• Title/Summary/Keyword: Hand-held devices

Search Result 74, Processing Time 0.027 seconds

DESIGN AND PERFORMANCE OF A PROTOTYPE MOTORISED MANGO HARVESTER

  • Muhammad Salih, H.J.;Muhamad Ruhni, C.
    • Proceedings of the Korean Society for Agricultural Machinery Conference
    • /
    • 1993.10a
    • /
    • pp.744-751
    • /
    • 1993
  • A prototype motorised hand-held mango harvester was designed and fabricated at the faculty of Engineering , University of Agriculture Malaysia. The harvester is aimed at reducing the harvesting operation time, improving the working comfort during the operation and increasing the harvesting capacity. The mango harvester consists of gripping and detaching devices, a power transmission shaft with a 12 V battery operated motor and an aluminium pole together with a collecting chute. Preliminary observation on the harvester's performance showed significant and satisfactory results. It was found out that the magno harvester was capable of harvesting on an average six seconds for each fruit detachment. Further study is being conducted to improve the efficiency and capacity of the mango harvester.

  • PDF

Circuit Design of DRAM for Mobile Generation

  • Sim, Jae-Yoon
    • JSTS:Journal of Semiconductor Technology and Science
    • /
    • v.7 no.1
    • /
    • pp.1-10
    • /
    • 2007
  • In recent few years, low-power electronics has been a leading drive for technology developments nourished by rapidly growing market share. Mobile DRAM, as a fundamental block of hand-held devices, is now becoming a product developed by limitless competition. To support application specific mobile features, various new power-reduction schemes have been proposed and adopted by standardization. Tightened power budget in battery-operated systems makes conventional schemes not acceptable and increases difficulty of the circuit design. The mobile DRAM has successfully moved down to 1.5V era, and now it is about to move to 1.2V. Further voltage scaling, however, presents critical problems which must be overcome. This paper reviews critical issues in mobile DRAM design and various circuit schemes to solve the problems. Focused on analog circuits, bitline sensing, IO line sensing, refresh-related schemes, DC bias generation, and schemes for higher data rate are covered.

Analysis of Blood Cell Images Using Smartphone-based Mobile SmartScope (스마트폰 기반 Mobile SmartScope를 이용한 혈구 영상 분석)

  • Park, Choonho;Cho, Myoung-Ock;Lee, Donghee;Kim, Jung Kyung
    • Journal of the Korean Society of Visualization
    • /
    • v.10 no.2
    • /
    • pp.25-31
    • /
    • 2012
  • High-performance smartphones, equipped with a digital camera and an application software, can render conventional bench-top laboratory instruments mobile at affordable costs. As the smartphone-based devices are portable and wireless, they have wide applications especially in providing point-of-care (POC) tests in resource-constrained areas. We developed a hand-held diagnostic system, Mobile SmartScope, which consists of a small optical unit integrated with a smartphone. The performance of the SmartScope was favorably compared with that of conventional light microscopy in detecting and quantifying red blood cells. We also evaluated the fluorescence detection limit of the SmartScope incorporated with a blue light-emitting diode and appropriate optical filters by using fluorescently labeled microbeads for intensity calibration.

A Discussion of Current Issues Integrating Mobile Agent in Web

  • Park, Jung-Hee;Lee, Ki-Dong
    • Journal of Digital Convergence
    • /
    • v.7 no.1
    • /
    • pp.175-183
    • /
    • 2009
  • With the development of enabling technologies such as wireless networking and various types of hand held-mobile devices, Mobile intelligent agent has been widely applied to various fields. Different views on capabilities, advantages, and disadvantages of mobile intelligent agent providing an ubiquitous access are brought by field researchers and practitioners recently. The purpose of this paper is thus to provide the discussion of the comtemporary development of mobile intelligent agent in the contexts of the Infosphere, focusing especially on developing and nurturing the future research grounds such as information scalability, and information security. The results of this study would improve the applications of mobile intelligent agents in web transaction, especially mobile business surroundings where many interest groups have to adjust their point of issues rapidly due to the changing business environment, i.e., customer's change the order item in web.

  • PDF

An Embedded XML Parser and Viewer for WIPI-Based Mobile Devices (WIPI 기반의 모바일 단말을 위한 내장형 XML 파서 및 뷰어)

  • 강미연;김도완;정원호
    • Proceedings of the Korean Information Science Society Conference
    • /
    • 2004.04b
    • /
    • pp.865-867
    • /
    • 2004
  • 유무선 인터넷의 발달로, PDA, 셀룰러폰, Hand-held PC 등 low-end로부터 high-end까지의 다양한 규모의 하드웨어 자원을 가지는 유무선 단말들이 속속 등장하고 있다. 웹 상의 점보 표현을 위한 표준으로 자리잡은 확장성 표기 언어인 XML을 위한 파서 및 뷰어는 그러한 단말에서의 자료 브라우징을 위해 필수적으로 임베딩 되어야할 소프트웨어 중의 하나이다. 본 논문에서는 국내의 모바일 표준 플랫폼 규격으로 채택된 WIPI 기반의 모바일 단말에 내장되어 수행되는 소규모 모듈 기반의 XML 파서가 설계, 구현되며, 그 응용으로 간단한 전자책 뷰어가 구현된다. 본 XML 파서는 경량급으로 셀룰러 폰과 같은 소규모 단말로의 내장을 위해 유용하다.

  • PDF

Menu Layout for Touch-screen Phones Based on Various Grip Postures (다양한 파지 방법에 따른 터치스크린 폰 메뉴 레이아웃에 관한 연구)

  • Cho, Sung-Il;Park, Sung-Joon;Jung, Eui-S.;Im, Young-Jae;Choe, Jea-Ho
    • Journal of Korean Institute of Industrial Engineers
    • /
    • v.36 no.1
    • /
    • pp.52-58
    • /
    • 2010
  • The level of competition has reached the limits in cellular phone market and the cellular phone manufacture companies started to focus their solution in user interface. Design issues with controllability led the development and renovation of such products to the use of the touch-screen phone. Depending upon the readability, technical advances, portability and controllability, user satisfaction of touch-screen phones could vary significantly. In this research, the controllability was dealt in regard to various grip postures, in order to improve menu layout which fits for using the thumbs of both hands and a thumbs of single hand. Regression models are found to the suggest the location of buttons on the screen by redesigning the menu layout, it is expected to improve both controllability and satisfaction of the user. This result can be applicable not only to mobile phone design, but also to the design of various hand-held devices using a touch screen.

Image Processing Based Virtual Reality Input Method using Gesture (영상처리 기반의 제스처를 이용한 가상현실 입력기)

  • Hong, Dong-Gyun;Cheon, Mi-Hyeon;Lee, Donghwa
    • Journal of Korea Society of Industrial Information Systems
    • /
    • v.24 no.5
    • /
    • pp.129-137
    • /
    • 2019
  • Ubiquitous computing technology is emerging as information technology advances. In line with this, a number of studies are being carried out to increase device miniaturization and user convenience. Some of the proposed devices are user-friendly and uncomfortable with hand-held operation. To address these inconveniences, this paper proposed a virtual button that could be used in watching television. When watching a video on television, a camera is installed at the top of the TV, using the fact that the user watches the video from the front, so that the camera takes a picture of the top of the head. Extract the background and hand area separately from the filmed image, extract the outline to the extracted hand area, and detect the tip point of the finger. Detection of the end point of the finger produces a virtual button interface at the top of the image being filmed in front, and the button activates when the end point of the detected finger becomes a pointer and is located inside the button.

Evaluation Method of Portable Handheld U-healthcare Medical Devices (휴대형 유헬스케어 의료기기 평가방법)

  • Nam, Myung-Hyun;Kim, Soo-Chan;Kim, Jang-Su;Lee, Kap-No;Kim, San;Cha, Ji-Hun;Hur, Chan-Hoi;Park, Ki-Jung
    • Journal of the Institute of Electronics Engineers of Korea SC
    • /
    • v.49 no.2
    • /
    • pp.55-62
    • /
    • 2012
  • Convergence of information technology (IT) and medical devices enables people to measure health-related information ubiquitously, such as measuring blood glucose at home and checking cardiac signals during exercise and it allows us to access to medical care anywhere and anytime. Nowadays, the market for U-healthcare medical devices is growing rapidly, but guidelines for the evaluation of safety and effectiveness of such devices remain to be formulated. We performed a study on the development of safety and performance evaluation method for portable, hand-held, U-healthcare medical devices. We reviewed current guidelines and standards for home-health devices from the Korea Food and Drug Administration (KFDA) and related international committees such as the ISO/IEEE and CE. We summarized the test methods and items for the evaluation of safety and performance related to U-healthcare medical devices from the above guidelines and standards. We defined requirements for a U-healthcare medical device to demonstrate good performance. In conclusion, we propose an evaluation method for U-healthcare medical devices, which will help improve the safety and reliability of these devices.

Power saving in Kand-held multimedia systems using MPEG-21 Digital Item Adaptation (MPEG-21 디지털 아이템 적응을 이용한 휴대용 멀티미디어 시스템의 전력 소모 절감 기법)

  • Shim Hojun;Cho Youngjin;Kim Jaemin;Chang Naehyuck
    • Journal of the Institute of Electronics Engineers of Korea SD
    • /
    • v.43 no.2 s.344
    • /
    • pp.60-75
    • /
    • 2006
  • The MPEG-21 Multimedia Framework initiative aims to support a wide range of networks and devices in the delivery and consumption of multimedia resources. One of the primary goals of MPEG-21 is universal multimedia access (UMA) through Digital Item Adaptation (DIA), which supports multimedia streaming to heterogeneous devices ensurung the same readability and seamlessness. We pioneer power saving of luminal devices with MPEG-21 DIA, so that the MPEG-21 DIA can also be used to support power saving, even though the framework is not primarily designed for power reduction and only limited power awareness is defined by DIA. We introduce several power-saving techniques conforming to MPEG-21 DIA specifications and show the dependency relation among introduced techniques. We achieve energy savings of up to $66\%$ in hand-held multimedia devices with minor QoS (quality of service) degradation.

A case study on the importance of non-intrusiveness of mobile devices in an interactive museum environment (인터랙티브 전시환경에서 모바일 디바이스의 비간섭적 특성의 중요성에 대한 사례 연구)

  • Rhee, Boa
    • Journal of the Korea Society of Computer and Information
    • /
    • v.18 no.1
    • /
    • pp.31-42
    • /
    • 2013
  • This research sheds light on the non-intrusive traits of mobile devices (Electronic Guidebook, Rememberer, I-Guides and eXspot) deployed in Exploratorium for enhancing visitor experience via case studies. In an interactive exhibition environment, non-intrusiveness was the key to supporting the immersive experience and meaning-making for visitors. The usability of hand-held devices directly impacted on the non-intrusiveness, thereby reshaping the form-factors of mobile devices. The change in from-factor has also minimized the functions of devices as the remember of museum experience. Furthermore, the role of mobile devices, which turned from a supposed multi-media guide to a mere rememberer, made them virtually impossible for realizing the "seamless visiting model" originally planned. An array of projects carried out in Exploration have achieved some degree of success such as increasing viewing time as well as reinforcing post-visit activities. However, taken from musicological perspective, increase in viewing time is by all means insufficient to be taken as proof since it is assumed to be achieved by photo-taking (i.e. MyExploratorium) rather than by interacting between visitors and exhibits. This issue --increased viewing time -- needs to be analyzed in depth. All in all, mobile devices used in Exploratorium can be defined as a learning tool/educational supporting medium based on personalization for (visitors') optimizing extended museum experience.