• Title/Summary/Keyword: Human perception

Search Result 1,513, Processing Time 0.031 seconds

A New Washout Algorithm for Reappearance of Driving Perception of Simulator (운전 시뮬레이터의 주행감각 재현을 위한 새로운 가속도 모의 수법 알고리즘 개발)

  • 유기성;이민철
    • Journal of Institute of Control, Robotics and Systems
    • /
    • v.10 no.6
    • /
    • pp.519-528
    • /
    • 2004
  • For reappearance of driving perception in a driving simulator, a washout algorithm is required. This algorithm can reappear the vehicle driving motions within workspace of the driving simulator. However classical washout algorithm contains several problems such as selection of order, cut-off frequency of filters, generation of wrong motion cues by characteristics of filters, etc. In order to overcome these problems, this paper proposes a new washout algorithm which gives more accurate sensations to drivers. The algorithm consists of an artificial inclination of the motion plate and human perception model with band pass filter and dead zone. As a result of this study, the motion of a real car could be reappeared satisfactorily in the driving simulator and the workspace of motion plate is restrained without scaling factor.

Kindergarten Teacher's Perception and the Practices about the Multicultural Education (유아교사의 다문화교육에 대한 인식과 실태에 관한 연구)

  • Chae, Young-Ran;Park, Hee-Suk
    • Korean Journal of Human Ecology
    • /
    • v.18 no.3
    • /
    • pp.571-581
    • /
    • 2009
  • The purpose of this study was to examine teacher's perception, practices about the multicultural education. The subjects were 382 kindergarten teachers in G province. Kim A Young(1996)'s questionnaire which is modified and improved after preliminary research was used to measure teacher's perception and practices about the multicultural education. The data were analyzed by the descriptive statistics, t-test, one-way ANOVA, Scheffe test. The results of this study were as follows. First, Kindergarten teacher's perception about multicultural education were significantly different by teacher's teaching careers, teacher's kindergarten types, children's age, learning experience in preservice curriculum. Second, Kindergarten teacher's practices about multicultural education were significantly different by teacher's teaching careers and kindergarten types.

Perception Threshold for Horizontal Vibration of Tall Buildings (초고층 건축물의 수평진동에 대한 인지도 평가)

  • Cho, Kang-Pyo;Jeong, Seung-Hwan;Cho, Soo-Youn
    • Proceedings of the Computational Structural Engineering Institute Conference
    • /
    • 2007.04a
    • /
    • pp.751-756
    • /
    • 2007
  • In this paper, perception threshold for horizontal vibration of tall buildings was investigated. After a comparative study of human comfort criteria for wind-induced vibration in foreign countries being made, perception threshold was recorded by increasing acceleration in the range of 0.2Hz through 1.2Hz of frequency in horizontal vibration experiments, and perception of subjects was examined by a proper questionnaire. Also, the results obtained from experiments of horizontal vibration were compared with Japanese standard(AIJES-A001-2004).

  • PDF

Near-body Interaction Enhancement with Distance Perception Matching in Immersive Virtual Environment

  • Yang, Ungyeon;Kim, Nam-Gyu
    • Journal of Multimedia Information System
    • /
    • v.8 no.2
    • /
    • pp.111-120
    • /
    • 2021
  • As recent virtual reality technologies provide a more natural three-dimensional interactive environment, users naturally learn to explore space and interact with synthetic objects. The virtual reality researcher develops a technique that realizes realistic sensory feedback to get appropriate feedback to sense input behavior. Although much recent virtual reality research works extensively consider the human factor, it is not easy to adapt to all new virtual environment contents. Among many human factors, distance perception has been treated as very important in virtual environment interaction accuracy. We study the experiential virtual environment with the feature of the virtual object connected with the real object. We divide the three-dimensional interaction, in which distance perception and behavior have a significant influence, into two types (whole-body movement and direct manipulation) and analyze the real and virtual visual distance perception heterogeneity phenomenon. Also, we propose a statistical correction method that can reduce a near-body movement and manipulation error when changing the interaction location and report the experiment results proving its effectiveness.

A Robust and Device-Free Daily Activities Recognition System using Wi-Fi Signals

  • Ding, Enjie;Zhang, Yue;Xin, Yun;Zhang, Lei;Huo, Yu;Liu, Yafeng
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • v.14 no.6
    • /
    • pp.2377-2397
    • /
    • 2020
  • Human activity recognition is widely used in smart homes, health care and indoor monitor. Traditional approaches all need hardware installation or wearable sensors, which incurs additional costs and imposes many restrictions on usage. Therefore, this paper presents a novel device-free activities recognition system based on the advanced wireless technologies. The fine-grained information channel state information (CSI) in the wireless channel is employed as the indicator of human activities. To improve accuracy, both amplitude and phase information of CSI are extracted and shaped into feature vectors for activities recognition. In addition, we discuss the classification accuracy of different features and select the most stable features for feature matrix. Our experimental evaluation in two laboratories of different size demonstrates that the proposed scheme can achieve an average accuracy over 95% and 90% in different scenarios.

Implementation of the Perception Process in Human‐Vehicle Interactive Models(HVIMs) Considering the Effects of Auditory Peripheral Cues (청각 주변 자극의 효과를 고려한 효율적 차량-운전자 상호 연동 모델 구현 방법론)

  • Rah, Chong-Kwan;Park, Min-Yong
    • Journal of the Ergonomics Society of Korea
    • /
    • v.25 no.3
    • /
    • pp.67-75
    • /
    • 2006
  • HVIMs consists of simulated driver models implemented with series of mathematical functions and computerized vehicle dynamic models. To effectively model the perception process, as a part of driver models, psychophysical nonlinearity should be considered not only for the single-modal stimulus but for the stimulus of multiple modalities and interactions among them. A series of human factors experiments were conducted using the primary sensory of visual and auditory modalities to find out the effects of auditory cues in visual velocity estimation tasks. The variations of auditory cues were found to enhance/reduce the perceived intensity of velocity as the level changed. These results indicate that the conventional psychophysical power functions could not applied for the perception process of the HVIMs with multi-modal stimuli. 'Ruled surfaces' in a 3-D coordinate system(with the intensities of both kinds of stimuli and the ratio of enhancement, respectively for each coordinate) were suggested to model the realistic perception process of multi-modal HVIMs.

Pattern Classification Based on the Selective Perception Ability of Human Beings (인간 시각의 선택적 지각 능력에 기반한 패턴 분류)

  • Kim Do-Hyeon;Kim Kwang-Baek;Cho Jae-Hyun;Cha Eui-Young
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.10 no.2
    • /
    • pp.398-405
    • /
    • 2006
  • We propose a pattern classification model using a selective perception ability of human beings. Generally, human beings recognize an object by putting a selective concentration on it in the region of interest. Much better classification and recognition could be possible by adapting this phenomenon in pattern classification. First, the pattern classification model creates some reference cluster patterns in a usual way. Then it generates an SPM(Selective Perception Map) that reflects the mutual relation of the reference cluster patterns. In the recognition phase, the model applies the SPM as a weight for calculating the distance between an input pattern and the reference patterns. Our experiments show that the proposed classifier with the SPM acquired the better results than other approaches in pattern classification.

Analytic Study on Various Factors Related to Perception of Traditional Beverage (전통음료 인지도에 관련된 제요인 분석)

  • Lee, Hyun-Jou;Sohn, Kyung-Hee;Lee, Min-June
    • Journal of the Korean Society of Food Culture
    • /
    • v.16 no.5
    • /
    • pp.483-491
    • /
    • 2001
  • Traditional Korean beverage can be divided into Jang, Gahl Soo, Mi Su, Soo Jung Gwa, Shick Hae, Tahng, Hwa Chae, Sook Su, and Tea according to ingredients and how it is proccessed. The purpose of this study was to investigate the Korean beverage percetpion and to analyze the factors (sociodemographic factors and life-style related factors) which influence percetpion of Korean beverage. Questionnaries were hand delivered to 2,200 subject residing in Seoul and 1,884 questionnaris were collected : resulting in 84% response rate. Statistical data analysis was completed using SAS Package program for the analysis of covariance(ANOCOVA).The results are as follows: (a) Survey on Korean beverage perception showed that the recognition rates of ShickHae(58.4%), Cition Tea(53.5%), Sung Nung(48.7%) and Soo Jung Gwa(40.8%) were high, whereas those for Tahng, Jang, and Gahl Soo were low.(b) About 40% of respondents performing 4 kinds of Korean traditional ceremony a year The percentage that reported they purchased Korean beverages was 44.0%, higher than the 38.5% that answered they made Korean beverage at home.(c) In analyzing the factors which influence beverage perception, the sociodemographic factors variously influenced perception rate depending on beverage. Age and sex had influenced on perception rate of Shick Hae and Donggulre Tea. Income level influenced on the perception rate of Sung Nung and Citron Tea. Sociodemograhpic factors like senior over 50s, female and extended family size had positive influence on the perception rate.

  • PDF

A review of speech perception: The first step for convergence on speech engineering (말소리지각에 대한 종설: 음성공학과의 융복합을 위한 첫 단계)

  • Lee, Young-lim
    • Journal of Digital Convergence
    • /
    • v.15 no.12
    • /
    • pp.509-516
    • /
    • 2017
  • People observe a lot of events in our environment and we do not have any difficulty to perceive events including speech perception. Like perception of biological motion, two main theorists have debated on speech perception. The purpose of this review article is to briefly describe speech perception and compare these two theories of speech perception. Motor theorists claim that speech perception is special to human because we both produce and perceive articulatory events that are processed by innate neuromotor commands. However, direct perception theorists claim that speech perception is not different from nonspeech perception because we only need to detect information directly like all other kinds of event. It is important to grasp the fundamental idea of how human perceive articulatory events for the convergence on speech engineering. Thus, this basic review of speech perception is expected to be able to used for AI, voice recognition technology, speech recognition system, etc.

Analysis of Usage Types of K-pop Idol Avatar and Fandom Perception (케이팝 아이돌의 아바타 활용 유형 및 팬덤의 인식분석)

  • Bang, Eunjung;Wu, Sindy;Kim, Soyeon
    • Journal of Korea Multimedia Society
    • /
    • v.25 no.11
    • /
    • pp.1601-1612
    • /
    • 2022
  • As human brands, Idols, the central members of K-pop, are actively engaging in various industries based on the support of their fandoms, greatly impacting the national economy. In particular, due to the development of digital devices and technologies, they are active both online and offline, and idol avatars are a significant part of their activities across diverse contexts. Therefore, this study aims to categorize avatars used in various contexts and explore fandoms' perceptions according to each type. Based on case studies and literature review, idol avatar usage was categorized into products, supplier-led content, and interactive content, and accordingly, surveys and in-depth interviews were conducted. As a result, regardless of category, fandom showed a negative perception of idol avatar usage, as shown in the order of interactive content, supplier-led content, and products. Regarding human brand characteristics of idol avatars, attractiveness was evaluated higher than intimacy and likeability. However, the attachment to real-life idols showed a higher correlation with the characteristics of intimacy and likeability than attractiveness. This study is significant as it looked at the future directions of idol avatar usage by analyzing the fandoms' perception of avatar usage in the K-pop industry from a human brand perspective.