• Title/Summary/Keyword: Human Model

Search Result 7,518, Processing Time 0.044 seconds

Development of a Postural Evaluation Function for Effective Use of an Ergonomic Human Model (인체모형의 효과적 활용을 위한 자세 함수의 개발)

  • Park, Sungjoon;Kim, Ho
    • Journal of Korean Institute of Industrial Engineers
    • /
    • v.28 no.2
    • /
    • pp.216-222
    • /
    • 2002
  • The ergonomic human model can be considered as a tool for the evaluation of ergonomic factors in vehicle design process. The proper anthropometric data on driver's postures are needed in order to apply a human model to vehicle design. Although studies on driver's posture have been carried out for the last few decades, there are still some problems for the posture data to be applied directly to the human model due to the lack of fitness because such studies were not carried out under the conditions for the human model application. In the traditional researches, the joint angles were evaluated by the categorized data, which are not appropriate for the human model application because it is so extensive that it can not explain the posture evaluation data in detail. And the human models require whole-body posture evaluation data rather than joint evaluation data. In this study a postural evaluation function was developed not by category data but by the concept of the loss function in quality engineering. The loss was defined as the discomfort in driver's posture and measured by the magnitude estimation technique in the experiment using a seating buck. Four loss functions for the each joint - knee, hip, shoulder, and elbow were developed and a whole-body postural evaluation function was constructed by the regression analysis using these loss functions as independent factors. The developed postural evaluation function shows a good prediction power for the driver's posture discomfort in validation test. It is expected that the driver's postural evaluation function based on the loss function can be used in the human model application to the vehicle design process.

Real-time Avatar Animation using Component-based Human Body Tracking (구성요소 기반 인체 추적을 이용한 실시간 아바타 애니메이션)

  • Lee Kyoung-Mi
    • Journal of Internet Computing and Services
    • /
    • v.7 no.1
    • /
    • pp.65-74
    • /
    • 2006
  • Human tracking is a requirement for the advanced human-computer interface (HCI), This paper proposes a method which uses a component-based human model, detects body parts, estimates human postures, and animates an avatar, Each body part consists of color, connection, and location information and it matches to a corresponding component of the human model. For human tracking, the 2D information of human posture is used for body tracking by computing similarities between frames, The depth information is decided by a relative location between components and is transferred to a moving direction to build a 2-1/2D human model. While each body part is modelled by posture and directions, the corresponding component of a 3D avatar is rotated in 3D using the information transferred from the human model. We achieved 90% tracking rate of a test video containing a variety of postures and the rate increased as the proposed system processed more frames.

  • PDF

Nonlinear Virtual Coupling for Stable Haptic Interaction (안정된 햅틱 인터페이스를 위한 비선형가상커플링)

  • 이문환;이두용
    • Journal of Institute of Control, Robotics and Systems
    • /
    • v.9 no.8
    • /
    • pp.610-615
    • /
    • 2003
  • This paper proposes a nonlinear virtual coupling fur haptic interface, which offers better performance while maintaining stability of the system. The nonlinear virtual coupling is designed based on a human response model. This human response model exploits delay between the human Intention and the actual change of arm impedance. The proposed approach provides with less conservative constraints for the design of stable haptic interface, compared with the traditional passivity condition. This allows increased performance that is verified through experiments.

Emotional Model for an Android based on Hormone Model (호르몬 모델에 기반한 안드로이드의 감정모델)

  • Lee, Dong-Wook;Lee, Tae-Geun;Jung, Jun-Young;So, Byung-Rok;Shon, Woong-Hee;Baeg, Moon-Hon;Kim, Hong-Seok;Lee, Ho-Gil
    • The Journal of Korea Robotics Society
    • /
    • v.2 no.4
    • /
    • pp.341-345
    • /
    • 2007
  • This paper proposes an emotional interaction model between human and robot using an android. An android is a sort of humanoid robot that the outward shape of robot is almost the same as that of human. The android is a robot platform to implement and test emotional expressions and human interaction. In order to behave for the android like human, a structure of internal emotion system is very important. In our research, we propose a novel emotional model of android based on biological hormone and emotion space. Proposed emotion model has an advantage that it can represent emotion change as time by hormone dynamics.

  • PDF

A trajectory prediction of human reach (Reach 동작예측 모델의 개발)

  • 최재호;정의승
    • Proceedings of the Korean Operations and Management Science Society Conference
    • /
    • 1995.04a
    • /
    • pp.787-796
    • /
    • 1995
  • A man model is a useful design tool for the evaluation of man machine systems and products. An arm reach trajectory prediction for such a model will be specifically useful to present human activities and, consequently, could increase the accuracy and reality of the evaluation. In this study, a three-dimensional reach trajectory prediction model was developed using an inverse kinematics technique. The upper body was modeled as a four link open kinematic chain with seven degrees of freedom. The Resolved Motion Method used for the robot kinematics problem was used to predict the joint movements. The cost function of the perceived discomfort developed using the central composite design was also used as a performance function. This model predicts the posture by moving the joints to minimize the discomfort on the constraint of the end effector velocity directed to a target point. The results of the pairwise t-test showed that all the joint coordinates except the shoulder joint's showed statistically no differences at .alpha. = 0.01. The reach trajectory prediction model developed in this study was found to accurately simulate human arm reach trajectory and the model will help understand the human arm reach movement.

  • PDF

A Quantitative Model of System-Man Interaction Based on Discrete Function Theory

  • Kim, Man-Cheol;Seong, Poong-Hyun
    • Nuclear Engineering and Technology
    • /
    • v.36 no.5
    • /
    • pp.430-449
    • /
    • 2004
  • A quantitative model for a control system that integrates human operators, systems, and their interactions is developed based on discrete functions. After identifying the major entities and the key factors that are important to each entity in the control system, a quantitative analysis to estimate the recovery failure probability from an abnormal state is performed. A numerical analysis based on assumed values of related variables shows that this model produces reasonable results. The concept of 'relative sensitivity' is introduced to identify the major factors affecting the reliability of the control system. The analysis shows that the hardware factor and the design factor of the instrumentation system have the highest relative sensitivities in this model. T도 probability of human operators performing incorrect actions, along with factors related to human operators, are also found to have high relative sensitivities. This model is applied to an analysis of the TMI-2 nuclear power plant accident and systematically explains how the accident took place.

Emotion Recognition based on Tracking Facial Keypoints (얼굴 특징점 추적을 통한 사용자 감성 인식)

  • Lee, Yong-Hwan;Kim, Heung-Jun
    • Journal of the Semiconductor & Display Technology
    • /
    • v.18 no.1
    • /
    • pp.97-101
    • /
    • 2019
  • Understanding and classification of the human's emotion play an important tasks in interacting with human and machine communication systems. This paper proposes a novel emotion recognition method by extracting facial keypoints, which is able to understand and classify the human emotion, using active Appearance Model and the proposed classification model of the facial features. The existing appearance model scheme takes an expression of variations, which is calculated by the proposed classification model according to the change of human facial expression. The proposed method classifies four basic emotions (normal, happy, sad and angry). To evaluate the performance of the proposed method, we assess the ratio of success with common datasets, and we achieve the best 93% accuracy, average 82.2% in facial emotion recognition. The results show that the proposed method effectively performed well over the emotion recognition, compared to the existing schemes.

Numerical Study on Human Model's Shape and Grid Dependency for Indoor Thermal Comfort Evaluation (실내 온열쾌적성 평가를 위한 인체 모델링 및 격자특성에 대한 수치해석적 연구)

  • Park, J.H.;Seo, J.W.;Choi, Y.H.
    • 한국전산유체공학회:학술대회논문집
    • /
    • 2011.05a
    • /
    • pp.210-217
    • /
    • 2011
  • Recently, research on evaluating thermal comfort by using CFD has been vigorously active. This research evaluates not only distribution of temperature and air flow analysing but also thermal comfort in indoor space by applying human model. But research of human model's shape, Grid characteristic and turbulence model has not yet been studied. In this paper, human model's shape, physical characteristic of variable Grid, and change of turbulence model has been studies by CFD. In this study. FLUENT is used for analysis and PMV(predicted Mean Vote), PPD(Predicted Percentage Dissatisfied) and EHT(Equivalent Homogeneous Temperature} are used for evaluation and comparison of thermal comfort. As a result, it shows that shape of CSP and lattice features does not affect on global flow field or evaluation on PMV, PPD. However, it demonstrates more precise result from evaluation of thermal comfort by equivalent temperature when it used detailed human model considering prism grid.

  • PDF

The finding life emergency of senior citizen at home using human behavior model

  • Shimada, Yasuyuki;Matsumoto, Tsutomu;Kawaji, Shigeyasu
    • Proceedings of the Korea Inteligent Information System Society Conference
    • /
    • 2001.01a
    • /
    • pp.364-369
    • /
    • 2001
  • As the population of persons over the age of sixty-five is rapidly growing, the population of solitary senior person living at own home is growing in Japan. This situation has caused the social issue of how supports their healthy life. There have been some projects related to improve their quality of life and support their healthy life. Unfortunately mostly they focus the method of measuring vital signal and observing behavior. Nobody reports how utilize the measured data. Aim of our project is how find emergency of the aged people at home. As emergency is big different from regular life behavior, we have to recognize it. We propose concept of the human behavior model and show the some types human behavior knowledge constructed by observed human behavior model and show the some types human behavior knowledge constructed by observed human behavior. This idea is based on human having habitual life. And we discuss the possibility of finding emergency using knowledge and observed data.

  • PDF

Human Centered Robot for Mutual Interaction in Intelligent Space

  • Jin Tae-Seok;Hashimoto Hideki
    • International Journal of Fuzzy Logic and Intelligent Systems
    • /
    • v.5 no.3
    • /
    • pp.246-252
    • /
    • 2005
  • Intelligent Space is a space where many sensors and intelligent devices are distributed. Mobile robots exist in this space as physical agents, which provide human with services. To realize this, human and mobile robots have to approach each other as much as possible. Moreover, it is necessary for them to perform interactions naturally. It is desirable for a mobile robot to carry out human affinitive movement. In this research, a mobile robot is controlled by the Intelligent Space through its resources. The mobile robot is controlled to follow walking human as stably and precisely as possible. In order to follow a human, control law is derived from the assumption that a human and a mobile robot are connected with a virtual spring model. Input velocity to a mobile robot is generated on the basis of the elastic force from the virtual spring in this model. And its performance is verified by the computer simulation and the experiment.