• Title/Summary/Keyword: Haptic glove

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Development of Haptic Glove for Remote Control (이동로봇의 원격제어를 위한 햅틱 글러브 개발)

  • Hwang, Yo-Seop;Lee, Jang-Myung
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.60 no.5
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    • pp.1030-1035
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    • 2011
  • The remote control of mobile robot is widely used to perform dangerous and complex tasks such as underwater exploration and cleaning of nuclear reactor. For this purpose, the obstacle avoidance process will proceed to ensure a safe drive. In this paper, we tested that mobile robot drive in which replaced a pipe with a box. After we measured the distance around the obstacle through a sensor of robot, we got the information that changed haptic force from the distance of the obstacle.

Basic Pattern Development of Haptic Gloves from 3D Data (3차원 데이터를 활용한 장갑형 햅틱(Haptic)용 기본 패턴 개발)

  • Kim, So-Young;Lee, Ye-Jin;Park, Hye-Jun
    • Journal of the Korean Society of Clothing and Textiles
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    • v.32 no.8
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    • pp.1226-1232
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    • 2008
  • Tight fitting glove pattern is necessary to convey oscillation to the skin from the sensors attached on the hands as found in the haptic device. However, it has been difficult to provide customized glove pattern for haptic device so far. The objective of the paper is to develop a 2D pattern that fit tightly to hands by adopting the recent 3D technology to the clothing science. In this study, the user graphic interface application software(2C-AN) for the semi-automatic garment pattern generation has been utilized to develop the methodology of construct tight-fitting glove pattern for the hand in natural position. A basic pattern was developed directly from the 3D images of hand and the verification of the proposed pattern was also provided.

Vibrotactile Glove Mouse (진동촉각 글러브 마우스)

  • Park, Jun-Hyung;Jeong, Ju-Seok;Jang, Tae-Jeong
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.741-744
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    • 2009
  • In this paper, We introduce the glove mouse using a Gyroscope, acceleration sensor, Pin-type Viboratctile Display Device and USB HID. The device recognize a user's wrist by Gyroscope and acceleration sensor in the glove and transmit the data to USB dongle which is recognized the manufactured mouse by Blutooth. Also, using a special application, We transmit the tactile information to user through the Pin-type Vibrotactile Display. We implement wearable system in the glove except USB device. If user want to use general spatial mouse, we recognize mouse USB dongle only without another application. If user want to feel the tactile sensationn, we can use by connecting PC serial communication port to USB dongle.

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A Soft Actuation System with Origami Pump for Maximizing Haptic Feedback (햅틱 피드백 극대화를 위한 오리가미 펌프 기반의 소프트 구동기 시스템)

  • Jung, Pyeong-Gook;Jang, Hyukjoon;Cha, Youngsu
    • The Journal of Korea Robotics Society
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    • v.16 no.1
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    • pp.29-34
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    • 2021
  • Traditional actuation system such as electric and pneumatic actuator has obvious advantages and disadvantages. To combine advantages and compensate disadvantages of the traditional actuation, a pneumatic actuation system with an internal air pressure source is noteworthy approach. In this paper, a soft pneumatic actuation system based on origami pump is described for haptic feedback glove. To improve wearability, an origami pump is introduced because the origami pump is much lighter than air compressor. The miniaturized electric actuation system is also designed with 3D printed planetary gear in order to reduce the volume of the system. To figure out the performance of the system, shrinkage distance of origami pump was measured with vision camera. The pressure in the origami pump was also estimated to understand the performance of the system.

PC based Immersive Virtual Environment(PIVE) System by Recognizing Human Motion (인체 동작 인식을 통한 PC 기반의 몰입 형 가상 환경 시스템)

  • Oh Young-Il;Jo Kyoung-Hwan;Lee Ji-Hong
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.43 no.4 s.310
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    • pp.103-112
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    • 2006
  • In this paper, we propose a PC based immersive virtual environment system with expandability and compatibility in contrary to existing immersive virtual environment(IVE) systems which have been implemented by supercomputer or special computing system. The application based on commercial personal compute may have two major advantage: one is variety of resources, the other is user-friendly interface. This system intends to offer easy contact to IVE system, realistic images, and convenience. Also, the system can handle various virtual reality at real-time and make it easier to interface existing complicated haptic device. Geometric techniques are adopted to calculate and visualize the physical phenomenon to speed up the computing time. The proposed implementation method of PC based immersive virtual environment system is implemented to the example in which user move around inside of and interact with virtual office environment wearing data glove, behavior recognition devices, and HMD.

An Implementation of Dynamic Gesture Recognizer Based on WPS and Data Glove (WPS와 장갑 장치 기반의 동적 제스처 인식기의 구현)

  • Kim, Jung-Hyun;Roh, Yong-Wan;Hong, Kwang-Seok
    • The KIPS Transactions:PartB
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    • v.13B no.5 s.108
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    • pp.561-568
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    • 2006
  • WPS(Wearable Personal Station) for next generation PC can define as a core terminal of 'Ubiquitous Computing' that include information processing and network function and overcome spatial limitation in acquisition of new information. As a way to acquire significant dynamic gesture data of user from haptic devices, traditional gesture recognizer based on desktop-PC using wire communication module has several restrictions such as conditionality on space, complexity between transmission mediums(cable elements), limitation of motion and incommodiousness on use. Accordingly, in this paper, in order to overcome these problems, we implement hand gesture recognition system using fuzzy algorithm and neural network for Post PC(the embedded-ubiquitous environment using blue-tooth module and WPS). Also, we propose most efficient and reasonable hand gesture recognition interface for Post PC through evaluation and analysis of performance about each gesture recognition system. The proposed gesture recognition system consists of three modules: 1) gesture input module that processes motion of dynamic hand to input data 2) Relational Database Management System(hereafter, RDBMS) module to segment significant gestures from input data and 3) 2 each different recognition modulo: fuzzy max-min and neural network recognition module to recognize significant gesture of continuous / dynamic gestures. Experimental result shows the average recognition rate of 98.8% in fuzzy min-nin module and 96.7% in neural network recognition module about significantly dynamic gestures.