• Title/Summary/Keyword: Human Body Model

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Analysis on Induced Current Density inside Human Body by 60 Hz ELF Magnetic Fields (60Hz ELF자계에 의한 인체내부 유도 전류밀도 해석)

  • Min Suk Won;Song Ki Hyun
    • Proceedings of the KIEE Conference
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    • summer
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    • pp.581-583
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    • 2004
  • This paper analysed the induced current density characteristics inside human body by extremely low frequency magnetic fields according to varying conductivities of human model. Human model was composed of several organs and other parts of 곳 human body, whose shapes were spheroids or cylinders. Organs taken into account were the brain, heart, lungs, liver and intestines. Applying the boundary element method to the human model, effects of the organ conductivity difference to the induced current distribution were estimated.

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Study of Channel Model Characterization of Human Internal Organ in On-Body System at 2.45 GHz (2.45 GHz On-Body 시스템에서 인체 내부 장기에 따른 채널 모델 특징 연구)

  • Jeon, Jaesung;Choi, Jaehoon;Kim, Sunwoo
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.25 no.1
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    • pp.62-69
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    • 2014
  • In this paper, WBAN(Wireless Body Area Network) On-body system using the surface-oriented antenna about the impact of human internal organs were analyzed through experiments. The received signal strength is measured for effect of human using the human model and the phantom of torso. Experiments are performed in anechoic chamber without moving and measured by Vector Network Analyzer. This paper confirms the effect of human body by comparing the human model and the phantom of torso. And also know the human internal organs effect on the antennas loss of received signal strength by measured data.

A Physiologically Based Pharmacokinetic Model for Absorption and Distribution of Imatinib in Human Body

  • Chowdhury, Mohammad Mahfuz;Kim, Do-Hyun;Ahn, Jeong-Keun
    • Bulletin of the Korean Chemical Society
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    • v.32 no.11
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    • pp.3967-3972
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    • 2011
  • A whole body physiologically based pharmacokinetic (PBPK) model was applied to investigate absorption, distribution, and physiologic variations on pharmacokinetics of imatinib in human body. Previously published pharmacokinetic data of the drug after intravenous (i.v.) infusion and oral administration were simulated by the PBPK model. Oral dose absorption kinetics were analyzed by adopting a compartmental absorption and transit model in gut section. Tissue/plasma partition coefficients of drug after i.v. infusion were also used for oral administration. Sensitivity analysis of the PBPK model was carried out by taking parameters that were commonly subject to variation in human. Drug concentration in adipose tissue was found to be higher than those in other tissues, suggesting that adipose tissue plays a role as a storage tissue for the drug. Variations of metabolism in liver, body weight, and blood/plasma partition coefficient were found to be important factors affecting the plasma concentration profile of drug in human body.

Component-based density propagation for human body tracking (인체 추적을 위한 구성요소 기반 확률 전파)

  • Shin, Young-Suk;Cha, Eun-Mi;Lee, Kyoung-Mi
    • Journal of Internet Computing and Services
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    • v.9 no.3
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    • pp.91-101
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    • 2008
  • This paper proposes component-based density propagation for tracking a component-based human body model that comprises components and their flexible links. We divide a human body into six body parts as components - head, body, left arm, right arm, left foot, and right foot - that are most necessary in tracking its movement. Instead of tracking a whole body's silhouette, using component-based density propagation, the proposed method individually tracks each component of various parts of human body through a human body model connecting the components. The proposed human body tracking system has been applied to track movements usee for young children's movement education: balancing, hopping, jumping, walking, turning, bending, and stretching. This proposed system demonstrated the validity and effectiveness of movement tracking by independently detecting each component in the human body model and by acquiring an average 97% of high tracking rate.

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Customization using Anthropometric Data Deep Learning Model-Based Beauty Service System

  • Wu, Zhenzhen;Lim, Byeongyeon;Jung, Hoekyung
    • Journal of information and communication convergence engineering
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    • v.19 no.2
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    • pp.73-78
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    • 2021
  • As interest in beauty has increased, various studies have been conducted, and related companies have considered the anthropometric data handled between humans and interfaces as an important factor. However, owing to the nature of 3D human body scanners used to extract anthropometric data, it is difficult to accurately analyze a user's body shape until a service is provided because the user only scans and extracts data. To solve this problem, the body shape of several users was analyzed, and the collected anthropometric data were obtained using a 3D human body scanner. After processing the extracted data and the anthropometric data, a custom deep learning model was designed, the designed model was learned, and the user's body shape information was predicted to provide a service suitable for the body shape. Through this approach, it is expected that the user's body shape information can be predicted using a 3D human body scanner, based upon which a beauty service can be provide.

Emotional Human Body Recognition by Using Extraction of Human Body from Image (인간의 움직임 추출을 이용한 감정적인 행동 인식 시스템 개발)

  • Song, Min-Kook;Joo, Young-Hoon;Park, Jin-Bae
    • Proceedings of the KIEE Conference
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    • 2006.10c
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    • pp.214-216
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    • 2006
  • Expressive face and human body gestures are among the main non-verbal communication channels in human-human interaction. Understanding human emotions through body gesture is one of the necessary skills both for humans and also for the computers to interact with their human counterparts. Gesture analysis is consisted of several processes such as detecting of hand, extracting feature, and recognizing emotions. Skin color information for tracking hand gesture is obtained from face detection region. We have revealed relationships between paricular body movements and specific emotions by using HMM(Hidden Markov Model) classifier. Performance evaluation of emotional human body recognition has experimented.

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Active Contours Level Set Based Still Human Body Segmentation from Depth Images For Video-based Activity Recognition

  • Siddiqi, Muhammad Hameed;Khan, Adil Mehmood;Lee, Seok-Won
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.7 no.11
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    • pp.2839-2852
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    • 2013
  • Context-awareness is an essential part of ubiquitous computing, and over the past decade video based activity recognition (VAR) has emerged as an important component to identify user's context for automatic service delivery in context-aware applications. The accuracy of VAR significantly depends on the performance of the employed human body segmentation algorithm. Previous human body segmentation algorithms often engage modeling of the human body that normally requires bulky amount of training data and cannot competently handle changes over time. Recently, active contours have emerged as a successful segmentation technique in still images. In this paper, an active contour model with the integration of Chan Vese (CV) energy and Bhattacharya distance functions are adapted for automatic human body segmentation using depth cameras for VAR. The proposed technique not only outperforms existing segmentation methods in normal scenarios but it is also more robust to noise. Moreover, it is unsupervised, i.e., no prior human body model is needed. The performance of the proposed segmentation technique is compared against conventional CV Active Contour (AC) model using a depth-camera and obtained much better performance over it.

K-SMPL: Korean Body Measurement Data Based Parametric Human Model (K-SMPL: 한국인 체형 데이터 기반의 매개화된 인체 모델)

  • Choi, Byeoli;Lee, Sung-Hee
    • Journal of the Korea Computer Graphics Society
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    • v.28 no.4
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    • pp.1-11
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    • 2022
  • The Skinned Multi-Person Linear Model (SMPL) is the most widely used parametric 3D Human Model optimized and learned from CAESAR, a 3D human scanned database created with measurements from 3,800 people living in United States in the 1990s. We point out the lack of racial diversity of body types in SMPL and propose K-SMPL that better represents Korean 3D body shapes. To this end, we develop a fitting algorithm to estimate 2,773 Korean 3D body shapes from Korean body measurement data. By conducting principle component analysis to the estimated Korean body shapes, we construct K-SMPL model that can generate various Korean body shape in 3D. K-SMPL model allows to improve the fitting accuracy over SMPL with respect to the Korean body measurement data. K-SMPL model can be widely used for avatar generation and human shape fitting for Korean.

Direct Clothing Pattern Development from the 3D Illustration on the Personal Human Body Model (인체모델과 3차원 일러스트레이션을 이용한 의복패턴개발)

  • Park, Hye-Jun;Hong, Kyung-Hi
    • Journal of the Korean Society of Clothing and Textiles
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    • v.32 no.2
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    • pp.340-347
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    • 2008
  • A prototype of 3D clothing design system with a direct pattern development function was suggested, reflecting intuitive design functions and design modifications while considering the fit of clothing patterns with the 3D human body in the virtual 3D space. The research method was as follows. Clothing models were created using a 3D design tool, 3ds max on the surface of 3D human body model made by scanning an actual human body. 3D illustrations were completed by revising the fit and sizing of the human body and clothing models. 2D T-shirt pattern was produced 3D illustrations using from a 3D scanning data modeling solution RapidForm 2004, a 2D conversion program for 3D data called 2C-AN, and Yuka CAD. As a result, the following conclusions were made. The fit of the clothing and human body can be adjusted by reflecting individual body figure characteristics and 3D illustrations over the actual 3D body model. Furthermore, intuitive design support functions were intensified overcoming the weak point of existing 3D clothing design system by developing the direct clothing design in the virtual 3D space. 3D illustration design modifications can be directly reflected on clothing patterns from 3D illustrations by 3D clothing design system developed in this study.