• Title/Summary/Keyword: Heuristic matching

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Probabilistic Model for Performance Analysis of a Heuristic with Multi-byte Suffix Matching

  • Choi, Yoon-Ho
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.7 no.4
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    • pp.711-725
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    • 2013
  • A heuristic with multi-byte suffix matching plays an important role in real pattern matching algorithms. By skipping many characters at a time in the process of comparing a given pattern with the text, the pattern matching algorithm based on a heuristic with multi-byte suffix matching shows a faster average search time than algorithms based on deterministic finite automata. Based on various experimental results and simulations, the previous works show that the pattern matching algorithms with multi-byte suffix matching performs well. However, there have been limited studies on the mathematical model for analyzing the performance in a standard manner. In this paper, we propose a new probabilistic model, which evaluates the performance of a heuristic with multi-byte suffix matching in an average-case search. When the theoretical analysis results and experimental results were compared, the proposed probabilistic model was found to be sufficient for evaluating the performance of a heuristic with suffix matching in the real pattern matching algorithms.

Robust Quick String Matching Algorithm for Network Security (네트워크 보안을 위한 강력한 문자열 매칭 알고리즘)

  • Lee, Jong Woock;Park, Chan Kil
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.9 no.4
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    • pp.135-141
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    • 2013
  • String matching is one of the key algorithms in network security and many areas could be benefit from a faster string matching algorithm. Based on the most efficient string matching algorithm in sual applications, the Boyer-Moore (BM) algorithm, a novel algorithm called RQS is proposed. RQS utilizes an improved bad character heuristic to achieve bigger shift value area and an enhanced good suffix heuristic to dramatically improve the worst case performance. The two heuristics combined with a novel determinant condition to switch between them enable RQS achieve a higher performance than BM both under normal and worst case situation. The experimental results reveal that RQS appears efficient than BM many times in worst case, and the longer the pattern, the bigger the performance improvement. The performance of RQS is 7.57~36.34% higher than BM in English text searching, 16.26~26.18% higher than BM in uniformly random text searching, and 9.77% higher than BM in the real world Snort pattern set searching.

A Scheduling Heuristic Alogorithm for Flexible Manufacturing Systems (자동생산체제(自動生産体制)(FMS)에서의 생산일정계획(生産日程計劃))

  • No, In-Gyu;Choe, Jeong-Sang
    • Journal of Korean Institute of Industrial Engineers
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    • v.14 no.1
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    • pp.73-82
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    • 1988
  • This research is concerned with production scheduling for FMS (Flexible Manufacturing System) which consists of machine centers served by cycle conveyor. The objective of the research is to develop and evaluate scheduling procedures to minimize the mean flow time. An optimal algorithm called SCTF (Shortest Circle Time First) is proposed when the conveyor runs at minimum possible speed (CS=1) and a heuristic algorithm called SCTJMF (Shortest Cycle Time and Job Matching Algorithm) is suggested when the conveyor runs at double speed (CS=2). The evaluation of the heuristic algorithm was implemented by comparison with the optimal algorithm for 112 experimentations for CS=1 and random schedule. The results showed that the proposed heuristic algorithm provides better solution that can be regarded noticeable when compared with SCTF algorithm and random scheduling.

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Matching game based resource allocation algorithm for energy-harvesting small cells network with NOMA

  • Wang, Xueting;Zhu, Qi
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.12 no.11
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    • pp.5203-5217
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    • 2018
  • In order to increase the capacity and improve the spectrum efficiency of wireless communication systems, this paper proposes a rate-based two-sided many-to-one matching game algorithm for energy-harvesting small cells with non-orthogonal multiple access (NOMA) in heterogeneous cellular networks (HCN). First, we use a heuristic clustering based channel allocation algorithm to assign channels to small cells and manage the interference. Then, aiming at addressing the user access problem, this issue is modeled as a many-to-one matching game with the rate as its utility. Finally, considering externality in the matching game, we propose an algorithm that involves swap-matchings to find the optimal matching and to prove its stability. Simulation results show that this algorithm outperforms the comparing algorithm in efficiency and rate, in addition to improving the spectrum efficiency.

Automated Geo-registration for Massive Satellite Image Processing

  • Heo, Joon;Park, Wan-Yong;Bang, Soo-Nam
    • 한국공간정보시스템학회:학술대회논문집
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    • 2005.05a
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    • pp.345-349
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    • 2005
  • Massive amount of satellite image processing such asglobal/continental-level analysis and monitoring requires automated and speedy georegistration. There could be two major automated approaches: (1) rigid mathematical modeling using sensor model and ephemeris data; (2) heuristic co-registration approach with respect to existing reference image. In case of ETM+, the accuracy of the first approach is known as RMSE 250m, which is far below requested accuracy level for most of satellite image processing. On the other hands, the second approach is to find identical points between new image and reference image and use heuristic regression model for registration. The latter shows better accuracy but has problems with expensive computation. To improve efficiency of the coregistration approach, the author proposed a pre-qualified matching algorithm which is composed of feature extraction with canny operator and area matching algorithm with correlation coefficient. Throughout the pre-qualification approach, the computation time was significantly improved and make the registration accuracy is improved. A prototype was implemented and tested with the proposed algorithm. The performance test of 14 TM/ETM+ images in the U.S. showed: (1) average RMSE error of the approach was 0.47 dependent upon terrain and features; (2) the number average matching points were over 15,000; (3) the time complexity was 12 min per image with 3.2GHz Intel Pentium 4 and 1G Ram.

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A New Matching Strategy for SNI-based 3-D Object Recognition (면 법선 영상 기반형 3차원 물체인식에서의 새로운 매칭 기법)

  • 박종훈;최종수
    • Journal of the Korean Institute of Telematics and Electronics B
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    • v.30B no.7
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    • pp.59-69
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    • 1993
  • In this paper, a new matching strategy for 3-D object recognition, based on the Surface Normal Images (SNIs), is proposed. The matching strategy using the similarity decision function [9,10] lost the efficiency and the reliability of matching, because all features of models within model base must be compared with the scene object features, and the weights of the attributes of features is given by heuristic manner. However, the proposed matching strategy can solve these problems by using a new approach. In the approach, by searching the model base, a model object whose features are fully matched with the features of sceme object is selected. In this paper, the model base is constructed for the total 26 objects, and systhetic and real range images are used in the test of the system operation. Experimental result is performed to show the possibility that this strategy can be effectively used for the SNI based recognition.

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Improving Performance of Change Detection Algorithms through the Efficiency of Matching (대응효율성을 통한 변화 탐지 알고리즘의 성능 개선)

  • Lee, Suk-Kyoon;Kim, Dong-Ah
    • The KIPS Transactions:PartD
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    • v.14D no.2
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    • pp.145-156
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    • 2007
  • Recently, the needs for effective real time change detection algorithms for XML/HTML documents and increased in such fields as the detection of defacement attacks to web documents, the version management, and so on. Especially, those applications of real time change detection for large number of XML/HTML documents require fast heuristic algorithms to be used in real time environment, instead of algorithms which compute minimal cost-edit scripts. Existing heuristic algorithms are fast in execution time, but do not provide satisfactory edit script. In this paper, we present existing algorithms XyDiff and X-tree Diff, analyze their problems and propose algorithm X-tree Diff which improve problems in existing ones. X-tree Diff+ has similar performance in execution time with existing algorithms, but it improves matching ratio between nodes from two documents by refining matching process based on the notion of efficiency of matching.

An Incremental, Iterative and Interative Ontology Matching Approach

  • Wagner, Fernando;Macedo, Jose A.F.;Loscio, Bernadette
    • Journal of Information Technology and Architecture
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    • v.9 no.4
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    • pp.357-363
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    • 2012
  • Ontologies are being used in order to define common vocabularies to describe the elements of schemas involved in a particular application. The problem of finding correspondences between ontologies concepts, called ontology matching, consists in the discovery of correspondences between terms of vocabularies (represented by ontologies) used by various applications. The majority of solutions proposed in the literature, despite being fully automatic, has heuristic nature and may produce nonsatisfactory results. The problem intensifies when dealing with large data sources. The goal of this paper is to propose a method for generation and incremental refinement of correspondences between ontologies. The proposed approach uses filtering techniques, as well as user feedback to support the generation and refinement of such matches. For validation purposes, a tool was developed and some experiments were conducted.

Effect On-line Automatic Signature Verification by Improved DTW (개선된 DTW를 통한 효과적인 서명인식 시스템의 제안)

  • Dong-uk Cho;Gun-hee Han
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.4 no.2
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    • pp.87-95
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    • 2003
  • Dynamic Programming Matching (DPM) is a mathematical optimization technique for sequentially structured problems, which has, over the years, played a major role in providing primary algorithms in pattern recognition fields. Most practical applications of this method in signature verification have been based on the practical implementational version proposed by Sakoe and Chiba [9], and il usually applied as a case of slope constraint p = 0. We found, in this case, a modified version of DPM by applying a heuristic (forward seeking) implementation is more efficient, offering significantly reduced processing complexity as well as slightly improved verification performance.

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The Modified DTW Method for on-line Automatic Signature Verification (온라인 서명자동인식을 위한 개선된 DTW)

  • Cho, Dong-Uk;Bae, Young-Lae
    • The KIPS Transactions:PartB
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    • v.10B no.4
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    • pp.451-458
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    • 2003
  • Dynamic Programming Matching (DPM) is a mathematical optimization technique for sequentially structured problems, which has, over the years, played a major role in providing primary algorithms in pattern recognition fields. Most practical applications of this method in signature verification have been based on the practical implementational version proposed by Sakoe and Chiba [9], and is usually applied as a case of slope constraint p = 0. We found, in this case, a modified version of DPM by applying a heuristic (forward seeking) implementation is more efficient, offering significantly reduced processing complexity as well as slightly improved verification performance.