• Title/Summary/Keyword: Head-mount display

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Flight Training Efficiency about Basic Aviation Training Device (BATD) Using VR Head Mount Display (VR Head Mount Display를 이용한 기초 모의비행 훈련장치 조종 훈련 효율 연구)

  • Jeong, Gu Moon;Kim, Mu Kyeom;Nguyen, LV Thang;Lee, Jae-Woo
    • Journal of the Korean Society for Aviation and Aeronautics
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    • v.26 no.2
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    • pp.1-7
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    • 2018
  • In this paper, pilot flight training procedure of VFR (Visual Flight Rule) flight procedure was investigated through basic aviation training device (BATD) using VR HMD (Virtual Reality Head Mount Display). In order to evaluate the efficiency of the pilot training, the experimental pilot group was divided according to the similar piloting ability, then same VFR flight procedure was carried out using both the VR BATD and the conventionl BATD. The comparison of the X, Y and Z position of the aircraft from the extracted flight data was conducted. As a result, it was confirmed that the VR BATD shows better steering training efficiency tendency than the conventional BATD.

Development of Training Instruments on Visual functions using HMD type Display and Investigation of its Demand

  • Lee, Seong Jae;Oh, Se Hyun
    • International Journal of Advanced Culture Technology
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    • v.6 no.3
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    • pp.201-210
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    • 2018
  • We constructed 3-D images by HMD (Head Mount Display) type and polarization technique through which a training instrument of binocular function based on clinical vision therapy was developed and investigated its demand. To design the instrument that performs Test- Diagnosis - (Prescription) - Training - Treatment we provided a customized training method for the trainers using optical IT instruments of binocular test. Through the contents and the instruments of the vision therapy technology developed in this work we can replace the current vision test instruments to those costing 60% lower price in eye clinics and eye glasses shops. By replacing the existing vision test instruments it is possible to create a new market of the vision therapy in vision training instruments.

Development of electric vehicle maintenance education ability using digital twin technology and VR

  • Lee, Sang-Hyun;Jung, Byeong-Soo
    • International Journal of Advanced Culture Technology
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    • v.8 no.2
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    • pp.58-67
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    • 2020
  • In this paper, the maintenance training manual of EV vehicle was produced by utilizing digital twin technology and various sensors such as IR-based light house tracking and head tracker. In addition, through digital twin technology and VR to provide high immersiveness to users, sensory content creation technology was secured through animation and effect realization suitable for EV vehicle maintenance situation. EV vehicle maintenance training manual is 3D engine programming and real-time creation of 3D objects and minimization of screen obstacles and selection of specific menus in virtual space in the form of training simulation. In addition, automatic output from the Head Mount Display (HUD), EV vehicle maintenance and inspection, etc., user can easily operate content was produced. This technology development can enhance immersion to users through implementation of detailed scenarios for maintenance / inspection of EV vehicles" and 3D parts display by procedure, realization of animations and effects for maintenance situations. Through this study, familiarity with improving the quality of education and safety accidents and correct maintenance process and the experienced person was very helpful in learning how to use equipment naturally and how to maintain EV vehicles.

A Block-based Computer Graphics Educational Software Model using WebGL (WebGL을 이용한 블록 기반 컴퓨터 그래픽스 교육용 소프트웨어 모델)

  • Pyun, Hae-Gul;Park, Jinho
    • Journal of Korea Game Society
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    • v.15 no.3
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    • pp.189-200
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    • 2015
  • These days computer graphics technology has been applied in diverse IT fields. Needs for computer graphics such as 3D Printer, Head Mount Display, VR & AR are growing rapidly. Computer graphics will be more specialized and demanding for graphics specialists will be also increased. However, serious mathematical background obstructs people to learning computer graphics. An efficient computer graphics learning system would be helpful for graphics experts training. By analyzing the graphics theory, we propose an educational software system with that students can effectively learn computer graphics. Our system focuses on theoretical objects of computer graphics and enhances accessibility and intuition using web and blocks.

The Impact of Object Density on Motion Simulation in Virtual Space (가상공간에서 오브젝트의 밀도가 이동시뮬레이션에 미치는 영향)

  • Yoong, Hayoung;Koo, Jihun
    • Journal of Korea Game Society
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    • v.17 no.4
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    • pp.55-62
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    • 2017
  • In this study, motion simulation of Walk-through was evaluated with HMD(Head Mounted Display). More Specifically, we examined the changes of the degree of object density placed around virtual space on psychological moving distance, moving speed, and moving time. The results were as follows. First, the difference between the experimental conditions(low density, Medium density, High density) was significant. Second, as the density of the surrounding objects increased, the average point of moving time, moving speed, and moving distance rose compared to the basic conditions. Third, it was found that the surrounding objects improved the sense of time, speed and distance in motion simulation in virtual space.

Effects of Virtual Reality Horse Riding Simulator Training Using a Head-Mounted Display on Balance and Gait Functions in Children with Cerebral Palsy: A Preliminary Pilot Study

  • Kim, Hae Won;Nam, Ki Seok;Son, Sung Min
    • The Journal of Korean Physical Therapy
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    • v.31 no.5
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    • pp.273-278
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    • 2019
  • Purpose: The purpose of this study was to investigate the effects of three-dimensional virtual reality horse riding simulator training using a head-mounted display on gait and balance in children with cerebral palsy. Methods: Ten children with cerebral palsy were randomly assigned to the horse riding simulator (HRS) group (n=5) or the horse riding simulator with virtual reality (HRSVR) group (n=5). To evaluate balance, center of gravity (COG) sway velocity and total sway distance of each group were assessed using the Wii balance board, and gait speed and stride length of each group were assessed using a gait analysis system. Results: Intra-group comparisons between pre- and post-intervention measures revealed that there were significant changes in all gait and balance variables such as stride length, gait velocity, COG sway velocity and COG sway distance in the HRSVR group (p<0.05). In the HRS group, there were significant changes in all variables except stride length (p<0.05). In addition, inter-group comparisons showed significant differences between the two groups in stride length, gait velocity and COG sway distance except COG sway velocity (p<0.05). Conclusion: The findings of this study suggest that horse riding simulator training combined with 3D virtual reality can be a new positive therapeutic approach for improving functional performance in children with cerebral palsy.

Development of the Driving Simulator for Automated Guideway Transit using Virtual Reality Technology (가상현실을 이용한 경량전철 주행시뮬레이터 개발)

  • Jun Hyun-Kyu;Han Shun-Hee;Han Choong-Han;Park Sung-Hyuk;Ohk Min-Hwan;Yang Doh-Chul
    • Proceedings of the KSR Conference
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    • 2005.11a
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    • pp.293-298
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    • 2005
  • In this paper, we introduced a simulator to visualize the driving scenery of newly developed train called the K-AGT(Korea Automated Guideway Transit). The simulator consists of mainly two parts; control system and display system. In the control system, user can control the driving speed of the K-AGT, the driving environment(day and night), the operation of the train door and the screen door and user's views(driver's view, left window view, right window view, passenger's view). In the display system, immersive driving scenery generated by stereoscopic head mount display system and 3 channel PDP display system are displayed. We are expect to utilize the system to share the idea among customer, designer and constructor and verify the operating condition of the K-AGT intuitively.

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Analysis of a Passivation Layer for Full Switching of LCOS Panel (LCOS의 Full On을 위한 Passivation Layer 영향분석)

  • 강기형;이유진;송남철;김민석;황현하;조철식
    • Proceedings of the Optical Society of Korea Conference
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    • 2000.08a
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    • pp.230-231
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    • 2000
  • 동전만한 작은 크기의 화면을 원하는 크기로 확대해서 보여주는 micro-display는 부피가 작고 가벼운 장점으로 인해 HMD(Head Mount Display)에 적용되었으나, 최근들어 TV나 monitor등에 확대 적용되고 있다. 이러한 micro-display중 LCOS는 최근 가장 활발히 연구되고 있는 micro-display이다$^{(1).(4)}$ . LCOS는 Liquid Crystal On Silicon의 약어로 반도체 제조에 사용되는 silicon wafer위에 액정소자를 얹어 제작하는 것이다. LCOS는 액정화면을 구동하기 위한 silicon back-plate의 반도체 기술, 화상을 표시하는 액정소자 기술, 표시된 화면을 사용자가 볼 수 있도록 투사하는 조명/투사광학 기술등이 집적화된 display이다. LCOS의 최적 특성을 위해서는 각 부분의 성능 최적화뿐만 아니라 각 기술들의 상호 연결 및 접목이 중요하다. (중략)

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Use of Mini-maps for Detection and Visualization of Surrounding Risk Factors of Mobile Virtual Reality (미니맵을 사용한 모바일 VR 사용자 주변 위험요소 시각화 연구)

  • Kim, Jin;Park, Jun
    • Journal of the Korea Computer Graphics Society
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    • v.22 no.5
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    • pp.49-56
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    • 2016
  • Mobile Virtual Reality Head Mount Displays such as Google Cardboard and Samsung Gear VR are being released, as well as PC-based VR HMDs such as Oculus Rift and HTC Vive. However, when the user wears HMD, it hides the external view of the user. Therefore, it may happen that the user is struck by the surrounding objects such as furniture, and there is no definite solution to this problem. In this paper, we propose a method to reduce the risk of injuries by visualizing the location and information of obstacles scanned by using a RGB-D camera.

Clinical Implementation of an Eye Fixing and Monitoring System with Head Mount Display (Head Mount Display (HMD)를 이용한 안구의 고정 및 감시장치의 임상사용 가능성 확인)

  • Ko, Young-Eun;Park, Seoung-HO;Yi, Byong-Yong;Ahn, Seung-Do;Lim, Sang-Wook;Lee, Sang-Wook;Shin, Seong-Soo;Kim, Jong-Hoon;Choi, Eun-Kyung;Noh, Young-Ju
    • Progress in Medical Physics
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    • v.18 no.1
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    • pp.1-6
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    • 2007
  • A system to non-invasively fix and monitor eye by a head mounted display (HMD) with a CCD camera for stereotactic radiotherapy (SRS) of uveal melanoma has been developed and implemented clinically. The eye fixing and monitoring system consists of a HMD showing patient a screen for fixing eyeball, a CCD camera monitoring patient's eyeball, and an immobilization mask. At flrst, patient's head was immobilized with a mask. Then, patient was Instructed to wear HMD, to which CCD camera was attached, on the mask and see the given reference point on its screen. While patient stared at the given point in order to fix eyeball, the camera monitored Its motion. Four volunteers and one patient of uveal melanoma for SRS came into this study. For the volunteers, setup errors and the motion of eyeball were analyzed. For the patient, CT scans were peformed, with patient's wearing HMD and fixing the eye to the given point. To treat patient under the same condition, daily CT scans were also peformed before every treatment and the motion of lens was compared to the planning CT Setup errors for four volunteers were within 1mm and the motion of eyeball was fixed within the clinically acceptable ranges. For the patient with uveal melanoma, the motion of lens was fixed within 2mm from daily CT scans. An eye fixing and monitoring system allowed Immobilizing patient as well as monitoring eyeball and was successfully implemented in the treatment of uveal melanoma for SRS.

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