• Title/Summary/Keyword: Haptic-based

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Impedance Model based Bilateral Control for Force reflection of a Laparoscopic Surgery Robot (복강경 수술 로봇의 힘 반향을 위한 임피던스 모델 기반의 양방향 제어)

  • Yoon, Sung-Min;Kim, Won-Jae;Lee, Min-Cheol
    • Journal of Institute of Control, Robotics and Systems
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    • v.20 no.8
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    • pp.801-806
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    • 2014
  • LAS (Laparoscopy Assisted Surgery) has been substituted alternatively for traditional open surgery. However, when using a commercialized robot assisted laparoscopic such as Da Vinci, surgeons have encountered some problems due to having to depend only on information by visual feedback. To solve this problem, a haptic function is required. In order to realize the haptic teleoperation system, a force feedback and bilateral control system are needed. Previous research showed that the perturbation value estimated by a SPO (Sliding Perturbation Observer) followed a reaction force that loaded on the surgical robot instrument. Thus, in this paper, the force feedback problem of surgical robots is solved through the reaction force estimation method. This paper then introduces the possibility of the haptic function realization of a laparoscopic surgery robot using a bilateral control system. For bilateral control, the master uses an impedance control and the slave uses a SMC (Sliding Mode Control). The experiment results show that a torque and force sensorless teleoperation system can be implemented using a bilateral control structure.

Tactile Response Characteristics of Haptic Displays based on Magneto-Rheological Fluids (MR 유체를 이용한 햅틱 디스플레이의 질감 반응 특성)

  • Jang, Min-Gyu;Choi, Jea-Young;Lee, Chul-Hee
    • Tribology and Lubricants
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    • v.26 no.3
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    • pp.184-189
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    • 2010
  • In this paper, tactile response characteristics in medical haptic interface are investigated to characterize the feeling of contact between the finger skin and the organic tissue when a finger is dragged over tissue. In order to represent the tactile feeling, a prototype tactile display incorporating Magneto-Rheological (MR) fluid has been developed. Tactile display devices simulate the finger's skin to feel the sensations of contact such as compliance, curvature and friction. Thus, the tactile display provides the surface information of organic tissue to the surgeon using different actuating mechanisms ranging from the conventional mechanical motor to the smart material actuators. In order to investigate the compliance feeling of human finger's touch, vertical force responses of the tactile display under the various magnetic fields have been assessed. Also, frictional resistive force responses of the tactile display are investigated to simulate the action of finger's dragging. From the results, different tactile feelings are observed as the applied magnetic field is varied and arrayed magnetic poles combinations. This research gives a smart technology of tactile displaying.

A study on the Temporality through Haptic Space(2) - Focused on Joh Sung-yong's Seonyudo Park and Kkummaru - (촉지적 공간을 통한 시간성에 관한 연구(2) - 건축가 조성룡의 선유도공원과 꿈마루를 중심으로 -)

  • Park, Miyoung
    • Korean Institute of Interior Design Journal
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    • v.23 no.1
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    • pp.96-104
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    • 2014
  • The purpose of this study is to investigate Seonyudo Park and Kkummaru in terms of haptic space. This is also an attempt to explore temporality of appearing in architectural spaces with reference to cinematic expression in which time is visible and perceptible. The film of Chris Marker's La Jet$\acute{e}$e depicts temporal relationship by indeterminate continuum, reading the space on the disjunctive relationships of visual and auditory, and aberrance of time and space. Based on the three categories that is derived from those discussions, this study analyzes the experience of non-chronological time induced by architectural devices: the bifurcation of indeterminate circulation, the readability of space on the disjunction of visual and auditory, and the border-dismantling. Therefore, this study have a relationship with the contemporary discourse on time and events as transformation and becoming, and it means to escape from the deterministic thinking to emphasize invariability and space rather than variation and time.

A Study of the real-time graphic deformation algorithm with virtual environment control (가상환경 제어에서 실시간 그래픽 변형에 관한 연구)

  • Kim, Young-Su;Bae, Chul;Kim, A-Hyun;Park, Kyung-Seok;Kang, Won-Chan;Kim, Young-Dong
    • Proceedings of the KIEE Conference
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    • 2003.07d
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    • pp.2265-2267
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    • 2003
  • In this paper, the virtual reality system is tried to developed, which controls not only the sense of sight and hearing but also the sense of touch, In order to develope the sense of touch in this study, the stable tactual transaction system, based on summing up the basic algorithm and theory is embodied. Especially, the graphic deformation algorithm is developed in realtime with using the deformed FEM. To apply the FEM, a deformed material model is produced and then the graphic deformation with this model is able to force. Finally, the graphic transaction algorithm is deduced by the realtime calculation and simplification because the purpose of this system is to transact in real time. The result of this study is that the proposed system is possible to deform the graphics and transact the haptic in real time in PC. The simulation program has been made to prove this result.

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Analysis on Kinematic Characteristics of the Revolute-joint-based Translational 3-DOF Parallel Mechanisms (회전관절만을 활용하는 병진 3자유도 병렬 메커니즘의 기구학 특성 분석)

  • Park, Jae-Hyun;Kim, Sung Mok;Kim, WheeKuk
    • The Journal of Korea Robotics Society
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    • v.10 no.2
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    • pp.119-132
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    • 2015
  • Two novel parallel mechanisms (PMs) employing two or three PaPaRR subchains are suggested. Each of those two PMs has translational 3-DOF motion and employs only revolute joints such that they could be adequate for haptic devices requiring minimal frictions. The position analyses of those two PMs are conducted. The mobility analysis, the kinematic modeling, and singularity analysis of each of two PMs are performed employing the screw theory. Then through optimal kinematic design, each of two PMs has excellent kinematic characteristics as well as useful workspace size adequate for haptic applications. In particular, by applying an additional redundantly actuated joint to the 2-PaPaRR type PM which has a closed-form position solution, it is shown that all of its parallel singularities within reachable workspace are completely removed and that its kinematic characteristics are improved.

Hand-Yin Meridians of Unearthed Mawangdui Medical Texts Were Described by the Haptic Exploration (마왕퇴(馬王堆) 발굴(發掘) 경맥서(經脈書) 비음경(臂陰經) 연구(硏究) : 경맥(經脈)의 직접(直接) 지각(知覺))

  • SONG Seok-mo
    • The Journal of Korean Medical History
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    • v.35 no.1
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    • pp.87-99
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    • 2022
  • The purpose of this paper is to test the hypothesis that some early Chinese meridians were described by haptic exploration of the arterial pulse. The method is as follows: First, the relevant passages of the Mawangdui medical texts, the oldest meridian monographs, are translated based on perceptual anatomy. Second, the pulse is haptically searched for in the palm, lower arm, upper arm, armpit, and torso of the human body. Finally, their locations are compared with the translation. As a result, It was confirmed that the pulse locations detected on the body were mostly consistent with the routes of the meridians described in the texts. So meridians were haptically detectable pulse routes. What is known today as the flow direction of hand-yin meridians is actually the direction of searching the pulse. Our result runs counter to Huang Longxiang's claim that the route of the meridians are virtual routes set by speculation. Our findings also dispute Vivien Shaw's claim that the meridians of Mawangdui medical texts were discovered by anatomical dissection. They also refute the claim that meridians were discovered by the extrasensory perception of the inner sight (內觀) and the subjective experience of the meridian sensitive person. The hand-yin meridians of Mawangdui medical texts are well described so that anyone can find them by touching them with their fingers.

Interactive Shape Analysis of the Hippocampus in a Virtual Environment (가상 환경에서의 해마 모델에 대한 대화식 형상 분석☆)

  • Kim, Jeong-Sik;Choi, Soo-Mi
    • Journal of Internet Computing and Services
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    • v.10 no.5
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    • pp.165-181
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    • 2009
  • This paper presents an effective representation scheme for the shape analysis of the hippocampal structure and a stereoscopic-haptic environment to enhance sense of realism. The parametric model and the 3D skeleton represent various types of hippocampal shapes and they are stored in the Octree data structure. So they can be used for the interactive shape analysis. And the 3D skeleton-based pose normalization allows us to align a position and an orientation of the 3D hippocampal models constructed from multimodal medical imaging data. We also have trained Support Vector Machine (SVM) for classifying between the normal controls and epileptic patients. Results suggest that the presented representation scheme provides various level of shape representation and the SVM can be a useful classifier in analyzing the shape differences between two groups. A stereoscopic-haptic virtual environment combining an auto-stereoscopic display with a force-feedback (or haptic) device takes an advantage of 3D applications for medicine because it improves space and depth perception.

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Development of Remote Controlled Demolition Equipment and Its Demolition Method for High-Rise Buildings (고층건물을 위한 원격제어 해체전용 장비 및 공법 개발)

  • Park, Jong-Hyup;Hong, Dae-Hie;Seo, Young-Soo;Kim, Hyo-Jin;Hong, Seok-Hee
    • Proceedings of the Korea Concrete Institute Conference
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    • 2008.04a
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    • pp.957-960
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    • 2008
  • The purpose of this study is to explore a safe, advanced, and environment-friendly demolition equipments and their operation methods. As an initial achievement, the capacity of the existing equipments have been evaluated through technical discussions and demonstrations with some experts in the related industry. From these evaluations, it was concluded that a haptic based remote control with force feed-back mechanism and sensor fusion functions would be the most appropriate to the demolition equipments. Therefore, a novel haptic device that is adequately designed for the demolition equipments is proposed in this paper. Top-down demolition method is also proposed, which is very effective in the demolition of high-rise buildings.

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Differences of Fun and Immersion according to Game User Interfaces in the Virtual Space (게임의 가상공간 환경에서 사용자 인터페이스 속성에 따른 재미와 몰입감 차이)

  • Kim, Ki-Yoon;Lee, Ju-Hwan
    • Journal of Digital Contents Society
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    • v.18 no.8
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    • pp.1489-1494
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    • 2017
  • The purpose of this study is to investigate the limitations of virtual space game contents staying in the first-person viewpoint in the field of digital games with various genres through precedent researches and case studies, and to investigate the differences of immersion, presence, and fun based on the user interfaces, such as the viewpoints (first-person, third-person) and haptic feedback. The experimental results show that when the game is the first-person with the haptic feedback, the immersion, presence, and fun increase. However, the interaction effect between the virtual space environment and the game viewpoint was not found. As a result, it is appropriate to use the haptic feedback and the first-person viewpoint in the virtual reality games, but the fact that the game viewpoints and the virtual space environment are not huge relevant, and the third-person viewpoint is more popular than first-person viewpoint game, therefore the possibility of a third-person viewpoint game would be suggested.