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http://dx.doi.org/10.9728/dcs.2017.18.8.1489

Differences of Fun and Immersion according to Game User Interfaces in the Virtual Space  

Kim, Ki-Yoon (Department of Convergence Media, Seoul Media Institute of Technology)
Lee, Ju-Hwan (Department of Convergence Media, Seoul Media Institute of Technology)
Publication Information
Journal of Digital Contents Society / v.18, no.8, 2017 , pp. 1489-1494 More about this Journal
Abstract
The purpose of this study is to investigate the limitations of virtual space game contents staying in the first-person viewpoint in the field of digital games with various genres through precedent researches and case studies, and to investigate the differences of immersion, presence, and fun based on the user interfaces, such as the viewpoints (first-person, third-person) and haptic feedback. The experimental results show that when the game is the first-person with the haptic feedback, the immersion, presence, and fun increase. However, the interaction effect between the virtual space environment and the game viewpoint was not found. As a result, it is appropriate to use the haptic feedback and the first-person viewpoint in the virtual reality games, but the fact that the game viewpoints and the virtual space environment are not huge relevant, and the third-person viewpoint is more popular than first-person viewpoint game, therefore the possibility of a third-person viewpoint game would be suggested.
Keywords
Game; Haptic Feedback; Immersion; Viewpoint; Virtual Space;
Citations & Related Records
Times Cited By KSCI : 4  (Citation Analysis)
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