• Title/Summary/Keyword: Hand Technique

Search Result 1,353, Processing Time 0.033 seconds

Finite Element Analysis for Performance Evaluation of Type III Hydrogen Pressure Vessel for the Clean Tech Fuel Cell Vehicles (친환경 연료전지 자동차용 Type III 수소 압력용기의 구조성능 평가를 위한 유한 요소 해석)

  • Son, Dae-Sung;Chang, Seung-Hwan
    • Journal of the Korean Society for Precision Engineering
    • /
    • v.29 no.9
    • /
    • pp.938-945
    • /
    • 2012
  • To design and estimate material failures of Type III pressure vessels, which have excellent stability and performance, various modeling techniques have been introduced. This paper provided a hybrid modeling technique composed of ply-based modeling for a cylinder part and laminate-base modeling technique for a dome part for enhancing modeling efficiency. The ply-based modeling technique provided accurate ply stresses directly for predicting material failure, on the other hand, additional manipulations in stress calculations, which may cause some errors, were needed for the case of the laminate-based modeling technique. The ply stresses in fiber, transverse and in-plane shear directions were compared with the corresponding material strengths to predict material failure.

The Pattern of Trauma and Level of Understanding to the Physical Therapy of Amateur Ssirum Player (아마추어 씨름 선수들의 부상 발생 양상과 물리치료 이해도에 관한 연구)

  • Kim Jong-Ryul;Park Rae-Joon;Kim Chul-Yong
    • The Journal of Korean Physical Therapy
    • /
    • v.12 no.2
    • /
    • pp.107-119
    • /
    • 2000
  • This study is fulfilled from September 1st to December 31st in 1999 and the object of investigation are all 289 students belong to 5 universities managing amateur Ssirum team in Kyungnam, Kyungpook. Pusan and Seoul(158 people) and 6 high schools(131 people). And these results were derived from percentage and cross analysis of Person Chi-square test ann interview and 47 questioned paper based on this purpose of study. 1. There were no significant differences between high school students and university students in the comprehension of physical therapy and injury occurrence by technique. 2. According to the relation between satisfaction of life as a player and injured part, the injury of soft tissue ranked high among satisfied and unsatisfied people. and the satisfaction or unsatisfaction of practicing place also derived same result. 3. $46.8\%$ of Ssirum players got the injury of soft tissue during practice. the articular injury and bone injury in regular sequence. But there were no relations between the time of injury and the sort of injury. 4. There were no statistical differences ortho sort of injury by technique.(p=0.399). 5. According to the part of injury by using techniques, the injury of soft tissue ranked high$(50.0\%)$, articular injury ranked high$(42.6\%)$ in the leg technique, bone injury ranked high in the leg technique, and nerve injury ranked high in hand technique. 6. The injury of soft tissue ranked high during the practice$(46.8\%)$, practice on the purpose of a match$(50.0\%)$ and match$(41.7\%)$ but there were no relations between the time of injury and son of injury. 7. The part of injury by technique ranked high in the soft tissue$(50.0\%)$, articular injury by leg technique$(42.6\%)$, bone injury in leg and waist technique and nerve injury in hand technique high. 8. The time of injury ranked high during the practice$(65.7\%)$, and $66.1\%$ of injury occurred in the afternoon. 9. During the practice, the cold weather ie related on the rate of injury because $67\%$ of injury occurred in winter, but there are no statistical significance. 10. There were no relations between the satisfaction of place far practice and time of injury. 11. The particular part of injury occurred very much during the match between defense and offense. 12. In the relation between the degree of understanding of physical therapy and the experience of physical therapy, the people who know physical therapy had much experiences of physical therapy(p=.000) And independent of the physical therapy experiences, the effectiveness of physical therapy therapy to players was $48.8\%$, no idea was 42.65 and no effectiveness was $8.7\%$(p=.000). 13. $59.6\%$ of the people admitting the physical therapy effectiveness answered they would follow the order of the doctor and $56.6\%$ of the people not admitting the physical therapy effectiveness answered no.

  • PDF

Hand posture recognition robust to rotation using temporal correlation between adjacent frames (인접 프레임의 시간적 상관 관계를 이용한 회전에 강인한 손 모양 인식)

  • Lee, Seong-Il;Min, Hyun-Seok;Shin, Ho-Chul;Lim, Eul-Gyoon;Hwang, Dae-Hwan;Ro, Yong-Man
    • Journal of Korea Multimedia Society
    • /
    • v.13 no.11
    • /
    • pp.1630-1642
    • /
    • 2010
  • Recently, there is an increasing need for developing the technique of Hand Gesture Recognition (HGR), for vision based interface. Since hand gesture is defined as consecutive change of hand posture, developing the algorithm of Hand Posture Recognition (HPR) is required. Among the factors that decrease the performance of HPR, we focus on rotation factor. To achieve rotation invariant HPR, we propose a method that uses the property of video that adjacent frames in video have high correlation, considering the environment of HGR. The proposed method introduces template update of object tracking using the above mentioned property, which is different from previous works based on still images. To compare our proposed method with previous methods such as template matching, PCA and LBP, we performed experiments with video that has hand rotation. The accuracy rate of the proposed method is 22.7%, 14.5%, 10.7% and 4.3% higher than ordinary template matching, template matching using KL-Transform, PCA and LBP, respectively.

Finger Counting Algorithm in the Hand with Stuck Fingers (붙어 있는 손가락을 가진 손에서 손가락 개수 알고리즘)

  • Oh, Jeong-su
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.21 no.10
    • /
    • pp.1892-1897
    • /
    • 2017
  • This paper proposes a finger counting algorithm for a hand with stuck fingers. The proposed algorithm is based on the fact that straight line type shadows are inevitably generated between fingers. It divides the hand region into the thumb region and the four fingers region for effective shadow detection, and generates an edge image in each region. Projection curves are generated by appling a line detection and a projection technique to each edge image, and the peaks of the curves are detected as candidates for finger shadows. And then peaks due to finger shadows are extracted from them and counted. In the finger counting experiment on hand images expressing various shapes with stuck fingers, the counting success rate is from 83.3% to 100% according to the number of fingers, and 93.1% on the whole. It also shows that if hand images are generated under controlled conditions, the failure cases can be sufficiently improved.

Real-time Hand Region Detection and Tracking using Depth Information (깊이정보를 이용한 실시간 손 영역 검출 및 추적)

  • Joo, SungIl;Weon, SunHee;Choi, HyungIl
    • KIPS Transactions on Software and Data Engineering
    • /
    • v.1 no.3
    • /
    • pp.177-186
    • /
    • 2012
  • In this paper, we propose a real-time approach for detecting and tracking a hand region by analyzing depth images. We build a hand model in advance. The model has the shape information of a hand. The detecting process extracts out moving areas in an image, which are possibly caused by moving a hand in front of a camera. The moving areas can be identified by analyzing accumulated difference images and applying the region growing technique. The extracted moving areas are compared against a hand model to get justified as a hand region. The tracking process keeps the track of center points of hand regions of successive frames. For this purpose, it involves three steps. The first step is to determine a seed point that is the closest point to the center point of a previous frame. The second step is to perform region growing to form a candidate region of a hand. The third step is to determine the center point of a hand to be tracked. This point is searched by the mean-shift algorithm within a confined area whose size varies adaptively according to the depth information. To verify the effectiveness of our approach, we have evaluated the performance of our approach while changing the shape and position of a hand as well as the velocity of hand movement.

Reconstruction of Composite Defect of Hand with Two Segmented Osteocutaneous Fibular Free Flap (생비골 유리 피판술을 이용한 수부의 복합조직 결손의 재건)

  • Tark, Kwan-Chul;Kang, Sang-Yoon;Park, Yun-Gyu;Lee, Hoon-Bum;Park, Beyoung-yun
    • Archives of Reconstructive Microsurgery
    • /
    • v.9 no.1
    • /
    • pp.44-48
    • /
    • 2000
  • The advent of free bone flaps has made successful replacement of extensive areas of bone loss in the upper and lower extremities. The microvascular free bone flaps have faster healing without bony absorption or atrophy and can heal in the hostile environment of scarred bed or infection. Since the fibula free flap introduced by Taylor and colleague in 1975, it has been used extensively for skeletal reconstruction of extremities. In 1988, the folded vascularized fibula free flap was first described as a technique to reconstruct significant long bone defect of upper and lower extremities. During the same time, the fibular free flap has evolved to become most preferred choice of mandibular reconstruction. Up to present day, few reports have been made on the fibular free flap used for reconstruction of injured hand containing metacarpal bone and soft tissue defect. We present here our new and unique experiences with vascularized fibular osteocutaneous free flap as useful and satisfactory one for reconstruction of hand with composite defects.

  • PDF

Totally Laparoscopic Total Gastrectomy Using Intracorporeally Hand-Sewn Esophagojejunostomy

  • So, Kwang-Oh;Park, Jong-Min
    • Journal of Gastric Cancer
    • /
    • v.11 no.4
    • /
    • pp.206-211
    • /
    • 2011
  • Purpose: Laparoscopic total gastrectomy (LTG) for gastric cancer is still uncommon because of technical difficulties, especially in esophagojejunostomy (EJ). There are many reports for various laparoscopic procedures of EJ using linear or circular staplers. On the other hands, there has been no report for hand-sewn anastomosis. We report successfully performed intracorporeally hand-sewn EJ after LTG. Materials and Methods: The clinicopathologic data and short-term surgical outcomes of 6 patients who underwent totally laparoscopic total gastrectomy for upper gastric cancer from December 2010 and July 2011 were retrospectively reviewed. Results: The mean age was 66.5 years and mean body mass index (kg/$m^2$) was 24.6. All patients had medical comorbidities. The mean patient ASA score was 2.17. Among the 6 patients, previous abdominal operation was performed for 2 patients and combined operation was performed for 3 patients. The mean blood loss, operation time, and EJ anastomosis time was 130 ml, 379.7 minutes, and 81.5 minutes, respectively. The mean time to first flatus, first oral intake, and postoperative hospital stay was 3.0, 3.0, and 12.5 days, respectively. There was no 30-day mortality case. Postoperative aspiration pneumonia and multiple periventricular lacunar infarctions developed in 1 patient. There were no anastomosis-related complications and other major surgical complications. Conclusions: When the intracorporeal anastomotic technique becomes popular in LTG the intracorporeally hand-sewn EJ may be accepted as one method among the various laparoscopic procedures of EJ.

The "Sombrero-Shape" Super-Thin Pedicled ALT Flap for Complete Scrotal Reconstruction Following Fournier's Gangrene

  • Sapino, Gianluca;Gonvers, Stephanie;Cherubino, Mario;di Summa, Pietro G.
    • Archives of Plastic Surgery
    • /
    • v.49 no.3
    • /
    • pp.453-456
    • /
    • 2022
  • When the scrotal sac is entirely debrided following a Fournier gangrene, testes exposure poses unique challenges for the reconstructive surgeon. Despite the anterolateral thigh (ALT) flap is considered a workhorse in such context, aesthetic results are often suboptimal because of the lack of natural ptosis and patchwork appearance. We describe the use of a super-thin pedicled ALT flap for total scrotal reconstruction, modified according to a peculiar flap design and inset technique. A 42-year-old man was referred to our department for delayed total scrotal reconstruction 8 months after a Fournier gangrene extensive debridement. A super-thin pedicled ALT flap from the right thigh was designed: in the central portion of the ALT, a lateral skin paddle extension was marked to guarantee adequate posterior anchorage during insetting and ptosis of the scrotal sac. This particular flap arrangement has inspired the name "sombrero" as the shape is akin to the famous hat. No secondary refinements were needed, and the patient showed satisfying aesthetic and functional results at 12 months' follow-up. The ALT flap design "sombrero" modification proposed in this article can improve scrotum cosmesis and patient satisfaction in a single-stage single-flap procedure.

Lymphovenous anastomoses with three-dimensional digital hybrid visualization: improving ergonomics for supermicrosurgery in lymphedema

  • Will, Patrick A.;Hirche, Christoph;Berner, Juan Enrique;Kneser, Ulrich;Gazyakan, Emre
    • Archives of Plastic Surgery
    • /
    • v.48 no.4
    • /
    • pp.427-432
    • /
    • 2021
  • The conventional approach of looking down a microscope to perform microsurgical procedures is associated with occupational injuries, anti-ergonomic postures, and increased tremor and fatigue, all of which predispose microsurgeons to early retirement. Recently, three-dimensional (3D) visualization of real-time microscope magnification has been developed as an alternative. Despite its commercial availability, no supermicrosurgical procedures have been reported using this technology to date. Lymphovenous anastomoses (LVAs) often require suturing vessels with diameters of 0.2-0.8 mm, thus representing the ultimate microsurgical challenge. After performing the first documented LVA procedure using 3D-augmented visualization in our unit and gaining experience with this technique, we conducted an anonymized in-house survey among microsurgeons who had used this approach. The participants considered that 3D visualization for supermicrosurgery was equivalent in terms of handling, optical detail, depth resolution, and safety to conventional binocular magnification. This survey revealed that team communication, resident education, and ergonomics were superior using 3D digital hybrid visualization. Postoperative muscle fatigue, tremor, and pain were also reduced. The major drawbacks of the 3D visualization microscopic systems are the associated costs, required space, and difficulty of visualizing the lymphatic contrast used.

A Prototype Design for a Real-time VR Game with Hand Tracking Using Affordance Elements

  • Yu-Won Jeong
    • Journal of the Korea Society of Computer and Information
    • /
    • v.29 no.5
    • /
    • pp.47-53
    • /
    • 2024
  • In this paper, we propose applying interactive technology in virtual environments to enhance interaction and immersion by inducing more natural movements in the gesture recognition process through the concept of affordance. A technique is proposed to recognize gestures most similar to actual hand movements by applying a line segment recognition algorithm, incorporating sampling and normalization processes in the gesture recognition process. This line segment recognition was applied to the drawing of magic circles in the <VR Spell> game implemented in this paper. The experimental method verified the recognition rates for four line segment recognition actions. This paper aims to propose a VR game that pursues greater immersion and fun for the user through real-time hand tracking technology using affordance Elements, applied to immersive content in virtual environments such as VR games.