• Title/Summary/Keyword: Human Social Environment

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The Influence of Social Media's Environmental Characteristics on Users' Active Participation and the Types of Message Diffusion: Government's Communication Messages and Public Responses during the MERS Outbreak (소셜 미디어의 매체 환경적 특성이 이용자의 능동적 참여 및 메시지 확산 유형에 미치는 영향 : 메르스 사태에 대한 정부 대응 및 국민들의 반응을 중심으로)

  • Hong, Juhyun;Lee, Mina
    • Journal of Internet Computing and Services
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    • v.18 no.1
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    • pp.89-103
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    • 2017
  • This paper analyzed the influence of government-owned social media's environmental characteristics on the level of users' active participation and types of message diffusion during government's crisis. The social media environment was categorized based on human interactivity and media interactivity. Users' active participation was measured based on amount of like/dislike and number of comments. User's comments were categorized through network analysis. This study found that the level of user's active participation was high on the information-provider participation type and the relationship-oriented participation type. The level of user's active participation was low on the information-provider type and the limited platform. The analysis of message diffusion type showed that a restrictive rational opinion type was found for the limited platform and diffusive or restrictive emotional opinion types were found for other types of social media environment. This study found that during MERS crisis, the government did not provide messages suitable for the social media environment, and the media environment influenced users' participation and comments. The government should provide user friendly social media environment by increasing interaction with users and should make efforts to communicate with users in crisis situation.

The Effect of the Group Games on Young Children's Prosocial Thinking and Social Ability (그룹게임이 유아의 친사회적 사고 및 사회적 능력에 미치는 영향)

  • Na Yang-Kyun
    • Korean Journal of Human Ecology
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    • v.7 no.4
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    • pp.25-39
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    • 2004
  • The purpose of this study was to investigate the effect of the group games on children's prosocial thinking and social ability. The subjects of this study were 30 four-five years old boys and' girls in S daycare center in Iksan of Jeonbuk province. Children in this study were divided into two groups. In order to measure children's pro social thinking. 'Skill Situation Measure' developed by McGinnis & Goldstein(l990) was used. In order to measure children's social ability, 'Preschool Socio-affective Profile(PSP)' developed by La Freniere. Dumas, Capuano & Dubeau(1992) was used. The tools were applied in two groups in pre-test, and the experimental group was given a total of 20 sessions (twice a week. for 10 weeks). The results of the study were as follows: 1. The experimental group children with group games showed a significant improvement in their prosocial thinking. 2. The experimental group children with group games showed a significant improvement in their social ability.

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Efficient Human Care System in Internet of Things Environment (IoT 환경에서의 효율적인 휴먼케어 시스템)

  • Ryu, Chang-Su
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.05a
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    • pp.890-891
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    • 2015
  • With South Korea entering aging society, the problem of the elderly living alone is aggravating due to increasing health risks associated with social isolation. This should be counteracted by providing them with supports conducive to the recovery of social relationship and effective management of daily activities, such as health checkups, homecare services, chore services, and contents building for information service. This paper presents a human care system implementing miniaturization and portability for the elderly and other care recipients by integrating various contents into recipients' situation perception, direct experience, and sensor modules as a smartphone application in Internet of Things environment to facilitate their health status monitoring.

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Association among Religiosity, Self-Esteem and Life Satisfaction of the Elderly (노인의 종교성, 자아존중감과 생활만족도간의 관계)

  • Jeon, Young-Ja;Park, Kyung-Rhan
    • Korean Journal of Human Ecology
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    • v.15 no.2
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    • pp.239-249
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    • 2006
  • The purpose of this research is to examine the relationship among religiosity, self-esteem, and life satisfaction of the elderly. The subjects of this study are 228 elders living in Busan and Gyeongnam areas, who have religions such as Christianity or Catholicism. The main results of this study are as follows: 1) Elders' health condition, starting age of religion, and social religious activity are revealed to be significant variables which influence their self-esteem. 2) Self-esteem, individual religious activity, and health condition are revealed to be significant variables which influence their life satisfaction.

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Influences of Maternal Child Rearing Behaviors and Peer Acceptance on Children's Self Esteem (어머니의 양육행동과 또래수용도가 아동의 자아존중감에 미치는 영향)

  • Lee, Sook;Choi, Jung-Mi
    • Journal of the Korean Home Economics Association
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    • v.41 no.2
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    • pp.31-42
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    • 2003
  • The purpose of this research is to find the relational influences of maternal child rearing behavior and peer acceptance on children's self esteem. The sample subject were 200 of fourth/sixth grade of elementary school. The major findings of the research were as follows : First, the scores of peer acceptance, social acceptance, behavior conduct, global self-worth and affect tend to be over the mean scores. Second, the influences of maternal child rearing behaviors and peer acceptance on children's self esteem found significant due to the sub-areas of self-esteem. The affectionate child rearing affects all sub-areas of self-esteem. Overprotection and peer acceptance affect social acceptance. In addition, gender affect cognitive ability and fade affects global self-worth.

Analysis on User Behavior of Social Game (소셜 게임의 사용자 특성 분석)

  • Han, Hye-Won;Shim, Se-Ra
    • The Journal of the Korea Contents Association
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    • v.10 no.12
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    • pp.137-145
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    • 2010
  • Humans are social existences who connect with others and live together. Communication between human has evolved into diverse formats and contents beyond time and space. Social Network Service builds social relationship based on web and its users increase rapidly in a global environment due to the user-friendly web circumstances, easy access and wide-spread supply of the smart phones. One of the aspect that is taking the center of Social Network Service is a Social Game. Social Games are based on web that has simple rules to play in fictional time and space background. This research is to analyze the relationship between social game, Social Network and user behavior through the Social Games Farm Villand Cafe World.This paper, firstly, is going to observe the characteristics of people who participate in the two social games 'Farm Ville' and 'Cafe World'. It, then, attempts to analyze individual and social human desires depicted in the games. In the social games, personal perception is revealed through an image of "possession", while one's social activity is displayed by an image of "consumption."

The Study on the System and Weight about Evaluation Indicators of Social Sustainability in Residential Environment (주거환경의 사회적 지속가능성 평가항목 체계와 가중치에 관한 연구)

  • Jo, In-Sook;Shin, Hwa-Kyoung
    • Journal of the Korean housing association
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    • v.28 no.2
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    • pp.47-56
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    • 2017
  • Sustainable development is one of the important concept of the 21st century. Especially, Social sustainability is an important factor in today's society with the weakened community, and is needed exploring social sustainability in the residential environment as a container of human life. The purpose of this study was to develop the evaluation indicators and evaluation system of social sustainability in residential environment. In order to develop evaluation indicators first, the delphi expert survey was conducted to assess the adequacy of selected the evaluation indicators in previous studies. Second, expert survey using the method of AHP was progressed in order to analyze importance and weight of evaluation indicators and was analyzed using Expert Choice. The findings of this study are as followings; the evaluation system was composed of locality, communality and organisms. The communality is the most important. The locality was composed of historical and cultural, reflection of regional identity and homogeneous of regions. Reflection of local identity is the most important in locality area. The communality was composed of social integration environment, community activities and the community space. The community activities are the most important in communality area. The organism was composed of employment, self-sufficiency, welfare, population, safety and housing. Safety is the most important in the organism area.

Guidelines for a Sustainable Fashion Design Process from the Point of LCD (LCD 관점에서의 지속 가능한 패션디자인 프로세스 가이드라인)

  • Lee, Jee-Hyun;Ahn, Ji-Won;Kim, Ri-Ra;Seo, In-Kyung
    • Journal of the Korean Society of Clothing and Textiles
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    • v.37 no.8
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    • pp.1044-1059
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    • 2013
  • The fashion industry has become more interested in sustainable fashion design due to the demand for environmental action based on increased social responsibility awareness and environmentalism. In the current sustainability fashion industry, guidelines for sustainable fashion design are essential. This study suggests guidelines for a sustainable design process based on a theoretical and practical approach. An analysis of several global fashion brands will be applied to the whole apparel design process. This paper will explore the sustainable fashion design process and deal with LCD, as an important factor, by analyzing three global fashion brands: 'H&M', 'NIKE', and 'Levi's'. These three companies are the most active in the area of sustainable performance. The sustainable fashion guidelines will be controlled based on a strategy of practical use in design for sustainable (DFS) fashion industry. The results indicate that the fashion industry has to invest heavily in the future rather than focus on short-term profits; consequently, sustainability is a new growth direction for fashion companies. In addition, the fashion industry should work towards sustainable design under a clear understanding of its goals.

A Study on Dogu Environment for the Storage and Preservation of Foods (식품의 저장.보존을 위한 도구환경에 관한 연구)

  • 김명석;고미향
    • Archives of design research
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    • v.14
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    • pp.21-31
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    • 1996
  • Many companies in Korea have been suffered from grasping the very essence in designing products what the consumer want to use since rapid development and popularization of westem style have been underwent in all fields during last three decades. The paper introduces the integrate approach, Dogu environment, to find the design solution for this problem. Dogu environment can be envisaged a extension of product environment, which adopts the Gibsonian concepts to include all spaces to achieve the ends in human behavior in addition to the material with diverse concrete shapes and colors. Logic and structure of the approach will be discussed based on design methodology and other related fields, history, social psychology and human behavior science. The application of the integrate approach to adaptive design for the storage and preservation of food has been evaluated and the future system has been deduced using the integrate approach, so called Dogu environment.

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An Comparison of Apartment Houses and Rural Houses in Characteristics of Unit Plans at Chonbuk Province (소양 문화마을 농촌주택과 전주 아파트 주거에 대한 평면 분석 연구 - 평면 특성의 비교를 중심으로 -)

  • Choi, Byung-Sook
    • Korean Journal of Human Ecology
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    • v.10 no.1
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    • pp.5-17
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    • 2007
  • The purpose of this study was to search out an relativeness to the apartment housing unit plans and the unit plans of rural houses. Unit plans data were collected from housing registration records or field survey methods. 45 rural plans and 53 apartment plans were analyzed. The results were as follows; First, the floor planning characteristics of rural houses were 'ㅋ'type of floor plan shape, 2.5 or 3 bay arrangement, L-DK type of social space, and the front entrance. Second, the floor planning characteristics of apartment houses were '-'type of floor plan shape, 2 bay arrangement, L...DK type of social space, and the side or rear entrance. Third, 3 bay arrangement method of rural houses effected to apartment houses, and L...DK type of apartment houses effected to rural houses. Utility or balcony spaces of rural houses was inversely effected from apartment houses.

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