• Title/Summary/Keyword: Home networked

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Wavelength Division Multiplexing-Passive Optical Network Based FTTH Field Trial Test

  • Kim, Geun-Young;Kim, Jin-Hee
    • Journal of the Optical Society of Korea
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    • v.11 no.3
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    • pp.101-107
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    • 2007
  • In this paper, we have presented the results of Wavelength Division Multiplexing-Passive Optical Network (WDM-PON) based fiber-to-the-home (FTTH) field trial test which was held in the city of Gwangju. We have implemented an injection locked Fabry-Perot Laser Diode (FP-LD) based WDM-PON system and reliably delivered Internet Protocol TV (IP-TV), networked Personal Video Recorder (N-PVR), High-Definition Video on Demand (HD-VoD), Education on Demand (EoD) and Internet service as FTTH service through the system during the field trial test. We have also verified that the WDM-PON system worked well to provide quality of service (QoS) guaranteed 100Mbps bandwidth per subscriber. Furthermore, we have presented network designing issues in Outside Plant (OSP) and Customer Premises Network (CPN) that should be overcome to efficiently deploy FTTH service. Finally, based on the field trial test results, we proposed FTTH service deployment strategies.

AMI System Using Smart Electricity Meter Embedded with Home Concentrate Unit (세대집중화장치를 포함하는 스마트 전력량계를 이용한 AMI 시스템)

  • Park, Jae-Sam
    • The Journal of the Korea institute of electronic communication sciences
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    • v.14 no.3
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    • pp.537-546
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    • 2019
  • In this paper, a system that integrates a home concentrate unit(HCU) in a smart electricity meter to collects water, gas, hot water, and heating usage required for AMI has been proposed. The collected data could be transmitted to the in house display(IHD) and server to provide a more economical AMI system. The developed system is less expensive in the network configuration than the existing system, which could reduce the operating cost, and be easy to install. By applying the developed system, the usage of electricity, water, gas, hot water and heating could be measured and these make it easier to apply AMI system. The main contents of the development are the smart electricity meter and embedding of HCU into the smart electricity meter, and transferring these data to IHD and server to structure the AMI system. The each developed unit has been networked to structure the AMI system to perform the actual meter reading operation and show the result.

Design and Implementation of IoT Chatting Service Based on Indoor Location (실내 위치기반 사물인터넷 채팅 서비스 설계 및 구현)

  • Lee, Sunghee;Jeong, Seol Young;Kang, Soon Ju;Lee, Woo Jin
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.39C no.10
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    • pp.920-929
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    • 2014
  • Recently, embedded system which demand is explosively increasing in the fields of communication, traffic, medical and industry facilities, expands to cyber physical system (CPS) which monitors and controls the networked embedded systems. In addition, internet of things(IoT) technology using wearable devices such as Google Glass, Samsung Galaxy Gear and Sony Smart Watch are gaining attention. In this situation, Samsung Smart Home and LG Home Chat are released one after another. However, since these services can be available only between smart phones and home appliances, there is a disadvantage that information cannot be passed to other terminals without commercial global messaging server. In this paper, to solve above issues, we propose the structure of an indoor location network based on unit space, which prevents the information of the devices or each individual person from leaking to outside and can selectively communicate to all existent terminals in the network using IoT chatting. Also, it is possible to control general devices and prevent external leakage of private information.

Sharing of DLNA Media Contents among Inter-homes based on DHCP or Private IP using Homeserver (동적 사설 IP 기반의 다중 홈간 DLNA 미디어 컨텐츠 공유)

  • Oh, Yeon-Joo;Lee, Hoon-Ki;Kim, Jung-Tae;Paik, Eui-Hyun
    • The KIPS Transactions:PartC
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    • v.13C no.6 s.109
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    • pp.709-716
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    • 2006
  • According to the increase of various AV media devices and contents in the digital home, the DLNA becomes to play an important role as the interoperability standard between then Since this guideline only focuses on the interoperability among home networked devices, media players, and media contents existing inside of the homenetwork, there is no retrieval and transmission method for sharing multimedia contents located over several homes via Internet. Additionally, this guideline lets device-detection and notification messages to be transmitted using W multicast methods, and current Internet environment cannot guarantee consistent IP multicast services, it has the limitation that it cannot retrieve and control DLNA devices in other digital homes remotely via the Internet. Therefore, in this paper, we propose the IHM(Inter-Home Media) proxy system and its operating mechanism to provide a way of sharing media contents distributed over multiple DLNA-based homes, through analyzing these limitations and building up a sharing method for A/V media contents distributed over the DLNA homes based on the dynamic or private IP networks. Our method removes the limitation on the user locations through sharing distributed media contents, and also makes cost-downs for storing media contents, from the view point of individual residents.

Design of Markov Decision Process Based Dialogue Manager (마르코프 의사결정 과정에 기반한 대화 관리자 설계)

  • Choi, Joon-Ki;Eun, Ji-Hyun;Chang, Du-Seong;Kim, Hyun-Jeong;Koo, Myong-Wan
    • Proceedings of the KSPS conference
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    • 2006.11a
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    • pp.14-18
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    • 2006
  • The role of dialogue manager is to select proper actions based on observed environment and inferred user intention. This paper presents stochastic model for dialogue manager based on Markov decision process. To build a mixed initiative dialogue manager, we used accumulated user utterance, previous act of dialogue manager, and domain dependent knowledge as the input to the MDP. We also used dialogue corpus to train the automatically optimized policy of MDP with reinforcement learning algorithm. The states which have unique and intuitive actions were removed from the design of MDP by using the domain knowledge. The design of dialogue manager included the usage of natural language understanding and response generator to build short message based remote control of home networked appliances.

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Feasibility of Societal Model for Securing Internet of Things

  • Tsunoda, Hiroshi;Roman, Rodrigo;Lopez, Javier;Keeni, Glenn Mansfield
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.12 no.8
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    • pp.3567-3588
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    • 2018
  • In the Internet of Things (IoT) concept, devices communicate autonomously with applications in the Internet. A significant aspect of IoT that makes it stand apart from present-day networked devices and applications is a) the very large number of devices, produced by diverse makers and used by an even more diverse group of users; b) the applications residing and functioning in what were very private sanctums of life e.g. the car, home, and the people themselves. Since these diverse devices require high-level security, an operational model for an IoT system is required, which has built-in security. We have proposed the societal model as a simple operational model. The basic concept of the model is borrowed from human society - there will be infants, the weak and the handicapped who need to be protected by guardians. This natural security mechanism works very well for IoT networks which seem to have inherently weak security mechanisms. In this paper, we discuss the requirements of the societal model and examine its feasibility by doing a proof-of-concept implementation.

Networked Home-Device의 전력관리를 위한 대기모드지원 게이트에이 시스템 설계 및 구현기술

  • Yun, Jung-Mee;Lee, Sang-Hak
    • 한국정보통신설비학회:학술대회논문집
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    • 2008.08a
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    • pp.368-371
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    • 2008
  • 홈 네트워크내에서 Always-on 기기 특성으로 인하여 불필요한 에너지를 소비하는 경우가 전체 소모전력량의 60%이상을 차지한다. 그러므로 이러한 에너지 소비를 줄일 수 있는 방안에 대한 연구의 필요성이 점차 증대되고 있으며, 본고에서 연구한 Ethement 기반의 트래픽량에 의한 대기모드 전환 알고리즘은 에너지 절감에 매우 유용한 연구기술이라 할 수 있다. 이에, 본고에서는 idle time때의 네트워크 에너지 소비를 절감하기 위한 대기전력 지원형 Green Ethernet Gateway시스템설계 및 구현방안과 시스템 대기모드상태를 최대한 연장하여 energy efficient효과를 향상시키기 위한 Proxying 기반 control policy를 제안한다. 일반적으로 홈네트워크의 네트워크 연결은 ethemet을 중심으로 이루어지며, 대부분 게이트웨이를 기반으로 그 연결이 구성된다. 그러나 홈네트워크의 일반적인 동작시간이 8시간 내외인데도 불구하고, 네트워크 연결을 위해서 full Power 상태를 유지해야하는 기존의 energy unaware기반의 게이트웨이 구조로는 에너지측면에서 막대한 에너지 낭비를 초래한다. 이에 본고에서는 게이트웨이에서의 에너지 절감을 위한 트래픽량 기반의 대기모드 지원형 시스템을 구현하고 실제 홈네트워크 적용을 통한 에너지 절약효과를 실험한다. 또한 활성모드, 대기모드간 전환을 효과적으로 하기 위한 layer 2,3 Packe기반의 지능형 Proxying 알고리즘을 이용한 control policy를 제안한다.

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Realtime Image Transmission System based-on the Zigbee Protocol (지그비기반의 실시간 이미지전송시스템의 설계 및 구현)

  • Park, Byoung-Seob
    • Journal of the Korea Society of Computer and Information
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    • v.15 no.2
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    • pp.91-98
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    • 2010
  • In order to control moving facilities on a remote place effectively, it are required to acquire a environment informations such as images where the moving facilities are placed. However, since there is no tools to acquire such informations to the central control system based on the non-networked sensor environments, it is difficult to control the moving facilities remotely. Therefore, we design and implement the Zigbee based image transmission system and communication protocol to control the moving target remotely. The wireless control utilizing the Zigbee protocol is that electrically consumption is more small than the Bluetooth and reliability of data transmission is better. The implemented Zigbee based control systems and communication protocol have the normal and replay function for a realtime control of the moving target under the server PC and the mobile FDA with the WiFi protocol. The functional operability and performance are analyzed by a designed prototype under the wireless home network environment.

Design and Implementation of Electronic Commerce Prototype System based on Mobile Agent (이동 에이전트 기반 전자 상거래 모형 시스템의 설계 및 구현)

  • Kim, Phyoung-Jung;Yun, Seok-Hwan
    • The KIPS Transactions:PartB
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    • v.8B no.6
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    • pp.633-640
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    • 2001
  • Mobile agent is a software program that provides autonomy and mobility for the users in the networked computers by deciding its own movement place. Since mobile agent does not keep up the network connection and migrate its executable code under its own control, it can be often used in the unstable network conditions such as the wireless network and the heavy traffic network. In this paper, we show that the electronic commerce system can be developed efficiently to retrieve and trade the goods in the mobile computing environment by using the mobile agent paradigm. Multiple mobile agents migrate into the market directly, then negotiate and trade autonomously relevant goods and services. The execution result and executable code of the mobile agent are returned to the home place and reported to the users. We show that the mobile agent paradigm is suitable to build the mobile electronic commerce system by designing and prototyping the mobile market system.

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The Principal Determinants of Telepresence Focused on the Analysis of Telepresence Arts (텔레프레즌스의 결정요인에 관한 연구 - 텔레프레즌스 아트 사레분석을 중심으로 -)

  • 장선희;이경원
    • Archives of design research
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    • v.17 no.2
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    • pp.413-424
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    • 2004
  • This paper defines the telepresence as a particular type of experience, rather than a collection of hardware. Defining telepresence in this way provides a means for examining telepresence in relation to other types of mediated experience. Presence refers to the natural perception of an environment, and telepresence refers to the mediated perception of an environment. Factors influencing whether a particular mediated environment will induce a sense of telepresence include the following: the combination of sensory stimuli employed in the environment, the ways in which participants are able to interact with the environment, and the characteristics of the individual experiencing the environment. Telepresence art invites the people from remote worlds to networked cyber space and creates the experience of 'being there' by making participants control the virtual reality system and receive feedback from their teleactions. It is the way to produce an open and engaging experience that manifests the cultural changes brought about by remote control, remote vision, telekinesis, and real-time exchange of audiovisual information. The principal determinants of telepresence are sensory immersion, sensory fidelity, cognitive fidelity and personal factors. This paper applies the 4 determinants to telepresence art works such as Ken Goldberg's Telegarden, Monika Fleischmann & Wolfgang Strauss' The Home of the Brain, Paul Sermon's Telematic Dreaming, Telematic Vision, Eduardo Kac's Uriapuru, Simon Penny's Traces and Paul Sermon & Andrea Zapp's A Body of Water.

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