• Title/Summary/Keyword: Human Figure

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A survey on human figure representation in computer graphics (인체 모델의 컴퓨터 형상화 방법)

  • 한치근;정의승
    • Journal of the Ergonomics Society of Korea
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    • v.12 no.1
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    • pp.57-73
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    • 1993
  • In this paper, methods of human figure representation in computer graphics are described. Many applications of the human figure representation are found in areas including industry, advertisement, and cartoon production and further research for the methods that show the human figure more realistically is ex- pected. Two analytic methods for human model, kinematics and dynamics, are ex- plained and the characteristics of the man-machine interface systems that include human figure representation are presented. Various techniques of the human figure representation based on kinematics or(and) dynamics are discussed and representation methods of human body segments such as hand, face, spine are introduced in this paper.

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Human Figure Drawings by Children with Emotional and Behavioural Problems (유아의 문제행동 유·무에 따른 인물화검사 비교연구)

  • Park, Yeon Kyoung;Hwang, Hye Jung
    • Korean Journal of Child Studies
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    • v.22 no.2
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    • pp.347-360
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    • 2001
  • In order to analyze the human figure drawings of children with emotional and behavioural problems, the Preschool Behaviour Checklist (McGuire & Richman, 1988) was administered to 300 6-year-old children from which 15 boys and 15 girls with emotional and behavioural problems and 15 boys and 15 girls without problems were selected for the target and comparison groups, respectively. Compared with children without emotional and behavioural problems, the human figure drawings of the disturbed children included immature eye drawings; immature liaison of body and arms or legs; no hair; strong and repeated lines; unbalanced arms and legs; unbalanced size of face, body, arms, and legs; and the size of the human figure less than a fifth of the sheet of paper. These results imply that the human figure drawing test is an efficient way to screen children's emotional and behavioural problems.

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Effect of stimulus in the Acupuncture point with Ultrasound and Electro-acupuncture on human's Cholinesterase activity (인체에 적용한 초음파 및 침전극 저주파자극이 콜린에스테라제의 활성에 미치는 영향)

  • Lee, Jung-Sook;Kim, Soon-Hee
    • Journal of Korean Physical Therapy Science
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    • v.7 no.2
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    • pp.523-531
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    • 2000
  • The purpose of this study was to investigate the Effect of stimulus in the Acupuncture point with Ultrasound and Electro-acupuncture on human's Cholinesterase activity. Pain is physiological symptoms in human body. Pain stimulation transference is according to Acetylcholine that is a matter of nerve stimulation. Cholinesterase analyze the Acetylcholine and Cholin acetylase compose the Acetylcholine. To identify of Cholinesterase activity, this study attempted to Electroacupuncture and Ultrasound for 20 person. Twenty subjects participating in this consisted of A group(difference of Cholinesterase's figure make use of Electroacupuncture with Zi-Shil), B group(difference of Cholinesterase's figure make use of Ultrasound with Zi-shil), C group(difference of Cholinesterase's figure make use of Eltroacupuncture and Ultrasound with Zi-shil). As a result the following conclusion was draun: 1. A group showed significantly decreased of Cholinesterase's figure make used of Electroacupuncture with Zi-Shil(the period is between pre-application and 20minute after application, between pre-application and mean of 20minute-30minute after application). 2. B group showed significantly decreased of Cholinesterase's figure make used of Ultrasound with Zi-Shil(the period is between pre-application and 3minute after application, between 3minute after application and 7minute after application, between preapplication and 7minute after application, between pre application and mean of 3minute-7minute after application). 3. C group not showed significantly decreased of Cholinesterase's figure make used of Elcetroacupuncture and Ultrasound with Zi-Shil(the period is between pre-application, between 20minute-Eletroacupuncture and 3minute-Ultrasound after application, between 30minute-Eletroacupuncture and 7minute-Ultrasound after application). The results of this study showed that decrease of Cholinestese' s figure make used of Elctroacupuncture and Ultrasound Zi-Shil. The result mean stimulation of Elctroacupuncture and Ultrasound decreased Acetylcholin' quantity. And decrease of Acetylcholin' quantity decreased Cholinesterase' figure.

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Study on the Process of manufacture of Standard Acu-Figure (표준침구동인(標準鍼灸銅人) 제작(製作) 과정(過程) 소고(小考))

  • Son, In-Cheol
    • Journal of Acupuncture Research
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    • v.17 no.1
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    • pp.13-25
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    • 2000
  • According to development of acu-figure which has been existed in Korea, China and Japan through successive generation and conservation status, I classified the process of manufacture of Standard Acu-Figure that is the first manufactured form in Korea historically. And conclusion was as follows. In history, the first acu-figure was manufactured in Song(宋) Dynasty by Wang Yu Il(王維一). after that acu-figure had been made various type in the each countries. In japan, Cheon Seong Acu-Figure(天聖銅人) was imported and preserved and similar shape acu-figure was manufactured. In Korea, Chim Geum Acu-Statue(鍼金銅像) is unique acu-figure that is conservated and exhibited in museum. Standard Acu-Figure was manufactured after the model of standard human body. First step process of standard acu-figure manufacture undertook at my lab, next step, investigation, discussion, reform was proceeded along with other chief professors major in meridian and acupuncture point.

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A Study of Methodology Developing Reconstructed body using Styrofoam Boards (스티로폼 보드를 이용한 연구용 재현바디 제작 방법 연구)

  • Choi, Young-Lim;Nam, Yun-Ja
    • Fashion & Textile Research Journal
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    • v.10 no.5
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    • pp.713-720
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    • 2008
  • The purpose of this study was to propose the method reproducing three dimensional figure data to a reconstructed body by the styrofoam board. To make the reconstructed body, the 3D figure data were rotated to make symmetry and the surfaces were edited. The horizontal curves were gathered equally-spaced based on the waist horizontal plane. we proposed the process to cut the styrofoam board according to the horizontal curves, to assemble them to organize the shape of the body figure and to coat the surface with the knitted. The 3-dimensional figure data of straight type, swayback type, lean-back type and bend-forward type were selected and the reconstructed bodies were made as above. And the compatibility was verified by the measurement comparison and deviations between 3-dimensional figure data and reconstructed body.

H-Anim-based Definition of Character Animation Data (캐릭터 애니메이션 데이터의 H-Anim 기반 정의)

  • Lee, Jae-Wook;Lee, Myeong-Won
    • Journal of KIISE:Computing Practices and Letters
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    • v.15 no.10
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    • pp.796-800
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    • 2009
  • Currently, there are many software tools that can generate 3D human figure models and animations based on the advancement of computer graphics technology. However, we still have problems in interoperability of human data models in different applications because common data models do not exist. To address this issue, the Web3D Consortium and the ISO/IEC JTC1 SC24 WG6 have developed the H-Anim standard. However, H-Anim does not include human motion data formats although it defines the structure of a human figure. This research is intended to obtain interoperable human animation by defining the data for human motions in H- Anim figures. In this paper, we describe a syntactic method to define motion data for the H-Anim figure and its implementation. In addition, we describe a method of specifying motion parameters necessary for generating animations by using an arbitrary character model data set created by a general graphics tool.

A study of inverse kinematice using numerical methods (수치해석적 방법을 이용한 Inverse Kinematics에 관한 연구)

  • Oh, P.K.;Kang, M.J.;Han, C.G.
    • Journal of the Ergonomics Society of Korea
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    • v.14 no.2
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    • pp.33-39
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    • 1995
  • The inverse Kinematics can be used for representing the motion of human body model. In order to find the final figure of the human body model with given target position, we can uwe the formula x=J .THETA. , where J is the Jacobian matrix of x=f( .THETA.), of the Inverse Kinematics. In this formula, f has so complicated form that it is difficult to calcuate the Jacobian matrix J by expanding all formulae exactly. In this paper, a numerical method that calculates the Jacobian matrix is proosed. The simulation results obtained by using the simple human model reprsent that the proposed. The simulation results obtained by using the simple human model represent that the proposed method is useful for generating the final figure of the body model.

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Develop a Correct Scaled Body Figure Templates for Technical Flat (도식화 제작을 위한 연령그룹별 바디 템플릿 개발)

  • Yoon, Mi-Kyung;Nam, YunJa
    • Journal of the Korean Society of Clothing and Textiles
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    • v.42 no.2
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    • pp.211-223
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    • 2018
  • In global apparel product development, flat is one of the most important key factor for technical design communication. Proportionally correct flats based on correct scaled human body figures are imperative to be successful in the fashion business. In this study the researchers were to develop body templates for flats for Korean women body types using data from 'Size Korea 2004 (5th)', which is a Korean government apparel sizing project to analyze women's body measurements (age range 7-49). We measured 13 height measurements, 6 width measurements, 8 circumference measurements, 6 length measurements, 3 angle measurements and 5 body measurements. A body figure (i.e., schema) for each group was created by Pattern Design Software (PAD) System 4.1. Muscle was added to the schema created by Adobe Illustrator to ensure a better visualization and convenience for industry uses for flats. Developed body figure template of representative type had the largest difference in height level compared to exiting figures. It had a bigger head, lower crotch level, and longer crotch depth and hip length than existing figures.

The Design Characteristics of the Figure Skating Costumes for Competitions (경기용 피겨 스케이팅 의상의 디자인 특성)

  • Kim, Ji-Seon;Yum, Hae-Jung
    • Journal of the Korean Society of Costume
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    • v.58 no.10
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    • pp.21-36
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    • 2008
  • This study intended to analyze the morphological characteristics and images of figure skating costume designs in order to grope the figure skating costume designs that can effectively demonstrate beauty in actual competitions. The study was implemented on the figure skating costumes of Ladies medalists in 4 largest international competitions held in 2005. The morphological elements of the costumes for Ladies include lines and colors, textures, details and accessories and these are used in designing for visual effects of movements and for maximum expressions of program images. The images that account for the largest percentage of Ladies figure skating costumes were shown to be elegant images followed by sexy images, luxury images and girlish images in the order of precedence. Overwhelmingly many refined and sexy images were presented in 2005 season and in 2006 season appeared along with them, many costumes with individual and gorgeous images. In 2007 season appeared many costumes with matured and exotic images and in 2008 began to appear many refined and elegant costumes. The images of costumes show slight differences among players enabling the taste of each player for figure skating costumes to be guessed.

A Study on the Lighting Characteristics Appeared Architectural Space by Steven Hall and Richard Meier's works (스티븐 홀과 리차드 마이어의 건축공간에서 나타나는 빛의 표현 특성에 관한 연구)

  • Kim, Jung-Gon;Koh, Gwi-han;Bang, Moon-sun
    • Korean Institute of Interior Design Journal
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    • v.22 no.6
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    • pp.251-258
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    • 2013
  • Space and figure are formed not by themselves but by the existence of light. It is important that plays a role as an intermediary of cognition which enables the formation of space and figure through Human's recognition in the process of design. Human perceive space and identity every basic form by the contrast of light and dark. The existence of light is very inclusive concept in the space, so space and form are completed by light. The change of based on time, place, and its amount acts as an important element Which can change the form of Space. In Space light doesn't work simply as light itself, but have a very close relation with Space, Form, Structure, Material, Color elements, Space is limited by physical form but human perceive space relatively by many other conditions, So same space can be experienced differently by the characters of light. Human can recognized and observe an object in the space as he processes information collected through light. In this process light make it possible for human to see the shape in space. therefore, the shape of space can get meanings when light exists. the space recognized by light is the mean that activates human activates in space.