• Title/Summary/Keyword: Hitting system

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The study on target tracking filter using interacting multiple model for tracking maneuvering target (기동표적 추적을 위한 상호작용다수모델 추적필터에 관한 연구)

  • Kim, Seung-Woo
    • Journal of IKEEE
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    • v.11 no.4
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    • pp.137-144
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    • 2007
  • Fire Control System(FCS) errors can be classified as hardware errors and software errors, and one of the software errors is from target tracking filter which estimates target's location, velocity, acceleration, and so on. It affects function of ballistic calculation equipment significantly. For gun to form predicted hitting point accurately and enhance hitting rate, we need status information of target's future location. Target tracking filter algorithms consist of Single Singer Model, Fixed Gain filter algorithm, IMM, PBIMM and so on. This paper will design IMM tracking filer, which is going to be! applied to domestic warship. Target tracking filter using CV model, Song model and CRT model for IMM tracking filter is made, and tracking ability is analyzed through Monte-Carlo simulation.

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Development of Taekwondo Trainer System for Improvement of Training Effects (훈련효과 향상을 위한 태권도 트레이너 시스템의 개발)

  • Song, Y.R.;Lee, S.M.
    • Journal of rehabilitation welfare engineering & assistive technology
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    • v.4 no.1
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    • pp.43-51
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    • 2010
  • In this paper, we developed a digital Taekwondo trainer system based on the electronic protector was authorized by the World Taekwondo Federation for the improvement of user's training effects and athletic performances. Our system consists of E-Kick Bag with sensors for sensing hits, taekwondo trainer program and receiver for interconnection of E-kick Bag to program. Taekwondo trainer system also has an advantage to improve training effects and athletic performances such as hit-accuracy and reaction velocity by appointing a hitting target for users with 6 LED indicators. The taekwondo trainer program is a user interface to provide training courses such as progress training of response time and stamina, preparation training for real sparring by training scenario. It has also characteristics which are to strengthen and supplement user's pros and cons by analyzing hitting intensity and accuracy from training. In this paper, we implemented a test targeting eight taekwondo players on the playing list include a member of the Korea national team and conducted a survey in order to evaluate the utility of our system.

A Study on the Advance Effect of Hitting Sense in Shooting Game -Center for 'the Beetlewing' and '1945 Plus'- (슈팅게임에서의 타격감 향상 효과에 관한 연구 -'비틀윙'과 '1945플러스'를 중심으로-)

  • 김남훈;김태완
    • Journal of Korea Multimedia Society
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    • v.7 no.2
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    • pp.223-230
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    • 2004
  • A shooting game is all game genres that hit targets through shooting. It include a lot of genres from a flying shot of game room to a personal shooting action game. In this point, a shooting game was regarded it as the origin of all game and it was developed from the early days of game. At present we can meet it in an electronic game room or personal computer, and mobile phone etc.. The popularity of shooting game caused to take aim by simple system, interface, and speedy play. Also it was enticed everyone to enjoy it easily. A shooting games is worked from old like ways until recently and a process of playing game is intuitive than another game. Therefore it popular with a PC player as well as persons of all levels. Beginners can train this game easily through direction such as control way of object, advent way of enemy aircraft and scroll way of background. But as an usability of working and controlling game, beginners of game development can pass over a shooting sense that shout and hit basically. And after design, they will feel that cannot convey realistic effect and thrill etc.. At a result, hitting sense happens to graphic elements and sound. Therefore a measure of effect on these elements is started from analysis of good shooting game. This study was to focus on the advance effect of hitting sense in shooting game through analysis centered for 'the Beetlewing' and '1945 Plus'.

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Development of Feed Controller Using Synchronization Algorithm (동기화 알고리즘을 이용한 피드컨트롤러 개발)

  • Lee, Chae-Wook
    • Journal of the Institute of Convergence Signal Processing
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    • v.19 no.4
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    • pp.162-166
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    • 2018
  • Companies that use automatic feeder systems use multiple feeders in close proximity to each other for mass production. Unlike when the feeder is used independently, it does not oscillate to a value that is set to offset or freeze due to symbiosis caused by asynchronous forces hitting each other. This may result in the shipment being damaged by hitting each other or thrown to one side, preventing the transport from being moved to the next process. Whenever an unstable resonance occurs, the operator must reset the value of each feed controller or operate it several times. To address these problems, this paper proposes synchronization algorithm suitable for feed controllers using multiple units and tests are used to confirm performance improvements.

The Interactive Factors of Ubiquitous Media Affected on the Intention of Convergence Service Adoption (유비쿼터스 미디어의 수용의도에 영향을 미치는 상호작용성 요인에 관한 연구)

  • Kim, Ju-An
    • International Commerce and Information Review
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    • v.9 no.2
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    • pp.19-40
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    • 2007
  • In recent, T-commerce is widely dispersed as alternative type of commerce. It is forecasted that t-commerce system is used more than e-commerce system. Therefore more and more t-commerce-related industries are also recognizing that t-commerce is a critical business model. It is needed to understand the concept of t-commerce and develop the t-commerce marketing strategy. CEO analyses consumer's behaviors according to the data about buyers and applies the advantage of t-commerce to the communication with customers. This t-commerce system plays an important role in maximizing customer satisfaction and affecting their intention to reuse it. Therefore this paper attempts to identify T-commerce critical success factors and divide between use-intention group and unuse-intention group by taking out a discriminant function by the discriminant analysis. This lays a foundation in developing T-commerce strategy. According to the discriminant function extracted, convenience factor, amusement factor, system quality factor, product perception factor are significant in the sequence of influential degree. However, usefulness factor and speedy connection factor are not significant. In result, the target hitting rate is 77.9% in the first unuse-intention group and it is 95.2% in the second use-intention group. The total discriminant target hitting rate is computed to higher value, 86.55%. The statistic package, SPSS 12.0, is used to survey and analyse data and test the hypothesis. The validity and reliability of variables are verified by both reliability analysis and factor analysis. The discriminant analysis is used to tell the difference between use-intention group and unuse-intention group.

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Implementation of Pseudo Golf Club and Virtual Golf Simulation System

  • Min, Meekyung;Kim, Kapsu
    • International Journal of Internet, Broadcasting and Communication
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    • v.10 no.3
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    • pp.121-127
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    • 2018
  • In this study, we propose a pseudo golf club which can sense user's swing motion and virtual golf simulation system using the pseudo golf club. The proposed system is a virtual golf simulation system of a complex play type in which a player can enjoy various types of golf play according to the user's taste by providing a play mode for hitting an actual golf ball and a play mode for swinging the pseudo golf club. This virtual golf play system calculates and displays the trajectory of a golf ball by a simulator just like playing a real golf, and suggests suitable swing motion, so it helps users to learn golf easily.

Tracking Control of Ball and Plate System via Integrated Fuzzy Controllers (결합된 퍼지 제어기를 이용한 볼과 플레이트 시스템에서의 추정제어기 설계)

  • Seo, Min-Seok;Hyun, Chang-Ho;Park, Mig-Noon
    • Proceedings of the KIEE Conference
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    • 2006.10c
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    • pp.223-225
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    • 2006
  • A ball moving on a beam is a typical nonlnear dynamic system, which is often adopted to proof test diverse control schemes. Ball and plate system is the extension of the traditional ball and beam problem that moves a metal ball on a rigid plate. In this paper, a trajectory planning and tracking problem is proposed for ball and plate system, which is to control the ball from a point to another without hitting the obstacles. Our scheme is composed of three controllers, TS type optimal path tracking controller, mandani type obstacle avoidance controller and trajectory planning controller that determines the desired trajectory. But this type of construction can give rise to chattering executions. Because the difference of contributions from concurrent controllers can cause behaviors unsmoothly. We propose fuzzy pid supervision control1er to handle this problem.

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Custom-made Golf Insole Recommender System for Optimizing The Foot Balance During Golf Swing

  • Lee, Kyung-Keun
    • Journal of the Korea Society of Computer and Information
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    • v.20 no.11
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    • pp.89-95
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    • 2015
  • In this paper, we propose the method and development of custom-made golf insole recommender system to optimize the foot balance during golf swing. This system development procedures are as follows : (1) Using the measured data of the golf swing, the analysis of the individual golf hitting and balance will be done. (2) Based on the analysis results, the system will recommend the golf custom-made insole to optimize the individual balance using recommender algorithm. (3) After the golf custom-made insole is recommended, the modeling and design of the recommended insole is processed. Golf custom-made insole will be possible to reduce the excessive shaking and increase the lower-body supporting force. Therefore, we have expected that the recommended insole will improve the swing results through the optimization of golf swing balance. In the future, it is necessary to secure the higher validity and reliability through the more diverse experiments and research.

Indirect Adaptive Self-Regulating Fuzzy Control of Robot Manipulators Using Sliding Mode (슬라이딩 모드를 이용한 로봇 매니풀레이터의 간접적응 자기조정 퍼지제어)

  • Park, Won-Sung;Yang, Hai-Won;Chung, Ki-Chull;Kim, Do-Woo
    • Proceedings of the KIEE Conference
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    • 2007.07a
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    • pp.1718-1719
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    • 2007
  • In this paper, a fuzzy sliding mode control that combines with a adaptive self-regulating technique is proposed for manipulators with uncertainties. Especially the system uncertainties is approximated using fuzzy rule adaptation technique. The proposed controller is composed of the equivalent control that includes the approximation of the system uncertainties and the hitting control that is used to constrain the states of the system to maintain on the sliding surfaces and used to guarantee the system robustness. Simulation results are presented to show the effectiveness of the proposed controller

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BPMS Application for RFID based Manufacturing Operation Management (RFID 기반 생산운영 프로세스에서의 BPMS 적용)

  • Kim, Tae-Dong;Kang, Dong-Hun;Choi, Byoung-Kyu
    • IE interfaces
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    • v.21 no.4
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    • pp.435-443
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    • 2008
  • RFID (Radio Frequence Identification) is emerging technology and it is used for many fields. The research about RFID has been focused on hardware such as increasing hitting ratio. But recently the research about how and where RFID can apply is going on. Especially people are doing research about connecting RFID with existing information system. In this paper, when BPM manage RFID based manufacturing operation process, we show components which is needed and how we can obtain the components. And we apply this to straw manufacturing process on experiment. The claim-handling process and order-handling process which need improvement in straw manufacturing are chosen and we improve those processes. For executing the improved process, we define components which are database, data acquisition workflow and real-time event processing system and then we make prototype system.