• 제목/요약/키워드: Handle shape

검색결과 158건 처리시간 0.024초

3차원 자유곡면 가공용 CAM시스템의 개발에 관한 연구(1) -고정도 곡면가상 정보 생성을 위한 이론적 고찰- (A Study on CAM System for Machining of Sculptured Surface in Mold Cavity(1) - Generation of High Precision Machining Data for Curved Surfaces -)

  • 정희원;정재현
    • Journal of Advanced Marine Engineering and Technology
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    • 제18권1호
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    • pp.92-100
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    • 1994
  • For generating NC machining data automatically, it is important to handle computer models such as geometric shape data including engineering specifications for the mechanical part to be manufactured. We proposed unique CAM system for a personal computer that can define the geometric shape in an ease manner and machine the sculptured surfaces of a mold cavity. In this paper, the theoretical basis of generation of high precision machining data for a mold cavity is obtained. The first is geometric modelling, and the second is high precision machining with an optimized tool path algorithm satisfying given tolerance limits. Especially, the bicubic Bezier basis function is adopted for a geometric modelling.

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무요소절점법의 수치해 정도 향상을 위한 연구 (A Study on the Enhancement of the Solution Accuracy of Meshless Particle Method)

  • 이상호;김상효;강용규;박철원
    • 한국전산구조공학회:학술대회논문집
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    • 한국전산구조공학회 1997년도 봄 학술발표회 논문집
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    • pp.3-10
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    • 1997
  • Meshless particle method is a numerical technique which does not use the concept of element. This method can easily handle special engineering problems which cause difficulty in the use of finite element method, however it has a drawback that essential boundary condition is not satisfied. In this paper, several studies for satisfying essential boundary conditions and enhancing the accuracy of solutions are discussed. Particular emphasis is placed on a new numerical technique in which finite elements are used on the boundaries to satisfy the essential boundary conditions and meshless particle method is used in the interior domain. For coupling of the two methods interface elements are introduced into the zone between the subdomains using meshless particle method and finite element method. The shape functions and the approximated displacement functions of the interface element are derived with the ramp function based on the shape function of finite elements. The whole numerical procedures are formulated by Galerkin method. Several numerical examples for enhancing the accuracy of solution in the meshless particle method and a new coupling method are presented.

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3D 형상 데이터의 압축 및 전송을 위한 VRML 메쉬의 병합에 관한 연구 (Merge of VRML Mesh for 3D Shape Data Compression and Transmission)

  • 장태범;문광원;정재열;김덕수
    • 한국CDE학회논문집
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    • 제7권2호
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    • pp.89-95
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    • 2002
  • VRML data, which is mainly structural element, is frequently used for modeling and visualizing 3D objects. Although there can be variations, it is a usual practice to represent 3D shapes in VRML format. Ever since the advent of Internet, there have been strong needs to transfer shape data through Internet. Because of this need, it is necessary to transform a data file in VRML or similar format into a more convenient form to transfer through the network. In a VRML file, a model is sometimes divided into a set of triangle meshes due to several practical reasons. However, this causes various demerits for the fast transmission. Therefore, it is more efficient to merge the mesh sets into one mesh set for the transmission. In this paper, we present the problems in the merge process and the techniques to handle the situation.

Visual Semantic Based 3D Video Retrieval System Using HDFS

  • Ranjith Kumar, C.;Suguna, S.
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제10권8호
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    • pp.3806-3825
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    • 2016
  • This paper brings out a neoteric frame of reference for visual semantic based 3d video search and retrieval applications. Newfangled 3D retrieval application spotlight on shape analysis like object matching, classification and retrieval not only sticking up entirely with video retrieval. In this ambit, we delve into 3D-CBVR (Content Based Video Retrieval) concept for the first time. For this purpose we intent to hitch on BOVW and Mapreduce in 3D framework. Here, we tried to coalesce shape, color and texture for feature extraction. For this purpose, we have used combination of geometric & topological features for shape and 3D co-occurrence matrix for color and texture. After thriving extraction of local descriptors, TB-PCT (Threshold Based- Predictive Clustering Tree) algorithm is used to generate visual codebook. Further, matching is performed using soft weighting scheme with L2 distance function. As a final step, retrieved results are ranked according to the Index value and produce results .In order to handle prodigious amount of data and Efficacious retrieval, we have incorporated HDFS in our Intellection. Using 3D video dataset, we fiture the performance of our proposed system which can pan out that the proposed work gives meticulous result and also reduce the time intricacy.

동영상으로부터 3차원 물체의 모양과 움직임 복원 (3-D shape and motion recovery using SVD from image sequence)

  • 정병오;김병곤;고한석
    • 전자공학회논문지S
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    • 제35S권3호
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    • pp.176-184
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    • 1998
  • We present a sequential factorization method using singular value decomposition (SVD) for recovering both the three-dimensional shape of an object and the motion of camera from a sequence of images. We employ paraperpective projection [6] for camera model to handle significant translational motion toward the camera or across the image. The proposed mthod not only quickly gives robust and accurate results, but also provides results at each frame becauseit is a sequential method. These properties make our method practically applicable to real time applications. Considerable research has been devoted to the problem of recovering motion and shape of object from image [2] [3] [4] [5] [6] [7] [8] [9]. Among many different approaches, we adopt a factorization method using SVD because of its robustness and computational efficiency. The factorization method based on batch-type computation, originally proposed by Tomasi and Kanade [1] proposed the feature trajectory information using singular value decomposition (SVD). Morita and Kanade [10] have extenened [1] to asequential type solution. However, Both methods used an orthographic projection and they cannot be applied to image sequences containing significant translational motion toward the camera or across the image. Poleman and Kanade [11] have developed a batch-type factorization method using paraperspective camera model is a sueful technique, the method cannot be employed for real-time applications because it is based on batch-type computation. This work presents a sequential factorization methodusing SVD for paraperspective projection. Initial experimental results show that the performance of our method is almost equivalent to that of [11] although it is sequential.

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다분할 해석법에 의한 장형코일의 곡가공 연구 (A Study of Bending Using Long Type Coil by Discrete Method)

  • 이영화;장창두
    • 대한조선학회논문집
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    • 제45권3호
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    • pp.303-308
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    • 2008
  • The induction heating is more efficient for a plate bending because of its easy operation and control of working parameters, compared with the heating by a gas torch. The existing axis symmetric analysis method could neither handle initial curved plates nor be used in the optimization of coil shapes because of its limit of an axis symmetric coil shape. But the proposed method using some discrete part models and analysis processes could overcome these difficulties and show more accurate results in temperatures and deflections of flat or curved plates with initial curvature than those in the existing axis symmetric analysis method. This method is composed of the multi-disciplinary analyses such as an electro magnetic analysis, a heat transfer analysis and a deformation analysis based on inherent strain approach per each step. Traditionally, the coil shape in the induction heating is circular shape and it needs the moving process along heating lines. To overcome this, the 'Long Type Coil' with some linear parallel coils was proposed. It did not need the moving process along heating lines and reduced the heating process time. The results of experiments were compared with those of the simulation.

정적 자전거 피팅에 적용 가능한 체중 분포 측정장치의 구현 (Implementation of a Body Weight Distribution Measurement System Applicable to Static Bicycle Fitting)

  • 윤선호;권준혁;김청월
    • 센서학회지
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    • 제27권4호
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    • pp.242-248
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    • 2018
  • Bicycle fittings have been used to ride bicycles comfortably while minimizing non-traumatic injuries. To analyze the cause of non-traumatic injuries, it is necessary to measure the body weight distribution in various biking positions. In this study, a weight distribution measurement system was implemented by installing five weighable devices on the saddle, both pedals, and both handle grips of a bicycle. To measure the body weight applied through the saddle, the structure of a commercial seat post was modified and a load cell was installed inside. Weighable pedals and handle grips were designed using a 3D modeling program and fabricated by employing a 3D printer. The body weight distribution for ten bicycle riders was measured when the two pedals were aligned horizontally and vertically. Experimental results showed that the body weight distribution varied significantly depending on human body shape, even after the bicycle fitting was completed. The difference between the body weight measured by the proposed system and a commercial scale was less than 3 %.

자동차 외판의 미세면굴곡 거동의 수치해석적 평가 (A Numerical and Experimental Study of Surface Deflections in Automobile Exterior Panels)

  • 박춘달;정완진;김병민
    • 한국정밀공학회지
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    • 제23권9호
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    • pp.134-141
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    • 2006
  • Surface deflections have a great effect on the external appearance of automobiles. Usually, they are occurred on large flat panels containing sudden shape changes and of very small size about $\pm$30$\sim$300$\mu$m. Since the current numerical method is not sufficient for predicting these defects, the correction of these defects still depends on trial and error, which requires a great deal of time and expense. Consequently, developing the numerical method to predict and prevent these defects is very important far improving cosmetic surface qualities. In this study, an evaluation system that can analyze surface deflections using numerical simulation and a visualization system are reported. To calculate the surface deflections numerically, robust algorithms and simulation methodologies are suggested and to visualize them quantitatively, the curvature variation algorithm is proposed. To verify the developed systems, the experimental die of the handle portion of exterior door is analyzed. The results showed that the experimental and simulational visualization are in good agreement. Compensation methods to correct the surface deflections are also tested. The evaluation system proposed in this paper could be used to predict and minimize the occurrence of surface deflections in die manufacturing.

잡음이 있는 3차원 점군 데이터에서 밸브 모델링 및 모델 추출 (Valve Modeling and Model Extraction on 3D Point Cloud data)

  • 오기원;최강선
    • 전자공학회논문지
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    • 제52권12호
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    • pp.77-86
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    • 2015
  • LIDAR를 이용해서 얻은 3차원 점군 데이터는 작은 물체를 추출하기에는 오차의 영향이 크기 때문에 작은 밸브를 자동으로 추출하는데 많은 어려움이 있다. 본 논문에서는 이러한 잡음이 있는 3차원 점군 데이터 사이에서 밸브의 위치 및 방향(Pose)의 정보를 얻는 방법을 제안한다. Pose를 얻기 위해서 밸브가 원환체 모양의 손잡이, 원통 모양의 Rib, 평면 모양의 중심축 평면인 기본 도형으로 이루어진 모델이라고 가정한다. 그리고 밸브의 중심 좌표에 대한 추가적인 입력을 받아서 밸브의 Pose를 추출한다. 중심점을 기준으로 거리에 따른 히스토그램을 생성하고, 히스토그램의 값에 따라 손잡이, Rib, 중심축 평면의 파라미터를 통계적인 방법으로 추출하여 최종 밸브의 Pose를 추출한다. 추출된 밸브의 Pose를 이용하여 3차원 점군 데이터에 밸브의 모형을 각 모양으로 복원한다.

백제시대 수촌리유적 출토 환두대도의 복원제작 (Reproduction a Loop-handled Sword from Suchon-ri Site During the Baekje Kingdom)

  • 정광용;이현상
    • 보존과학연구
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    • 통권27호
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    • pp.83-102
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    • 2006
  • The Suchon-ri tomb No. 1 is the earliest one among the Suchon-ri tombs excavated in 2003. The Suchon-ri tomb No. 1 yielded a number of valuable artifacts furnished with burial goods such as gilt bronze items of a crown, a pair of earrings and shoes and a loop-handled sword with inlaid silver decoration. In particular, a loop-handled sword drew scholarly attention in that it showed characteristics of Baekje such as wave patterns on a silver plate decorated in the handle and sheath and inlaid dragon design on the loop-handle. In the process of the reproducing the loop-handled sword, classification methods of the loop-handled swords, iconography decorated on the swords, unearthed loop-handled swords of the Three Kingdoms Period have been investigated along with studying the reproduction cases in Japan. In addition to the study focused on the shape of the swords, manufacturing techniques have been thoroughly analyzed through scientific methods. Finally, based on the synthesis of a series of studies and analyses, traditional manufacturing techniques employed by Baekje artisans had been inferred and a replica of the loop-handled sword was manufactured with the traditional methods.

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