• Title/Summary/Keyword: Haptic

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MR Haptic Device for Integrated Control of Vehicle Comfort Systems (차량 편의장치 통합 조작을 위한 MR 햅틱 장치)

  • Han, Young-Min;Jang, Kuk-Cho
    • Journal of the Korea Convergence Society
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    • v.8 no.12
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    • pp.291-298
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    • 2017
  • In recent years, the increase of secondary controls within vehicles requires a mechanism to integrate various controls into a single device. This paper presents control performance of an integrated magnetorheological (MR) haptic device which can adjust various in-vehicle comfort instruments. As a first step, the MR fluid-based haptic device capable of both rotary and push motions within a single device is devised as an integrated multi-functional instrument control device. Under consideration of the torque and force model of the proposed device, a magnetic circuit is designed. The proposed MR haptic device is then manufactured and its field-dependent torque and force are experimentally evaluated. Furthermore, an inverse model compensator is synthesized under basis of the Bingham model of the MR fluid and torque/force model of the device. Subsequently, haptic force-feedback maps considering in-vehicle comfort functions are constructed and interacts with the compensator to achieve a desired force-feedback. Control performances such as reflection force are experimentally evaluated for two specific comfort functions.

Realization of Haptic Collaboration System over Super-high-resolution Networked Tiled Display (초고해상도 네트워크 디스플레이 기반 촉감형 협업 시스템의 구현)

  • Son, Seok-Ho;Kim, Jong-Won
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.572-578
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    • 2009
  • This paper introduce a structure of haptic collaboration system over high resolution tiled-display, and proposes a object based efficient display method for high resolution display in integrated system. in addition, a modeling of visualization system is defined to evaluate performance of the proposed method. Both haptic system and tiled-display system have requirements of computational power. A haptic device is unstable if haptic rendering rate is less than 1kHz. A requirement of tiled-display systems is frame rate of display. It requires update of 30 frame fer sec. If we use these systems independently, we can satisfy each requirements. However, if we integrate two systems, performance of entire system significantly decreases because of lack of resources. In this paper, therefore, we propose a segmentation-based display method for ultra high resolution display in integrated system. The proposed method reduces redundancy of display data by reducing a display rate of static objects. Finally, a modeling of visualization system is defined to evaluate performance of the proposed method.

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A Study of a Physical Property Setting Method for Haptic Rendering of Deformable Volumetric Objects (가변형 볼륨 물체의 햅틱 렌더링을 위한 물리적 속성 결정 방법의 연구)

  • Kim, Jae-Oh;Kim, Sang-Youn
    • Journal of Korea Multimedia Society
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    • v.11 no.8
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    • pp.1146-1159
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    • 2008
  • This paper proposes a method for determining material property of a haptic model which represents the haptic behavior of a target object. This paper also presents a haptic rendering framework. We adapt elastography to obtain the physical property of a target object. One of the key differences between the proposed framework and a traditional method is that the physical property of the target object can be easily set into a haptic model. For evaluating the proposed method, we construct a real-time palpation prototype simulator. In our work, a human liver is selected as a target object and the liver is represented by Shape-retaining Chain Linked Model(S-chain model) for satisfying the real-time performance. We conduct experiments whether a user easily distinguishes abnormal portions from normal portions. From the experimental results, we evaluate that the proposed method provides the discriminable force to users in real-time.

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The Effect of Additional Haptic Supplementation on Postural Control During Squat in Normal Adult (추가적인 햅틱적용이 정상 성인의 스쿼트 동안 자세조절에 미치는 영향)

  • Kim, Mi-Ju;Lee, Ho-Cheol;Park, Ji-Won
    • The Journal of Korean Physical Therapy
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    • v.24 no.2
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    • pp.134-142
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    • 2012
  • Purpose: This study examined the effect on postural control during the stimulation of haptic touch with fingertip on the stable surface at quiet standing posture, squat flexion stage, 60 degrees squat stage and squat extension stage. Methods: The postural sway was measured on the force platform, while 30 subjects were squatting, under three different haptic touch conditions (No Touch [NT], Light Touch [LT], Heavy Touch [HT]), above the touch pad in front of their body midline. Three different haptic touch conditions were divided into 1) NT condition; squatting as right index fingers held above the touch pad, 2) LT condition (<1N); squatting as the touch pad was in contact with right index fingers pulp with a pressure not exceeding 1N and 3) HT condition; squatting as subjects were allowed to use the touch pad for mechanical support by transmitting onto it with as much force, choosing with their index fingers. Results: There was significant decrease in LT, rather than that of NT (p<0.01), and in HT, rather than that of LT (p<0.01), as the results of the distance and velocity of center of pressure (COP) in mediolateral direction at quiet standing position. In anteroposterior direction, the distance and velocity of COP in LT and HT showed significant decrease, when compared to that of the data of NT (p<0.01). There was no significant difference between the 3 conditions (NT, LT, and HT), with respect to the distance and velocity of COP in mediolateral direction, during dynamic balance (squat flexion stage, squat extension stage) (p>0.05). In anteroposterior direction, the results of the distance and velocity of COP in HT showed significant decrease when compared to that of the data of NT (p<0.05). Conclusion: Light touch, during the task, decreased the postural sway at static balance. The results suggest that haptic touch should be applied, appropriately, because it varies the effects according to different conditions.

The Haptic Perception Aspect shown in Landscape Architecture before Modernism - Focused on Historical Development Process - (모더니즘 이전 조경에 나타난 촉지적 지각 양상 - 역사적 전개 과정을 중심으로 -)

  • Kim, Jin-Seob;Kim, Jin-Seon
    • Journal of the Korean Institute of Landscape Architecture
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    • v.43 no.4
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    • pp.1-14
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    • 2015
  • In the West, of the body's five senses sight is considered the most important but Ocular-centralistic thinking contains many issues. Privileging the subject and inhibiting interaction with the other senses, Ocular-centrism limits the experience of the world to the visual area. However, experiences can be understood as 'touching' various forms and are related to touch. With the heightened interest in the multi-sensuous side of the body contrary to Ocular-centrism, the intervention of the body in the external space has become an important issue in modern landscape architecture. This study explores the possibility of the haptic perception system that causes the active experience of a subject. Haptic perception plays a catalytic role leading an active experience of the subject and the subject experiences a sense of place through such haptic perception. By revealing what was known through the sense of touch through the concurrency and interaction of the various senses, haptic perception draws active participation The haptic perception system has been studied in various fields but has not been studied in the field of landscape architecture. Thus, this study discusses the aspect of haptic perception limited to landscape architecture shown before modernism. In a discussion on haptic perception, the concept of haptic perception is clarified through previous study reviews and literature and the characteristics of haptic perception are derived. Then, the problems of the Ocular-centrism system and the need for haptic perception are discussed. In the historical development process of haptic perception, the change process of the scopic regime is examined chronologically and the ways in which Ocular-centralistic thinking and anti-Ocular-centralistic thinking have been projected on the architecture and landscape architecture of each age are studied via literature and cases studies. The impact of the scopic regime on the landscape architecture field in the historical change process is examined.

Design of Backrest and Seat Pan of Chairs on the Basis of Haptics-Aided Design Method (햅틱 보조 설계 기법에 기반한 의자의 등판 및 좌판의 설계)

  • Jin, Yong-Jie;Lee, Sang-Duck;Song, Jae-Bok
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.34 no.5
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    • pp.527-533
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    • 2010
  • The feeling that is evoked when products are handled has become increasingly important in the design of products primarily used by humans. In the traditional product design process, prototypes are built several times in order to evaluate the feeling evoked during use. However, these design processes can be optimized by adopting a haptic simulator that can serve as a prototype. The design method based on the use of the haptic simulator is called haptics-aided design (HAD), which is the main subject of this paper. Here, a new HAD method that can be effectively used to design a custom-made chair is proposed. A haptic simulator, which is composed of a haptic chair and an intuitive graphical user interface, was developed. The simulator can adjust the impedance of the backrest and seat pan of a chair in real time. The haptic chair was used instead of real prototypes in order to evaluate the comfort of the initially designed seat pan and backrest on the basis of their stiffness and damping values. It was shown that the HAD method can be effectively used to design a custom-made chair and can be extended to other product design processes.

Stability of Haptic System with consideration for Sample-and-Hold Methods and Properties of Haptic Device (샘플-홀드 방식과 햅틱 장치 물성치에 따른 햅틱 시스템의 안정성 분석)

  • Lee, Kyungno
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.14 no.11
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    • pp.5338-5343
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    • 2013
  • In a haptic system, a virtual wall is modeled as a virtual spring. The larger the stiffness of the virtual spring is, the more improved the reality of the virtual wall is, but the more unstable the haptic system becomes. This paper shows how to increase the stiffness of the virtual spring while the stability of the haptic system is guaranteed and shows the effects of a mass (Md) and a damper (Bd) of a haptic device on the stability when first-order hold method is applied and a virtual wall is modeled as a virtual spring (Kw). The simulation results show the boundary of the virtual spring is proportional to the square root of the mass (Md) and the damper (Bd) while maintaining the stability. The relation among the virtual spring (Kw), the mass (Md) and the damper (Bd) of the haptic device, and sampling time (T) is inferred as $K_w{\leq}{1.611M_d}^{0.50}{B_d}^{0.50}T^{-1.51}$, by using the simulation results. The maximum available stiffness of the virtual spring in first-order hold method is larger than in zero-order hold method. So the reality of the virtual wall can be improved.

Haptic Perception presented in Picturesque Gardens - With a Focus on Picturesque Garden in Eighteenth-Century England - (픽처레스크 정원에 나타난 촉지적 지각 - 18세기 영국 픽처레스크 정원을 중심으로 -)

  • Kim, Jin-Seob;Kim, Jin-Seon
    • Journal of the Korean Institute of Landscape Architecture
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    • v.44 no.2
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    • pp.37-51
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    • 2016
  • Modern optical mechanisms slanted toward Ocular-centrism have neglected diverse functions of vision, judged objects in abstract and binary perspectives, and organized spaces accordingly, there by neglecting the function of eyes groping objects. Recently, various experiences have been induced through communication with other senses by the complex perception beyond the binary perception system of vision. Haptic perception is dynamic vision that induces accompanying bodily experiences through interaction among the various senses; it recognizes the characteristics of material properties and various sensitive stimulations of human beings. This study elaborates on the major features of haptic perception by examining the theoretical background of this concept, which stimulates the active experience of the subject and determines how characteristics of haptic perception are displayed in picturesque gardens. In order to identify the major features of haptic perception, this study examines how Adolf Hildebrand's theory of vision is developed, expanded, and reinterpreted by Alois Riegl, Wilhelm Worringer, Walter Benjamin, Maurice Merleau Ponty, and Gilles Deleuze in the histories of philosophy and aesthetics. Based thereon, the core differences in haptic perception models and visual perception models are analyzed, and the features of haptic perception are identified. Then, classical gardens are set for visual perception and picturesque gardens are set for haptic perception so that the features from haptic perception identified previously are projected onto the picturesque gardens. The research results drawn from this study regarding features of haptic perception presented in picturesque gardens are as follows. The core differences of haptic perception in contrast to visual perception can be summarized as ambiguity and obscureness of boundaries, generation of dynamic perspectives, induction of motility by indefinite circulation, and strangeness and sublime beauty by the impossibility of perception. In picturesque gardens, the ambiguity and obscureness of boundaries are presented in the irregularity and asymmetric elements of planes and the rejection of a single view, and the generation of dynamic perspectives results from the adoption of narrative structure and overlapping of spaces through the creation of complete views, medium range views, and distant views, which the existing gardens lack. Thus, the scene composition technique is reproduced. The induction of motility by indefinite circulation is created by branching circulation, and strangeness and sublime beauty are presented through the use of various elements and the adoption of 'roughness', 'irregularity', and 'ruins' in the gardens.