society. In particular, the senior shift phenomenon has resulted in increased interest in the promotion of the health and well-being of the emergent silver generation which, unlike the existing silver generation, is highly active and wields great economic power. This study conducted in-depth interviews to investigate the characteristics of the new silver generation, and to develop the design for a wearable serious game that intends to boost the interest of the elderly in exercise and fitness activities according to their personalized physical training regimes as prescribed by the U-Hospital service. The usage scenario of this wearable serious game for the 'U-silver generation' is derived from social necessity. Medical professionals can utilize this technology to conduct health examinations and to monitor the rehabilitation of senior patients. The elderly can also use this tool to request checkups or to interface with their healthcare providers. The wearable serious game is further aimed at mitigating concerns about the deterioration of the physical functions of the silver generation by applying personalized exercise prescriptions. The present investigation revealed that it is necessary to merge the on / off line community activities to meet the silver generation's daily needs for connection and friendship. Further, the sustainability of the serious game must be enhanced through the inculcation of a sense of accomplishment as a player rises through the levels of the game. The proposed wearable serious game is designed specifically for the silver generation that is inexperienced in using digital devices: simple game rules are applied to a familiar interface grounded on the gourmet travels preferred by the target players to increase usability.

A Study on Development and Application of Taxonomy of Internet of Things Service (사물인터넷 서비스 분류체계 개발 및 활용에 관한 연구)

  • Kim, Eun-A;Kim, Kwang Soo;Leem, Choon Seong;Lee, Choong Hyun
    • The Journal of Society for e-Business Studies
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    • v.20 no.2
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    • pp.107-123
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    • 2015
  • Internet of Things (IoT) is being globally spotlighted as a fundamental technology to realize hyper-connected society, and as new growth engines of nation and enterprises. Although the technical aspect of IoT receives a great deal of attention as a new business opportunity, the business aspect of IoT is suffering insufficient scholarly research and objective insight. Thus, the business aspect of IoT requires a thorough research on its service market and business opportunities. In order to stimulate the IoT service market and facilitate objective statistic data aggregation, this paper aims to suggest an IoT service categorization model. This model is comprised of three perspectives which are IoT purpose, IoT Player, and IoT Domain; they function as tools to comprehensively analyze the IoT industry. Efficacy of this model has been confirmed by simulating 117 IoT services on the model, in which the results successfully offered the market trend of the IoT service based on Case. This study is able to apply for basic research of IoT-Service Development Plan, and provide practical implications.

An Analysis of the Public Data for Making the Ambient Intelligent Service (공간지능화서비스 구현을 위한 공공데이터 분석)

  • Kim, Mi-Yun;Seo, Dong-Jo
    • Journal of Digital Convergence
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    • v.12 no.12
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    • pp.313-321
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    • 2014
  • In current society, the digital era that makes enormous amount of data, and the diversified city, the smart space, which has characteristics of creating, collecting and representing data, is appeared. After 2012, in the social media environment called hyper-connected society with wide-spread smart phone, people started to get interested in public data and big data by generalized mobile device and SNS. At first, development of forming platform of data was focused, but now, many different idea from diverse area have been suggested about data analysis and usage to visualize the space intellectualization service. To focus on the visualization process to increase the usage of this public data for ordinary people more than specialized people, this research grasps the present condition of open data and public data service from the current public data portal and considers the applicability of them. As the result of research, the analysis and application of data to ordinary people decrease the use of paper documents, and this research will help to develop the application which is fast and accurate about individual behavior and demand to utilize public data service in intellectual space.