• Title/Summary/Keyword: Hand Model

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The Study of Verification Bi-Digital O-Ring Test by gauges (계측기(計測器)를 이용한 O-Ring Test법(法)의 검증(檢證)에 관(關)한 연구(硏究))

  • Kim, Jeong-Ryeol;Kim, Dal-Rae
    • The Journal of Korean Medicine
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    • v.16 no.2 s.30
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    • pp.225-247
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    • 1995
  • Using Bi-Digital O-Ring Test which was developed by Ohmura Toshiaki, constiution classification by the vegetables' was Measured by various muscle power measurement meters and the results are as follow: 1. Pinch Gauge (Model:pc5030HPG, Japan) is the gauge to measure finger power between the thumb and the second finger, Grip Strength Dynamometer (Model: T.K.K. 5101, Japan) is to measure the hand power (hand dynamometer), Back Strength Dynamometer (Model: T.K.K. 5102, Japan) is to measure back muscle strength, Vertical jump Meter (Model: T.K.K. 5106, Japan) is to measure the height of jump. The above gauges were and its result found that the radish, potato, carrot and cucumber can influence to muscle strength was not true. 2. When the physical constitution is distinguished by the O-Ring Test method, Taeyangin's rate appeared as average 21% although it was insisted that there will be only 0.03-0.1%. This means that the physical constitution but it appears accidently according to the examinee's emotion about the material such as vegetable etc. as favor or unfavor. 3. It was found that the result of O-Ring Test is the same at any time and at any place was not true. there is no reemergence character. 4. The import of O-Ring Test mehtod to the physical discrimination disregarded that the mental factor influences absolutely to the physical heath in the ideological physi cal constitution medical science. 5. 'O-Ring Test method is a objective judgement method.' is wrong judgement. As you see on the above result, Bi-Digital O-Ring Test set the changeable voluntary muscle as the standard of the judgument, that was first mistake logically, second in spite of leass influence of mental influence by the examiner and examinee than the vegetable discrimination influence, the test disregarded the influence. Third, only grasp of some material on hand can influence to the voluntary muscle was a wrong theory disregarding the physiology. Finally the misunderstaning his subjective view as an objective view in spite of examiner and examinee's strong influence. Therefore such kind of physical descrimination method must be sublated.

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Golden Section Found in Hand Axe (주먹 돌도끼에 나타난 황금비)

  • Han, Jeong-Soon
    • Journal for History of Mathematics
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    • v.19 no.1
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    • pp.43-54
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    • 2006
  • The purpose of this paper, followed by 'Nature$\cdot$Human, and Golden Section I ', is to study aesthetic consciousness, mentality model and body proportion of human, and the golden section applied to architecture and hand axe of stone age. In particular, handaxes of one million years ago have shown that they had critical competency to the basis of art and mathematics in the future. Furthermore, without pen, paper and ruler, the existence of mentality model made fundamental conversion of mathematics possible. Different sizes of handaxes were made by maintaining the equal golden section. This was the first example in relation to the principle mentioned in 'Stoicheia' by Euclid which was published hundred thousands of years later.

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3D Fingertip Estimation based on the TOF Camera for Virtual Touch Screen System (가상 터치스크린 시스템을 위한 TOF 카메라 기반 3차원 손 끝 추정)

  • Kim, Min-Wook;Ahn, Yang-Keun;Jung, Kwang-Mo;Lee, Chil-Woo
    • The KIPS Transactions:PartB
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    • v.17B no.4
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    • pp.287-294
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    • 2010
  • TOF technique is one of the skills that can obtain the object's 3D depth information. But depth image has low resolution and fingertip occupy very small region, so, it is difficult to find the precise fingertip's 3D information by only using depth image from TOF camera. In this paper, we estimate fingertip's 3D location using Arm Model and reliable hand's 3D location information that is modified by hexahedron as hand model. Using proposed method we can obtain more precise fingertip's 3D information than using only depth image.

The role of device attachment in post-adoption of mobile hand-held devices (모바일 휴대용 단말기의 지속적 이용에 있어서 기기애착 개념의 역할에 관한 연구)

  • Kwon, Soon-Jae;Chae, Sung-Uk
    • The Journal of Information Systems
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    • v.18 no.3
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    • pp.27-46
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    • 2009
  • Korean society frenzy about ubiquitous computing is in a rapid change into so called 'Nomadic' information environment. In many previous studies, a number of intrinsic and extrinsic motivation factors were empirically found to affect users' continuance to use mobile hand-held devices. However, the role of device attachment, a new intrinsic motivation factor with which users are known to care about their own mobile devices personally, in determining users' post-adoption behavior was not explored yet to the full scale. To fill the research void like this, this study proposes a new research model in which device attachment as well as perceived value are positively linked to satisfaction and continuance to use. The statistical results obtained by applying PLS to the valid 137 questionnaires showed that the device attachment has stronger positive influence on satisfaction and continuance to use than the perceived value. Therefore, a practical implication is suggested thai the mobile devices need 10 be designed in a way of arousing users' device attachment more strongly.

A Study on safety die model through samples of the disaster analysis which gets jammed in (프레스 끼임 재해 사례분석을 통한 안전금형 모델 연구)

  • Lee, Chun-Kyu;Nam, Seung-Done;Kim, Young-Choon
    • Journal of the Korea Safety Management & Science
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    • v.15 no.2
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    • pp.71-77
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    • 2013
  • The accident which is caused by the press work remains a Permanent obstacle in worker's hand or arms, the disaster ratio is high and the fatal case is many. Mainly Like this accident occurs because the hand to enter with inside of the press die, therefore, basic countermeasure is the safety press. In order to prevent access to mechanical moving part by the hand or any part of the body, it is important to making a safety die design Structurally. It presents the design of the safety press die with suitable structure in the Product's attribute which it had shown in samples, There is a possibility of being difficult because the attribute of safety die design that had present all the productions from research does not agree each other. but because the representative process which is used most at sample had designed, If you were imitates with safety die design base which is presented from this research, It comes to be thought to be the part which can are used at the various sides.

An algorithm for real-time control of a 3D avatar by symmetry-formed motions (대칭형 자유동작에 의한 3D 아바타 실시간 제어 알고리즘)

  • Chang, Hee-Dong
    • Journal of Korea Game Society
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    • v.3 no.2
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    • pp.24-29
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    • 2003
  • The market of digital avatar with internet and digital technology is increasing rapidly. The users want to express any free-formed motion of their avatars in the cyber space. The user s motion capturing method as the avatar's motion can express any free-formed motion of the avatar in real-time but the methods are expensive and inconvenient. In this paper, we proposed a new method of expressing any free-formed motion of the avatar in real-time. The proposed method is an algorithm for real-time control of a 3D avatar in symmetry-formed free motion. Specially, the algorithm aims at the motion control of a 3D avatar for online dancing games. The proposed algorithm uses the skeleton character model and controls any one of two hands of the character model by a joystick with two sticks. In the symmetry-formed motion, the position and orientation of one hand can determine the position and orientation of the other hand. And the position and orientation of a hand as an end-effector can determine the pose of the arm by Inverse Kinematics. So the algorithm can control the symmetry-formed free motions of two arms by one joystick with two sticks. In the dance game, the algorithm controls the arm motion by the joystick and the other motion by the motion captured DB.

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Storage Life Evaluation of a Violet Smoke Hand Grenade(KM18) using Degradation Data (열화데이터를 이용한 자색 연막수류탄(KM18)의 저장수명 평가)

  • Chang, Il-Ho;Hong, Suk-Hwan;Jang, Hyun-Jeung;Son, Young-Kap
    • Journal of the Korea Institute of Military Science and Technology
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    • v.15 no.2
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    • pp.215-223
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    • 2012
  • A violet smoke hand grenade(KM18) is used to generate signals. The grenade is considered to fail when its smoke emission time is longer than the specified one so that its smoke concentration becomes lighter. Accelerated degradation test for the grenade was performed, and then failure in smoke emission time was reproduced from the test. Stress for the degradation test was selected as temperature/humidity from the pre-test results. Degraded data of emission time from the accelerated test were analyzed through applying a distibution-based degradation model. Then, Peck Model was applied to predict the storage life under field conditions. In addition, the predicted storage life was compared with that of ASRP(Ammunition Stockpile Reliability Program).

Implementation of DID interface using gesture recognition (제스쳐 인식을 이용한 DID 인터페이스 구현)

  • Lee, Sang-Hun;Kim, Dae-Jin;Choi, Hong-Sub
    • Journal of Digital Contents Society
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    • v.13 no.3
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    • pp.343-352
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    • 2012
  • In this paper, we implemented a touchless interface for DID(Digital Information Display) system using gesture recognition technique which includes both hand motion and hand shape recognition. Especially this touchless interface without extra attachments gives user both easier usage and spatial convenience. For hand motion recognition, two hand-motion's parameters such as a slope and a velocity were measured as a direction-based recognition way. And extraction of hand area image utilizing YCbCr color model and several image processing methods were adopted to recognize a hand shape recognition. These recognition methods are combined to generate various commands, such as, next-page, previous-page, screen-up, screen-down and mouse -click in oder to control DID system. Finally, experimental results showed the performance of 93% command recognition rate which is enough to confirm the possible application to commercial products.

An Extraction Method of Meaningful Hand Gesture for a Robot Control (로봇 제어를 위한 의미 있는 손동작 추출 방법)

  • Kim, Aram;Rhee, Sang-Yong
    • Journal of the Korean Institute of Intelligent Systems
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    • v.27 no.2
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    • pp.126-131
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    • 2017
  • In this paper, we propose a method to extract meaningful motion among various kinds of hand gestures on giving commands to robots using hand gestures. On giving a command to the robot, the hand gestures of people can be divided into a preparation one, a main one, and a finishing one. The main motion is a meaningful one for transmitting a command to the robot in this process, and the other operation is a meaningless auxiliary operation to do the main motion. Therefore, it is necessary to extract only the main motion from the continuous hand gestures. In addition, people can move their hands unconsciously. These actions must also be judged by the robot with meaningless ones. In this study, we extract human skeleton data from a depth image obtained by using a Kinect v2 sensor and extract location data of hands data from them. By using the Kalman filter, we track the location of the hand and distinguish whether hand motion is meaningful or meaningless to recognize the hand gesture by using the hidden markov model.

Sound Characteristics and Hand of Fabrics for Blouse (블라우스용 직물의 소리 특성과 태)

  • 이은주;조길수
    • Journal of the Korean Society of Clothing and Textiles
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    • v.24 no.4
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    • pp.605-615
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    • 2000
  • This study was carried out to investigate sound characteristics including sound parameters and subjective sensation, and primary hand values related with sound of fabrics for blouse, and furthermore to predict subjective sound sensation with mechanical properties and sound parameters. Sound of specimens was analyzed by FFT. Level pressure of total sound(LPT), loudness(Z), coefficients of autoregressive(AR) functions for fitting the spectra, and sound color factors(ΔL and Δf) were obtained as sound parameters. Primary hand values for women's thin dress were calculated by using KES-FB. Subjective sensation for sound including softness, loudness, sharpness, clearness, roughness, highness, and pleasantness was evaluated by free modulus magnitude estimation. The results were as follows; 1. Fabrics for blouse showed similar spectral shapes to one another in that amplitude values were lower in most ranges of frequencies than fabrics for other uses. 2. It was found that fabrics for blouse were less louder because LPT, loudness(Z), and ARC values were lower than other fabrics. 3. Primary hand values indicated that specimens were soft-touched, flexible, and less crisp. Among primary hands related with sound, Shari values were higher for silk fabrics than for synthetic ones, while the values for Kishimi were similar, 4. Fabrics for blouse were rated more highly for softness, clearness, and pleasantness than for loudness, sharpness. roughness, and highness. Silk fabrics were evaluated more pleasant than synthetic fabrics. 5. Subjective sensation for sound of blouse fabrics were predicted with mechanical properties and physical sound parameters.

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