• Title/Summary/Keyword: Human interaction

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HIML(Human Interaction Markup Language) Middleware for Context Awareness in Home Network (홈네트워크 시스템상에서 상황인식을 위한 HIML(Human Interaction Markup Language) 미들웨어)

  • Kim, Joon-Hyung;Son, Min-Woo;Shin, Dong-Kyoo;Shin, Dong-Il
    • Proceedings of the Korean Information Science Society Conference
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    • 2006.10b
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    • pp.38-43
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    • 2006
  • 유비쿼터스 컴퓨팅 환경이 발달하면서 홈네트워크 환경의 사용자 상황을 쉽게 인식하고 사용자의 상황 정보에 따라 좀 더 지능적인 서비스를 제공 할 수 있게 되었다. 지능적 서비스를 효과적으로 구현하기 위해서는 상황 정보를 객관적으로 표현할 수 있어야 한다. 상황 정보는 개체의 상황을 특성화 하는데 사용 될 수 있는 정보를 의미한다. 본 논문에서는 홈네트워크 서비스를 효과적으로 제공하기 위하여 상태 정보를 User context, Device context, Proximity(유저와 장치간의 거리) context로 분류하고, 그 상황 정보를 효과적으로 표현할 수 있는 XML기반의 HIML(Human Interaction Markup Language)을 설계하였다. 또한 설계된 HIML 문서를 통해 다양한 플랫폼에서 작동하고, 여러 가전기기와 센서장비들의 상호작용이 가능하게 하는 미들웨어를 설계하고 그 기능을 실험하였다.

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A Cognitive and Emotional Strategy for Computer Game Design (인간의 인지 및 감성을 고려한 게임 디자인 전략)

  • Choi, Dong-Seong;Kim, Ho-Young;Kim, Jin-Woo
    • Asia pacific journal of information systems
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    • v.10 no.1
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    • pp.165-187
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    • 2000
  • The computer game market has grown rapidly with numerous games produced all over the world. Most games have been developed to make gamers have fun while playing the games. However, there has been little research to address the elements of games that create the perception of being fun. The objectives of this research are to focus on which features provide fun, and then analyze these aspects both qualitatively and quantitatively. This study, through surveys with game players and developers, provides several inputs regarding what it is, that makes certain computer games fun. There are many common characteristics which fun games share, and through grouping and organizing these traits, then compiling the data for use in an AHP(Analytic Hierarchy Process), we measured the disparity in the 'fun' perception between game developer and game user.

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Experimental Studies of Balancing Control of a Two-wheel Mobile Robot for Human Interaction by Angle Modification (이륜 구동 로봇의 균형 각도 조절을 통한 사람과의 상호 제어의 실험적 연구)

  • Lee, Seung Jun;Jung, Seul
    • The Journal of Korea Robotics Society
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    • v.8 no.2
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    • pp.67-74
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    • 2013
  • This paper presents interaction force control between a balancing robot and a human operator. The balancing robot has two wheels to generate movements on the plane. Since the balancing robot is based on position control, the robot tries to maintain a desired angle to be zero when an external force is applied. This leads to the instability of the system. Thus a hybrid force control method is employed to react the external force from the operator to guide the balancing robot to the desired position by a human operator. Therefore, when an operator applies a force to the robot, desired balancing angles should be modified to maintain stable balance. To maintain stable balance under an external force, suitable desired balancing angles are determined along with force magnitudes applied by the operator through experimental studies. Experimental studies confirm the functionality of the proposed method.

Design and Control of the Active Split Offset Caster based Omni-directional Vehicle (능동 분할 오프셋 캐스터 기반 전방향 차량의 설계 및 제어)

  • Kim, Han-Gyeol;Huan, Do Ngoc;Park, Jong-Chan;Kwon, Dong-Soo
    • The Journal of Korea Robotics Society
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    • v.8 no.2
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    • pp.75-81
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    • 2013
  • This research would investigate deeply the operation of an omni-directional mobile robot that is able to move with high acceleration. For the high acceleration performance, the vehicle utilizes the structure of Active Split Offset Casters (ASOCs). This paper is mainly focused on inverse kinematics of the structure, hardware design to secure durability and preserve the wheels' contact to the ground during high acceleration, and localization for the real time position control.

A New Approach for Thermodynamic Study on the Binding of Human Serum Albumin with Cerium Chloride

  • Rezaei Behbehani, G.;Divsalar, A.;Saboury, A.A.;Faridbod, F.;Ganjali, M.R.
    • Bulletin of the Korean Chemical Society
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    • v.30 no.6
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    • pp.1262-1266
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    • 2009
  • Thermodynamics of the interaction between Cerium (III) chloride, $Ce^{3+}$, with Human Serum Albumin, HSA, was investigated at pH 7.0 and $27\;{^{\circ}C}$ in phosphate buffer by isothermal titration calorimetry. Our recently solvation model was used to reproduce the enthalpies of HSA interaction by $Ce^{3+}$. The solvation parameters recovered from our new model, attributed to the structural change of HSA and its biological activity. The interaction of HSA with $Ce^{3+}$ showed a set of two binding sites with negative cooperativity. $Ce^{3+}$ interacts with multiple sites on HSA affecting its biochemical and biophysical properties.

Context-Independent Speaker Recognition in URC Environment (지능형 서비스 로봇을 위한 문맥독립 화자인식 시스템)

  • Ji, Mi-Kyong;Kim, Sung-Tak;Kim, Hoi-Rin
    • The Journal of Korea Robotics Society
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    • v.1 no.2
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    • pp.158-162
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    • 2006
  • This paper presents a speaker recognition system intended for use in human-robot interaction. The proposed speaker recognition system can achieve significantly high performance in the Ubiquitous Robot Companion (URC) environment. The URC concept is a scenario in which a robot is connected to a server through a broadband connection allowing functions to be performed on the server side, thereby minimizing the stand-alone function significantly and reducing the robot client cost. Instead of giving a robot (client) on-board cognitive capabilities, the sensing and processing work are outsourced to a central computer (server) connected to the high-speed Internet, with only the moving capability provided by the robot. Our aim is to enhance human-robot interaction by increasing the performance of speaker recognition with multiple microphones on the robot side in adverse distant-talking environments. Our speaker recognizer provides the URC project with a basic interface for human-robot interaction.

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A Survey of Research on Human-Vehicle Interaction in Defense Area (국방 분야의 인간-차량 인터랙션 연구)

  • Yang, Ji Hyun;Lee, Sang Hun
    • Korean Journal of Computational Design and Engineering
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    • v.18 no.3
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    • pp.155-166
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    • 2013
  • We present recent human-vehicle interaction (HVI) research conducted in the area of defense and military application. Research topics discussed in this paper include: training simulation for overland navigation tasks; expertise effects in overland navigation performance and scan patterns; pilot's perception and confidence on an overland navigation task; effects of UAV (Unmanned Aerial Vehicle) supervisory control on F-18 formation flight performance in a simulator environment; autonomy balancing in a manned-unmanned teaming (MUT) swarm attack, enabling visual detection of IED (Improvised Explosive Device) indicators through Perceptual Learning Assessment and Training; usability test on DaViTo (Data Visualization Tool); and modeling peripheral vision for moving target search and detection. Diverse and leading HVI study in the defense domain suggests future research direction in other HVI emerging areas such as automotive industry and aviation domain.

Recognition of Hand gesture to Human-Computer Interaction (손동작 인식을 통한 Human-Computer Interaction 구현)

  • 이래경;김성신
    • Journal of the Korean Institute of Intelligent Systems
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    • v.11 no.1
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    • pp.28-32
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    • 2001
  • 인간의 손동작 인식은 오랫동안 언어로서의 역할을 해왔던 통신수단의 한 방법이다. 현대의 사회가 정보화 사회로 진행됨에 따라 보다 빠르고 정확한 의사소통 및 정보의 전달을 필요로 하는 가운데 사람과 컴퓨터간의 상호 연결 혹은 사람의 의사 표현에 있어 기존의 장치들이 가지는 단점을 보안하며 이 부분에 사람의 두 손으로 표현되는 자유로운 몸짓을 이용하려는 연구가 최근에 많이 진행되고 있는 추세이다. 본 논문에선 2차원 입력 영상으로부터 동적인 손동작의 사용 없이 손의 특징을 이용한 새로운 인식 알고리즘을 제안하고, 보다 높은 인식률과 실 시간적 처리를 위해 Radial Basis Function Network 및 부가적인 특징점을 통한 손동작의 인식을 구현하였다. 또한 인식된 손동작의 의미를 바탕으로 인식률 및 손동작 표현의 의미성에 대한 정확도를 판별하기 위해 로봇의 제어에 적용한 실험을 수행하였다.

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Exploring the Social Proxemics of Human-Drone Interaction

  • Han, Jeonghye;Moore, Dylan;Bae, Ilhan
    • International journal of advanced smart convergence
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    • v.8 no.2
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    • pp.1-7
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    • 2019
  • Drones will evolve from military to personal or social purposes. How can people socially interact with a drone that is familiar to them? This study explored the social proximity of human drone interaction with safety glass wall between participants and drone. The experiment results showed that drone's altitude, size and gender factor did not significantly affect social proxemics as to what extent participants got closer to hovering drones by the limitation of the distance from the safety wall. However, it shows a tendency that participants more closely approached an eye-level drone compared with an overhead drone, and females tended to approach more closely males. This study consequently demonstrated that most participants are nearly ready to allow a near field operation of social drone under safe conditions.

Empathy, what does it mean in the age of the fourth industrial revolution? (공감력, 4차 산업혁명시대에 무엇을 의미하는가?)

  • Park, Minsoo
    • Journal of Engineering Education Research
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    • v.22 no.1
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    • pp.16-21
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    • 2019
  • This study deals with empathic concern in the age of the fourth industrial revolution. A study, investigating emotional and empathic responses towards a situation of negative human-robot interaction, was conducted using mobile surveys and self-reports. In total, 116 subjects were recruited regardless of their disciplinary and demographic backgrounds. For data analysis, a mixed method was used. Results show that people differ in emotional and empathic responses in human-robot interaction. This individual difference was influenced by educational backgrounds and gender. Suggestions for engineering education were discussed.