• Title/Summary/Keyword: Hand Device

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Human-Object Interaction Framework Using RGB-D Camera (RGB-D 카메라를 사용한 사용자-실사물 상호작용 프레임워크)

  • Baeka, Yong-Hwan;Lim, Changmin;Park, Jong-Il
    • Journal of Broadcast Engineering
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    • v.21 no.1
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    • pp.11-23
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    • 2016
  • Recent days, touch interaction interface is the most widely used interaction interface to communicate with digital devices. Because of its usability, touch technology is applied almost everywhere from watch to advertising boards and it is growing much bigger. However, this technology has a critical weakness. Normally, touch input device needs a contact surface with touch sensors embedded in it. Thus, touch interaction through general objects like books or documents are still unavailable. In this paper, a human-object interaction framework based on RGB-D camera is proposed to overcome those limitation. The proposed framework can deal with occluded situations like hovering the hand on top of the object and also moving objects by hand. In such situations object recognition algorithm and hand gesture algorithm may fail to recognize. However, our framework makes it possible to handle complicated circumstances without performance loss. The framework calculates the status of the object with fast and robust object recognition algorithm to determine whether it is an object or a human hand. Then, the hand gesture recognition algorithm controls the context of each object by gestures almost simultaneously.

The Modified Block Matching Algorithm for a Hand Tracking of an HCI system (HCI 시스템의 손 추적을 위한 수정 블록 정합 알고리즘)

  • Kim Jin-Ok
    • Journal of Internet Computing and Services
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    • v.4 no.4
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    • pp.9-14
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    • 2003
  • A GUI (graphical user interface) has been a dominant platform for HCI (human computer interaction). A GUI - based interaction has made computers simpler and easier to use. The GUI - based interaction, however, does not easily support the range of interaction necessary to meet users' needs that are natural. intuitive, and adaptive. In this paper, the modified BMA (block matching algorithm) is proposed to track a hand in a sequence of an image and to recognize it in each video frame in order to replace a mouse with a pointing device for a virtual reality. The HCI system with 30 frames per second is realized in this paper. The modified BMA is proposed to estimate a position of the hand and segmentation with an orientation of motion and a color distribution of the hand region for real - time processing. The experimental result shows that the modified BMA with the YCbCr (luminance Y, component blue, component red) color coordinate guarantees the real - time processing and the recognition rate. The hand tracking by the modified BMA can be applied to a virtual reclity or a game or an HCI system for the disable.

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Effect of the limiting-device type on the dynamic responses of sliding isolation in a CRLSS

  • Cheng, Xuansheng;Jing, Wei;Li, Xinlei;Lu, Changde
    • Earthquakes and Structures
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    • v.15 no.2
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    • pp.133-144
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    • 2018
  • To study the effectiveness of sliding isolation in a CRLSS (concrete rectangular liquid-storage structure) and develop a reasonable limiting-device method, dynamic responses of non-isolation, sliding isolation with spring limiting-devices and sliding isolation with steel bar limiting-devices are comparatively studied by shaking table test. The seismic response reduction advantage of sliding isolation for concrete liquid-storage structures is discussed, and the effect of the limiting-device type on system dynamic responses is analyzed. The results show that the dynamic responses of sliding isolation CRLSS with steel bar-limiting devices are significantly smaller than that of sliding isolation CRLSS with spring-limiting devices. The structure acceleration and liquid sloshing wave height are greatly influenced by spring-limiting devices. The acceleration of the structure in this case is close to or greater than that of a non-isolated structure. Liquid sloshing shows stronger nonlinear characteristics. On the other hand, sliding isolation with steel bar-limiting devices has a good control effect on the structural dynamic response and the liquid sloshing height simultaneously. Thus, a limiting device is an important factor affecting the seismic response reduction effect of sliding isolation. To take full advantage of sliding isolation in a concrete liquid-storage structure, a reasonable design of the limiting device is particularly important.

Effects of Modality and Smart Device on Learner's Interaction Experience in Online Learning (스마트 기기를 활용한 온라인 토론학습에서 모달리티가 학습자의 상호작용경험에 미치는 영향)

  • Park, Seyoung;Shin, Dong-Hee;Kim, Tae-Yang;Shin, Jae-Eun
    • The Journal of the Korea Contents Association
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    • v.15 no.2
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    • pp.507-519
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    • 2015
  • Along with the rapid diffusion of smart devices, smart learning has been taking place as a main pedagogy in education. Under these drastic changing circumstances, social presence and interaction between learners have been highlighted as key factors in educational research. In this light of rising importance, this study examined the effects of modality and smart device on users' perceived social presence and interaction experience in a smart learning environment. It conducted 2(text based interface vs. audio/video based interface) by 2(smartphone vs. tablet PC) between-subjects experiment. 80 participants were systematically recruited and randomly assigned to four conditions. The findings showed that social presence was higher in audio/video based interface condition than in text based interface condition. Modality also had a positive effect on learner's interaction experience. On the other hand, the effect of smart device is found to be statistically insignificant. Instead, interaction effect existed between modality and device on social presence. The result of this study suggests that the modality and characteristics of device should be considered seriously when designing interface of smart learning contents. The findings in this study provide future studies with heuristic implications by highlighting users' perceived cognition and experience.

Effect of audio distraction with thermomechanical stimulation on pain perception for inferior alveolar nerve block in children: a randomized clinical trial

  • Devendra Nagpal;Dharanshi Viral Amlani;Pooja Rathi;Kavita Hotwani;Prabhat Singh;Gagandeep Lamba
    • Journal of Dental Anesthesia and Pain Medicine
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    • v.23 no.6
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    • pp.327-335
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    • 2023
  • Background: Pain control is a crucial aspect of pediatric dentistry for patient management. Thermo-mechanical devices (BuzzyTM Pain Care Labs, USA) work on the concept of vibration and cooling and have shown promising results in pain control during local anesthesia in pediatric dentistry. On the other hand, audio distraction has also been used for pain management. The amount of pain endured is determined by the patient's perception and attentiveness. Thus, if audio function is added to the thermomechanical device it might increase its efficiency. Hence, the present study aimed to compare pain on injection using a thermo-mechanical device with and without audio during inferior alveolar nerve block (IANB) injection in children aged 5-10 years old. Methods: Twenty-eight children aged between 5 and 10 indicated for IANB were included in this randomized study. Children who were undergoing the dental procedure were divided into 2 groups, with 14 children in each group. The study group was the thermo-mechanical device with audio distraction; the control group was the thermo-mechanical device without audio distraction. IANB was administered. Subjective pain evaluation was performed using the Wong-Baker Faces Pain Rating Scale (WBFPR) and objective pain evaluation was done using the Faces, Leg, Activity, Consolability, Cry (FLACC) scale. Results: The outcome depicted a significant reduction in pain on injection for both objective and subjective evaluations in the thermo-mechanical device with an audio distraction group. Conclusions: Less pain on injection was observed, when a thermo-mechanical device was used with audio distraction for IANB procedures.

Case Study on Design, Manufacture and Application of Customized Assistive Device for the ADL of Person with Brain Lesions (뇌병변장애인의 일상생활을 위한 맞춤형 보조기구의 설계·제작·적용 사례 연구)

  • Lee, J.H.;Choi, M.N.;Yim, S.B.;Rhee, G.M.
    • Journal of rehabilitation welfare engineering & assistive technology
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    • v.4 no.1
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    • pp.81-86
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    • 2010
  • This paper is case study on design, manufacture and application of customized assistive device for the ADL of person with brain lesions. The study had carried out from October 2010 to November 2010 and 2 clients from Assistive device case management demonstration project which is performed by Daegu assistive and rehabilitation center had participated. Case A, a 47-year-old man with brain lesions, stays only on the floor and could not get close to the usual toilet by himself because of the poor low extremities muscle strength and function. The moveable-toilet and customized ramp had applied to Case A. He clambers up the ramp and reach to the toilet easily. Case B, a 8-year-old boy with brain lesions, had difficulties with self-feeding because of his clumsy hand. Several existing feeding aids were applied but not appropriated. A customized feeding aid was designed and manufactured out of regard of Case A's ROM and right hand size. And his occupational therapist works together continuously to make him feed himself in the near future. Already-made assistive devices were not appropriate to Case A and B and to solve this problem, customized assistive devices were applied. The importance and needs of design and manufacture of assistive device were recognized through these case study.

A Hand Gesture Recognition System using 3D Tracking Volume Restriction Technique (3차원 추적영역 제한 기법을 이용한 손 동작 인식 시스템)

  • Kim, Kyung-Ho;Jung, Da-Un;Lee, Seok-Han;Choi, Jong-Soo
    • Journal of the Institute of Electronics and Information Engineers
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    • v.50 no.6
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    • pp.201-211
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    • 2013
  • In this paper, we propose a hand tracking and gesture recognition system. Our system employs a depth capture device to obtain 3D geometric information of user's bare hand. In particular, we build a flexible tracking volume and restrict the hand tracking area, so that we can avoid diverse problems caused by conventional object detection/tracking systems. The proposed system computes running average of the hand position, and tracking volume is actively adjusted according to the statistical information that is computed on the basis of uncertainty of the user's hand motion in the 3D space. Once the position of user's hand is obtained, then the system attempts to detect stretched fingers to recognize finger gesture of the user's hand. In order to test the proposed framework, we built a NUI system using the proposed technique, and verified that our system presents very stable performance even in the case that multiple objects exist simultaneously in the crowded environment, as well as in the situation that the scene is occluded temporarily. We also verified that our system ensures running speed of 24-30 frames per second throughout the experiments.

A Study on the Centrifugal Barrel Finishin of roundaluminium face (알루미늄 원형단면의 원심 배럴 가공에 관한 연구)

  • 고준빈
    • Journal of the Korean Society of Manufacturing Technology Engineers
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    • v.8 no.4
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    • pp.93-98
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    • 1999
  • Currently the technology of surface finishing is highly demanded in a wide range of industries. And many kinds of surface finishing technologies have been developed for each purpose. But it is still difficult to make a fine surface for the part which has three dimensional geometry. Now most of these kinds of complex parts are polished by hand by well skilled workers, This hand work process is inefficient and the production cost is high. Therefore it is desirable to develop a new finishing technology to solve problem In this study a new device was developed and tested in various test conditions.

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Active shape exploration of an unknown object by using robot hand (로봇손을 이용한 미지 물체의 능동적 형상탐사에 관한 연구)

  • 김진호;오상록;최혁렬
    • 제어로봇시스템학회:학술대회논문집
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    • 1997.10a
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    • pp.768-771
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    • 1997
  • Geometric probing addresses the problem of determining geometric aspects of a structure from the mathematics and results of a physical measuring device such as a probe. This paper presents a new algorithm to recognize the shape of an unknown object by using a robot hand with a force and torque sensor. The new algorithm is called S.E.P.(Shape Exploration Procedure) which finds the global shape of an unknown object. The proposed method is composed of three major parts, finding contact informations such as contact point, calculation of shape information such as curvature, and expression of global shape from these informations. Comparing with the conventional approaches, the advantages of the proposed method are explained and verified by conducting experiments with a 3-dof SCARA robot.

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Phonetic Keyboard for International Korean Phonetic Alphabet (국제한글음성문자의 음성학적 자판배열)

  • LEE Hyun Bok;JO Unil
    • MALSORI
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    • no.39
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    • pp.43-51
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    • 2000
  • The aim of this paper is to present a phonetically oriented keyboard array for the International Korean Phonetic Alphabet (IKPA). IKPA is a phonetic alphabet devised on the basis of Hangout (Korean alphabet) (Lee, 1999). Every computer has a keyboard as its input device and the English keyboard array is hewn as 'QWERTY' system, which represents the first six letters of the second line of the keyboard. This array is a traditional one devised to protect the congestion of the keys of the mechanical typewriter. To improve the anay of the keyboard, another system named 'Dvorak' has been devised. Likewise, a serious attempt has been made by the authors to work out an efficient keyboard for IKPA representing the manner of vowel and consonant classification. In the phonetic keyboard, the consonant symbols are arranged in the left hand side according to the Place and mauler of the articulation and the vowel symbols in the right hand side according to the vowel quadrilateral.

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