• Title/Summary/Keyword: Human-Vehicle Interaction

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A Survey of Research on Human-Vehicle Interaction in Defense Area (국방 분야의 인간-차량 인터랙션 연구)

  • Yang, Ji Hyun;Lee, Sang Hun
    • Korean Journal of Computational Design and Engineering
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    • v.18 no.3
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    • pp.155-166
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    • 2013
  • We present recent human-vehicle interaction (HVI) research conducted in the area of defense and military application. Research topics discussed in this paper include: training simulation for overland navigation tasks; expertise effects in overland navigation performance and scan patterns; pilot's perception and confidence on an overland navigation task; effects of UAV (Unmanned Aerial Vehicle) supervisory control on F-18 formation flight performance in a simulator environment; autonomy balancing in a manned-unmanned teaming (MUT) swarm attack, enabling visual detection of IED (Improvised Explosive Device) indicators through Perceptual Learning Assessment and Training; usability test on DaViTo (Data Visualization Tool); and modeling peripheral vision for moving target search and detection. Diverse and leading HVI study in the defense domain suggests future research direction in other HVI emerging areas such as automotive industry and aviation domain.

Human-Vehicle Interaction: Technology Trends in Drivers' Driving Workload Management (Human-Vehicle Interaction을 위한 운전부하 관리 기술개발 동향)

  • Hwang, Y.S.;Kim, K.H.;Yoon, D.S.;Sohn, J.C.
    • Electronics and Telecommunications Trends
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    • v.29 no.5
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    • pp.1-8
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    • 2014
  • 최근 차량 내부와 외부 교통환경으로부터 운전자에게 다양한 다량의 정보가 제공되고 있다. 이와 같은 정보가 범람하는 교통환경에서 운전자가 안전하게 운전하기 위해서는 운전자에게 '필요한 정보'가 '적절한 시기'에, '쉽게 지각할 수 있는 형태'로 제공되어 '올바른 판단'을 할 수 있도록 해야 한다. 이를 인간-자동차 인터랙션(HVI: Human-Vehicle Interaction) 기술이라 할 수 있으며, 진정한 의미 의미에서의 HVI 기술이 이루어지기 위해서는 운전자가 운전을 함에 있어 사용하고 있는 자원에 대한 관리, 즉 운전부하 관리가 기반이 되어야 한다. 따라서 본고에서 운전자의 운전부하 관리에 대한 정의와 기술개발 동향을 살펴보고자 한다.

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Design and Control of the Active Split Offset Caster based Omni-directional Vehicle (능동 분할 오프셋 캐스터 기반 전방향 차량의 설계 및 제어)

  • Kim, Han-Gyeol;Huan, Do Ngoc;Park, Jong-Chan;Kwon, Dong-Soo
    • The Journal of Korea Robotics Society
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    • v.8 no.2
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    • pp.75-81
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    • 2013
  • This research would investigate deeply the operation of an omni-directional mobile robot that is able to move with high acceleration. For the high acceleration performance, the vehicle utilizes the structure of Active Split Offset Casters (ASOCs). This paper is mainly focused on inverse kinematics of the structure, hardware design to secure durability and preserve the wheels' contact to the ground during high acceleration, and localization for the real time position control.

Effect of Experiential Marketing on the Smart Car: Application of Human-Car Interaction Design to a Marketing Paradigm (스마트 자동차의 경험 마케팅 효과에 대한 연구: 인간-자동차 상호작용 디자인의 마케팅 패러다임 적용)

  • Kim, Taeksoo;You, Gaon;Choi, Junho
    • Journal of the HCI Society of Korea
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    • v.12 no.4
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    • pp.17-25
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    • 2017
  • From the vehicle-human interaction perspective, this study investigated the effect of experiential marketing paradigm which considers user experience as main value. We conducted an experiment to compare traditional marketing and experience marketing messages with the smart cruise control and the smart trunk in the context of driving and non-driving context. As a result of the analysis, experience marketing message had higher overall satisfaction than traditional message exposure. Usefulness, usability, and emotion were partially influenced by experience marketing message. The contribution of this study is that the experiential marketing paradigm was applied to automobile UX and practically demonstrated the value of experience design of smart automobile system.

Trends and Implications of Digital Transformation in Vehicle Experience and Audio User Interface (차내 경험의 디지털 트랜스포메이션과 오디오 기반 인터페이스의 동향 및 시사점)

  • Kim, Kihyun;Kwon, Seong-Geun
    • Journal of Korea Multimedia Society
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    • v.25 no.2
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    • pp.166-175
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    • 2022
  • Digital transformation is driving so many changes in daily life and industry. The automobile industry is in a similar situation. In some cases, element techniques in areas called metabuses are also being adopted, such as 3D animated digital cockpit, around view, and voice AI, etc. Through the growth of the mobile market, the norm of human-computer interaction (HCI) has been evolving from keyboard-mouse interaction to touch screen. The core area was the graphical user interface (GUI), and recently, the audio user interface (AUI) has partially replaced the GUI. Since it is easy to access and intuitive to the user, it is quickly becoming a common area of the in-vehicle experience (IVE), especially. The benefits of a AUI are freeing the driver's eyes and hands, using fewer screens, lower interaction costs, more emotional and personal, effective for people with low vision. Nevertheless, when and where to apply a GUI or AUI are actually different approaches because some information is easier to process as we see it. In other cases, there is potential that AUI is more suitable. This is a study on a proposal to actively apply a AUI in the near future based on the context of various scenes occurring to improve IVE.

Development of a Real-Time Driving Simulator for Vehicle System Development and Human Factor Study (차량 시스템 개발 및 운전자 인자 연구를 위한 실시간 차량 시뮬레이터의 개발)

  • 이승준
    • Transactions of the Korean Society of Automotive Engineers
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    • v.7 no.7
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    • pp.250-257
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    • 1999
  • Driving simulators are used effectively for human factor study, vehicle system development and other purposes by enabling to reproduce actural driving conditions in a safe and tightly controlled enviornment. Interactive simulation requries appropriate sensory and stimulus cuing to the driver . Sensory and stimulus feedback can include visual , auditory, motion, and proprioceptive cues. A fixed-base driving simulator has been developed in this study for vehicle system developmnet and human factor study . The simulator consists of improved and synergistic subsystems (a real-time vehicle simulation system, a visual/audio system and a control force loading system) based on the motion -base simulator, KMU DS-Ⅰ developed for design and evaluation of a full-scale driving simulator and for driver-vehicle interaction.

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Human Driving Data Based Simulation Tool to Develop and Evaluate Automated Driving Systems' Lane Change Algorithm in Urban Congested Traffic (도심 정체 상황에서의 자율주행 차선 변경 알고리즘 개발 및 평가를 위한 실도로 데이터 기반 시뮬레이션 환경 개발)

  • Dabin Seo;Heungseok Chae;Kyongsu Yi
    • Journal of Auto-vehicle Safety Association
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    • v.15 no.2
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    • pp.21-27
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    • 2023
  • This paper presents a simulation tool for developing and evaluating automated driving systems' lane change algorithm in urban congested traffic. The behavior of surrounding vehicles was modeled based on driver driving data measured in urban congested traffic. Surrounding vehicles are divided into aggressive vehicles and non-aggressive vehicles. The degree of aggressiveness is determined according to the lateral position to initiate interaction with the vehicle in the next lane. In addition, the desired velocity and desired time gap of each vehicle are all randomly assigned. The simulation was conducted by reflecting the cognitive limitations and control performance of the autonomous vehicle. It was possible to confirm the change in the lane change performance according to the variation of the lane change decision algorithm.

A Review on Autonomous Vehicles Focused on Human Factors (자율자동차에 관한 인간공학적 문헌연구)

  • Park, Hee-Sok
    • Journal of the Ergonomics Society of Korea
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    • v.36 no.5
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    • pp.421-435
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    • 2017
  • Objective: In this research, the literatures on the autonomous vehicles were surveyed and classified from the viewpoint of human factors. Technological development on the information interaction between user and the vehicle was discussed. Background: The studies on the human factors in the autonomous vehicles have been less actively carried out than those on the technological aspects, but human factors are becoming more important in the autonomous vehicles. Method: This study examined the papers published in domestic journals, as well as the papers presented in conferences from 1996 to 2016 through DBPIA. Results: The literatures were classified into those about basic functions and convenience. The papers on the convenience were much less. Conclusion: Human factors are projected to be actively applied, in communication and in device control, in addition to conventional application areas. Application: This study would be of help to find future research areas of human factors in autonomous vehicles.

The Human Vehicle Interface System for Integrating and Managing the In-Vehicle Interactions with IT Devices

  • Choi, Jong-Woo;Park, Hye-Sun;Kim, Kyong-Ho
    • Journal of the Ergonomics Society of Korea
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    • v.30 no.5
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    • pp.651-657
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    • 2011
  • Objective: The aim of this study is to investigate the system to integrate and manage the in-vehicle interactions between the drivers and the in-vehicle mobile IT devices. Background: As the mobile IT technology is being used anywhere, the drivers are interacting with the mobile IT device on driving situations. The distraction of the driver's attention causes the car accidents. It is necessary to develop the HVI(Human Vehicle Interface System) to integrate and manage the in-vehicle interactions with IT devices. Method: The HVI System is designed not as the interfacing subject but as the supervising system to monitor the driver's status and support the driver to concentrate on the primary tasks. The HVI system collects the status information of the car and driver and estimate the driving workload. Results: The HVI system controls how to provide the output information based on the driving workload. We implemented the HVI system prototype and applied in the real vehicle with the HVI cell phone and the HVI car navigation system. Conclusion: Depending on the driving situations, the HVI system prevented the information output in dangerous situation and diversified the modality and the intensity of the output information. Application: We will extend the HVI system to be connected the other various IT devices and verity the effectiveness of the system through various experiments.

Development of a Real-time Vehicle Driving Simulator

  • Kim, Hyun-Ju;Park, Min-Kyu;Lee, Min-Cheoul;You, Wan-Suk
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.51.2-51
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    • 2001
  • A vehicle driving simulator is a virtual reality device which makes a human being feel as if the one drives a vehicle actually. The driving simulator is effectively used for studying interaction of a driver-vehicle and developing the vehicle system of new concepts. The driving simulator consists of a motion platform, a motion controller, a visual and audio system, a vehicle dynamic analysis system, a vehicle operation system and etc. The vehicle dynamic analysis system supervises overall operation of the simulator and also simulates dynamic motion of a multi-body vehicle model in real-time. In this paper, the main procedures to develop the driving simulator are classified by 4 parts. First, a vehicle motion platform and a motion controller, which generates realistic motion using a six degree of freedom Stewart platform driven hydraulically. Secondly, a visual system generates high fidelity visual scenes which are displayed on a screen ...

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