• Title/Summary/Keyword: Head up Display

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Design and fabrication of holographic combiner for automotive head-up display (Head-Up Display 용 홀로그래픽 광결합기의 설계 및 제작)

  • 유호식;정만호
    • Korean Journal of Optics and Photonics
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    • v.10 no.2
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    • pp.120-127
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    • 1999
  • We discussed two main types-conformal and non-conformal (powered) - of holographic combiner. A theoretical model based on the Kogelnik's coupled wave theory was used to illustrate bandwidth and efficiency properties. Also we showed numerical values for the aberrations that are induced by a wavelength shift from construction to reconstruction and found optimum coordinates to reduce the chrolatic aberation of construction beams using aberration balancing techniques. The holographic combiner manufactured in conformal type with 60$^{\circ}$ incidence angle at 514.5 nm had narrow angular bandwidth (FWHM) of 4.1" and spectral bandwidth of 11.4 nm, while non-conformal one with 50$^{\circ}$, 30$^{\circ}$ incidence angle at 514.5 nm showed spectral and angular bandwidth of 10.7 nm and 5.5$^{\circ}$, respectively.vely.

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Design of Graphic Generator for Driving HUD(Head-Up Display) and MFD(Multi-Function Display) (전방시현기 및 다기능시현기 구동을 위한 그래픽 영상생성기 설계 연구)

  • 황상현;이재억;박덕배
    • Journal of the Korea Institute of Military Science and Technology
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    • v.5 no.2
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    • pp.72-82
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    • 2002
  • This paper presents the design technology of a Graphic Generator which drives the embedded aircraft display equipments such as HUD(Head-Up Display) and MFD (Multi-Function Display) those provide pilot with the most important mission information. The main issue of this design is how we can implement the real-time embedded graphic generator using a general purpose processor as a substitute for the obsolete the production of specific graphic processor in the military market. So we proposed two kinds of method that one is a software solution so called graphic kernel system, interpreting the display file, controlling the graphic system and pre-processing graphic primitives, the other is a hardware solution so called graphic engine, interpreting passed commands through the graphic kernel system, post-processing the looping calculation taking much of time as implemented by software. We have tested and verified the functionalities and the required performance of Graphic Generator.

홀로그래픽 광학소자(HOE)

  • Kim, Eun-Seok
    • Broadcasting and Media Magazine
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    • v.16 no.2
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    • pp.73-83
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    • 2011
  • 홀로그래픽 광학소자(HOE; holographic optical elements)는 높은 회절효율과 협대역 주파수 특성, 그리고 여러 가지 기능을 하나의 소자로 구현할 수 있다는 특성을 갖고 있어 비행기와 자동차의 정보 표시를 위한 HUD(head-up display), 증강현실용 HMD(head mounted display), 2D/3D 디스플레이용 스크린 등에 널리 활용되고 있다. 이에 홀로그래픽 광학소자(HOE)의 동작특성과 디스플레이에 활용되고 있는 몇 가지 예를 통해 그 활용가치와 앞으로 홀로그래픽 광학소자가 좀 더 보편화되기 위해 풀어야 할 당면과제 등에 대해 다루고자 한다.

Optical System Design of Compact Head-Up Display(HUD) using Micro Display (마이크로 디스플레이를 이용한 소형 헤드업 디스플레이 광학계 설계)

  • Han, Dong-Jin;Kim, Hyun-Hee
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.16 no.9
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    • pp.6227-6235
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    • 2015
  • The HUD has recently been downsized due to the development of micro display and LED technology as a see through information display device, gradually expands the application areas. In this paper, using a DLP micro display device designed a compact head-up display(HUD) optical system for biocular observation of the image exhibition area 5 inches. It was analyzed for each design element of the optical system in order to design a compacted HUD. DLP, projection optical system and concave image combiner were discussed the design approach and the characteristics. Through a connection structure analysis of each optical system, detailed design specifications were set up and designed the optical system in detail. Put a folded configuration in the form of a white diffuse reflector between the projection lens and concave image combiner was designed to be independent, respectively. Distance of the projected image is adjustable up to approximately 2m ~ infinity and observation distance is 1m. Resolution could be recognized by 1 ~ 2pixels in HD($1,280{\times}720pixels$) class, various characters and symbols could be read. In addition, color navigation map, daytime video camera and thermal imaging cameras can be displayed.

Optical System Design for a Head-up Display through Analysis of Distortion and Biocular Parallax (왜곡수차 및 양안시차 분석을 통한 헤드업 디스플레이용 광학계 설계)

  • Kim, Kum-Ho;Park, Sung-Chan
    • Korean Journal of Optics and Photonics
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    • v.31 no.2
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    • pp.88-95
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    • 2020
  • In this study, we present methods to quantitatively analyze and correct the distortions and biocular parallaxes in a head-up display (HUD). To analyze asymmetrical distortions, five kinds of distortions are proposed and evaluated at five eye positions of an eyebox. The differences between distortions evaluated at the four corners of the eyebox and that at the center are defined as the relative distortions, which occur due to head motion of the driver. We also define the convergence and divergence parallaxes at six biocular positions in the eyebox to quantitatively analyze them. Using these analytical methods, we constrain the degree of biocular parallaxes and distortion changes with eye position to be small, so that an optical system nearly free from them can be obtained by optimization design for HUD optics.

Study on Through Paths Inside the Air Pressure Pick-Up Head for Non-Contact Gripper (비접촉식 그리퍼 적용을 위한 공기압 파지식 헤드 내부 관통로 고찰)

  • Kim, Joon-Hyun
    • Journal of the Korean Society of Manufacturing Technology Engineers
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    • v.21 no.4
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    • pp.563-569
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    • 2012
  • In the semiconductor and display device production processes, the handling of sensitive objects needs new carrying technology. Floating carrying motion is a practical alternative solution for non-contact handling of parts and substrates. This paper presents a study of through paths inside the air pressure pick-up head to generate the floating motion. The air motion by conceptual designed paths inside the head gradually develops positive pressure and vacuum between narrow objects. Positive pressure occurs through the head tip before discharging outside of the head. Negative pressure is developed by evacuating the inside head bottom as result of the radial flow connecting the vertical through-holes. The numerical analysis was done to figure out the stable levitation caused by the two acting forces between surfaces. In comparing with the standard case that the levitation gap gets 0.7-0.9 mm, it confirms the suggested head characteristics to show floating capacity in accordance with the head size, number of through-hole, and locations of through-hole in succession of conceptual design for a prototype.

Design and Implementation of Multi-Function Display Operational Flight Program and Middleware Using Real-Time and Embedded System Java Virtual Machine (실시간 임베디드 시스템용 자바 가상머신을 이용한 다기능 시현 비행운용 프로그램 및 미들웨어 설계 및 구현)

  • Won, Hyeon-Kwon;Jeong, Chai-Hun;Choi, Kyong-Sik;Kim, Jong-Pil;Kim, In-Gyu
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.39 no.11
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    • pp.1060-1068
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    • 2011
  • In this paper, we present a development of an Operation Flight Program(OFP) on Real Time Operating System(RTOS) and Java Virtual Machine(JVM) of real-time and embedded system. The OFPs are consisted of Multi Function Display(MFD), Integrated Up Front Control(IUFC), Head Up Display(HUD) and Fire Control(FC) and loaded for localization Mission Computer(MC). This paper describes the structure and implementation of a MFD OFP and middleware based on Java.

The Method of 3D Information Display for Automobile HUD (차량용 HUD를 위한 3차원 정보표시의 방법)

  • Ryu, Ji-Hyoung;Choi, Sung-Won;Lee, Chang-Goo
    • Journal of Institute of Control, Robotics and Systems
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    • v.17 no.1
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    • pp.12-16
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    • 2011
  • Most car accidents occur when the driver does not look at the lane. Specially When the driver needs to find the path through the navigation, the driver have to look the other site. The number of such accidents can be prevented, if the driver receives the information without gazing other spot during the car is running. HUD (Head-Up Display) Technology, developed for enhancing the combat effectiveness and pilot's visibility in fighter, is applied to luxury cars for the safe operation of the driver. In recent years, the simple speed, lubrication status etc., as well as navigation information also shows through HUD. HUD is expected to increase in the future. But these HUD show the information elsewhere in the driver's eye focus. It is necessary to focus on the windshield for a few msec to check the information. In this paper, Introduced method display the HUD information in 3D as well as in similar distance the driver's eye focus so that the driver can operate the car more safely.

Visual Discomfort and Visual Fatigue: Comparing Head-Mounted Display and Smartphones

  • Han, Jungmin;Bae, Seon Hee;Suk, Hyeon-Jeong
    • Journal of the Ergonomics Society of Korea
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    • v.36 no.4
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    • pp.293-303
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    • 2017
  • Objective: This study aims to evaluate visual discomfort and visual fatigue caused by watching HMD and smartphones by conducting both subjective and objective measure. Background: With the rapid development of mobile Head-Mounted Display (HMD), the problem of visual discomfort and visual fatigue caused by watching Virtual Reality (VR) contents became a crucial concern for consumers and manufacturers, especially given that the casing of mobile HMD keeps the phone at a specified distance from the lenses that is close to the eyes. Method: Two smartphones were chosen for a preliminary study: LG G5 and Galaxy S7. As for a main study, iPhone 6S and Galaxy S7 were used. After being exposed to the selected clips, participants were asked to answer Simulator Sickness Questionnaire (SSQ) and went through optometric tests that measure tear break-up time, spherical equivalent, and contrast sensitivity. Results: The subjective assessments indicate that HMD causes more visual discomfort compared to watching a smartphone. Furthermore, the experimental result confirms that watching a HMD causes more eye dryness compared to smartphones. Conclusion: The result of the study compared visual discomfort and visual fatigue of two different displays, HMD and smartphone, and confirmed that watching HMD causes more visual discomfort and visual fatigue. Application: Ultimately, this study could help manufacturers understand the strengths and weaknesses of different display forms, providing guidance for an effective application of HMD.

An Improved Method of Guaranteeing Frame Rates of Avionics Simulator based on HMD Motion

  • Lee, Jeong-Hoon;Jo, Yong-Il;Kim, Kyong Hoon
    • Journal of the Korea Society of Computer and Information
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    • v.23 no.7
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    • pp.57-62
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    • 2018
  • In this paper, we propose an improved algorithm for rendering method to guarantee frame rates based on HMD (Head Mounted Display) motion in an avionics simulator. One of important issues in HMD simulators is to guarantee frame rates despite fast motion of HMD which is more rapid than the aircraft's moving speed to maintain a quality of images. Therefore, we propose an algorithm considering the moving speed of a pilot's head: Improved Speed-Based LOD (Level-Of-Detail) Control (ISBLC). In the proposed algorithm, frame rates are improved by changing dynamic LOD which determines details of objects for rendering images. Throughout the experiments, we show the average frame rates are achieved up to 60 and minimum frame rates are guaranteed up to 40. The proposed algorithms will be used HMD simulation in avionics simulators.