• Title/Summary/Keyword: Heterogeneous Server

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Design and implementation of SCADA system to support scalability and openness (확장성과 개방성을 지원하는 SCADA 시스템 설계 및 구현)

  • Kim, Hyung-Ill;Lee, Sung-Young;Jeon, Tae-Woong;Park, Young-Tack
    • Journal of Institute of Control, Robotics and Systems
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    • v.5 no.6
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    • pp.753-763
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    • 1999
  • The existing SCADA(Supervisory Control and Data Acquisition) system software is usually developed to suitable for the specific hardware platforms. However, as per rapid improvement of computer performance and development of network technology, it is required to support scalability and inter-operability in existing different SCADA systems. In order to meet such requirements, in this paper, we propose a new type of SCADA testbed using Java for electric distribution applications. The system consists of three modules; development support tools, client and server modules. The basic architecture of the proposed SCADA system is similar to existing one, however, we improve the function of MTU and MMI interface to facilitate LAN and WAN environment. Also, the proposed system can deals with alarm and history data by using heterogeneous DBMS. Since the system is built in Java environment, the development cost is cheap and it can support sacalability and portability. Our experience can be utilized to develop next generation of small and medium size of SCADA system.

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Implementation of Ubiquitous Software Robot Platform based on Web 2.0 (Web 2.0기반 유비쿼터스 소프트웨어 로봇 플랫폼의 구현)

  • Lee, Kang-Hee
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.7
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    • pp.13-22
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    • 2012
  • In this paper, we design and implement the architecture of the ubiquitous software robot platform (Sobot platform) based on Web 2.0. In order to provide a user with the personalized emotional service by transferring to any device without any time or geographical limitations, the software robot must be developed as a form of a platform based on the standardized data and structures. To verify the effectiveness and the feasibility of the proposed Sobot platform consisting of the terminal platform, the server platform, and the contents composer, we compose user-created emotional Sobot contents messages on heterogeneous platforms such as PC, a mobile phone, a PDA, and a web portal site and experiment a variety of Sobot transfer implementation between them.

A Secure Communication Framework for the Detection System of Network Vulnerability Scan Attacks (네트워크 취약점 검색공격 탐지 시스템을 위한 안전한 통신 프레임워크 설계)

  • You, Il-Sun;Kim, Jong-Eun;Cho, Kyung-San
    • The KIPS Transactions:PartC
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    • v.10C no.1
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    • pp.1-10
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    • 2003
  • In this paper, we propose a secure communication framework for interaction and information sharing between a server and agents in DS-NVSA(Detection System of Network Vulnerability Scan Attacks) proposed in〔1〕. For the scalability and interoperability with other detection systems, we design the proposed IDMEF and IAP that have been drafted by IDWG. We adapt IDMEF and IAP to the proposed framework and provide SKTLS(Symmetric Key based Transport Layer Security Protocol) for the network environment that cannot afford to support public-key infrastructure. Our framework provides the reusability of heterogeneous intrusion detection systems and enables the scope of intrusion detection to be extended. Also it can be used as a framework for ESM(Enterprise Security Management) system.

Development of Distributed Interactive Stochastic Combat Simulation (DISCSIM) Model

  • Hong, Yoon-Gee;Kwon, Soon-Jong
    • Journal of the military operations research society of Korea
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    • v.25 no.2
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    • pp.15-30
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    • 1999
  • A number of combat simulation models are scattered and the analytic solution approaches have experienced very difficult computational efforts. Today´s computer communication technology let people to do many unrealistic things possible and the use of those technologies is becoming increasingly prevalent throughout the military operation. Both DIS and ADS are welled defined computer aided military simulations. This study discusses a simulation of stochastic combat network modeling through Internet space. We have developed two separate simulation models, one for clients and another for server, and validated for conducting studies with these models. The object-oriented design was necessary to define the system entities and their relationship, to partition functionality into system entities, and to transform functional metrics into realizations derived from system component behaviors. Heterogeneous forces for each side are assumed at any battle node. The time trajectories for mean number of survivors and combat history at each node, some important combat measures, and relative difference computations between models were made. We observe and may conclude that the differences exit and some of these are significant based on a limited number of experiments.

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Mobile Web Service Architecture Using Context-store

  • Oh, Sang-Yoon;Aktas, Mehmet;Fox, Geoffrey C.
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.4 no.5
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    • pp.836-858
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    • 2010
  • Web Services allow a user to integrate applications from different platforms and languages. Since mobile applications often run on heterogeneous platforms and conditions, Web Service becomes a popular solution for integrating with server applications. However, because of its verbosity, XML based SOAP messaging gives the possible overhead to the less powerful mobile devices. Based on the mobile client's behavior that it usually exchanges messages with Web Service continuously in a session, we design the Handheld Flexible Representation architecture. Our proposed architecture consists of three main components: optimizing message representation by using a data format language (Simple_DFDL), streaming communication channel to reduce latency and the Context-store to store context information of a session as well as redundant parts of the messages. In this paper, we focus on the Context-store and describe the architecture with the Context-store for improving the performance of mobile Web Service messaging. We verify our approach by conducting various evaluations and investigate the performance and scalability of the proposed architecture. The empirical results show that we save 40% of transit time between a client and a service by reducing the message size. In contrast to solutions for a single problem such as the compression or binarization, our architecture addresses the problem at a system level. Thus, by using the Context-store, we expect reliable recovery from the fault condition and enhancing interoperability as well as improving the messaging performance.

Authentication Method for Safe Internet of Things Environments (안전한 사물 인터넷 환경을 위한 인증 방식)

  • Lee, Young-Seok
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.8 no.1
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    • pp.51-58
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    • 2015
  • Internet of Thing is a collection of various technical components, and the interworking among heterogeneous devices, networks, applications is expected to be accelerated through the openness of IoT platform. For this reason, many technical and administrative security threats will occur in IoT environments. In this paper, authentication methods of recent researches are analyzed for safe IoT services, and new mutual authentication protocol is proposed to provide more secure communication. The proposed protocol prevents an impersonation as malicious gateway or illegal device providing mutual authentication between gateway and IoT device. The performance analysis and evaluation of proposed authentication protocol are performed.

Design of Multi-band Network Selection System for Maritime Networks (해상멀티대역 네트워크 선택기 시스템 설계)

  • Cho, A-ra
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.05a
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    • pp.87-89
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    • 2017
  • In this paper, we propose a multi-band network selection (MNS) system, which determines and seamlessly connects to the desired available communication band based on user preferences and network environments. The MNS system employs MNS server in the middleware layer which communicates with clients in order to combine and manage heterogeneous networks efficiently. In addition, we define a system architecture and function modules of the MNS system. The MNS system monitors availability in each communication band and updates the network status information table which is applied to determining the best available network. It is expected that the MNS system can be applied to the next generation maritime networks and communication infrastructure of e-navigation.

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Indoor Test of a Multi-band Network Selection System for Maritime Networks (해상멀티대역 네트워크 선택기 시스템 실증 연구)

  • Cho, A-ra
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.05a
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    • pp.652-655
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    • 2017
  • As maritime information and communication technology has been developing and the demands for various kinds of application services has been increasing nowadays, the multi-band maritime networks combining available multiple radio networks has been introduced. We have previously proposed a multi-band network selection(MNS) system which operates in the middleware layer and selects the best available network seamlessly. In this paper we develop MNS server software, network interfaces, and application program. The functionalities of the MNS system, including updating network status, connecting to heterogeneous networks, and communicating in the best network are also verified via indoor test.

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An Analysis Tool for Deriving Bounds on Delay and Buffer Size in Packet Networks (패킷 네트워크에서 지연과 버퍼 크기 한계를 추출할 수 있는 분석 도구)

  • 편기현;송준화;이흥규
    • Journal of KIISE:Information Networking
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    • v.30 no.5
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    • pp.641-648
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    • 2003
  • In this paper, we propose a general analysis tool that derives guaranteed delay bounds for real-time sessions when those sessions pass through heterogeneous schedulers in general packet networks. This tool characterizes each different scheduler by a homogeneous service curve server. We show that service curve servers can characterize a strictly larger class of schedulers than LR servers. That is, we can characterize not only all LR servers but also RC-EDF and SC scheduler by service curve servers. Even with such advantage over LR servers, service curve servers provide accurate analysis results. We prove mathematically that if we analyze a network that can be analyzed by both LR servers and service curve servers,,both cases yield the same delay bound.

UniPy: A Unified Programming Language for MGC-based IoT Systems

  • Kim, Gayoung;Choi, Kwanghoon;Chang, Byeong-Mo
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.3
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    • pp.77-86
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    • 2019
  • The advent of Internet of Things (IoT) makes common nowadays computing environments involving programming not a single computer but several heterogeneous distributed computers together. Developing programs separately, one for each computer, increases programmer burden and testing all the programs become more complex. To address the challenge, this paper proposes an RPC-based unified programming language, UniPy, for development of MGC (eMbedded, Gateway, and Cloud) applications in IoT systems configured with popular computers such as Arduino, Raspberry Pi, and Web-based DB server. UniPy offers programmers a view of classes as locations and a very simple form of remote procedure call mechanism. Our UniPy compiler automatically splits a UniPy program into small pieces of the program at different locations supporting the necessary RPC mechanism. An advantage of UniPy programs is to permit programmers to write local codes the same as for a single computer requiring no extra knowledge due to having unified programming models, which is very different from the existing research works such as Fabryq and Ravel. Also, the structure of UniPy programs allows programmers to test them by directly executing them before splitting, which is a feature that has never been emphasized yet.