• Title/Summary/Keyword: High Level Architecture (HLA)

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Design and Implementation of Time Management Module for IEEE 1516 HLA/RTI (IEEE 1516 HLA/RTI 표준을 만족하는 시간 관리 서비스 모듈의 설계 및 구현)

  • Hong, Jeong-Hee;Ahn, Jung-Hyun;Kim, Tag-Gon
    • Journal of the Korea Society for Simulation
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    • v.17 no.1
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    • pp.43-52
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    • 2008
  • The High Level Architecture(HLA) is the IEEE 1516 standard for interoperation between heterogeneous simulators which are developed with different languages and platforms. Run-Time Infrastructure(RTI) is a software which implements the HLA Interface Specification. With the development of time management service of RTI, it is necessary to consider an efficient design approach and an algorithm of Greatest Available Logical Time(GALT) computation. However, many time management services of existing RTIs have difficulty in modification and extension. Although some RTIs avoid this difficulty through modular design, they comply with not IEEE 1516 HLA/RTI but HLA 1.3. In addition, a lot of RTIs made use of well-known Mattern's algorithm for GALT computation. However, Mattern's algorithm has a few limitations for applying to IEEE 1516 HLA/RTI. This paper proposes a modular design and an implementation of time management service for IEEE 1516 HLA/RTI. We divided th time management service module into two sub-modules: a TIME module and a GALT module and used Mattern's algorithm improved for IEEE 1516 HLARTI. The paper also contains several experimental results in order to evaluate our time management service module.

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Generation of the Battlefield in Distributed Simulation System Based on Synthetic Environment Representation and Interchange Standard (SEDRIS) (분산 시뮬레이션 시스템에서 합성 환경 표현 및 교환 표준(SEDRIS) 기반의 전장 환경 구축)

  • Hwam, Won Kyoung;Kim, Jung-Hoon;Na, Young-Nam;Cheon, Sang Uk;Park, Sang C.
    • Journal of Information Technology and Architecture
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    • v.9 no.3
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    • pp.253-263
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    • 2012
  • Presented in the paper is a methodology for the distributed simulation of underwater warfare based on standard synthetic environment. In the case of underwater warfare simulation, it is very important to reflect environmental data, such as salinity and temperature. For the reusability and interoperability of environmental data, this paper adopts Synthetic Environmental Data Representation and Interchange Specification (SEDRIS(ISO standard for environmental data)). Although SEDRIS provides various merits as an international standard, applying of SEDRIS has been hindered by its broadness and heaviness. To relieve the difficulties, this paper proposes an efficient procedure to utilize SEDRIS technology for the atmosphere and underwater environment. This paper identifies SEDRIS structure for the atmosphere/underwater structured dimensional grid-based and implements the proposed procedure on the High Level Architecture (HLA) / Run-Time Infrastructure (RTI) to explain the generation of the battlefield in a distributed simulation system.

Time Synchronization Scheme of Cyber-Physical Systems for Military Training Systems (국방 훈련체계용 가상물리시스템 시간 동기화 기법)

  • Hong, Seok-Joon;Lee, Woo-Yeob;Joe, In-Whee;Kim, Won-Tae
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.41 no.12
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    • pp.1814-1823
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    • 2016
  • LVC(live-virtual-constructive) integrated training system is a representative cyber-physical system. Each systems in a LVC system has different time domain, resolution and operation methods. So, it is very important to integrate different middlewares as a common middleware for heterogeneous systems using inter-working GWs. Especially, since the LVC system uses different time, it is necessary to study the method for guaranteeing causality and time synchronization among the events from different systems. In this study, we propose an time synchronization scheme to integrate the virtual and constructive system which use the simulation time of HLA (High Level Architecture)/ RTI (Run Time Infrastructure) into the live system based on the OMG DDS (Data Distribution Service). We propose a precise time synchronization scheme based on HLA time management and clock federate between participants and federates which are the communication objects of DDS and HLA/RTI respectively. In addition, we verified that time is well-synchronized among heterogeneous systems using the suggested scheme by implementing and demonstrating simulation applications on each middleware.

Integration Process of Federation Object Model for Interoperation of Federations (페더레이션 연동을 위한 객체 모델 통합 프로세스)

  • Kwon, Se Jung;Yu, Minwook;Kim, Tag Gon
    • Journal of the Korea Society for Simulation
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    • v.26 no.2
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    • pp.1-8
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    • 2017
  • High Level Architecture(HLA) is a specification for interoperation among heterogeneous simulators which are executed in a distributed environment. HLA originally allows many federates to join in a federation using a single RTI(Run-Time Infrastructure). As the target systems become more complex, the need for the interoperation of federations, performed in a RTI-RTI interoperation environment, has been growing. It can be performed by the confederation interface with the agents, which subrogate the API calls and callbacks of each federation. The existing studies have assumed that the object models of each federation are based on same HLA standard and their object descriptions are equal. Because the existing federations are usually not under this assumption, this paper proposes the integration process of object models for the federation interoperation environment. To integrate the object models for the interoperation of federations, this process resolves the differences of HLA standards, provides conversion process between objects with different descriptions and excludes the security objects. We expect that this process enhances the reusability and effectiveness of interoperation of federations in various domains.

생산시스템 시뮬레이션 위한 High Level Architecture / Run-Time Infrastructure의 적용

  • 홍윤기;권순종
    • Proceedings of the Korea Society for Simulation Conference
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    • 2000.04a
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    • pp.30-39
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    • 2000
  • HLA/RTI 시뮬레이션기술은 미국 국방성이 중심이 되어 군사와 관련한 여러 분야에 적용하여 상당한 효과를 발휘하고 있다. 현재는 이를 산업체부문으로 도입을 위한 노력에 귀를 기울이고 있다. 향후 HLA/RTI 문제가 네트워크상에서 운영되는 분산시뮬레이션연구 및 응용분야에 적용하여 큰 역할을 할 것으로 예상된다. 국내에는 이에 대한 이해와 연구가 아직 미미한 형편으로 초보단계에 있다. 본 연구에서는 현재 IEEE의 표준으로 진행되고 있는 HLA/RTI 개념을 소규모 생산시스템 시뮬레이션에 적용하여 사용 및 효율성에 대한 가능성을 검토하여 보았다. 생산시스템의 운영중 생성되거나 필요시 외부로부터 요구되는 데이터의 양은 상당히 규모가 커서 이들 데이터를 관리하기 위해서는 효율성 높은 공통의 네트워크 라이브러리가 필요하다. RTI는 이러한 요구를 충족시킬 수 있는 라이브러리로서 본 연구에서 가정한 소규모 생산시스템에 적용해 본 결과, 운용면과 시스템개발관점에서 매우 효용있는 새로운 방법으로 판단되고 넓은 적용범위를 기대할 수 있었다.

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A Model Design for Network Traffic Reduction of Simulation Model based on HLA (HLA 기반 모형의 네트워크 트래픽 감소를 위한 모형 설계에 관한 연구)

  • Suh, Heyi-Sook;Kim, Tae-Youn
    • Proceedings of the Korea Information Processing Society Conference
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    • 2002.04b
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    • pp.1119-1122
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    • 2002
  • 소규모의 기능별 시뮬레이션 모형을 운용하던 과거와는 달리 대규모이며 복잡한 시뮬레이션 시스템 구축이 요구되고 있는 현실에서, 대규모의 분산 시뮬레이션을 위한 하드웨어적인 기술 수준의 발전과 더불어 시뮬레이션 자체의 능력도 함께 발전시킬 필요성이 더욱더 커지고 있다. 본 연구에서는 차세대 시뮬레이션 기술 구조인 HLA(High Level Architecture) 기반 구조하에서 모형을 구축시 RTI(Run-Time Infrastructure)와 시뮬레이션 그리고 FOM(Federation Object Model)에 약간의 수정작업을 가하여, 네트워크의 트래픽을 감소시킴으로써 시뮬레이션의 능력을 향상시키는 방법을 모색하였다.

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Requirements Recommended for Nuclear Training Simulator Development based on IEEE 1516 (IEEE 1516 기반의 NTS 개발을 위한 권장요건)

  • 박근옥;임종태;한관호
    • Proceedings of the Korea Society for Simulation Conference
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    • 2003.11a
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    • pp.133-138
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    • 2003
  • The latest version of the HLA(High Level Architecture) standard developed by the US Department of Defense was established as an open and internal IEEE 1516 HLA standard in 2000. Commercial applications based on the IEEE 1516 have already developed in the non-defense industry. We participated in several development projects for NTS (Nuclear Training Simulator). Extensive modifications are necessary to make a new and/or upgraded NTS because the previously developed simulation softwares have not two desirable property: reusability and interoperability. We reviewed the IEEE 1516 specifications to develop NTS having the capability of reusability and interoperability. Our review activities were forced on application development process, supporting tools, and software structure of NTS. The primary goal of this review is to identify what are constraints or problems to be resolved when we apply IEEE 1516 to NTS development. In this paper we suggest several recommendations for NTS developers.

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The Design of Integrated Flying Vehicle Model for Engagement Analyses of Missiles

  • Ha, Sue Hyung
    • Journal of Korea Multimedia Society
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    • v.22 no.8
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    • pp.930-939
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    • 2019
  • High-Level Architecture(HLA)/Run-Time Infrastructure(RTI) are standards for distributed simulation systems and offer a technology to interconnect them and form one single simulation system. In defense domain, M&S is the only way to prove effectiveness of weapon systems except for Live Fire Testing (LFT). This paper focuses on guided missile simulations in weapon systems for engagement analyses and proposes the integrated flying vehicle model that is based on HLA/RTI. There are a lot of missiles in real world; therefore, we should develop each missile models in M&S in order to apply battlefield scenarios. To deal with the difficulties, in this paper, firstly, I classify these missiles into three models: ballastic, cruise, and surface-to-air missile models, and then I design each missile model and integrates them into a single model. This paper also offers a case study with my integrated flying vehicle model. At the conclusion, this paper presents contributions of this paper.

Performance Measurement and Analysis of RTI in the HLA-based Real-time Distributed M-SAM Simulation (HLA 기반 실시간 분산 M-SAM 시뮬레이션에서 RTI성능 측정 및 분석)

  • Choi Sang-Yeong;Cho Byung-Kyu;Lee Kil-Sup
    • Journal of KIISE:Computing Practices and Letters
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    • v.11 no.2
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    • pp.149-156
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    • 2005
  • The HLA is the simulation architecture standard that the civilian and military simulation communities are deeply interested in. We can find various successful practices applying HLA to constructive simulations such as war games in domestics and overseas. However, any case of real-time distributed simulations has not been reported. The reason is that a message transmission period via RTI in a network layer varies according to computing power, simulation nodes, transmission types, and packet size; further a message processing time in an application layer depends on its processing methods, thus too difficult to set up real-time constraints for the enhancement of a real-time resolution. Hence, in this paper we have studied the real-time constraints of RTI for the development of the M-SAM simulator. Thus we have developed a HLA based pilot simulator using 6 PC's in LAN and then measured and analysed the performance of the RTI. As the results of our work, we could obtain the quantitative values for message delay, RTI overhead and RTI packet transmission ratio by a real operation scenario and loads, which are not shown in the previous works. We also expect that the results can be used as a guideline to set up the number of targets, transmission frequency and message processing method in the development of the M-SAM simulator and similar applications.

Synthetic Drill System Based on HLA (HLA 기반의 종합 훈련 시스템)

  • Hwang, Jae-Jun;Lee, Kyu-Young;Jun, Hyang-Sik;Jun, Dae-Gun;Choi, Hyung-Sik
    • Proceedings of the Korea Information Processing Society Conference
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    • 2008.05a
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    • pp.73-75
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    • 2008
  • 현대는 시뮬레이션을 통하여 많은 모의 훈련을 대체하고 있다. 시뮬레이터는 고유의 훈련 임무를 수행하기 위하여 기획, 제작 되어진다. 하지만 현대와 같은 종합적인 입체훈련 체계는 고유의 훈련 임무 이외에 개개의 시뮬레이터의 임무가 가상의 종합 시뮬레이션 환경에 참가한 통합 훈련 체계의 필요성을 야기하게 되었다. 또한 각각의 시뮬레이터의 기능은 보다 세분화 되었으며 높은 성능을 요구하게 되었다. 현재 KA-32 헬기 시뮬레이터 영상 프로그램을 제작하고 있는 한국소프트스페이스(주)는 독립적인 시뮬레이터들에 HLA(High Level Architecture)를 적용하여 하나의 종합 훈련 시스템을 구축하였다. 고유의 임무를 지닌 시뮬레이테는 각각의 임무를 가상의 종합 훈련 환경에 참가하여 서로간의 훈련 효과를 극대화 시켜화 시켜준다. HLA 기반의 종합 훈련 시스템의 RTI(Run-Time Infrastructure)는 Pitch 사의 pRTI를 사용하였으며, 가상의 종합 시뮬레이션 환경의 핵심이 되는FOM(Federation Object Model)은 호환성을 및 모든 객체의 표현을 위하여 RPR FOM(Real-time Reference FOM)을 사용하였다. 본 종합 훈련 시스템에서는 각각의 시뮬레이션간에 최고의 성능을 내기 위하여, 기능 세부화 하여 구성하였다. Terrion 사의 FLAMES는 종합 훈련 시스템의 시뮬레이션 진행/설정 및 분석을 담당하며, Mantis는 훈련 상황을 사실감 있는 3 차원 영상으로 참가자에게 전달하여 준다.