• 제목/요약/키워드: Hedonic satisfaction

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모바일 쇼핑동기, 쇼핑가치와 소비자만족도 및 재구매의도에 관한 연구 (Motivation of Mobile Shopping in Relation to Value of Shopping, Consumer Satisfaction, and Repurchase Intention)

  • 김경희
    • 한국정보통신학회논문지
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    • 제22권10호
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    • pp.1287-1293
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    • 2018
  • 본 연구는 모바일 쇼핑동기에 따라 소비자의 쇼핑가치와 만족도 및 재구매의도와의 관련성을 검증하고자 하였다. 분석결과 모바일 쇼핑동기는 편재성, 편리성, 충동성, 경제성 등 4가지 요인으로 도출되었다. 모바일 쇼핑동기는 소비자의 쇼핑가치에 서로 유의한 영향을 미치는 것으로 나타났다. 구체적으로 충동성이 쾌락적 쇼핑가치에 가장 높은 영향을 미치며, 편리성은 실용적 쇼핑가치에 가장 높은 영향을 미치는 것으로 나타났다. 또한 모바일 쇼핑동기와 쇼핑가치는 소비자만족도와 재구매의도에 서로 유의한 영향을 미치는 것으로 나타났다. 구체적으로 모바일 쇼핑동기 중 편재성이 소비자만족도와 재구매의도에 가장 높은 영향을 미치는 것으로 나타났다. 마지막으로 소비자의 쇼핑가치는 소비자만족도와 재방문의도에 유의한 영향을 미치는 것으로 나타났다. 이러한 연구결과는 급성장하고 있는 모바일 쇼핑시장에서 차별화된 마케팅전략을 수립하는데 있어서 유용한 기초 정보를 제공할 수 있을 것이다.

고객의 시간 지향성: 소매업체에서의 서비스 편의성과 쇼핑 성과의 관계에 대한 조절효과 (Customer's Time Orientation: Moderating Effects on the Service Convenience-Shopping Performance Linkages in Retail Contexts)

  • 김미정;박철주
    • 유통과학연구
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    • 제14권2호
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    • pp.123-133
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    • 2016
  • Purpose - Understanding how service convenience drives shopping performance is imperative for retailers such as department and large discount stores. Retailers have to enhance shopping productivity by reducing the costs of shopping, as convenience triggers customers' perceived shopping value, leading to customer satisfaction, and ultimately patronage behavior. Consumers, generally considering time as a scarce resource, are more sensitive to the time costs of tasks in regard to shopping trip, differently from forming perceptions of convenience in time orientation. Therefore, this study attempts to examine the moderating effects of consumers' time orientation on the relationships among service convenience of retailers and shopping performances such as shopping value and service performances. Research design, data, and methodology - The department and discount store chains were chosen as the point of analysis in this study. Data were collected from a survey of real-life consumers and all respondents were screened to ensure only those who had visited in the department and discount store chains within past six month prior to the day of data collection. Out of 600 self-reported surveys that were distributed, a total of 530 responses were returned and after excluding 20 incomplete responses, the final sample size was 510. The three hypotheses were proposed and tested in this study. The one hypothesis was on the moderating effects of time orientation for the effects of service convenience on shopping value (hedonic and utilitarian shopping value). The other two hypotheses were on the comparisons between high and low time-oriented customers with the effects in shopping value from service performance. Hierarchical moderated regression analysis was used to test the hypotheses. Results - The results suggest that the effect of service convenience on utilitarian shopping value and the positive effect of utilitarian shopping value on customer satisfaction are greater in low time orientation than high time orientation customers. Conversely, when customers are highly oriented toward time, the effects of hedonic shopping value on customer satisfaction and revisit intention are greater than for customers who are lowly oriented toward time. Conclusions - This study has two-fold significance. First, this study contributes to the consumer behavior and services marketing literature by incorporating customers' time orientation into the service convenience-shopping performance. Although the effect of service convenience on shopping performance might differ from customers' perceptions concerning shopping, there has been little investigation or comparison between customers' perception on time. This study is a first attempt to consider how the effects of service convenience on shopping value and service performance vary with differing levels of customers' time orientation. This study advances prior studies by showing that the service convenience-shopping value and service convenience-service performance relationships vary across different combinations of the customer's time orientation. The findings of this study suggest that the retailers need to enhance the experiential aspects of the stores for their high time-oriented customers. Conversely, for the low time-oriented customers, the retailers should boost the visual distinctiveness and ease of store navigation.

브랜드 커피전문점의 가격할인정책 만족이 지각된 가치, 브랜드 태도 및 재 구매의도에 미치는 영향 (A Study on the Influence of Price Discount Policy in Brand Coffee Shops on Perceived Value, Brand Attitude, and Repurchase Intention)

  • 변광인;김정애;김기진
    • 한국조리학회지
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    • 제19권3호
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    • pp.274-290
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    • 2013
  • 본 연구의 목적은 스타벅스, 커피빈, 엔제리너스, 카페베너 등의 브랜드커피전문점을 방문하여 매장에서 제공되는 가격할인서비스를 제공받고 느끼는 만족과 가치, 브랜드 태도 및 재 구매의도 간의 관계를 실증적으로 연구하고자 하였다. 샘플링은 스타벅스, 커피빈, 엔제리너스, 카페베너 등의 4개 브랜드에 각 100부씩 조사하였고, 조사 기간는 2012년 12월 1일부터 12월 31일까지 1개월간 실시하였다. 회수된 400부의 설문지는 최종분석에 사용되었다. 분석결과, 가격할인정책에 대한 만족도는 쾌락적 가치와 실용적 가치에 유의한 긍정적 영향을 미치는 것으로 나타났고, 쾌락적 가치와 경제적 가치는 브랜드태도와 재 구매의도에 유의한 긍정적 영향을 미치는 것으로 나타났다. 게다가 브랜드 태도는 재 구매의도에 유의한 긍정적 영향을 미치는 것으로 나타났다. 추가분석에서 스타벅스의 고객들은 할인정책을 전혀 사용하지 않는 고객이 가장 많은 것으로 나타났고, 커피빈의 경우 스탬프쿠폰만 사용하는 고객이 가장 많았으며, 엔제리너스의 경우 스탬프쿠폰은 사용하지 않고 기타가격할인정책을 사용하는 고객이 가장 많은 것으로 나타났으며, 카페베네의 경우 스탬프쿠폰과 함께 기타가격할인정책을 사용하는 고객이 가장 많은 것으로 나타났다. 아울러 할인정책을 사용하지 않는 고객에 비해 할인정책을 사용하는 고객의 가격할인정책만족이 더 높은 것으로 나타났다.

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패스트푸드 레스토랑의 소비가치가 고객만족, 행동의도에 미치는 영향 (The Effects of Consumption Values on Customer Satisfaction and Behavior Intention in Fast-Food Restaurants)

  • 양승권;심재현
    • 유통과학연구
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    • 제11권2호
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    • pp.35-44
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    • 2013
  • Purpose - Until recently, studies on customer values for restaurants recognized two path structures; the SERVQUAL model, that is, service quality? perceived value? customer satisfaction? behavioral intention, and the customer value? customer satisfaction? behavioral intention path that categorizes customer values into functional value and hedonic value. This study, instead, classifies the consumption values of fast-food restaurants based on the consumption value system provided by Sheth, Newman and Gross (1991) and illustrates the new path structure, consumption value? customer satisfaction? behavioral intention, targeting college students for a generalization of the consumption value system of fast-food restaurants. Research design, data, and methodology - This study establishes five hypotheses based on the relationship between each type of consumption value (functional, emotional, social, and epistemic) and customer satisfaction, and the relationship between customer satisfaction and behavioral intention. For this analysis, data was collected by conducting a pre-test and administering a survey to 213 college students who are regular customers at fast-food restaurants in Seoul, Korea. The data collected was then analyzed using SPSS 15.0 and AMOS 6.0 statistical packages. Results - The study showed that: First, the consumption values of fast-food restaurants are classified into the following four categories: functional value, emotional value, social value, and epistemic value while consumption value can be applied to customer value of fast-food restaurants. Second, the functional and epistemic values had a positive impact on customer satisfaction. The resulting satisfaction is attributed to the intrinsic characteristics of fast-food restaurants like the consistent quality of food, reasonable prices, fast service, and unique or new experiences on every visit. On the other hand, emotional and social values did not affect customer satisfaction. The results on emotional value differed from the general studies on restaurants while the results obtained for social value were not consistent with the studies on high-end restaurants. Third, customer satisfaction had a positive impact on behavioral intention. The survey showed that college students reflected behavioral intention - repurchase intention and word-of-mouth - if they were satisfied with the food quality and employee services provided. Simultaneously, it was seen that the impact of functional value on customer satisfaction of fast food restaurant goers was more than that of epistemic value. Conclusions - The consumption values of fast-food restaurant users could be classified into four categories, functional, emotional, social and epistemic values, based on the consumption value system provided by Sheth, Newman and Gross (1991). It proved that the customer values of restaurant goers can be extended to the path structure of consumption value? customer satisfaction? behavioral intention to confirm its generalization. The study also showed that marketing managers need to focus more on the factors that influence functional value as the fast-food restaurant users consider timely services with the consistent quality of food at a reasonable price and at a convenient place more important than the new experiences or uniqueness.

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MIM서비스에서 지각된 네트워크외부성과 경험가치가 지속적 사용의도에 미치는 영향에 관한 연구 (A Study On The Effects Network Externalities and Experiential Value Perceived from MIMService on Continuous Intention)

  • 이룡;김광용
    • 한국IT서비스학회지
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    • 제12권1호
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    • pp.51-67
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    • 2013
  • Mobile Instant Messenser (MIM) Market With the market is enlarging and attracting more and more companies. With the market expanding and number of users increasing, the competition in this area will be fierce. In order to gain competitive advantage, it is important to develop a strategy to maximize user value and to grasp the continuous usage intention of users. However, there are currently not enough researches done in this field. Therefore, this paper to study the effects of network externalities and perceived experiential value on perceived usefulness, user satisfaction, and continuous usage intention. The research results showed that the perceived experiential value and vertical compatibility significantly affected user satisfaction, but the perceived network size did not. The perceived network size and vertical compatibility did not affect the perceived usefulness. Also, the economic value, which is a sub-factor of the perceived experiential value, did not affect the perceived usefulness, but the functional value and hedonic value did significantly. The perceived network size significantly affected continuance usage intention, but the perceived network compatibility did not.

중간광고가 TV프로그램 시청 만족도에 미치는 영향에 관한 연구 (The Effects of Mid-program Advertising on Audience's Preference of Television Program)

  • 한상필
    • 한국융합학회논문지
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    • 제11권6호
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    • pp.183-189
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    • 2020
  • 본 연구는 시청자 권익의 관점에서 중간광고가 시청자 만족도와 흥미도에 어떤 영향을 미치는 가에 관한 실증 연구를 실시하여, 중간광고가 시청자 권리에 미치는 영향에 관한 과학적이고 객관적인 기초 자료를 제공하기 위한 목적으로 실시되었다. 방송 프로그램 중간에 광고가 포함되지 않는 프로그램과 광고가 포함된 프로그램에 대하여 시청자가 가지는 프로그램 흥미도, 만족도 그리고 구매의향 가격의 차이를 알아보기 위해 210명을 대상으로 실험을 실행하였다. 연구결과, 텔레비전 프로그램 중간에 삽입된 광고가 시청자의 프로그램 흥미도, 만족도 그리고 구매의향 가격에 영향을 미칠 것이라는 가설을 지지하지 못하였다. 이러한 연구결과를 근거로 중간광고가 시청자 권익에 미치는 이론적, 실무적 시사점을 논의하였다.

IPTV에서의 유료 VOD 구매 의도에 영향을 미치는 요인 (Determinants of Purchase Intention for IPTV-VOD Contents)

  • 조신;김희선
    • 지식경영연구
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    • 제16권3호
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    • pp.41-63
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    • 2015
  • This paper investigated main determinants of purchase intention for VOD contents by employing an extended technology acceptance model. The findings showed that 'user activeness' is the critical external variable influencing five perceived belief variables, namely perceived usefulness, perceived playfulness, perceived quality, perceived complexity and perceived cost. Regarding consumer satisfaction for free VOD service, it had no direct effect but indirect effect on the purchase behavior, meaning that the satisfaction causes purchase intention for VOD contents via the cognitive attitude. Also, the moderating e!ect of use experience on the relationship between the belief variables and the purchase intention was confirmed. Users with much experience showed a higher perception for usefulness and quality, whereas users with less experience placed a higher value on the hedonic factors and costs. In contrast to previous studies on IPTV that mainly focused on determinant of IPTV subscription, this paper analyzed VOD that is a killer application of IPTV in identification of key factors for the acceptance. The findings provide IPTV operators some strategies to create customer value and improve profitability.

Development and Evaluation of Wearable Bags and Consumer Innovativeness

  • Tang, Wujun;Koo, Sumin
    • 패션비즈니스
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    • 제24권6호
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    • pp.89-108
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    • 2020
  • Wearable bags are body-worn bags, integrated with clothing or accessories, and they can liberate the wearer's hands, offering enhanced mobility. The main purposes of this research were: a) to analyze wearable bag design cases ranging from historical costumes to contemporary fashion; b) to develop wearable bag designs using various defined design methods, styles, and features and prototypes; and c) to evaluate people's satisfaction with the developed wearable bags and their differences among people with different innovativeness levels. Thus, the wearable bag design cases involved in this study were researched and collected from previous literature searches. then, the wearable bag designs were developed and prototyped. Next. an evaluation survey was conducted using questions that assessed satisfaction with overall design and function, use and purchase intention, and consumer innovativeness. The results are expected to enhance the understanding of wearable bags and provide guidelines for designers who develop wearable bags. The results indicated that 80% or more of the surveyed people were satisfied with the design and function of the developed wearable bags. They perceived that the bags were easy to use and useful, and wanted to use and purchase them. Consumers with high social, functional, and hedonic innovativeness were more satisfied and perceived these wearable bags as easier to use and more useful and wanted to use and purchase them more than consumers with low innovativeness. This study can be helpful to designers developing wearable bags by providing a better understanding of wearable bags and consumer perceptions.

Gamification on Mobile Payment Application: Uses and Gratification Perspective

  • Mutia Fadhila Putri;Ratna Juita;Achmad Nizar Nidayanto;Dedi I. Inan
    • Asia pacific journal of information systems
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    • 제32권4호
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    • pp.750-769
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    • 2022
  • Indonesia has the largest potential mobile payment (m-payment) market in Southeast Asia. The government has realised this through Government's National Non-Cash Movement to increase its adoption. This is then followed up by advocating its adoption massively. However, for this movement to be a success, ensuring its continued use is critical. Various studies have attempted to contribute to this issue. Incorporating game elements into the application that brings benefits and satisfaction to its user is envisaged as one of the most feasible ways. This study, therefore, sets out to investigate the effects of gamification on the m-payment application, which drive the intention to continued use by employing the Uses dan Gratification Theory (UGT). A total of 826 m-payment users were gathered to be analysed using Structural Equation Modelling. The results show that utilitarian, hedonic and social gratifications have significant effects on the continuance usage intention of m-payment. Theoretically, this study contributes to the literature by showing that gamification applied in the payment significantly affects the m-payment continuance usage intention. Practically, this research informs the m-payment providers to maintain the gamification elements in their applications to ensure their sustainable use. Limitations and future research directions are also discussed.

개인화 추천시스템에서 고객 제품 리뷰가 사회적 실재감에 미치는 영향 (The Effects of Customer Product Review on Social Presence in Personalized Recommender Systems)

  • 최재원;이홍주
    • 지능정보연구
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    • 제17권3호
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    • pp.115-130
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    • 2011
  • 온라인 스토어들은 다양한 방식으로 사용자들에게 신뢰감을 가져다 줄 수 있는 요인들을 제공하려고 한다. 대표적인 방식이 고객이 좋아할 만한 제품의 추천과 고객제품리뷰의 제공이다. 각각의 제공을 통해 신뢰의 선행요인이 되는 사회적 실재감을 향상시킬 수 있다는 연구들이 있어왔다. 따라서 본 연구에서는 추천 상황에 따른 사회적 실재감에 미치는 영향과 추천 상황과 제품군의 유형, 고객제품리뷰의 제공여부에 따라 사회적 실재감의 증가에 미치는 영향을 실험을 통해 분석하였다. 개인화 추천을 통해 사회적 실재감을 증대시킬 수 있었으며, 쾌락재에서는 고객제품리뷰의 제공을 통해 어떤 추천 상황에서든 사회적 실재감이 증대되나 유의한 차이를 보이지는 않았다.