• 제목/요약/키워드: Human sensation

검색결과 296건 처리시간 0.029초

고감성 인조피혁개발을 위한 제품중심 공정설계 시스템 (A Product-Focused Process Design System(PFPDS) for High Comforts Artificial Leather Fabrics)

  • 김주용;박백성;이채정
    • 한국염색가공학회지
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    • 제20권6호
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    • pp.69-74
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    • 2008
  • In this paper, a comfort evaluation system based on a product-focused process design (PFPD) has been proposed for high comforts interior seat covers. Correlations between comforts properties and physical/thermal properties of interior seat covers were examined by combining traditional regression analysis and data mining techniques. A skin sensorial comfort of leather samples was evaluated by only human tactile sensation. The adjectives of leather car seat covers are 'Soft', 'Sticky' and 'Elastic'. Thermo-physiological comfort properties of leather samples were evaluated by only human tactile sensation. The adjectives of leather car seat covers are 'Coolness to the touch' and 'Thermal and humid'. Skin sensorial comforts of cloth samples were evaluated by only human tactile sensation. The adjectives of cloth car seat covers are 'Soft', 'Smooth', 'Voluminous' and 'Elastic'. Thermo-physiological comforts of cloth samples were evaluated by only human tactile sensation. The adjectives of cloth car seat covers are 'Coolness to the touch' and 'Thermal and humid'.

직물의 소리가 주관적 감각에 미치는 영향 (Effect of Fabric Sound on Subjective Sensation)

  • 조길수
    • 한국감성과학회:학술대회논문집
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    • 한국감성과학회 1999년도 춘계학술발표논문집 논문집
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    • pp.265-269
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    • 1999
  • This study was carried out to evaluate human subjective sensation for fabric rustling sounds and predict the sensation with quantified sound color measurements and mechanical properties of fabrics. Thirty subjects at Virginia Tech were asked to evaluate seven sound sensation descriptors by semantic differential scale after hearing eight different fabric sounds. Sound measurements were quantified by calculating total sound pressure(LPT), level range(ΔL), and frequency difference (Δf). Mechanical properties of fabrics were measured by KES-FB. Subjective sensation for fabric sound showed significant differences among fabrics except clearness sensation. Subjective sensation predicted by sound measurements showed well fitted regression equation with ΔL and LPT> Sharpness, clearness, and highness were significantly released with mechanical properties of fabrics. All sensation was found to be predicted with sound measurements L:PT and Δf and mechanical properties such as LT, 2HG5, WC, T, and W.

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Tactile Sensation Display with Electrotactile Interface

  • Yarimaga, Oktay;Lee, Jun-Hun;Lee, Beom-Chan;Ryu, Je-Ha
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2005년도 ICCAS
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    • pp.145-150
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    • 2005
  • This paper presents an Electrotactile Display System (ETCS). One of the most important human sensory systems for human computer interaction is the sense of touch, which can be displayed to human through tactile output devices. To realize the sense of touch, electrotactile display produces controlled, localized touch sensation on the skin by passing small electric current. In electrotactile stimulation, the mechanoreceptors in the skin may be stimulated individually in order to display the sense of vibration, touch, itch, tingle, pressure etc. on the finger, palm, arm or any suitable location of the body by using appropriate electrodes and waveforms. We developed an ETCS and investigated effectiveness of the proposed system in terms of the perception of roughness of a surface by stimulating the palmar side of hand with different waveforms and the perception of direction and location information through forearm. Positive and negative pulse trains were tested with different current intensities and electrode switching times on the forearm or finger of the user with an electrode-embedded armband in order to investigate how subjects recognize displayed patterns and directions of stimulation.

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소음이 실내 온열감과 온열쾌적감에 미치는 영향 (Effects of Noise on Indoor Thermal Sensation and Comfort)

  • 양원영
    • KIEAE Journal
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    • 제17권1호
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    • pp.83-89
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    • 2017
  • Purpose: Thermal sensation or thermal comfort was randomly used in many studies which focused on combined effects of thermal and acoustic environments on human perception. However, thermal sensation and thermal comfort are not synonyms. Thermal comfort is more complex human perception on thermal environment than thermal sensation. This study aims to investigate effects of noise on thermal sensation and thermal comfort separately, and also to investigate effects of temperature on acoustic sensation and comfort. Method: Combined thermal and acoustic configurations were simulated in an indoor environmental chamber. Twenty four participants were exposed to two types of noise (fan and babble) with two noise levels (45 dBA and 60 dBA) for an hour in each thermal condition of PMV-1.53, 0.03, 1.53, 1.83, respectively. Temperature sensation, temperature preference, thermal comfort, noisiness, loudness, annoyance, acoustic comfort, indoor environmental comfort were evaluated in each combined environmental condition. Result: Noise did not affected thermal sensation, but thermal comfort significantly. Temperature had an effect on acoustic comfort significantly, but no effect on noisiness and loudness in overall data analysis. More explicit interactions between thermal condition and noise perception showed only with the noise level of 60 dBA. Impacts of both thermal comfort and acoustic comfort on the indoor environmental comfort were analyzed. In adverse thermal environments, thermal comfort had more impact than acoustic comfort on indoor environmental comfort, and in neutral thermal environments, acoustic comfort had more important than thermal comfort.

대류난방공간에서 온열쾌적조건의 분포상태 분석에 관한 연구 (Analysis of Thermal Comfort Factor′s Distribution in Convective Heating Space)

  • 공성훈
    • 한국주거학회논문집
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    • 제6권1호
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    • pp.31-37
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    • 1995
  • The purpose of this study is to analyse the distribution of thermal sensation response and thermal environment condition in convective heating space. The contents of this study are as follows: 1)the spatial distributions of thermal conditions are measured 2)the thermal sensation vote of residents is taken in order to investigate the relation between thermal condition and human thermal sensation in sedentary condition 3)to analyse the distribution of subject's thermal sensation vote and thermal environment condition by two methods-regression method and graph method.

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RELATIONSHIP BETWEEN FABRIC SOUND PARAMETERS AND SUBJECTIVE SENSATION

  • Yi, Eunjou;Cho, Gilsoo
    • 한국감성과학회:학술대회논문집
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    • 한국감성과학회 2000년도 춘계 학술대회 및 국제 감성공학 심포지움 논문집 Proceeding of the 2000 Spring Conference of KOSES and International Sensibility Ergonomics Symposium
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    • pp.138-143
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    • 2000
  • In order to investigate the relationship between fabric sound parameters and subjective sensation, each sound from 60 fabrics was recorded and analyzed by Fast Fourier transform. Level pressure of total sound (LPT), three coefficients (ARC, ARF, ARE) of auto regressive models, loudness (Z), and sharpness (Z) by Zwickers model were estimated as sound parameters. For subjective evaluation, seven sensation (softness, loudness, sharpness, clearness, roughness, highness, and pleasantness) was rated by both semantic differential scale (SDS) and free modulus magnitude estimation (FMME). As the results, the ARC values were positively proportional to both LPT and loudness (Z) values. In both of SDS and FMME, softness, clearness, and pleasantness were negatively correlated with loudness, sharpness, roughness, and highness. In regression models, softness and clearness by FMME were negatively affected by LPT뭉 ARC, while loudness, sharpness, roughness, and highness were positively expected. Regression models for pleasantness showed low values for R2.

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온실시설내 인간 열환경지수(열쾌적성)에 대한 사례연구 (A Case Study of Human Thermal Sensation (Comfort) in Plastic Houses)

  • 정이원;진영환;전윤아;고규만;박형욱;박수국
    • 한국환경과학회지
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    • 제25권8호
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    • pp.1115-1129
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    • 2016
  • To analyze human thermal environments in protected horticultural houses (plastic houses), human thermal sensations estimated using measured microclimatic data (air temperature, humidity, wind speed, and solar and terrestrial radiation) were compared between an outdoor area and two indoor plastic houses, a polyethylene (PE) house and a polycarbonate (PC) house. Measurements were carried out during the daytime in autumn, a transient season that exhibits human thermal environments ranging from neutral to very hot. The mean air temperature and absolute humidity of the houses were $14.6-16.8^{\circ}C$ (max. 22. $3^{\circ}C$) and $7.0-12.0g{\cdot}m^{-3}$ higher than those of the outdoor area, respectively. Solar (K) and terrestrial (L) radiation were compared directionally from the sky hemisphere (${\downarrow}$) and the ground hemisphere (${\uparrow}$). The mean $K{\downarrow}$ and $K{\uparrow}$ values for the houses were respectively $232.5-367.8W{\cdot}m^{-2}$ and $44.9-55.7W;{\cdot}m^{-2}$ lower than those in the outdoor area; the mean $L{\downarrow}$ and $L{\uparrow}$ values were respectively $150.4-182.3W{\cdot}m^{-2}$ and $30.5-33.9W{\cdot}m^{-2}$ higher than those in the outdoor area. Thus, L was revealed to be more influential on the greenhouse effect in the houses than K. Consequently, mean radiant temperature in the houses was higher than the outdoor area during the daytime from 10:45 to 14:15. As a result, mean human thermal sensation values in the PMV, PET, and UTCI of the houses were respectively $3.2-3.4^{\circ}C$ (max. $4.7^{\circ}C$), $15.2-16.4^{\circ}C$ (max. $23.7^{\circ}C$) and $13.6-15.4^{\circ}C$ (max. $22.3^{\circ}C$) higher than those in the outdoor area. The heat stress levels that were influenced by human thermal sensation were much higher in the houses (between hot and very hot) than in the outdoor (between neutral and warm). Further, the microclimatic component that most affected the human thermal sensation in the houses was air temperature that was primarily influenced by $L{\downarrow}$. Therefore, workers in the plastic houses could experience strong heat stresses, equal to hot or higher, when air temperature rose over $22^{\circ}C$ on clear autumn days.

Effect of Fabric Sound and Touch on Human Subjective Sensation

  • Cho, Gilsoo;Casali, John G.;Yi, Eunjou
    • Fibers and Polymers
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    • 제2권4호
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    • pp.196-202
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    • 2001
  • In order to investigate the relationship between subjective sensation for fabric sound and touch and the objective measurements, eight different apparel fabrics were selected as specimens. Sound parameters of fabrics including level pressure of total sound (LPT), level range (ΔL), and frequency differences (Δf) and mechanical properties by Kawabata Evaluation System (KES) were obtained. For subjective evaluation, seven aspects of the sound (softness, loudness, pleasantness, sharpness, clearness, roughness, and highness) and eight of the tough (hardness, smoothness, fineness, coolness, pliability, crispness, heaviness, and thickness) were rated using semantic differential scale. Polyester ultrasuede was evaluated to sound softer and more pleasant while polyester taffeta to sound louder and rougher than any other fabrics. Wool fabric such as worsted and woolen showed similar sensation for sound but differed in some touch sensation in that woolen was coarseast, heaviest, and thickest in touch. In the prediction model for sound sensation, LPT affected positively subjective roughness and highness as well as loudness, while ΔL was found as a parameter related positively with softness and pleasantness. Touch sensation was explained by some of mechanical properties such as surface, compressional, shear, and bending properties implying that a touch sensation could be expressed by a variety of properties.

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컴퓨터게임과 가상현실을 위한 촉각 응용에 관한 연구 (A Study on Tactile Sensation Application for Computer Game and Virtual Reality)

  • 이영재
    • 한국멀티미디어학회논문지
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    • 제5권6호
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    • pp.646-654
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    • 2002
  • 인간의 촉각감지 기능은 주위환경에 대한 중요한 정보를 제공하여 준다. 촉각 정보는 우리의 신체와 외부세계와의 접촉에 따른 위치 정보와 물체를 인지하고 조작하기 위한 감각적 정보 뿐 아니라 위험 여부까지 판단할 수 있는 정보를 제공해 준다. 그러나 촉각은 시각과 청각에 비해 상대적으로 덜 중요한 감각으로 인식되어져 왔으나, 가상현실과 컴퓨터 게임에 있어서는 중요한 역할을 수행할 수 있다. 촉각을 통해 플레이어가 가상 세계의 물체에게 직접 영향을 줄 수도 있고 받을 수도 있는 적극적인 인간 감각이기 때문이다. 본 논문에서는 인간의 촉각의 특성을 조사하고 이를 응용하기 위한 힘 감지 센서를 사용한 연구방법을 제시한다. 또한 실제적인 게임적용을 위하여 간단한 힘 모델링과 구조체 형식을 제안한다. 그 결과 센서 출력을 분석하여 힘의 분포, 크기, 중심을 구하고 이 정보를 응용하여 특정부위에 대한 작용, 반작용을 구현 할 수 있다. 본 결과는 컴퓨터 게임과 가상현실에서 촉각 감지와 응용을 위한 기본 자료로 활용될 수 있다.

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